• 0

    posted a message on Xaero's Minimap 1.18.2 Forge (+ Fabric | 1.17.1 | 1.16.5 | 1.15.2 | 1.14.4 | 1.12.2 | 1.8.9 | 1.7.10 and more)

    If we only want the mini-map for fabric will we need all of this PVP mod or will there be a stand-alone fabric mini and world maps?

    Posted in: Minecraft Mods
  • 0

    posted a message on Dynmap - Dynamic web-based maps for Minecraft

    Hi folks, I don't know if this mod is still being worked on, but I've been using it on my 1.12.2 forge server and it's been great. The only problem is that it's just.. stopped updating. No commands I do will get anything to show up on the map. It still tracks players perfectly in real time, but no new chunks we explore ever show up on the map. I've run radius renders, full renders, updates, they all chug away and report progress but nothing changes on the web based map.


    edit:

    It looks like it IS updating a little, it's patchy and only in the closest zoom levels.


    How would I configure the mod to only render 2d surface and to make sure to get the wider zooms?

    Posted in: Minecraft Mods
  • 0

    posted a message on GeographiCraft - Stop chunk walls, control size and frequencies of climate zones, oceans, land, and biomes, and more

    How do you turn banded/latitudinal climates on?

    I want a map like this

    But nothing I do can change the results. It would also be super useful if there was a wiki or some documentation for the mod that explained exactly what every config setting does, so many of them are not at all remotely intuitive based on their short descriptions.

    Posted in: Minecraft Mods
  • 0

    posted a message on Chisels & Bits + Flat Colored Blocks

    I'm very new to this mod but after reading all the tips and watching some youtubes I'm a little confused. This mod is very impressive but the bit by bit chiseling is a bit too much detail for me, but the saw looks perfect because all I want to do is make some half and quarter slabs. I haven't played minecraft for over a year or two but I remember there used to be a mod that had a saw that functioned just like this one. My problem though is that the placement of these sawed slabs doesn't work how I was used to, they seem to always snap to the bottom space of a block rather than snapping to the face/corner based on where I'm aiming.


    So for instance I cut a bunch of half slabs in order to mimic vanilla minecraft stairs, but I can only place the half slabs on the bottom half of space, not the top, and they don't seem to rotate around based on my context/aim.


    What am I missing?

    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta

    I have a problem where sometimes my game will start running slowly and I get this error over and over in my log

    [B#347] [09:05:20] [Client thread/INFO] [FML]: CLIENT ERROR: Culture: norman: Could not find villager type: teenagermale

    If I save, restart the game, and play it's usually ok, but I'm having to restart more and more and I'm worried by teenagers missing my population won't grow right. I'm up to about 16 people but there's a couple buildings that have wifes but no husbands so do not function.

    Posted in: Minecraft Mods
  • 0

    posted a message on MapWriter (continued) - An open source mini-map!

    Always just save and quit to the title then quit minecraft, no weird errors in the log that I can see.

    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta

    Does this mod no longer have any documentation? The wiki seems years out of date and there's so many new features.

    Heck, I'm just trying to do the alchemist quest. I've been exploring for HOURS in new areas that claim to be extreme hills but all I get are tons of regular villages, no alchemist.

    Posted in: Minecraft Mods
  • 0

    posted a message on MapWriter (continued) - An open source mini-map!

    Hi I'm having a problem where my map doesn't seem to "save" between games. It was working ok, but every time I load my game it resets to my first session. Any land I explore is gone, any new waypoints I add are missing. It's like something isn't saving between sessions.

    Posted in: Minecraft Mods
  • 0

    posted a message on MapWriter - An open source mini-map!

    Hi there, I've been using this mod for quite some time but recently just got back into minecraft a little. I'm having a problem though that the map keeps re-setting to the first time I ran the game. I'll explore, add waypoints, but then the next time I load it's as if I didn't explore at all. Any idea what could be causing this?

    Posted in: Minecraft Mods
  • 0

    posted a message on Flaxbeard's Steam Power (Beta 0.29.3- Updated May 20)
    So I made a steam drill but I can't seem to repair it at the hammer. The drill seems to have very low durability, how do I repair it?
    Posted in: Minecraft Mods
  • 0

    posted a message on Harken Scythe: Reap -What- You Sow *Biomass Blocks and Adjustments*[V2.1.6 UPD: MAY 14]
    How do you make your first soul keeper?
    Posted in: Minecraft Mods
  • 0

    posted a message on Inventory Tweaks 1.61 (Jul 11)
    I've grown to totally depend on inventory tweaks for all my minecraftin'. I notice most modded containers seem to have support for inventory tweaks but I recently started using the "better storage" mod and although it adds amazing looking boxes, chests, and lockers, it lacks any of your sorting buttons. How can I fix this? Do you and the maker of better storage need to work together on this?

    Everyone I know uses inventory tweaks as well as better storage, and this is like the top most requested and asked about issue.
    Posted in: Minecraft Mods
  • 0

    posted a message on GotoLink updates: Formivore's options (2015/08/01)...
    Hi Gotolink, I got your generator mods/Walled cities working fine in SSP but now that I've thrown everything on my server it's not working. Every other mod I have is working fine, but if Generator_mods_0.0.5 is in my mods folder my server crashes upon starting. I have the latest version of forge and all the other mods are their latest versions.

    Would the crash report help at all? I REALLY want to get this working in SMP.

    Crash Report:
    http://pastie.org/6317165
    Posted in: Minecraft Mods
  • 0

    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    Oh the mod updated? I'll try it again. No one replied to my crash report. Is there a better place than this forum for posting crash reports and bugs for this mod?
    Posted in: Minecraft Mods
  • 0

    posted a message on GotoLink updates: Formivore's options (2015/08/01)...
    I do have a question though, in the old wiki it keeps mentioning custom treasure chest contents. I see I can have easy, medium, and hard treasure but I can't see where you define what items are in those 3 categories. Can you set up new categories too?

    But of course that is a minor problem because I can't get it to work. I "install" the file and when I start minecraft the great wall and ruins mods show up in my "mods" list. The problem seems to be that the config files are not being generated. They create logs for them selves complaining about it.

    "There was a problem loading the walled city mod: Could not find directory /walledcity in the resource folder"

    Can I create this manually? Why would it not be creating its self?
    I know sometimes older mods will plop their config files on my desktop or random incorrect spots and I just toss them into the right place, but after an exhaustive search on my computer I found none of the missing files or folders.
    Posted in: Minecraft Mods
  • To post a comment, please .