Slime blocks are crafted using 9 slimeballs in the crafting grid. They are a "bouncy" block, but they seem to have a scaling-down feature (i.e. if I fall on to one from 5 blocks up, I'll bounce about 3 blocks into the air). They remove all fall damage if the player lands on them. Though slime blocks appear to be transparent, they transmit redstone power like opaque blocks, and mobs can spawn on them.
Villagers now unlock two trades at once, and give experience for trading (around 1 level if you have no experience beforehand).
Villagers now have "names" which correspond to their class at the top of the trading screen. It seems that even villagers which were formerly of the same type have different names (e.g. some blacksmiths are now "Armorers", some are "Weapon Smiths", and some are "Tool Smiths". This also seems to affect the items they trade; Armorers sell armor, Weapon Smiths sell swords and axes, and Tool Smiths sell shovels and picks. All of the varients sell emeralds for coal, iron, and diamonds.
Priests will now sell emeralds for rotten flesh (I had to give 37 flesh to one, and 40 flesh to another, but it probably varies more than that.) They also will sell emeralds for ender pearls (4 ender pearls for one emerald) and will sell lapis at a rate of 1-2 lapis:1 emerald. (Finally renewable!)
Farmers will now sell emeralds for string (I had to give 19, but again, it probably varies.) A farmer sold me an unenchanted bow for 2 emeralds. A farmer bought 12 pumpkins for an emerald, and sold 2 pumpkin pie for an emerald. He also bought 9 melon blocks for an emerald.
The Gravel-to-flint trade actually became somewhat useful; for the price of one emerald, the farmer will convert 10 gravel to 10 flint.
The librarian's book-for-emerald trade has gotten slightly cheaper; it only charged me 9 books for an emerald, rather than 11-12. The written-book-for-emerald trade has gotten more expensive, requiring 2 written books for an emerald.
It seems that librarians can now sell more than one enchanted book at a time. This is probably a bug (see more at mojang.atlassian.net/browse/MC-44351).
The iron-for-emeralds trade has become slightly cheaper on blacksmiths; I got a blacksmith trading 7 iron for 1 emerald (in contrast to the 8-9 emerald trade from before.)
The trading menu will now update on-screen (i.e. the red X will appear over a trade without having to reopen the trading interface).
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Tkpi posted a message on Snapshot 14w02a Ready For Testing! YAY!Posted in: Minecraft News -
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Ouatcheur posted a message on Snapshot 13w23a Ready For Testing!Gee whiz, why the need to make every special item ever costlier and costlier to the point of it not making sense at all?Posted in: Minecraft News
8 Gold ingots is nearly 1 gold BLOCK, that to make a SINGLE Golden apple to heal a measly 4 hit points (2 hearts) over 5 seconds. In other words, 1 hit point every 1.25 second, and only for a very short duration too.
Meanwhile, natural regeneration from keeping the hunger bar nearly full is almost free, doesn't use up any extra inventory space, and is at a rate of 1 hit point of regeneration every 4 seconds. And it works even when under the effect of food poisoning! Food is so plentiful in the game that choosing not to keep your hunger bar always nearly full nearly all the time you can is tantamount to being stupid. So basically, that golden apple allows you to save a whopping 16 seconds of natural regeneration... Whoopeee! Not! I can see it as making a difference in PVP battles and stuff like that, but it just makes the item nearly worthless otherwise.
I don't quite like where that "let's make things more & more hard to get or costly" attitude is heading. Next thing we know, crafting torches will require 1 coal block over 1 wood block to get only 2 torches, and crafting armor & tools will require iron blocks instead of ingots, etc.
I know Minecraft isn't realistic and that is fine, but at least it should keep a minimum amount of common sense and make sense internally too.
- A gold block is bigger than an ingot which is bigger than a nugget. "Comme Sense"™ Check: passed!
- Tools and armor pieces require ingots, because those things are apparently smaller than a full block. "Comme Sense"™ Check: passed again!
- But Golden Apples require nearly 8/9 of a Gold Block (and 8 full blocks for the enchanted version?) = Doesn't make sense at all!
