No. There is not create world button in life. If you die, there is no starting over. If you die in this game there is a starting over except your world just changed around.
Also I would prefer knowing my creations would be safe, I'm not going to put in hours of effort for something that will be destroyed. Exploring a map to me is much more enjoyable that building. It's like I'm playing a rouge like. And the hardcore mode idea seems based around people who like to explore rather than people who like to build.
I guess that's our difference. I don't care that they will be gone, I had fun building them.
Before hardcore mode there would be two ways I would play. I would either A be sedimentary and just build cool structures or B just go exploring and keep exploring. If I would die, I would either delete the world or explore in a new direction. Basically Hardcore is just choice B forced upon me. I don't understand why you would want to build though. I mean when you are allowed to die I can see growing attachment to your save file cause it will always be there but when you aren't allowed to die and you lose the world when you die, I don't understand attaching yourself to anything cause its all temporary.
Isn't that true in life?
I'm not going to not build for fear of attachment to something I may lose upon death when it will make things more enjoyable while I exist.
I love what they are adding to Minecraft! It gives a lot more reasons to play. The alchemy and enchantment will differently increase the playability of the game. I also love all of the new enemies and places to explore. Who else agrees?
Well said. I love the direction of the game. The more things to do, the better.
This list combines adventuring and building, with the added difficulty of hardcore mode. I personally love building things, but I mostly do so on survival. Creative mode is not fun at all since theres no effort involved in finding the materials. I love having to go into the Nether to find that precious glowstone, or having to cook all the stone I need for building my massive constructions with smooth stone or stone brick, etc etc.
I find it FAR more satisfying to build massive buildings with things I've gathered myself. Take for example my Cathedral of Blood, built entirely deep underground. I took the screenshot from a ledge I made into the side of the wall I'm standing on, as I was still working on that part. The longest part was the excavating of it..
That's a really nice build, and if you did it on hardcore mode I applaud your playstyle.
I think it's the next level of the game. You can say, "my build is 100% legit, and I did it in hardcore mode". It really means something significant.
I didn't think creative players played hardcore mode...
Most your list is about building homes and ****. But I'm pretty sure hardcore players are more nomadic than sedimentary people.
I just keep exploring my map, raiding npc villages of their wood and wheat, bust down some strong holds, find lots and lots of diamonds. Also go to the nether every once and a while.
I really haven't changed much in the way I build or play hardcore mode. I still try to build something safe that looks good too.
The way I look at is this; we all know we are going to die, if we focus on our mortallity we may obstruct things that will give us pleasure. So, I build everything in my hardcore mode world that I would in any survival world, I'm just a little more careful.
When you create a new world on Hardcore Mode, will you play differently that normal Survival?
What are your first priorities? Food, Ore and Materials, Armor and Weapons?
Will you be more cautious about nighttime, Cave diving and mining?
Will you build differently? Use stronger materials, build more defensively.
I started a new world using 1.9 pre. Hunger bar was an immediate issue. If your hunger bar runs out, it won't stop at 1/2 heart, you will starve and die.
I've seen several people on the forums mention dieing from unexpected falls.
I already threw my mouse once when a skellie shot at me from an unoticed location.
Secondly, so... are you saying that breeding sheep for wool is pointless? They are not finite. Breeding = renewable resource = infinite amounts of that resource.
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Good point. Looking at it again from the angle of breed and slaugter for wool makes me feel a bit sheepish now about my OP.
I remember reading that sheep would eat tall grass to regrow their wool, but here we are into 1.9 p 2 and still not implemented.
I hope it is still in the works, as we can get food from so many sources. Wool on the otherhand has fewer ways of being obtained, especially with finite numbers of sheep now.
I don't mind the tradeoff of it taking a few days to regrow, or the loss of long grass/bone meal to start the process. I just want my sheared sheep to get wooly again.
so when you pour the lava all the water blocks change into smooth stone? am I understanding this correctly? if so thats pretty nifty I hate having to smelt so much cobblestone back into smooth.
Yup. Tried it on creative. Started a small fire, but learned a few tricks along the way.
Cobble is still formed when flowing water hits flowing lava, but source lave poured on still water creates smooth stone.
With the change to how water and lava interact in 1.9, we will now be able to form stone slabs without having to use furnaces and placing blocks.
Dig a hole the size you want your floor or road etc. Fill it with water. Put a border around it to prevent lava spreading. Pour lava from a block suspended over the water. Clean up the lava, and voila, you have a new smooth stone floor.
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I read it and ignored your post.
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I guess that's our difference. I don't care that they will be gone, I had fun building them.
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And on a Minecraft forum no less?
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Isn't that true in life?
I'm not going to not build for fear of attachment to something I may lose upon death when it will make things more enjoyable while I exist.
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Well said. I love the direction of the game. The more things to do, the better.
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That's a really nice build, and if you did it on hardcore mode I applaud your playstyle.
I think it's the next level of the game. You can say, "my build is 100% legit, and I did it in hardcore mode". It really means something significant.
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I really haven't changed much in the way I build or play hardcore mode. I still try to build something safe that looks good too.
The way I look at is this; we all know we are going to die, if we focus on our mortallity we may obstruct things that will give us pleasure. So, I build everything in my hardcore mode world that I would in any survival world, I'm just a little more careful.
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What are your first priorities? Food, Ore and Materials, Armor and Weapons?
Will you be more cautious about nighttime, Cave diving and mining?
Will you build differently? Use stronger materials, build more defensively.
I started a new world using 1.9 pre. Hunger bar was an immediate issue. If your hunger bar runs out, it won't stop at 1/2 heart, you will starve and die.
I've seen several people on the forums mention dieing from unexpected falls.
I already threw my mouse once when a skellie shot at me from an unoticed location.
Share your thoughts, tips and strats.
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Good point. Looking at it again from the angle of breed and slaugter for wool makes me feel a bit sheepish now about my OP.
This thread is now dead, derp.
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I hope it is still in the works, as we can get food from so many sources. Wool on the otherhand has fewer ways of being obtained, especially with finite numbers of sheep now.
I don't mind the tradeoff of it taking a few days to regrow, or the loss of long grass/bone meal to start the process. I just want my sheared sheep to get wooly again.
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Assume things will always be pushed back, dropped or different upon implementation. Makes life less frustrating.
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If I want to play a MOBA I play League of Legends.
I play MC for fun and relaxation.
If you can find ways to make the game suit your purposes and needs in special ways, that's one of the best aspects of this game.
However, imho, it would be a big mistake for Jeb or Notch to think for a moment, "What will this do to PvP in Minecraft".
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Yup. Tried it on creative. Started a small fire, but learned a few tricks along the way.
Cobble is still formed when flowing water hits flowing lava, but source lave poured on still water creates smooth stone.
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Dig a hole the size you want your floor or road etc. Fill it with water. Put a border around it to prevent lava spreading. Pour lava from a block suspended over the water. Clean up the lava, and voila, you have a new smooth stone floor.
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I have one in a trench I made, sheered him 4-5 MC days ago, and he's still a baldie... poor guy.
Also, if anyone knows if it's been cited by Mojang whether this is implemented yet or not would be helpful.