- Registered Member
Member for 11 years and 2 days
Last active Mon, Aug, 3 2015 21:41:58
- 0 Followers
- 2,522 Total Posts
- 811 Thanks
Sep 6, 2013Badgerz posted a message on Unique RPG Adventure Map 1.6.2 [No Whitelist, Dungeons, Lore, Mods, Adventure, Full World Exploration and more!]About our serverPosted in: PC Servers
Thank you for everyone who has joined so far! If there's anything you want to comment about, please notify us!
If you've ever played an Adventure Map before, then you already know most
of what this map is about. You aren't allowed to break blocks. There are
puzzles, platforming, monsters, etc. We have built a massive world for you
to explore, and it's growing bigger every day.
When you spawn, you'll appear in our short tutorial. This teaches you a lot
about the many mods we use, and some other things you likely haven't seen
Please pay attention to the tutorial. It significantly helps in future exploration.
Our RPG Adventure Map is open-world. There's no set path, you can explore at
There are many dungeons (currently 18, many more on the way) and huge zones
to explore. Currently we've only built on the Normal World, and haven't
even touched the Nether or the End. We have plans for large 'expansions'
in the near future when we begin to build content in these zones.
We've decided to take a lot of time to add Lore to our world, in order to take
our detail to a new level. Read the books! Even if you don't care for the lore,
some of it contains important hints, or tips.
Our villagers have custom item-trades, and this is a very important part
of our RPG Map. A lot of the seemingly random junk you find ALL has a
One last thing. You'll quickly notice you aren't allowed to access many of the
following items: enchanting table, crafting table, dispenser, hopper, dropper,
alchemy stand, and some others. This is because most of these are handled through
Villager Trading. If you want an example of this, go to any in-game town. A quick example of
this is that we have custom recipes for our potions. Check out the Mage Slums in Coppergale (Capital City) for an
example of this.
Here is a full album containing some of the amazing sights in this unexplored world!
Mar 25, 2012Posted in: General Off TopicQuote from Pheyra
So where do I go from here? x:
Keep sending him flirty suggestions?
Yes. Or just outright say it.
Or do what I do and then have sexytime, and whilst mid coitus, ask seductively, "Would you like to go out?"
Mar 25, 2012Posted in: General Off TopicQuote from Pheyra
So he doesn't think I'M interested? I'm making it so obvious though..
And he's making it obvious.
If you are cuddling with a guy while at the movies and he lets you.
He wants to **** you.
That's how it works.
Dec 31, 2011Unless you live in Australia, today's New Year's Eve (or for those who haven't reached midnight yet). And there are all these people putting down their night! "Worst New Year's ever", "This New Year's sucks", etc.Posted in: General Off Topic
But why put this day down? Who cares? It's just a holiday that celebrates you for staying up past midnight (something you do every night anyway). What do you think it should consist of? Partying? Drinking? Having a wild dance party? Whatever the case, if it's not out doing something, then it's "bad".
If you're one of those who has this mentality-- that unless you're out partying or going crazy, it's not a good time-- don't worry. One, you always have next year. And two, you can have just as much fun doing nothing.
All of my New Year's have been exactly the same, save for one. I sit inside, have family bring food over. The adults play cards downstairs, with the kids in the basement playing video games, and I sit up in my room on the computer. Last year it was WoW: Cataclysm, the year before it was me hanging out downstairs with my friend and girlfriend, and the year before that I was in my basement playing LittleBigPlanet. Nothing too crazy.
Yet, despite me thinking that everything is fine now, a few years ago I had the mentality that I could be having a better New Year's. But why? Why did I think that? What else could possibly happen? Will it be like those shows and movies? Where I'll find my true love only a few minutes before it actually turns midnight? Will I be having an amazing time with friends, drink in hand? What is so fantastic about New Year's?
I don't know why New Year's is shown to be this huge, spectacular light show. All of this happens after hours of waiting and waiting. If you watch what happens in Times Square for New Year's, you have thousands and thousands of people, waiting in the cold, underneath a tower with a big, glowing ball on it. Then, after hours of waiting, it falls, confetti drops, and people go "Yeah! NEW YEAR!", couples kiss, and people shout and scream, toasting and drinking and fun galore.
All of this happens in about three minutes. But then what? It's all done. Midnight has passed. It's New Year's. What else are you going to do? Stand in the streets longer in the cold, with booze and confetti staining your shoes? Say you're at home. It's passed midnight and everyone has celebrated surviving another year. Now what? Sure, you can argue that, if you have a date, that you can go back to the nearest hotel and have crazy blanket caterpillar time, or if you're in a town, you hit up an after party or something. But what makes THIS time any more special? That it's for New Year's? If you do this anyway, then you probably do this any old Saturday night. What makes this night so special?
Point is: New Year's isn't that special. It's like any other weekend or day off. It doesn't have the charm that Christmas or Halloween or any other holiday does. You don't normally look forward to it all year long. Yet, there still seems to be this "want" to do something New Year's eve. Like something so fantastic is going to happen, and if you don't do something for it, you're going to miss it. But there's nothing to miss. New Year's is a holiday centered on building up suspense. And then, when the suspense is gone, so is the charm. It's like shaking up a Coke bottle, pulling off the lid and then watching everything spray all over. But then knowing you have to clean it up.
So what's the point of shaking up the bottle to begin with? Why not just drink the pop, knowing that you'll have more fun in the long run doing that?
My point is, is that New Year's is a meaningless holiday that makes itself seem like something more than it is. So don't worry if you didn't go to that big New Year's party, or if you didn't hang out with your friends on a specific day. Just remember that there's always tomorrow, and you can always try again next year if you really wanted it.
So, remember. New Year's is just another, flashy day.
- To post a comment, please login.
Oct 4, 2010Glimmar posted a message on [64x] GLIMMAR'S STEAMPUNK v.22 NOW RELEASED! + Latest Newglim City Download! + GS Redstone Pipes Add-On Pack!Posted in: Resource Packs
MINECRAFT FORUMS CLOSURE!
I have been on these forums for around 10 years, first as a simple user and then very early on as a contributor with my one and only Glimmar's Steampunk resource pack.
I just want to say the very biggest and warmest thanks to all of you who have come along and shared in the experience over the years. I have conversed with so many of you in what is a unique an excellent environment for the exchange of ideas, support and encouragement. There will be nothing similar to these forums and Minecraft will never be the same without this place.
I am too old and too busy with RL at the moment to start over anywhere else, but if Curse/Forge/Twitch isn't effected by the Minecraft Forums closure then I will still hopefully be updating from time to time over there. Links below to my latest GS updates direct you to my CurseForge page, so that will hopefully continue.
My legal copyright licence, which also comes with the pack, will always be in force, so if I'm not updating as often as we'd both like, it is not a signal for anyone to take over and redistribute my artwork on any other website. This resource pack and the work therein is NOT being abandoned by it's creator, Glimmar.
Minecraft Forums was always my 'go to' place to meet with you all and to reliably find out info on Minecraft, to share ideas and be inspired. Nothing else compares...period.
