Ok so it is about time I make some quick statements here before it is too late.
Since I have more time with summer vacation and all, I am going to attempt to pick up BARYDOKU REMIX again. The future of Gerudoku remains uncertain at the moment, but there is no way that I could handle the workload of two packs.
With minecraft forum shutting down, any updates will be seen on planet minecraft, which hasnt been updated since 1.12.2. I will update the planetminecraft page once I have the pack ready, but thats where you will need to go.
If you have any other questions relating to the future of this pack, please email me at [email protected]
Its a shame to see the forums go, but I will make sure you guys have access to any information needed for the future.
Its been a fun run on the forums, and I want to thank all of you for the support and love since I started working on Gerudoku Faithful way back in 2015. Thank you for letting me work on the project, Dangeresque486, and I hope you can find someone capable of keeping Gerudoku Faithful going. I hate to leave it behind, but I am admittedly biased to my own pack.
See y'all soon, but for now, peace out minecraft forum
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Jun 10, 2019Posted in: Resource Packs
Ok so it is about time I make some quick statements here before it is too late.
Sep 18, 2018Posted in: Resource Packs
Ok, so here is the deal. I've been procrastinating lately, and it is beginning to show in my school grades, as I have a 4.0+ GPA, and I simply cannot afford to let that falter. I've started working to get myself in the habit of meeting deadlines and finishing projects, and this pack will help me do that. I will create AT LEAST one new texture each day, starting with the new 1.13 stuff I have yet to complete, and then the updated textures. BaryDoku will get an update every Wednesday, starting next week. GeruDoku, unfortunately, is on ice until winter break at the soonest, but until I can get around to it, I will fill in the blank space with BaryDoku textures as place holders. Now, I want to try to get this schedule working, but it could take time. I'm already two months behind the planned release date for the first issue of my webcomic, as well as, of course, school work. Added upon that is the fact that, well, I don't play minecraft all that often anymore. That by no means means I'm dropping this pack, but it puts some context as to why updates have been...well...nonexistent.
Sorry to keep anyone waiting; just know that we are a mere week from an update.
Aug 8, 2018Posted in: Resource Packs
I just got a new PC, which took a long time to set up. I also built a loft with my parents, and worked two full days at the Design Lab in Jacksonville. And finally, school is starting up again. So I've been busy, to say the least. 1.13.1 is already on its way, and that bothers me a bit. Nonetheless, I'll keep working on this pack when I find time to. Hopefully, the 1.13 update will be complete soon.
Mar 21, 2018Posted in: Resource PacksA combined thread forBaryDoku Remix & GeruDoku Faithful
Stop And Read The Installation InstructionsIf You Are Not Familiar With Installing HD Texture Packs
[Installation Instructions]Put It In Your Resource Packs Folder(I recommend Optifine)
If You Are Using Optifine And Some Textures Look RotatedBe Sure To Turn Alternate Textures Off In Video Settings
Dangeresque486 has brought to my attention that he no longer has the time to work on GeruDoku Faithful. He asked me to take over for him while he does other things. I've decided that the easiest way for this to work is to make a combined thread for GeruDoku Faithful and BaryDoku Remix. This thread will serve as a "hub" for the two resource packs, as well as all of the addons and such.
(Note:Horses may or may not work in 1.13 version. I haven't checked yet)
The original GeruDoku Faithful. One of the most well known and widely used resource packs, a continuation of TomBones' original GeruDoku, and inspired by Doku's RPG.
BaryDoku Remix is a off shoot flavor of GeruDoku Faithful. I have been working on textures for GeruDoku Faithful for almost two years now, and after making so many alt textures, I decided I would put those alt textures into a pack.
ADDONS/MODSSupport for MickeyJoe's 3D Mob Models
WIP support for Aether II, Genesis of the Void(Images Coming Soon)ALT Mob TexturesA collection of various alternative mob textures, so you can customize the pack to your liking. Download
Tom Bones, Gerudo Rivera, Richasackboy, Clyde, John Smith, teknician, Jademalo, SMP, Vattic, Lil_Jening, Tyken132, Emkay443, Doku, Dustyshuori, Rapidninja42, Krayloon, Jzus, Overwhelmed, GameslayerX2, TDWP_FTW, Xthlon, Glimmar, Marineberryy, DooDooRoonys, Equivalant, DrZhark, EnderSlayer317, TC_Concept, zombieassasin417, Barytyrannus, TBP, Ikezou, Hellmage20, Gregory24
Jul 21, 2018Posted in: Resource Packs
I've been working on the new 1.13 textures, which will be coming out very soon. The seagrass, tall seagrass, and kelp aren't animated, though I tried one for the sea grass that doesn't look all that great. If any of you would like to help animate these, since I am not great at it, please do message me.
EDIT: So I've been asking redditors for help with animations. I actually did get some positive responses, including one from none other than Jasper Boerstra himself, giving me tips on what programs to use. When I drop the update for 1.13, the textures probably won't be animated. I plan on purchasing the program Jasper recommended, which will allow me to animate. Until then, if anyone wants to have a go at it, please be my guest. I attached the texture file.
Jun 2, 2018Posted in: Resource Packs
It is officially summer vacation, and I hoped 1.13 would be out by now. In any case, its time to get started on updating BaryDoku. GeruDoku will be behind a bit, though it is possible I will ultimately recombine the two. Depends though.
After I release the 1.13 changes for BaryDoku, the pack will go through a bit of an overhaul, with the desire to create a more consistent theme. I cannot guarantee that I finish it by the end of summer vacation, with typing TEC Book II being another extensive project I will be working on, but I will have it done by the end of 2018.
Here are some of the new textures I've done:
The Vex is nothing new, but I did rework the texture a bit.
We got turtles. I previewed this on Reddit a few hours ago, and I think it looks great.
