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    posted a message on Afraid of the Dark 1.2 [Updated 6/15/19]
    Quote from David_M1A2»

    There is plans for a better way to get vitae in the future, even though none are currently in place.
    That would make sense, if a player died during the fight they would be out of range the unlock range meaning they wouldn't get the Enaria research. (Do you think that this is fair or should Enaria keep track of who's hit her etc?) Since he didn't have the research and got close to the spawning platform, he would've spawned her in. Besides the random item sort, what do you think of the fight? Is it too difficult? I'm not sure how difficult it is considering I'm decent at MC PVP and obviously designed the fight. Do you think she should do less damage? Also, I think I'm going to change the item shuffle to an ability where it just moves your sword into your inventory or something, not shuffle your entire inventory.

    I have yet to try the fight solo (I'm currently on the staircase leading to this room in my solo world) but I didn't feel it was too difficult with multiple players. I've completed it with 2 and 3 so far and we were all using star metal armor, no igneous. I actually thought the item shuffle was pretty creative. Much better than the "sticky" infernals from CrazyCraft! There's something super annoying about having an infernal zombie strip your OP sword and then start using it against you. <_<

    Actually, I'm having more of an issue with the armor itself than with the final fight. For any other mobs in the game, it's fairly overpowered. With enchanted star metal, I have no fear of any mobs other than (multiple) werewolves and Enaria. In fact, before going into the gnome city, two of us were messing around with some pvp using power 4/5 bows and sharpness 4 star metal khopeshes and it was basically a slug-fest where neither of us could manage to hurt the other too badly. In fact, we never even managed to take off all of the others' absorption hearts with the bows.
    Posted in: Minecraft Mods
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    posted a message on Afraid of the Dark 1.2 [Updated 6/15/19]
    Quote from David_M1A2»

    1) Lanterns are supposed to fill at a decreasing rate, so eventually they pretty much won't fill any more. (Springs are supposed to be a primitive way of getting vitae)
    2) No, She's not supposed to respawn for you. (assuming you killed her yourself and achieved the research "Enaria") She will still respawn for other players that have not yet killed Enaria (And you can assist them in killing her as well). If Enaria is killed by multiple people, they will all get the research (in a 50 block radius, and assuming they have the prerequisite research). What version are you using?

    Okay, that makes sense. So lanterns are a slow way to get some vitae and there will eventually be other, assumingly better, ways?

    Version 1.1.3. This was a group of 3 on a lan connection. I killed Enaria and I'm pretty sure two of us completed the research. It's possible that the third player was dead at the time of death. I'm not 100% sure because it turned into a rage-quit situation for him after dying and then getting killed repeatedly attempting to recover his equipment. I suppose that would explain it though if he was not close enough or dead at the time she died the first time. Btw, the random item sort is maddening during that fight. It gets a little hectic trying to get that sorted out when you suddenly find yourself punching a pack of werewolves with a torch, lol.
    Posted in: Minecraft Mods
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    posted a message on Afraid of the Dark 1.2 [Updated 6/15/19]

    Two quick questions... Are the lanterns supposed to stop filling at 33% and is it normal for Enaria to respawn after being killed and before you leave the area?


    Also I wanted to note that Thaumcraft saved data is far from perfect. I have read about and personally experienced (multiple times) randomly losing all research.

    Posted in: Minecraft Mods
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    posted a message on Afraid of the Dark 1.2 [Updated 6/15/19]
    Quote from David_M1A2»

    I agree on the XP. Maybe I'll have to make a power source for spells that runs off of XP? =)
    Also, I'm going to create a local server and try to play on it with my alt account. Maybe I'll get the bug to happen.

    I thought something similar about tying spells to xp somehow. Also, and I realize it's already complete, but what about consuming both vitae and xp when using the disenchanter? I had thought about tying it to the crafting of the igneous and star metal materials but that would only be temporary. It would be best to have something require xp ongoing.
    Posted in: Minecraft Mods
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    posted a message on Afraid of the Dark 1.2 [Updated 6/15/19]

    Those were 3 different players although each had the AOTD entity animations turned off. That may be because of me being the least common denominator with my older laptop running Vista. My old gaming MSI laptop has been great but it might be about time to put it out to pasture. I haven't seen anything in the logs that seems related to the images not updating but I'll keep checking.


    I'm so stupid. I had 3% filled in 2 worlds but I basically got the research and left. I was off trying to whack the Deee Syfts and getting nowhere. I should have thought to try and spend more time around the springs. :wacko:


    I wonder if this mod might need some kind of experience sink at some point? With unbreakable weapons and armor and the ability to strip enchantments off of the tons of drops you can get from dungeon spawners, I can see levels becoming somewhat irrelevant after a while. Does that make sense?

    Posted in: Minecraft Mods
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    posted a message on Afraid of the Dark 1.2 [Updated 6/15/19]

    Sorry for taking so long to reply. The pictures in the book are not updating at the time research is completed on Vista, Win10 & Win7. I should be able to test on a mac by the end of the week. The links in the book are being updated and the pictures load once the world is reloaded. Definitely not a major issue but could cause confusion for some people.


    I'm looking forward to the spells. Teleportation might be interesting. Possibly have a marker you can place and teleport back to or some such. I'm really fond of the equal swap wand focus in tc if something like that could be possible. Lightning strikes against multiple targets. Something to indicate the nearest location of a specific item or biome...? Not sure about that one but I haven't seen anything like that in another mod.