Please keep an eye on my CurseForge page for updates:
My sincere thanks to Citric Squid for making all this happen in the first place and for help over the years and especially to you all for keeping this place so civilised and welcoming. I will miss not being able to post pics and videos and then getting your wonderful input by way of encouragement and ideas. Seriously, I have been very fortunate indeed to have such great support from all who have passed through.
At least I can say I was there at the beginning...and stayed standing through to the end!
End of an era.
.....Glimmar's 'Cinema Fantastique' Link
.....Glimmar's 'Gallery Eccentrique' Link
.....9 years and counting
I'm now in my 9th year of work on this pack. As added encouragement to continue even longer, I'd appreciate a click on my little green 'reputation' button (right at the bottom of this post - bottom left). Much appreciated if you do!
CURSE/FORGE Texture Pack Section: link
If you would like to continue to support my texture pack more actively outside this thread, please consider using my banner in your signature (space at the bottom of your posts) ...thanks again!
***Glimmar's Steampunk v.16 onwards contains a huge amount of new material. Commencing 2nd February 2015 all Glimmar's work, including the latest download, is subject to new conditions - for anything other than personal use, you must agree to these conditions before download and use***
Please remember that by downloading/using any of the Glimmar's Steampunk resource packs and artwork you agree to the following terms and conditions:
All content is protected as well as licenced under international copyright law.
By default it may only be distributed by the author on minecraftforums.net, or other sites The Owner personally posts it on.
In the event of Glimmar's extended absence from the Minecraft Forums, Glimmar's Steampunk remains copyright and the property of the Owner (Glimmar) according to the conditions laid out below. Any public distribution of the textures supplied within the 'Glimmar's Steampunk' resource pack and other downloadable Glimmar art assets, without Glimmar's written permission, is strictly forbidden.
The Minecraft EULA does NOT supersede the Owner's copyright, this licence or conditions herein.
Take screenshots and post them here in my thread, anywhere on the Minecraft Forums* or any other third party websites*.
Create videos and post them here on the Minecraft Forums* or any other third party websites*. Please let Glimmar know so he has the chance to add them to his user media gallery in the OP.
Link to Glimmar's Steampunk resource pack thread on the Minecraft Forums, so other Minecraft users can enjoy Glimmar's Steampunk.
*please attach appropriate credit and a link.
You may NOT:
Re-create any of the Glimmar's Steampunk packs.
Edit/use/modify the textures or any art assets, other than for personal use.
Upload any Glimmar's Steampunk resource pack files, textures or art assets to any third party servers, eg. Planetminecraft.com, etc.
Use the Owner's pack for public display purposes as a base for creating your own pack.
Claim as your own project / re-distribute in ANY way.
Use ANY part of Glimmar's Steampunk for profit using such things as Adfly links, etc.
Direct link to my downloads, or re-host my files or art assets. The Author considers this to be piracy, as it bypasses my offical thread and creates problems for both the Owner and the user when things don't work as expected. Instead please link to my official Minecraft Forum resource pack thread here.
Any contravention of the above conditions will be reported and where necessary the Owner may claim damages and/or take other appropriate action to rectify the situation.
Multiplayer Server/Map/Adventure Use
GSv.16 onwards contains a huge amount of new material, consequently the whole pack is subject to new conditions as laid out below - commencing 2nd February 2015 the following conditions must be adhered to:-
Distributing a seperate downloadable unmodified or modified version of Glimmar's Steampunk resource pack or any part thereof (eg. within 'mix' packs), for adventure maps or multiplayer server use, will be deemed as contravening my new licence, will be reported and may result in legal action.
Please direct all your players to download the base GS resource pack from Glimmar's thread here on the Minecraft Forums (This means I get fair recognition for my original artwork, and your users understand properly where the textures you are recommending come from).
You do not have permission to redistribute or host a modified stand alone version of the Glimmar's Steampunk resource pack or to 'direct link' to any of my resource pack files.
ANY necessary modifications to my textures that you feel would be necessary for your world must be made as a separate add-on (ie. not a standalone complete) resource pack, with instructions on how to select and overlay Glimmar's base pack in the 'resource pack folder' in game.
ANY modifications of Glimmar's Steampunk textures must be your own work. Mixing GS textures with work from any other publicly available resource pack is strictly forbidden.
ANY modifications of Glimmar's Steampunk textures used for the purposes of making an 'add-on' resource pack remain the property of the owner of Glimmar's Steampunk, any original artwork you create is your own.
Any 'add-on' resource pack made under the above conditions must be distributed through Glimmar's Resource Pack thread on the Minecraft Forums here, not hosted on your own website, separate MC forum thread or any other website.
Post a link to your modified pack download in a comment post in Glimmar's Resource Pack thread on the Minecraft Forums and redirect your users to use this link (that way they can always get the most up to date official pack without having to wait for you to update your custom add-on version).
Any contravention of the above conditions will be reported and where necessary the Owner may claim damages and/or take other appropriate action to rectify the situation.
Mod Support Textures Use
Conditions for making supporting textures for mods in the style of this pack are now the same as for Multiplayer/Server/Map/Adventure (see above). Exceptions to some of the above conditions may be made for existing Glimmer's Steampunk mod support artists, to give time to re-direct all users to download mod textures from the Glimmar's Steampunk thread on the Minecraft Forums. Please see the 'Fan Made Mod Support' section below for further clarification.
To get the very best out of Glimmar's Steampunk please first install Optifine. Here's the link: https://optifine.net/home
The Optifine mod makes use of my CTM 'connected textures', my animated 'BetterSkies', random animated extra mobs and villagers, animated GUIs, extended range of animated paintings, Better Colors, BetterLighting, etc.
Without Optifine you will be missing out on all of the above and much more! This pack is now designed to take full advantage of the appropriate version of the Optifine mod.
Glimmar's Steampunk resource pack will still work without installing Optifine, but your 'in-Minecraft' experience will not compare with what you see in the above showcase videos or pics.
Please note: If minecraft begins to lag severely for you after installing Optifine, this is most likely due to the number of extra animated blocks, items, gui, mobs, etc. included in the GS resource pack. To fix, play around with options within Minecraft where, if you have installed Optifine, you'll now be able to switch off animations, and alter many other video settings, etc. I believe this can greatly increase frame rate for some, whilst still retaining the benefit of all those thousands of extra ctm textures.
THIS PACK IS CURRENTLY EXCLUSIVE TO:
MINECRAFT FORUMS Texture Pack Section (you're here now)
CURSE/FORGE Texture Pack Section: link
By downloading and/or using my 'Glimmar's Steampunk' texture pack, you agree and validate my licence and conditions of use, as laid out in my 'Legal' section above.
***Important note: all previous permissions granted for use of Glimmar's Steampunk are now deemed invalid as of 2nd Feb 2015. see my 'Legal' section above for new conditions.***
Main Pack Download: Glimmar's Steampunk
.....Special Thanks & CreditsThe following list of supporters of this pack have been generous in donating material used as placeholders:
In the Standard Pack:
Vondell...chicken, some weapon and tool items, cowhide.
asikar...Gold and diamond swords have been upgrade.
