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    posted a message on My map seed became wrong?

    I created my first world on 25-27 July 2011 on Minecraft Beta 1.7.2 (generation the same as in Beta 1.7.3). Seed of map that I get from level.dat and in all programs (WorldPainter, MCEdit, Minecraft Beta 1.8 [F3 debug mode], etc.) is 6059188669970044928. But when I trying to recreate my world with it's original terrain, I always get completely other world generated. Also I remember that many years ago I was deleted many chunks from my map and they are was regenerated in game, they (chunks) was like from other map. So I guess the seed of my first world is broken.


    How I can get original seed of my map and recreate my first map? :(

    I have idea to generate a lot of maps depending on system time for period on evening for July 25-27, 2011 and compare some regions blocks... But it will need to generate millions of maps to get equal to my.


    I also tried to generate my world on my laptop where my world was originally created (and with Java 6), but it not helped and there are no differs between world with the same seed created on my current laptop.

    Posted in: Seeds
  • 1

    posted a message on Help find texturepack

    I found - Xenocontendi

    Posted in: Resource Pack Help
  • 0

    posted a message on Help find texturepack

    What is the name of this texturepack?




    Posted in: Resource Pack Help
  • 0

    posted a message on Xaero's Minimap 1.16.3 Forge [Fabric | 1.15.2 | 1.14.4 | 1.12.2 | 1.8.9 | 1.7.10 | more]
    Quote from xaero96»

    These are not world IDs. That's the number you see on the screen so you don't have to look at the coordinates. The server does not tell the client the number 3. The mod looks at the global spawn point and finds the number 3.
    Yes, multiworld detection will be optional in the future. When it's disabled, all worlds on the server will use the same waypoint sub-world.

    But server tells world ID for client. For example, number 3 (and other) equals BungeeCord server index, not explored world index. So, what is that number?

    Posted in: Minecraft Mods
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    posted a message on Xaero's Minimap 1.16.3 Forge [Fabric | 1.15.2 | 1.14.4 | 1.12.2 | 1.8.9 | 1.7.10 | more]
    Quote from xaero96»

    That's the best solution I could find for multiworld detection without having access to server side. All worlds on the same server and dimension look the same to the client-side. They usually have different global spawn points though. It works in most cases. And no, just "3" isn't enough, it tells us nothing about the world. The client won't know when you enter the world "3". Also, the global spawn point of the world never changes (in vanilla).
    If you have a spigot server, this plugin replaces this system with actual world ids: https://www.spigotmc.org/resources/minimapapi.35354/
    It's also an API for server-side waypoints but you don't have to use that. I haven't tested the plugin in a long time but it probably works. It might not be backwards compatible with the spawn point system but there's always the "make subworld auto" button.

    But you are already use world ID's for world detections => "mw9,0,0_3.txt", why to use coordinates along with it? Can you make option in minimap-configuration file to don't use spawnpoint coordinates in waypoints-file names just for cases as I have? Edit: as configuration file I mean not global minimap-config, just config separately for each server waypoints data folder.

    Posted in: Minecraft Mods
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    posted a message on Xaero's Minimap 1.16.3 Forge [Fabric | 1.15.2 | 1.14.4 | 1.12.2 | 1.8.9 | 1.7.10 | more]

    I need to make exporting waypoints from my web map into your minimap for players who playing on my server. I started learning it and have done with waypoint-files content, but there are problem with naming them...


    They has names like "mw9,0,0_3.txt". I start digging in your code and found about it is [spawn coordinates >> 6], so waypoint-file names are depending on server world spawn point. But if that spawnpoints will change? Waypoints will break. What to do with it? Can you make waypoint-file names like just "mw_3.txt"?

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.12.2 - 1.8] Первый Бинго сервер в России и СНГ! (Мини-игра)

    For moderators: it's my chance to tell about my server in Russia and neighbour countries, because servers with this mini-game is two in all around the worlds. I've readed rules and there are nothing about posting threads on foreign languages. So I hope you allow me to have just one - this thread. I even needn't in new posts there, so thread can go deeper and small count of people will have ability to find it.


