Water-Fall is a simple Minecraft mini-game that supports anywhere from 2-4 players.
The Goal? Simple!
Just jump in the water! If you land in the water, you will leave behind a block of clay making the the next jump just one block harder for the next player! The last player standing wins!
How to start the game?
Just click on the button corresponding to the ammount of players present in the server and the hit the "Let's Play" Button.
I just recently finished my newest mini-game and I was interested in contacting a builder to help me design 2 things. The first of which is a smaller replica of the Melissani cave. I have more details as to what the build would look but would rather share that to the person that's going to build it. I am also looking for that person ( or someone else ) to build a small Hawaiin-themed lobby, again I will share more once I find the person. If you are interested, please leave you're skype name or any means to contact you below or on my private messages. If you have any, please also leave your proudest builds to give me an idea of your skill level.
I was wondering if there was a way to make the opposite of conditional using redstone or command blocks. What I want to is to check for dead player so let's assume we have 4 players. If players 2 and 4 are dead, when player 1's turn is over, the command blocks would check for the next player that is alive. In my set up, if you die, you leave the scoreboard team so I want to /testfor @a[team=player1] and it it doesnt find anything it goes to check /testfor @a[team=player2] and so on and so forth until if finds an alive player that would then trigger another command block.
I haven't touched command blocks since they updated the way they work and I wanted to know why it was that the final command block triggers when I power the first command block. If the third command block can't perform it's command (considering the second one puts you in the team that the third does not want you to be in) why is it that the fourth one still triggers even if its in conditional?
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Water-Fall is a simple Minecraft mini-game that supports anywhere from 2-4 players.
The Goal? Simple!
Just jump in the water! If you land in the water, you will leave behind a block of clay making the the next jump just one block harder for the next player! The last player standing wins!
How to start the game?
Just click on the button corresponding to the ammount of players present in the server and the hit the "Let's Play" Button.
Screenshots
If you make a video with this map, please put this in your description to credit the authors
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Well I'd be interested to see what you can build before I decide.
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Do you have any previous builds I could look at?
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Hi all!
I just recently finished my newest mini-game and I was interested in contacting a builder to help me design 2 things. The first of which is a smaller replica of the Melissani cave. I have more details as to what the build would look but would rather share that to the person that's going to build it. I am also looking for that person ( or someone else ) to build a small Hawaiin-themed lobby, again I will share more once I find the person. If you are interested, please leave you're skype name or any means to contact you below or on my private messages. If you have any, please also leave your proudest builds to give me an idea of your skill level.
Thanks a lot in advance,
Bagaphe
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Title pretty much says it all.
Thanks,
Bagaphe
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That's really helpful thanks!
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Would the SuccessCount of the commandblock go back to zero after the player it's searching for isn't available anymore?
Bagaphe
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Hey ya!
I was wondering if there was a way to make the opposite of conditional using redstone or command blocks. What I want to is to check for dead player so let's assume we have 4 players. If players 2 and 4 are dead, when player 1's turn is over, the command blocks would check for the next player that is alive. In my set up, if you die, you leave the scoreboard team so I want to /testfor @a[team=player1] and it it doesnt find anything it goes to check /testfor @a[team=player2] and so on and so forth until if finds an alive player that would then trigger another command block.
Thanks,
Bagaphe
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Hey Ya!
I haven't touched command blocks since they updated the way they work and I wanted to know why it was that the final command block triggers when I power the first command block. If the third command block can't perform it's command (considering the second one puts you in the team that the third does not want you to be in) why is it that the fourth one still triggers even if its in conditional?
Imgur link to screenshots of the command blocks - http://imgur.com/a/rf6pu
Thanks a lot,
Bagaphe