BloodJack...for providing the original crafting and furnace gui layout - still partly used as the basis for my current extensively modified animated versions.
Features in the Standard Pack but 'activated' by Optifine:
Animated Terrain Blocks and Items:
PATR101...for animating the flowing lines on my eye of ender block*, originally animating my craftbench* and musicplayer* blocks. Giving me the time to work on other things!
Submissions used in addition to any made by me (Glimmar):
Glimmar...randommob chickens (simple edits of Vondell's chicken)
No 44...squid2 *
Balduran...pigzombie15* Adapted by Glimmar to fit his new 'pigzombieman' design.
* partially or completely derived from my textures.
I am always happy to receive original alternative contributions in this thread, but I no longer wish to use the work of others directly in the texture pack. Unfortunately I now no longer have time to keep updating my Alternate Textures pack with contributions. If your submission makes use of my own work, please keep your posts within my Glimmar's Steampunk thread, as such derived artwork remains the property of the owner...me!
All work must be original or adapted from my own work. Under no circumstances should you use work from another resource pack...even with the artist's permission, and please don't cut and paste images directly from Google. I wish to preserve the individual style of the pack and in so doing also avoid potential arguments regarding copyright.
I am very grateful for everyone's input, whether it's just a friendly compliment, suggestion or donated alternative edit...it's always encouraging!
Please note: These downloads are not 'resource packs' that can just be selected in-game, they are a vast collection of original alternative textures which you can dip into to customise your personal version of my pack and, like the rest of my work, is only for Glimmar's Steampunk use, is copyright and is subject to my 'legal' conditions (see the relevant section in this post above).
Any modifications of my work donated for use in the 'Glimmar's Steampunk User Made Textures' download is subject to my legal conditions. If a user submits his own original artwork and you wish to make use of this outside the confines of Glimmar's Steampunk then you must first seek written permission of the contributing artist before commencing work.
Click the spoiler to see what's in the GS Alternative Textures downloads and some tips on swapping standard GS textures with my alternatives:
Amongst other things there are alternative:
boats and 'paddlesteamer' mod skins.
32 and 64x minecarts.
'airship' mod skins.
mob and steampunk character skins.
sets of stained clay
various animated spawn_eggs
sets of stained glass
animated redstone dust
fire and lava
and hundreds of miscellaneous textures.
In most cases, since MC 1.5, individual alternative textures can just be dropped into the appropriate folder in the resource pack, but you will need to check and change the file name, as all texture names were changed by Mojang in the MC 1.6 update. Some animated textures have accompanying '.mcmeta' or '.properties' files and if you wish to change these for an alt, you may need to edit or delete these particular files or Minecraft/MCPatcher might get a little confused. Some alternate textures like the steampunk clock or lo-res Better Skies will work fine with the '.mcmeta' and '.properties' files that are in the pack...it's just a case of dropping the alt texture in the right place (again, just make sure the alt file name is the same as the one you are replacing). Please check the 'Changelogs' in the pack or ask in my thread if something is still not clear.
No work included in my 'GS Alternative Textures' downloads has been acquired from any other thread within the Minecraft forums, it includes both original artwork by me and work edited by others derived from my own alternate textures. Any work that is not my own has been freely (and generously) donated within this thread for use within this pack. Permission and submissions granted throughout this thread.
.....Fan Made Mod SupportThis section is very much a fan-based endeavour.
Glimmar's Introduction and Legal Conditions
There are so many mods I would love to support, but I have to be realistic and admit any spare time I have is expended on improving the main pack. I have provided probably one of the largest collections of alternative textures for any pack (still growing) and some GS fans are using these and their own artistic skills to create sympathetic Steampunk textures for mods that compliment my pack. I am very grateful for their input and support and in particular to MegistusEligius for creating such a massive selection of Glimmar mod support textures presented below.
If you would like to help support Glimmar's Steampunk by using my textures (see my collection of alts above) or your own skills to make Steampunk equivalent mod textures in the style of this pack, to add to the growing collection here, just give MegistusEligius a shout first or myself...and I'll give him a shout...he knows a lot more about Minecraft Mods and will probably know if something is already covered.
If your contribution is more than just the odd texture, then have a chat with Glimmar about making your own shop (banner-sized) sign to hang here in 'Glimmars Mod Emporium' (See Megistus' example) and help make the place look like a real Victorian emporium...the kind of quirky place you'd really like to peruse for those weird and ingenious must have gadgets and gifts!
Conditions for Submitting Mod Textures:
1. Any work submitted must only contain either your own original work and/or my own textures (found within this thread), modified/unmodified as you feel necessary to fit the mod.
2. Please remove any textures belonging to other artists before submitting your mod support file/s in the Glimmar's Steampunk Resource pack thread. With the best will in the world, I cannot be expected to be familiar with all your sources for the textures you submit, and what might be fine for personal use is not legal to distribute in this thread. Even if it was, it is a matter of principal and originality that we don't use work from other texture packs. If you're not sure where something came from...then leave it out...better to be safe than sorry!
3. Please upload your mod texture support link here in my thread as a post to be included in the Mod Emporium (consider making a banner and opening up a 'shop stall'. See Megistus' example). I now require all download links involving my textures to be exclusively sited in the Glimmar's Steampunk thread here on the MC forums.
4. Make sure I am clearly credited in your post in the mod thread for which you are making supporting textures and then link back to my thread here for the duration of your mod texture support pack availability. You may post screenshots and banners and other advertising material in the mod thread for the purposes of highlighting your Glimmar's Steampunk mod support.
5. Make sure you provide proper documentation in your mod support pack by way of a 'readme doc' including a statement that my modified textures are copyright, with clear credit and link information back to my thread .
4. Under no circumstances may my textures be redistributed in a standalone texture resource pack, ie as a Tekkit or FTB Glimmar's Steampunk pack. Mod support textures in the style of Glimmar's Steampunk, using the Owner's art assets, must only be offered as individual mod support texture files to work in conjuction with the Glimmar's Steampunk resource pack. Put simply, the Glimmar's Steampunk reource pack must only be downloaded via the Owner's official threads on the Minecraft Forums and Curse/Forge sites. Permission is not given to redistribute/host a complete modded standalone version of Glimmar's Steampunk resource pack, nor to redistribute/host an original complete texture resource pack with any of my textures included ('mix pack').
Balkon's Weapons Mod (Very WIP)
I am uploading the whole thing as its own texture pack - to install, just add it in conjunction with Glimmar's texture pack. What I am uploading is NOT a complete texture pack, though there are some alternate textures, it loads pretty much NO core textures. It is meant to compliment Glimmar's work, certainly not replace it. Ah, the joys of being able to load multiple texture packs
Glimmar Alts by Megistus.zip
.....Old Mod Support
compiled by ksheep
Updated 20th March 2013
Alright, here's Version 0.6.1 of the Mod Compendium. I fixed up Buildcraft so it'll actually work properly now, although I only added a few new textures (Emerald and Sandstone pipes). I also fixed the engines, as their textures had been shifted slightly in a previous update. Various other items are currently filler, but I hope to get to them… sometime next week. Unfortunately, my schedule is completely booked up through Sunday…
Furthermore, we have more textures for ComputerCraft, created by Blanco_Meneige and building off of VermillionTwilight's work in that area. We now have a rather good looking GUI for a fair number of the ComputerCraft devices, although I have been experiencing some odd behavior with the monitor. They are included in the above download, and if anyone can figure out how to get the monitor to work properly, it would be greatly appreciated.
