Nice! Can I beta? [Please try to lower mods inside...Some don't really work together(Most of the other bosses from aether etc. become rather weak due to AoA epicness and high damage! Plus rival rebels is insanely weak compared to AoA guns, please change) Also, add Abyssalcraft, it fits the AoA theme with mildly more powered weapons, great animations, and special stuff like magic (and DRPG too)]
Orespawn's textures are terrible. Most of the mobs are just free-to-use Gimp templates, and everything else doesn't have the vanilla Minecraft feel to it. It blows my mind that it gets more attention than most good mods, considering the entire mod is just boring.
No I mean the king kinda looks ok but everything else is crap from the darkest corners of hell or tartarus...
I 100% agree. I don't know why some mod creators can't make good mods like Divine RPG, AOA, TragicMC2, EOTG, Twilight forest, Aether. If I were a mod creator I would make it as balanced as I can and add as much as much content as I can think of. Mod makers who made orespawn, Mythical creatures and plenty of other mods were too lazy in my opinion. Btw the orespawn textures and dimensions are ugly.
Orespawn textures are actually decent, but thats the only good thing about it. (Lucky blocks sucks too)
An example at an early look at a few of the new Precasia biomes.
There's still quite a few more dimensions on the list to get some. Not all dimensions will as it doesn't quite fit them, but stay tuned to find out which ones do! Content for these dimensions will delay this update slightly, but I'm sure this overhaul will be worth the wait.
Wow...Could you add dendrology compatability for trees genning in precasia?
Still never got answers for this one...will mobs ever be movable through portals? If not, will there be some way to transport stuff from a dimension to the overworld?
Extra utilities lasso, safari-net, pokeball, et cetera.
The reason why people likethe ever so cringey orespawn and lucky blocks are because of the youtubers using them in videos. Not to mention, some of the AoA mobs can beat orespawn mobs. Like king shroomus beating the used-to-be strongest boss emperor scorpion along with a bunch of the other bosses. And graw tanking the king like a cat slapping a heavy artillery tank.
Don't forget, the destructor can beat every orespawn mob. Probably even the MLP and mythical creature ones too.
This is very true, don't forget that AOA, twilight forest, thaumcraft, and botania get TIC support. I love how the quality mods deserved the cross compatibility from TiC albeit they're fun on their own.
Orespawn part is still accurate although, kids that like minecraft mods usually default to liking mods that aren't advanced that allow them to craft everything and find the OP stuff in dungeons. Yet things like Tinkerer's construct, botania, AoA, twilight forest, and thaumcraft are easy to learn. With the slight exception of thaumcraft though, easy to get the knowledge shards but hard to find out to get the other knowledge once every other kind of knowledge is learned.
I'm pretty sure botania is the odd one out. I have a LEGION of dayblooms yet I cannot generate a single mana.....
I wonder why people like orespawn anyway... It's not balanced, very laggy, has no real theme, and the bosses don't fit in. One boss has about 150 hp, the king has 7000... Divinerpg, AoA, Twilight forest, Thaumcraft, Aether, and the others are all much better than orespawn and lucky blocks.
Yes! Thanks Xolova! Just one thing, please stop people who won from flaunting their beta pics and pretending to be awesome. It's great that they won but it is kinda mean to those who didn't.
Xolova, could you please stop letting beta-testers show off what they got, as this makes me angry that they get to flaunt around their beta version like a fist-sized diamond set in gold. Also, why can't you just add everybody's idea, and give beta versions to the best, but let everyone have a chance! Sheesh...
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Kinda weak too, if you use large explosive weapons or just spam your bow...
P.S. XolovA can I use your mod in my modpack?
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You noob.
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Nice! Can I beta? [Please try to lower mods inside...Some don't really work together(Most of the other bosses from aether etc. become rather weak due to AoA epicness and high damage! Plus rival rebels is insanely weak compared to AoA guns, please change) Also, add Abyssalcraft, it fits the AoA theme with mildly more powered weapons, great animations, and special stuff like magic (and DRPG too)]
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No I mean the king kinda looks ok but everything else is crap from the darkest corners of hell or tartarus...
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Orespawn textures are actually decent, but thats the only good thing about it. (Lucky blocks sucks too)
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Yes. Look at Ssundee and his DRPG diamond armor.
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Wow...Could you add dendrology compatability for trees genning in precasia?
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It hasnt started yet.
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Extra utilities lasso, safari-net, pokeball, et cetera.
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I'm pretty sure botania is the odd one out. I have a LEGION of dayblooms yet I cannot generate a single mana.....
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I wonder why people like orespawn anyway... It's not balanced, very laggy, has no real theme, and the bosses don't fit in. One boss has about 150 hp, the king has 7000... Divinerpg, AoA, Twilight forest, Thaumcraft, Aether, and the others are all much better than orespawn and lucky blocks.
I checked the Github... Where IS XolovA.
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Oh, so your Asphyxite, your on the skype right?
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Plus, good job to those who won and good luck to those trying to win! Hope I made your day!
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Yes! Thanks Xolova! Just one thing, please stop people who won from flaunting their beta pics and pretending to be awesome. It's great that they won but it is kinda mean to those who didn't.
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Xolova, could you please stop letting beta-testers show off what they got, as this makes me angry that they get to flaunt around their beta version like a fist-sized diamond set in gold. Also, why can't you just add everybody's idea, and give beta versions to the best, but let everyone have a chance! Sheesh...