It's not as if there was a special "magical" way to "extract" or condense" the "quintessential" magic of "gold value" into some sort of powder or item or thingamabob, which would then be used to make those special food and potion ingredients.
Noo, it's just simple *_ordinary_* Crafting. Some loss is ok up to a point (like when making stairs you use up 6 blocks of volume to obtain only 3 blocks worth of output volume), but there is a limit beyond which the mind goes "blank". 4 iron ingots to make a compass is already pushing on that limit. But a compass is not a one-shot consumable, you make 1 and it keeps forever. But 8 ingots to surround a fruit with a thin metal layer? Now, THAT is just crazy.
Even the glistering melon didn't really need changing: compare with probably the most useful potion of all the Swiftness potion, which is a real and direct time saver in all situations requiring moving some distance, and even in many others, and which needs only a measly 1 *_sugar_*! This is probably the easiest potion ingredient to have in huge amounts, because Sugar Cane grows in many places especially around rivers, which are also easy to find, and it is really easy to farm it (doesn't even need replanting!) and it grows quite quickly too. That melon doesn't look fully covered with gold, either. So the previous recipe made more "intuitive common sense".
I'm not talking about "realism" (booh with realism!), just that a game should internally make sense. -
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EL_Kurto_15 posted a message on Snapshot 13w23a Ready For Testing!Dear dinnerbone:Posted in: Minecraft News
Please spent less time watching mindcrackers on YT and more time fixing the many bugs.
Sincerely, Minecraft community.
PS: please stop letting grum hide in the snapshot pics, it just leads to many threads asking "what is this thing in the last snapshot pic?". -
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grilledporkchop posted a message on Markus Persson Wins BAFTA Special AwardCongrats to Curse, for finally getting their heads out of their asses and figuring out how to embed videos...Posted in: Minecraft News -
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anti7gn posted a message on [PUZ][1.1] Ender Lab : Professional
Download Here [V1.0.3]
Download through Adcraft
Download through Adfly
I need someone to make the video for it. Thanks a lot :smile.gif:
Ender Lab 1 can be found here
Announcement
Please help me find bugs and glitches. I'll update the map to those links immediately when I find bugs. Make sure that you use my adcraft and adfly links.
Update:
Version 1.0.3 (19/1/12) :
- change signs and add more hints
Version 1.0.2 (19/1/12) :
- change signs and add more hints
Version 1.0.1 (18/1/12) :
- change and add some signs to be more understandable
- add more grass block
- change something -
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Cave_Johnson posted a message on Proposing in MinecraftI'm sorry, I would worry more about a woman who thinks this is romantic...Posted in: Discussion
The most romantic spot to propose... on mom's computer, on a dirty desk full of soda-cans...
I love you in a video game... HOLYEEE SHEEEEEEET.
How about you do the girl a favor a go to a fancy restaurant (Not McDonalds), with music. Dress nice, hold her hand, buy her flowers.
NOPE. Go Cheap, make a patchy wool "Marry Me" in a game you probably spend 3/4 of the day on. Have the Honeymoon at Chuck E. Cheese. - To post a comment, please login.
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My friend and I played the map from start to finish in about 48 hours and after we completed it we made a review of it. We talked about the areas we found interesting and the ones that gave us the most trouble.
Here's the review:
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The seeds are:
#5- 1395417310 (works for v1.8.1+)
#4- 1628270989 (works for v1.8.1+)
#3- 735586756 (works for v1.8.1+)
#2- -4162507777716258189 (works for v1.8.1+)
#1- 7717441079173256431 (works for v1.8.1+)
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Seed: 1395417310
1
Seed: -5916110969242174477
1
We will wait a week, no problem, it's great to see that you still keep updating the mod after all these years(?) you have worked on it
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I was going to reply to Jeffrey6978 again, but there is no need to. Your post sums up everything I wanted to mention. I love the mod and never update the game before the mod gets updated. Great work !
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Seed: 7717441079173256431
1
Seed: 2737431241613546890
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Seed: -1773321717
1