Instructions and credits are included in the mod pack download.
.....9 Years of Fan Made World Views
Imgur Gallery link: http://imgur.com/a/2M7ep
Please note: Many images depicted here may be displaying very modded or outdated textures.
Click the banner for some inspiration on what gargantuan wonders can be made using Glimmar's Steampunk.
.....9 Years of User Videos
The_Claw95's 'Minecraft Bioshock City of Rapture - ]
The Erebus by Phosphorus Thoth -
Glimmar's Steampunk Better Than Wolves by JesterMailman89 -
The Lab by TVHead. Slime skin provided by Gestankfaust -
Welcome to PipeWorld by tvHead -
PAS Glimmar PB-01 a steampunk battleship of the skies - this is part 1 - the outside - Pipehead & Crew -
PAS Glimmar PB-01 a steampunk battleship of the skies - this is part 2 - the interior - Pipehead & Crew -
Open Air Temple by PipeHead -
PipeWorld Bridge Building. vid by Gestankfaust with kind permission of PipeHead (founder of PipeWOrld) -
Neuschwanstein Castle, Bavaria, Germany - Part 1 - by Pipehead -
Neuschwanstein Castle, Bavaria, Germany - Part 1 - by Pipehead -
PipeWorld by Pipehead and Friends. Video by Gestankfaust -
Airship tour by chrisman01. Texture glitches are fixed by Glimmar's Steampunk v2.2 -
Fortress of Doom by chrisman01 -
Nueschwanstein Castle by PipeHead - Part 1 -
Nueschwanstein Castle by PipeHead - Part 2 -
Glimmar's Steampunk on Yogcast!
.....So...What to Build in Your Own Steampunk World?Gatehouse, moat, tower, bathhouse, sauna, engine-room, pump-house, forge/blacksmith shop, workshop, great hall, kitchen, pantry, informal garden, formal garden, various crop fields with farms, fields for domestic animals, fountains, boat house, river caves, canals, aquaducts, viaducts, sewers, monuments, various collosi, bedrooms, various road types, paths, tree lined avenues, greenhouses, conservatory, glass houses, domes, minarets, vaults/treasury, balcony, armoury, arches, arched avenues, beacon towers, light house, cemetry, memorials, churches, cathedrals, waterfalls, traps, hovels, houses, mansions, apartments, secret garden, canals, rivers with naturally planted river banks, plantations, archery/rifle range, colloseum, arenas, gallery, railways, small stations, large railway stations, docks, harbours, quays, railway bridges, foot bridges, wells, ponds, formal water gardens, cascades, mausoleum, irrigation system, log flume, saw mill, flour mill, bakery, various shops, alchemist's shop, fair, factory chimneys, barn, warehouse, maze, museum, library, laboratory, temple, wooden sailing ships, iron ships, submarine, marine base, marine city, underwater walkway, hidden tunnels and secret entrances. alleyways, slums, cranes, dams, piers, observatory, airships, airship hangers, airship stations, lamp stands, mine pump house and wheel tower, ruins.....
If you have ideas for any other steampunk world constructions, let me know and I'll add it to the list. Hello World.
.....Free P.A.S.C.I.B.O.R.D With Every Pack
Portable and Spatially Compact Inventory Box Of Relative Dimension
Sep 13, 2013HeyPosted in: Screenshots
For a few months now, a few friends and I have been working on building a massive adventure-mode server for people to play on. Part of this involves making (what we hope are) large beautiful zones, dungeons and cities.
Our map starts with a tutorial zone/dungeon, which isn't very appealing visually, since we had to sacrifice a lot of that in order to make it simple and explain our server well
Once you complete the tutorial, however, you spawn in the starter town, Waterscuttle. After this you're free to explore the world in any direction you like
A screenshot of Waterscuttle from across the lake. A small humble town The second picture is of the Waterscuttle Graveyard
To the East of Waterscuttle lies a 'new' biome we created on our own 'plateau' (apparently its being added as a new biome in 1.7 but we made ours before that!) We named this zone Highcliff Pass (warning: don't travel alone, bandits have been seen attacking traveling merchants when passing through the valleys)
This zone is Coppergale. It's the main city of the entire map, and it's enormous. There's too much to go around screenshotting so our team decided to just show a few random screens. The first screen is of the central tower. The second and third screens are of the outside of the library and some shops, and the inside of the library. The last screenshot is of the Military District, where they have factories, tank-construction facilities and other industrial buildings
Next are three screens of the Mistvale Mountains. These are between Coppergale and Waterscuttle
Next, a few of our dungeons in the world (we have about 20, these are just a few that have good views
The first picture is of the Imperial Capitol
Second is Icewind Tower
Third is the center room of the Earth Temple (if you find this dungeon, try to figure out which famous game the entrance and center room are inspired by )
Fourth is a screenshot of the Eastern Forest. There will be a dungeon inside of the huge tree, but we haven't made it yet
Last 3 screenshots that i'll show (for now) are of our most eastern far-off zone, the Bone Fields and Mountains of Khorzai
the first pic of is the huge gravel bone-field, filled with ancient bones that once belonged to giant beasts
Next, slightly more east, the huge volcanoes of Khorzai
And then finally, the volcanoes at night
There is a TON more content that we haven't shown here, but it takes an annoying amount of time to past images into here and add the image tags, so I'll do that later
For anyone that wants to, our server is actually up and running, so if you want to come play on our RPG Adventure Map we'd love for you to come join us as we build for hours and hours
the IP is 184.108.40.206:25625
also, let us know if you have any suggestions/comments, we're always looking for ways to improve our server and our building thanks for reading
Jul 19, 2011ZeppelinPosted in: WIP Mods
0.31 released! Leaves work again!
668,116 downloads! Woot!
Zeppelin is a mod you can use to fly ships around in the Minecraft world. It is not limited to the world grid, but can move freely in space.
An awesome runthrough by GNS.
My old, very old video:
New Zeppelin video from BigFatPolarBear
Aether compatible (was) - Watch Neth's awesome video
Install video brought to us by Mine123Crafter!
Nice video from Neth!
A great video brought to us by The Original Minecraft Mod Showcase (with some unfortunate crashes (which are now fixed!))
A nice video by thinwhiteduke89, shows how to craft the controller and steer a ship around.
Video from robbaz :
An interview (of me) done by killthenrun1
Courtesy of KensukeNL:
Note: This mod is BETA - There is a good chance it will crash, but is stable enough for people to use now. If you get a crash dump, please post what you were doing, and the crash log in this thread.
