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Feb 3, 2012I voted "IDK". I used to love Endermen, and I liked the fear that they were supposed to bring to the game. Lately, however, I've found them to fall kind of flat. They don't intimidate me, and are annoyance at best. If it were up to me I would adapt them to make them more powerful, intimidating, or fear-imposing.Posted in: Discussion
Feb 3, 2012Posted in: DiscussionQuote from Universezero
This is stupid. All the basics for Minecraft can be learnt in less than an hour, and more complicated things like redstone only require a basic knowledge of binary electrical circuits and a quick look on the wiki. Besides; this is a game. It's like having a class to teach people Call of Duty.
tl;dr: stop wasting students' time and let them learn actual useful real-life things.
I would actually disagree. Although you could argue that Minecraft doesn't really teach things that people would consider "applicable" in real life, I think that it could actually be good for a school setting, because it allows kids to explore, experiment, and express themselves, and it also is a great way for students to come together and create bonds.IMO these are very helpful when growing up.
@tickleme_elfman So is this more of a "club", or are you actually trying to add this to the actual school block schedule? I think that this would be a better activity for a club than an actual course.
Feb 3, 2012Posted in: DiscussionQuote from Rpsfunkey
Oh god. You're really gonna have to think of a way to make it actually, well, something you can learn from. Simply because things like math and architecture will never really be learned in Minecraft [Stuff that would apply to the real world] for the most part.
But one thing you could do is set them off on a survival world and take advantage of the fact you effectively have 30 people to make something like Survivor, aside from the voting people off. Basically let people do what they want in the realms of moral goodness and let them have at it. But that isn't incredibly educational, at least not to the point teachers would want it to be.
[I'm only suggesting this because someone needs to make an LP of 30 schoolkids playing against each-other and letting all hell break loose =P]
They should do this - Hunger Games style :biggrin.gif:
Feb 3, 2012If you did some kind of economy, then that would be good. Use lapis lazuli and gold nuggets as currency, if you can't use a dedicated economy plugin.Posted in: Discussion
Also, what you can eventually do is put people into teams of 2-3 and give them assignments, so they have to learn to see each other's strenghts and make better builds with teamwork. Such as having them split up jobs between 1- Building/Architecture, 2- Redstone, 3- resource management.
If you can collaborate with teachers, then you can also have some good "labs" for science and history. In science, you can build models of cells, systems, etc depending on your science courses. In history you can build famous scenes, such as battles; you can also make "communities" that simulate a community from a different time period. This could be good if you wanted to show the flaws in earlier societies.
Regardless of what you do, I hope for the best of luck for you! This is quite an interesting concept, and I am curious to see how it all turns out. Make sure to keep us all updated!
P.S.- What computers are you guys being given? Are they any good? Just curious :smile.gif:
Jan 31, 2012I agree completely. The Endermen were based off something that was supposed to instantly instill fear in event he bravest of souls, yet I only find them to be a slight annoyance. What happened to the fear-inducing creatures of darkness that Notch promised?Posted in: Suggestions
Quote from Neospector
Well, would you rather have a balanced, yet still difficult mob that is startling, somewhat scary mob? Or would you rather have an overpowered, heart-attack-inducing, almost impossible mob?
And there's your answer.
I DEMAND HEART ATTACK INDUCING! I never play survival anymore because the fear aspect is gone, and because of that it has gotten quite boring for me. I want that I-just-crapped-my-pants feeling when I first played the game, when I first entered a cave, and when I was first ambushed by mobs.
Jan 31, 2012When I first played the game I was scared to get in the water because I thought they would eat me lol. I think that it would be good if they were hostile, or at least have some hostile water mob, so we fear going in the water.Posted in: Suggestions
Jan 31, 2012Posted in: Computer Science and TechnologyQuote from zSneakyPetez
Source please, because that sounds like ********. I guarantee you they make a profit off of each console they sell.
When Microsoft got into the console game in 2001, much was made of the fact that it lost an estimated $125 per console on each Xbox. Four years later, that per-console-hit has tallied to $4 billion of red ink for the Redmond, Washington-based software colossus, whose current-fiscal-year forecast calls for $44.5 billion in revenue.
Microsoft is again losing around $125 per hard-drive-equipped unit of its brand-spanking-new console, the Xbox 360.
As was previously said, they lose a lot of profit in the early stages. However, in the later stages of the console's life, they might start to make a profit off of them.
Jan 31, 2012Most videogame consoles actually lose more money than they gain from selling them. The companies gain this money back by increasing the prices of games and from selling downloadable content. (Actually I'm not sure if this is necessarily true anymore, but this is how it used to be)Posted in: Computer Science and Technology
Most computer manufacturers never get to sell you anything more than the computer part. So for them to make a profit, they have to sell it for more than it cost them to make.
A decent computer also has way more features and a much higher quality than that of an Xbox or Playstation, and that equates to more money.
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