    So is nothing related to the lantern (other than the spring) functional at this time? I was kind of looking forward to using the disenchanter but had no luck adding vitae to the lantern.

    Posted in: Minecraft Mods
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    posted a message on Afraid of the Dark 1.2 [Updated 6/15/19]

    Just a few observations from the 1.1.3 hotfix.


    1. First and foremost resetting the research upgrading from 1.1.2 allowed me to successfully sign a blank book in worlds where I was previously stuck. Awesome!


    2. Most of the graphics in the book for research items are not displaying for me.... I'm just seeing the ones that are displayed initially after signing along with the lines that connect them. This is not happening for all players so I'll try to find a pattern.


    3. The successful research message for another player once displayed on my screen even though I was in a different location and had not yet completed the research.


    4. The star background image for the telescope was missing for me. The image for the meteor was displaying, however. This may be related to #2 and may be happening for only me. I will research further as time allows.


    I believe that's all I've noticed out of the ordinary so far but I'm extremely happy that I was able to play the mod in worlds where it had previously crashed. Thank you very much for that!


    I also wanted to mention that I played through the nightmare realm over the weekend and I thought it was excellent. The builds and lighting gave it the perfect feel. In fact it almost made it seem like a different game altogether. I had some thoughts about a different way to end the nightmare but honestly it was very cool.

    Posted in: Minecraft Mods
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    posted a message on Afraid of the Dark 1.2 [Updated 6/15/19]
    Quote from David_M1A2»


    Do you happen to have a crash report? That would be the most helpful thing by far. Also, in 1.8.9/1.9 a new player data storage system was created by forge and I recently updated to it. That means everyone's research will be reset, however it should improve stability with player data storage. I can release an untested alpha if you'd like.

    Also, did you find the room with the boss and then die, or did the boss spawn because you got close to the edge of the room and teleport to you in the cave? Anyway, that sounds really rough. I've actually thought of nerfing Enaria since she's a bit too hard I think.


    I don't but I'll try to recreate one this weekend. If it resets player data, I would be more than happy to test it and give you feedback.

    I actually found the location by accident and went up the stairs hoping to find an unguarded chest to loot. When I saw her coming at me, I didn't have any doubts that I wasn't ready so I summoned my inner warrior... and ran like there was no tomorrow. I managed to escape with 1 heart remaining but then had the bright idea to go back and try to tunnel to her and take her out from a position of safety. That's where the situation really started to deteriorate. :P It wasn't until I started reading this message board to see if there was a fix for the research that I realized which boss I was dealing with.
    Posted in: Minecraft Mods
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    posted a message on Afraid of the Dark 1.2 [Updated 6/15/19]
    Quote from David_M1A2»


    Very peculiar. I have not seen a problem like this in a long while. Do you know anything else about how to recreate it? Also, to try and salvage your world grab yourself a new journal without an owner and try and sign that. It will hopefully fix the problem you're having by allowing you to sign the journal again. Also, deleting your player data should fix things, and I'm not sure why you're still crashing. I'll take a look into it.


    I'm afraid that it appears somewhat random so far... exact same mods loaded, worlds created/not created by me, book signed in different settings, etc.

    I attempted to open an unbound book to sign it but, when I open it, it automatically becomes bound with no research completed. :brick: I also attempted to delete my player data but apparently that's not stored in just the player .dat file for worlds that you create. After I deleted it and restarted the world, I was in the same location, with the same levels and the books are still bound.

    I sincerely appreciate you checking. As a side note, I wanted to mention that I accidentally encountered the last boss while caving and I was still at the iron equipment stage... that did not end well, lol.
    Posted in: Minecraft Mods
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    posted a message on Afraid of the Dark 1.2 [Updated 6/15/19]
    Quote from David_M1A2»

    Hey Vantazzy, signing the journal barely takes any ram. It just sets a boolean value on your character to true. Not sure why it's crashing but I'll definitely look into it! Can you trace the problem to any events on the server (such as two people signing at the same time, etc, any patterns help) or does it seem mostly random? Also, could you possibly attach a link to one of your crash reports? That would help a bunch!

    Thanks,
    David_M1A2

    I have enjoyed what I've seen of the 1.8.9 version so far. I am a fan of Thaumcraft and this has been an interesting mod to play that is similar yet has a completely different feel. However... I have had the same issue that Vantazzy reported. I have played the mod in 4 separate worlds, two of which I created. In one of the worlds I created and one I didn't, at the very moment I signed the book, Minecraft crashed. Unfortunately I did not save either report but I will in the future if this happens again. In the meantime, I was hoping that if I gave a few more details, you might be able to narrow down the cause or possibly even have an idea how to work around this situation.

    The crashes (which were identical) occurred immediately as I clicked the button to sign the book. One time I did this at the same time as another player and another time I was the only player signing at the time. After logging back into the game the book says that it's bound to my character but when I open it there is only ONE entry, which is the one for the book itself and it's marked as Unknown Research. If I click on the entry, it again crashes the game. Is it possible that the flag for binding the book is being set but the game crashed before the research entries were saved?

    I would really like to at least salvage the world I created. Can you think of any way to reset this? I've tried backing up the world and deleting my player data but that apparently doesn't do the trick in my own world. Any assistance would be greatly appreciated.
    Posted in: Minecraft Mods
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