Create a craft controller block
Airship moves forward/back, up/down, and can turn. Ship moves forward/back and can turn. Elevator only goes up/down. Turntable only rotates.
Place this block on your 'ship'. The direction you place the block will determine the forward direction for the craft. Right click the block. The craft will be determined. If it is too large, you will get an error. Default max size is 1024 blocks.
Blocks that will not be accepted as part of a ship by default (you can change this - see configuration section):
- A few more random things like flowers and mushrooms
The following blocks will be included, but will not chain to other blocks when detecting a ship (you can change this - see configuration section):
- Minecart Rails
- Redstone Wire
- Redstone Repeaters
- Melon/Pumpkin Stem
- Lilly Pad
- Nether Wart
- *See config for exact list
8 Increase speed
2 Decrease speed
4 Rotate left
6 Rotate right
* Align to grid
You can configure the controls in your options.txt, see below.
You can control the ship as long as you are standing on it (or near it in some cases).
If you jump off while the ship is in motion, wave goodbye.
Right clicking the controller block will cause the ship to stop, realign to the world grid, and rejoin the world.
Create a compass block!
This compass is placed like a regular block, and will point Notch-North (towards the rising sun, at +X)
Any sign on an active craft will have the following string transforms done to each line.
#X# - The current X position of the controller.
#Y# - The current Y position of the controller.
#Z# - The current Z position of the controller.
#S# - The forward speed of the craft.
#A# - The current ascent rate of the craft.
#R# - The current rotation rate of the craft.
#H# - The current heading of the craft.
#C# - The ID of the craft.
Additional ideas for this are welcome!
A remote control for the Zeppelin controllers!
- Link a remote to a controller via right-clicking it when active.
- Right clicking anything else will tell you the craft it is linked to (message shown in screenshot above).
- If you have a remote in your hand, you can control the remote ship with the normal controls.
- If you are on a ship, and have a remote in your hand, you control the remote ship, and not then ship you are on, so you can make hanger doors and stuff without giving commands to both ships at once.
- #C# sign will tell you the ID of the ship.
- Remote linkages persist across saves.
- You can have multiple remotes for one craft.
mod_Zeppelin-client-220.127.116.11.31.zip (Adfly) MD5 A34F100C426EBA6711B6B20CDAE69C1D
*Installation of 0.31 requires you to extract wu.class from the mod_Zeppelin-client-18.104.22.168.31.zip and place it in your minecraft.jar.
mod_Zeppelin-guiControls-22.214.171.124.31.zip (optional) (Adfly) MD5 65C039004BBCB61C10D548C4DB48D3F4
mod_Zeppelin-client-126.96.36.199.30.zip (Adfly) MD5 4E0CE98C9F8769FD3CE2831B94DA6694
*Installation of 0.30 requires you to extract wu.class from the mod_Zeppelin-client-188.8.131.52.30.zip and place it in your minecraft.jar.
mod_Zeppelin-guiControls-184.108.40.206.30.zip (optional) (Adfly) MD5 65C039004BBCB61C10D548C4DB48D3F4
mod_Zeppelin-client-220.127.116.11.29.zip (Adfly) MD5 D9FE5CB97EA6208ECCE4CFC3FA91900E
*Installation of 0.29 requires you to extract wu.class from the mod_Zeppelin-client-18.104.22.168.29.zip and place it in your minecraft.jar.
mod_Zeppelin-guiControls-22.214.171.124.29.zip (optional) (Adfly) MD5 5AF28E882A912B9625DD4F7BCF10D5DE
mod_Zeppelin-client-126.96.36.199.28.zip (Adfly) MD5 4567EFD6A9716E4A3FB688089F69A2BF
*Installation of 0.28 requires you to extract wq.class from the mod_Zeppelin-client-188.8.131.52.28.zip and place it in your minecraft.jar.
mod_Zeppelin-guiControls-184.108.40.206.28.zip (optional) (Adfly) MD5 30A192F540BBEDE220EA753E591322FC
mod_Zeppelin-client-220.127.116.11.27.zip (Adfly) MD5 2DF0D9F80D24A933B9118AD303AD1344
*Installation of 0.27 requires you to extract wq.class from the mod_Zeppelin-client-18.104.22.168.27.zip and place it in your minecraft.jar.
mod_Zeppelin-guiControls-22.214.171.124.27.zip (optional) (Adfly) MD5 30A192F540BBEDE220EA753E591322FC
mod_Zeppelin-client-126.96.36.199.26.zip (Adfly) MD5 5132FC0B102D6545B836F2F04F029FF8
*Installation of 0.26 requires you to extract vi.class from the mod_Zeppelin-client-188.8.131.52.26.zip and place it in your minecraft.jar.
mod_Zeppelin-guiControls-184.108.40.206.26.zip (optional) (Adfly) MD5 2DCE55C39EABAC30BD81E917C900DC89
mod_Zeppelin-client-220.127.116.11.25.zip (Adfly) MD5 F0503DE667229A1C3DA9753BC95D5A23
*Installation of 0.25 requires you to extract vi.class from the mod_Zeppelin-client-18.104.22.168.25.zip and place it in your minecraft.jar.
mod_Zeppelin-guiControls-22.214.171.124.25.zip (optional) (Adfly) MD5 2DCE55C39EABAC30BD81E917C900DC89
mod_Zeppelin-client-126.96.36.199.24.zip (Adfly) MD5 B1A18BB21672F88A2FCE23AB9E165B02
*Installation of 0.24 requires you to extract vi.class from the mod_Zeppelin-client-188.8.131.52.24.zip and place it in your minecraft.jar.
mod_Zeppelin-guiControls-184.108.40.206.24.zip (optional) (Adfly) MD5 2DCE55C39EABAC30BD81E917C900DC89
mod_Zeppelin-client-220.127.116.11.23.zip (Adfly) MD5 C8313329348F64E31C7465981A16D1B0
*Installation of 0.23 requires you to extract c.class from the mod_Zeppelin-client-18.104.22.168.23.zip and place it in your minecraft.jar.
mod_Zeppelin-guiControls-22.214.171.124.23.zip (optional) (Adfly) MD5 61F52602DE5A8C74F209D13A688A9B94
mod_Zeppelin-client-126.96.36.199.22.zip (Adfly) MD5 70F3FC8A28E563EB6381740CE16C96A9
*Installation of 0.22 requires you to extract c.class from the mod_Zeppelin-client-188.8.131.52.22.zip and place it in your minecraft.jar.
mod_Zeppelin-guiControls-184.108.40.206.22.zip (optional) (Adfly) MD5 61F52602DE5A8C74F209D13A688A9B94
mod_Zeppelin-client-220.127.116.11.21.zip (Adfly) MD5 732AEDF971AD0780C4650714021BD5E1
*Installation of 0.21 requires you to extract c.class from the mod_Zeppelin-client-18.104.22.168.21.zip and place it in your minecraft.jar.