    Thank you for understanding!

    Posted in: PC Servers
  • 0

    posted a message on [1.12.2 - 1.8] Первый Бинго сервер в России и СНГ! (Мини-игра)

    Видели как Аид, Теросер и Демастер играют на новом хайповом мини-режиме Бинго?

    Так вот, открылся первый русский аналог, на котором не требуется лицензия, а зайти можно с любой версии начиная от 1.8 и через любой лаунчер.

    IP адрес: mine.by:25565 - подключайся 😉

    Версия: 1.8 - 1.12.2


    Несколько фактов обо всем проекте:


    • Мы открыты 25 мая 2011 года (у нас по прежнему есть сервер Beta 1.7.3! даже два...)
    • У нас много собственных плагинов (разработанных не только для себя) и два своих мода (на паре серверов)
    • Свои нарисованые миры в WorldPainter (для серверов MineZ и Sandbox)
    • Чистые карты без вайпов!
    • Администраторы 21+
    • Шанс спавна Лаки Блоков при копании камня/земли на высоте 40- (на Бинго и Sandbox)
    • Криперы и TNT взрываются! Но разрушают блоки только на 40- высоте
    Posted in: PC Servers
  • 1

    posted a message on [1.12.2 - 1.8.x] New BINGO mini-game server! Already available!

    Some facts about whole project:


    • We opened in May 25, 2011 (we still have Beta 1.7.3 server! even two...)
    • We have a lot of custom developed plugins (not only for us) and 2 custom mods (on some servers)
    • Custom painted maps in WorldPainter (for MineZ and modded Sandbox servers)
    • Clean worlds and NO WIPES!
    • Admins 21+ years old
    • Lucky Blocks spawn chance when you dig stone/dirt on height 40- (on Bingo & survival Sandbox)
    • Creepers & TNT are explosive! But destroying blocks only on 40- altitude
    Posted in: PC Servers
  • 0

    posted a message on [1.12.2 - 1.8.x] New BINGO mini-game server! Already available!

    I already made Bingo mini-game server for my language speaking countries and I decided to copy & translate this server for English speaking people.

    On this server you have chance of Lucky Blocks spawn when you dig stone/dirt!

    There are no analogs for this mini-game (only two servers in all over the world has this game).


    At now you can play on IP mine.by:25565. You need to:


    1) Authorize via /register <password> <e-mail> (maybe after type /login <password>). On success you will be teleported to Hub;

    2) Right-click with compass in hand and click (in opened GUI) on map item in center. You will be teleported on Bingo;

    3) Wait for game. Game will started only if at least 2 players will be online;

    4) Done!


    If on server will be enough players, I'll open English version!


    Videos about this mini-game:

    https://www.youtube.com/results?search_query=minecraft+bingo

    Posted in: PC Servers
  • 0

    posted a message on I can't submit new thread in PC Servers

    I see page where I can write post, but when I try to submit, it sending long time and then I redirecting to Error page

    Posted in: Forum Discussion & Info
  • 0

    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap
    Quote from Bars96»

    1) see attach

    2) see attach

    3) Large map (shown on M button) image is blur and ugly for perception. Do it more sharp and clear, Rei's minimap is best example to follow, it was very qualite to view and use, even about if it was bad coded

    Posted in: Minecraft Mods
  • 0

    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap

    1) see attach

    2) see attach

    3) Large map (shown on M button) image is blur and ugly for perception. Do it more sharp and clear, Rei's minimap is best example to follow, it was very qualite to view and use, even about if it was bad coded

    Posted in: Minecraft Mods
  • 0

    posted a message on CubeX2's Mods - All mods available for 1.8.9

    BUG: Recipes in custom crafting tables (such as Cleaner with 1x1 ingredient slots) don't shown in NEI

    Posted in: Minecraft Mods
  • 0

    posted a message on CubeX2's Mods - All mods available for 1.8.9

    I started creating online service for constructing mods for CS2

    Posted in: Minecraft Mods
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