A trident. Not much you can do with a trident....
The phantom boi. I originally planned to do a texture based on the B-movie "Beast of the Bering Sea" because the creature bore a strong resemblance to it, but Jappa had to go and make the default texture more detailed.
Apr 18, 2018Barytyrannus posted a message on Fossils and Archeology Revival Build 7.3.2 - The Dinosaur Renaissance Update - Dinosaurs in Minecraft!Posted in: Minecraft Mods
I'm not one to complain, but you are right tbh. This model is hugely disproportionate. But I love the texture
Mar 22, 2018Posted in: Resource Packs
That really means a lot to me, Tombones. It has been amazingly fun for me since I started getting involved in Gerudoku almost two and a half years ago. I wonder what it would have been like if I knew back then that I would soon take on this pack. It has been my favorite since I discovered it. I always liked that wonderful aesthetic you established. Its like DokuCraft, but more simple and clean.
Its great to hear from you, and I hope you eventually do find time to come back.
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Mar 10, 2014Snowviraptor posted a message on Pigeons! A tameable mob with a purpose! You'll "dove" what I've added!Posted in: Suggestions
New Thread Here:
Support this idea on reddit! Link: https://www.reddit.com/r/minecraftsuggestions/comments/2ympop/pigeons_a_tamable_mob_with_a_purpose/
Also, please stop giving fixes for a lag issue that has been fixed for half a year. We don't really need it any more, and it's getting quite annoying. If there is still a lag issue that I haven't stated, then please alert me of it.
Isn't it hard walking over 1000 blocks just to deliver a single item? Yes you can make rail systems to send large amounts of items, but I find a simpler way is necessary. My answer: Delivery Pigeons.
Pigeons spawn in forest-like biomes. They can be tamed with 2-5 pumpkin seeds, and 5 hearts. They will then follow you around until you are ready to send a message. The pigeon would look like this:
It would be able to fly (follow), or stand (sit), until you are ready. When you want to send something, shift+right click the tame pigeon, and this GUI will come up.
The 6 slots are for the items that you want to send, the send button sends the items, the cancel button exits the menu without sending, and the black box is for the players name. I decided on 6 slots, so that clever rail systems are not obsolete.
A new block would also be added called the perch, when a pigeon is sent, it will land on one of the receiving player's perches.
I'm clueless about redstone, but I think that If a pigeon is on a perch, a comparator could give off a signal, but not if the perch is empty. You could create pigeon alarms using this. Please tell me if this is not how comparators work!
Preches can be named for 0 xp in an anvil, so you can type: "playername perchname" to decide exactly which perch you will send the pigeon to, without too much expense.
Adventure map makers can use commands to give perches custom names, without having the playername. This is so that you don't have to send messages to the author of the map to complete a puzzle.
If the player you are sending the items to does not have enough perches, the pigeon will just put the items back in your inventory (Or on the ground if there is not enough space).
When you send a pigeon to a user, It will appear to fly away, but when it reaches an unloaded chunks, it will teleport to one of their perches, with a delay depending on distance between the 2 objects, the blocks:minutes ratio would be about 500:1. If the distance is shorter than 200 blocks, It will just fly the distance (and load any unloaded chunks). This is so that on small map PVP servers, and UHC's you can have fun shooting down enemy pigeons. It would be hard to do this, as they fly twice as fast as a player sprinting.
It will then appear in the "view" any nearby players, and land on it. If no players are nearby, it will just be sitting there. If it can't reach a perch in any way, it will noclip through the layer of blocks, I cant see how this could be used for griefing. Once the player has found it, and taken the items, it becomes that players pigeon. Only the owners of pigeons can use their inventories.
I'm sure you can see how this can help in multiplayer, but what about the people who are strictly singleplayer? I've sorted this too.
Imagine that you are in the middle of nowhere, and lost. You have been wandering for hours, because you have your diamond armour, sword, and pick with you. You see a pigeon flying around, but ignore it. Then you see pumpkins. You grab them, and turn them into seeds, and tame the pigeon. Next thing you know, your armour, and tools are flying home. You then find a ravine...
You obviously could just have a pigeon follower, or a pigeon farm just for the fun of it.
And there's the potential for minigames/ puzzles. Try an shoot down pigeons before they get to you, or have to send items in pigeons to complete the puzzle... The possibilities are huge.
Pigeons spawn like cows, and pigs, and don't despawn. They lay eggs like chickens, and you can throw these to get baby pigeons
A comparison of adult and baby pigeons:
Since previous tamable mobs like horses, and cats have multiple skins, pigeons would have a chance to spawn with dove colours.
Possible suggestions made by the community:
ThesaurusRex and I worked on creating a more realistic pigeon, that would still fit the game. It has a larger tail, chicken eyes, and a smaller head. The legs are also different.
Reddit user coolreader18 (and a few other people) suggested letters. Crafted with one paper, and one feather, they store a single page of writing, and make a good aesthetic, and are a cheaper way of sending text.
Thank you for reading my suggestion. If you don't like it, don't just say: "No support" Give me a reason like:
"I don't like the trees, No Support." So that I can improve the suggestion.
If you would like to support this thread, press the green arrow button in the bottom right, and if you really like the idea, you could use one of these banners:These 2 are mine:
<img alt="" src="http://imgur.com/FwuXpPa.png" data-mce-src="http://imgur.com/FwuXpPa.png">
<img alt="" src="http://achievecraft.com/cimage/0314sto/Achievement get!/I support pigeons!/mca.png" data-mce-src="http://achievecraft.com/cimage/0314sto/Achievement get!/I support pigeons!/mca.png">
Thanks to Mart_b77 for this next one.
More banners are welcome!
If you want to make a mod of this, there is no need to ask, but you MUST, tell me about the mod.
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