mod_Zeppelin-guiControls-22.214.171.124.21.zip (optional) (Adfly) MD5 61F52602DE5A8C74F209D13A688A9B94
mod_Zeppelin-client-126.96.36.199.20.zip (Adfly) MD5 6B5ED7A456330ABA9ACA5D0C73B98BAC
*Installation of 0.20 requires you to extract c.class from the mod_Zeppelin-client-188.8.131.52.20.zip and place it in your minecraft.jar.
mod_Zeppelin-guiControls-184.108.40.206.20.zip (optional) (Adfly) MD5 61F52602DE5A8C74F209D13A688A9B94
mod_Zeppelin-client-220.127.116.11.19.zip (Adfly) MD5 392803DB9E5AEAA1827E562F740A709A
*Installation of 0.19 requires you to extract c.class from the mod_Zeppelin-client-18.104.22.168.19.zip and place it in your minecraft.jar.
mod_Zeppelin-guiControls-22.214.171.124.19.zip (optional) (Adfly) MD5 61F52602DE5A8C74F209D13A688A9B94
mod_Zeppelin-client-126.96.36.199.18.zip (Adfly) MD5 3A4867EEC6B203D9333BB28FDD90C9A8
*Installation of 0.18 requires you to extract rp.class from the mod_Zeppelin-client-188.8.131.52.18.zip and place it in your minecraft.jar.
mod_Zeppelin-guiControls-184.108.40.206.18.zip (optional) (Adfly) MD5 E04CA4B70F36FC5D8185D31BDBCFEC57
mod_Zeppelin-client-220.127.116.11.17.zip (Adfly) MD5 E80F8CF16555FC3DF8F8D34538633E92
*Installation of 0.17 requires you to extract rp.class from the mod_Zeppelin-client-18.104.22.168.17.zip and place it in your minecraft.jar.
mod_Zeppelin-client-22.214.171.124.16.zip (Adfly) MD5 33BA77CE12C5B5089F720CA6191D4C4B
*Installation of 0.16 requires you to extract rp.class from the mod_Zeppelin-client-126.96.36.199.16.zip and place it in your minecraft.jar.
mod_Zeppelin-client-188.8.131.52.15.zip (Adfly) MD5 0F83936FF5E089BF72113ECCD3EB8FF3
*Installation of 0.15 requires you to extract rp.class from the mod_Zeppelin-client-184.108.40.206.15.zip and place it in your minecraft.jar.
mod_Zeppelin-client-220.127.116.11.14.zip (Adfly) MD5 EBBDD154AE97A3545DDA47287A45C148
*Installation of 0.14 requires you to extract rp.class from the mod_Zeppelin-client-18.104.22.168.14.zip and place it in your minecraft.jar.
mod_Zeppelin-client-22.214.171.124.13.zip (Adfly) MD5 5CB7DAECC9482C2904D3335F49541BC6
mod_Zeppelin-client-126.96.36.199.12.zip (Adfly) MD5 BEAF37139A090E5ED119BDC9A3E86AEA
mod_Zeppelin-client-188.8.131.52.11.zip (Adfly) MD5 CCDB6AFA0D4FAA84F6176FFB0822DF77
mod_Zeppelin-client-184.108.40.206.10.zip (Adfly) MD5 E6CE76FD85D45F5A367E06DD78252EE8
mod_Zeppelin-client-220.127.116.11.9.zip (Adfly) MD5 49AEAA09FE98279772BD4B6DEE6DE698
mod_Zeppelin-client-18.104.22.168.8.zip (Adfly) MD5 B2177D110C2DA1CCD5977E457FA22ACF
mod_Zeppelin-client-22.214.171.124.7.zip (Adfly) MD5 FE7091A1C52261DEC30D1252423114C3
mod_Zeppelin-client-126.96.36.199.6.zip (Adfly) MD5 3AC37D4A1C7B84FA48E3A54B99FA1C23
mod_Zeppelin-client-188.8.131.52.5.zip (Adfly) MD5 A209D259BB7AB1055605219CE5BA0871
mod_Zeppelin-client-184.108.40.206.4.zip (Adfly) MD5 7B0C974BC4997E75CD179502354D2B71
mod_Zeppelin-client-220.127.116.11.3.zip (Adfly) MD5 B424D36B6516DC2C86F032D49465A808
mod_Zeppelin-client-18.104.22.168.2.zip (Adfly) MD5 BCBB86C34DAD8481C23DB83718CC0516
mod_Zeppelin-client-22.214.171.124.1.zip (Adfly) MD5 34900889907507B3D327B420DD328124
This mod requires ModLoader!
- Install ModLoader
- Place Zeppelin-client-&--#60;version&--#62;.zip in the /mods/ folder.
- (0.14+ only) Extract the specified class from mod_Zeppelin-client.zip, and put it in your minecraft.jar
- (1.0.0 for Mac)
- Cart Mod
- CCTV (craft controls will fail)
The configuration file can be found in your minecraft folder under /config/mod_Zeppelin.cfg. If it does not exist it will be created at runtime. These configuration settings are currently implemented, along with their defaults:
block.controller.id = 195
This is the controller block ID
block.compass.id = 196
This is the compass block ID
zeppelin.max_craft_size = 1024
This is the maximum size the controller will attempt to detect. Larger craft are slower, so this depends on how fast your computer is.
zeppelin.disallowed_blocks = 1,2,3,8,9,10,11,12,13,30,31,32,37,38,39,40,51,52,59,78,79,87,88,90
A comma separated list of blocks the controller will skip when searching for a craft. See wiki for ID listing. Air and Bedrock are always skipped.
zeppelin.nofollow_blocks = 6,27,28,30,31,32,50,51,55,59,63,65,66,68,69,70,72,75,76,77,93,94,96,104,105,111,115
A comma separated list of blocks the controller will include, but not continue searching past. (think minecart rails on an elevator, you dont want to pick up the whole track, just the part on the elevator).
zeppelin.diagonal_connections = false
Allows diagonal search for the controller block. Do not connect your floors diagonally, you can fall out.
zeppelin.render_distance = 128
Max distance for rendering the ship. Do not increase unless you have a good reason.
zeppelin.accurate_player_on_craft = true
Selection of player detection method. True = new accurate method. False = old box method.
zeppelin.update_properties_on_mod_update = true
If true, config file will be updated when the mod updates.
zeppelin.print_flight_text = true
This can be used to disable the in-flight status text, if you only want to use the instrumentation signs.
zeppelin.keyboard_repeat_rate = 150
This is the value in milliseconds for the keyboard repeat rate (how often it presses when you hold it down). If you set this to 0, it works like it did prior to 0.22.
zeppelin.dynamic_lighting = false
Enable this for full lighting effects (light in real world will light up Zeppelin craft, Zeppelin will darken when entering caves)
zeppelin.minimal_sprites = false
Enable this so Zeppelin only uses 1 terrain sprite index for the controller.
The block rotation database is located in /config/MetaRotation/Vanilla.meta. If you would like to add rotation support for another block (ie buildcraft) you can create another .meta file in this directory, and it will be automatically included. If you create entries, please post them and I will add them to the section here so we can get a nice database going.
The following spoiler contains any MetaRotation data that people create for other mods. If you change the block ID, you will have to update it. But the : meta numbers will be the same. Take the chunks you want, and put them in a .meta file in your /config/MetaRotation/ directory.
; Map frame.
201:2 -&--#62; 201:4 -&--#62; 201:3 -&--#62; 201:5 -&--#62; 201:2
- Fixed crash with leaves and a few other blocks from 0.30
- 1.2.5 support!
- 1.2.4 support!
- Fixed dispensers firing fireballs sideways
- Fixed world height &--#62; 128 bug.
- Better dispenser action! Doesn't fire sideways anymore!
- Turrets and other 'stationary' entities should stop floating upwards.
- Works much better with Djoslin's cannonpowder mod.
- You can now set the compass or remote ID to -1 to disable them (therefore consuming no block IDs or sprites)
- Added minimal_sprites option for people strapped for terrain sprites.
- Signs rotate properly again.
- 1.2.3 support!
- Fixed crashes when removing blocks from bottom of craft.
- Added Netherrack and Soul Sand to default disallowed list.
- No more getting pulled off the ship.
- Readdition of the dynamic_lighting config option. Enable this to get full lighting effects (torches/etc in the world will light up Zeppelins as they move past).
- Some alignment issues fixed.
- Several optimizations for large craft.
- Redstone signals should propagate better on ships.
- Rejoining world should no longer drop you through the floor.
- 1.1 Support!
- Fixed grabby ships (accurate player detection)
- Dispensers fire! But dispensers can't be broken in flight, and you can't use their inventory in flight.
- Improved world faking.
- Fixed keypresses incrementing by 2 when first pressing.
- You can now hold down multiple keys.
- You should no longer get a broken stack in your inventory when placing the last item in a stack.
- You should no longer be able to place a block where there is already a smaller block.
- Dispensers should no longer fire two items at once. This should also fix some other bugs with pistons.
- You can now hold down keys instead of having to press every time.
- Added configurable repeat rate for keys.
- Huge mushrooms actually work this time.
- Fixed vines and leaves crashing ship.
- Fixed buttons not rotating
- Fixed player moving too fast when ship is in motion.
- Fixed player moving slow and wierd when ship is in motion.
- Fixed some disappearing (I hope).
- Added huge mushroom rotation data.
- Fixed torches and doors crashing ship.
- Fixed signs not rendering.
- Fixed some of TMI's issues (still has extra Unnamed blocks)
- Fixed stack overflow when placing items sometimes.
- Added config option for remote item ID.
- 1.0.0 support!
- Remote control added. See OP for details.
- Several crashes fixed.
- Added #C# for identification of craft.
- Optional guiControls download to fix the "Done" button in controls. (NOT REQUIRED to play zeppelin)
- Sounds work again.
- You should no longer get glued to blocks.
- Controller should no longer get stuck activated.
- Sign instrumentation panels added! See op.
- Config added to turn off in flight text if you only want to use instrumentation.
- Compass block added! See op.
- Several acheivements and statistics added.
- Y_limit removed and detected automatically instead.
- Crafts are more 'grabby' and should prevent you from falling off as much.
- Craft will no longer align to grid if this would cause them to clip inside other blocks.
- Furnaces work.
- Pistons work as long as they are above the controller Y.
- Many other mod blocks will maintain state now, but are non-interactable.
- Ships should no longer disappear.
- Saplings and other small objects should no longer crash the game when attached to a craft.
- Redstone breaks in one hit, no longer shows tnt texture.
- Craft can be deactivated with redstone.
- All .meta files in /.minecraft/ are now found and included.
- .meta entries found in files override vanilla ones.
- Clicking on a ship with no item in your hand will no longer crash the game.
- Improved rotation collisions
- Added vanilla rotation for rails and vines
- Fixed issue with blocks forgetting metadata when destroyed
- No-follow blocks config introduced.
- Correct amount of items is dropped when destroying a block.
- Chests now have 1.8 animations, and no longer lose contents.
- Signs keep text
- New turntable controller added!
- Crafts now collide when rotating instead of noclipping into objects.
- Fixed crash with saplings/grass/mushrooms
- Support for custom rotation data
- 1.8.1 support!
- You can place blocks on active craft
- Craft no longer twitches
- Paintings don't fall off
- Improved collisions and general position detection for many things
- Major FPS improvements
- Craft which are too large now say how many blocks were detected (up to 8*max size)
- Redstone support!
- Cakes, beds, slowsand and farmland collide (almost) correctly. Beds and cakes now work.
- Block max damage now based on hardness (and breaking animations!)
- Improved craft detect option
- Added config option for craft detect method
- Improved grabbing and collision.
- Visible selection box
- Most tile entities will retain their data now
- Added render distance config option.
- Rewrote render class to use built in minecraft calls.
- Pistons and dispensers now retain their orientation and inventory (dispensers) during flight.
- Craft-Craft collisions disabled in favour of faster game. This will be fixed in the future.
- Half-bed and Half-door bug should be fixed.
- Craft duplication should be fixed.
- "Craft Controller" split into three blocks. Airship Controller, Ship Controller, Elevator Controller. See recipes above.
- New crafting recipes for the three blocks.
- Added reverse speed of -1.
- Speed changed to range from -1 to 20 (old 10 is the new 20).
- Workbenches work during flight.
- Chests work during flight, and across saves.
- Fixed stair direction rendering.
- Fixed fence rendering thanks to nudurandal!
- Added / to beginning of texture path to support re-texturing.
- Align to grid no longer stops the craft.
- Added config option for diagonal connections.
- Added config option for upper Y limit.
- TNT no longer crashes the game.
- Align to grid will now align entities on the ship as well.
- Players should no longer fall through the blocks.
- Items should no longer duplicate.
- Stairs collide like slabs for now.
- The controller will no longer cause a stack overflow if it hits lava.
- Craft will now ascend with items on board (dropped items or minecarts/boats)
- Craft are less 'grabby' about players near them.
- Controller block rotation fixed (again).
- Controller block can be activated via redstone signals.
- Blocks on active craft can be attacked and destroyed. This means they are vulnerable to all attacks, player, TNT, arrows, etc.
- TNT can be activated with right click when part of a craft.
- Slabs work
- Rotation of blocks! The following blocks rotate correctly:
- Stairs (wrong while flying, correct when reentering the world)
- Signs (on walls) (still get erased)
- Redstone repeaters
- Holes should no longer appear in craft when returning to the grid &--#62;.&--#62;
- Configuration option - zeppelin.default_lighting - can be used to disable lighting on craft to speed up rendering. See op.
- Active craft now save across sessions! Yay!
- Controller block is activated and deactivated with right click. It no longer auto-destroys.
- Default block ID changed to 195 to better fit with Aether.
- Fixed the player shifting when ship is rotating.
- Implemented directional controller block. The placement of the block determines the front of the craft.
- New controller block texture, brough to us by Aoefanatic! Thanks!
- Some optimizations to make things a bit faster
- Configuration file for settings now in /config/mod_Zeppelin.cfg. See configuration section for details.
- Removed cobblestone from disallowed list
- Fixed renderCraftEntity:28 crashes
- Removed ModLoaderMP requirement
- Increased maximum craft size to 1024
- Torches/Doors/Ladders etc no longer crash. They are invisble and non-collidable on active craft, but successfully reintegrate when the craft rejoins the world.
- Initial release
- You can walk through walls sometimes
- Pistons only work if they are higher than the controller.
Torches emit no light, neither does glowstone.
- Players can sometimes fail to collide horizontally with blocks when the ship is rotating
- Bounding boxes are grid aligned even during rotation.
- Water is crazy. Stay away from it. Submarines are not possible yet.
- Pressure plates do not power redstone.
Controller disappears randomly. Placing a block causes it to reappear. Ship can vanish and disappear at a previous location. Signs not rotating properly. Issues with redstone signal propagation through repeaters
- Creative doesn't work properly.
- Ships consume fuel (configurable)
- Crashing the ship at high speed will cause blocks to break
- Larger ships are slower to accelerate and turn (configurable?)
- More complicated (and expensive) recipe
Q: What is the block ID for the controller?
A: Block ID 195 by default in version 0.5 and higher (165 for 0.1 through 0.4).
Q: How can I change the controls?
A: Either use the in game control editor, or edit the options.txt in your .minecraft folder (Start-&--#62;Run-&--#62;%appdata%/.minecraft/). The numbers for the keys are scancodes, which you can find here. Minecraft's config.txt requires DECIMAL scancodes. NOT hex. Picture!
Here's a different control scheme based on arrow keys, pgup/pgdn, home/end.
Q: But the "Done" button is in the way! How can I change the controls in game?
A: Download the guiControls fix in the Downloads section. Put the file in your minecraft.jar, and then the "Done" button will move when you resize the window.
Q: I can only move up and down! Help!
A: Make sure your NUMLOCK is on! If you don't know what that is, google it!
Q: I get a black screen and no crash dump, what can I do?
A: If you get the black screen with no error, create the following batch file file (or put it in your start-&--#62;run)
java -Xms512m -Xmx1024m -cp "%APPDATA%\.minecraft\bin\minecraft.jar;%APPDATA%\.minecraft\bin\jinput.jar;%APPDATA%\.minecraft\bin\lwjgl.jar;%APPDATA%\.minecraft\bin\lwjgl_util.jar" -Djava.library.path="%APPDATA%\.minecraft\bin\natives" net.minecraft.client.Minecraft
You should now get a command prompt with all the java messages, and minecraft should start. When it crashes, this window should have your stacktrace.
Q: Why can't I use block X?
A: You can try! See the configuration section above.
Q: Aether/modblah doesn't work!
A: Check for a block ID conflict in your modloader.txt
Q: I have an error report that says "avax.imageio.IIOException: Error reading PNG metadata"
A: Make sure you have the latest version of java. If that still doesn't fix it, post the error report.
Q: Can you make a Bukkit / Spout version?
A: No. SMP will be ModloaderMP.
Q: Can you make this compatible with MineCraft Forge?
A: It is compatible! Zeppelin is not dependent on forge, but will work alongside any forge mod you have.
Q: Where is OPTIONS.txt?
A: In the %APPDATA%/.minecraft/ folder on windows, or in &--#60;user&--#62;/Library/Application Support/minecraft for OS X.
Q: I can't find the controller in creative mode!
A: Creative is not supported yet. You can probably craft the controller like normal, but I don't know if it will fly.
Q: My question wasn't in here!
A: Make a post! Start it with 'I read the OP but...' and please state what version of the mod you are having issues with. If you ask a question that was answered in this post, I will not answer you!
Zeppelin ( "the software" )
Copyright © 2011, Patrick "blakmajik" Wilkerson ( "the copyright holders" )
All rights reserved.
E-Mail: &--#60;[email protected]&--#62;
Due to the copyright notation of Mojang AB, the copyright holders of minecraft, any modification is the intellectual property of the authors of the modification, as long as you don´t mark original modified or non modified minecraft files as your own.
See also: http://minecraft.net/copyright.jsp
"Decompilation" means the translation of binary forms of the software into source forms of the software with or without the help of programs (including, but not limited to, decompilers).
1. The use of the software in binary forms without any modification is permitted.
1.1 Copying the software in binary forms without any modification for private purposes is permitted. Do not publish without a written permission of the copyright holders.
2. Redistribution of the software in source or binary forms, with or without modification, is only permitted with a written permission by the copyright holders.
3. Modification of the software in source or binary forms is only permitted with a written permission by the copyright holders.
4. Reading the source code of the software is only permitted with a written permission by the copyright holders or a special permission.
4.1 A special permission is automatically achieved, when the usage of the source code of the software is only for private, non commercial, reference purposes. (Including, but not limited to, learning, inspiration)
4.2 Copying the source code of the software is only permitted with a written permission by the copyright holders.
5. Decompilation of the binary files of the software is only permitted with a written permission by the copyright holders or a special permission.
5.1 A special permission is automatically achieved, when the usage of the decompiled source code is only for private, non commercial, reference purposes. (Including, but not limited to, learning, inspiration)
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Dec 19, 2011You just need some love :>Posted in: General Off Topic
http://www.minecraftforum.net/topic/577329-i-am-going-to-cuddle-the-shift-out-of-you/page__hl__i will cuddle the shift out of you
Dec 17, 2011Fox got the genius idea of running our warning PM's through it so here's mine. :biggrin.gif:Posted in: General Off Topic
H3LO U WARNNG LAV3L HAS BAN INCR3AESD BY ON3 POINT B/C U SPMM3D WIT THES POST WHICH NOW HAS BAN REMOVED FROM PUBLIC VEIW
IF U GAT ANOTHER WARNNG FOR AN INFRACTION OF DA FORUM RUL3S U PROBABLEY END UP WIT A POSTNG SUSPENSION!11!11 LOL RAFER 2 TEH GLOBAL RUL3S FOR SUSP3NSIONS AT 3ACH WARNNG LEVEL AND 2 U WARNNG STATUS FOR ANY PENALTY U MIGHT HAEV GOT3N!!111 LOL PLZ RAFAR 2 TEH RULAS WHEN POSTNG U CAN RAVEIW THEM HERA
THANK!!!!11! OMG WTF LOL U FOR UR COP3RATION AND HAEV A NIEC DAY!!1111!!1 LOL )
Dec 13, 2011Swook posted a message on Is the future going to be overly censored and governed?I do not feel the world is going towards orwellian future, but rather a brave new world version of it.Posted in: General Off Topic
Dec 7, 2011Posted in: Culture, Media & ArtsQuote from IXIArblargIXI »
Wasn't it you who just recently made a topic about being against the whole "this generation sucks" phenomenon? Because what you just said here is trufax.
If I have you mistaken for somebody else, I do apologize. Also if your post was sarcasm, I apologize for not catching it.
It was sarcasm,
It's not about growing older, or the fact that nostalgia acts as a denial poison.
was the dead giveaway
- To post a comment, please login.