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Apr 16, 2013Badboy1011 posted a message on ForageCraft [Games] [PVP] [Factions] [Kits] [More]My thoughts of this server hhmmmm....Posted in: PC Servers
1. its AMAZING
2. AMAZING people to meet and have fun with!!!!
3. The owners and staff can be very kind if you are very kind and not a @#$%^&**@
4. Its fun to play on and lag free!!!!!!!
5. Nothing to worry about on the server really just some people can be quite beleaguering <-- annoying in a big word
That was 5 reasons just to join and many more haha hope to see ya there
P.S. thank you Ausbuild and Xsliceme for bring us this server
Hope i spelled those right
Jan 21, 2013Posted in: Minecraft ModsQuote from vikiwwe01
Hey DrZhark i wanted to make a request for a new mob .It will be a werebear it would be a werewolf mixed with a bear it would spawn only on hard difucculty beacuase it would be really powerful it can be slain most easylly with a diamond sword it would not be able to spawn in day time . I also want to make a request that bees drop honey .You could use honey to tame bears .
you can post your mob suggestions here on this forum and mightbbe added he doesnt look here he look here
Jan 20, 2013Badboy1011 posted a message on [1.4.7] OFFICIAL MO' CREATURES SERVER TOPIC - V4.5.0i love this server i meet a lot of good people like khaidu and other people they just be nice i haven't seen one mean person yet and i dont want to meet him any time soon but yes there are annoying people too who like to spam and crap but they get jailed or even banned sometimes but exellent server my ratings arePosted in: PC Servers
Jan 18, 2013i was wondering if we could add hamsters to the mod like you could make a cage for it like a fishbowl but better and the hamsters can be awesomePosted in: Mods Discussion
here is the recipe
G=glass W= wooden planks T= trapdoor
Wooden planks because you know that mulchy stuff on the bottom on what they walk on i dont think he would add that stuff just for building the hamsters cage though hope you like my idea and if somebody likes it please i dont have enough creativity to think about something cool or other items the hamsers could do maybe with the wip they could do tricks???
Jan 18, 2013great mod and what was the problem with the server it couldnt add this update? si the next update coming soon for the bugs to be fixed soo we can play on the latest update on the server? sorry for all the questions i just want to know the mysteriesPosted in: Minecraft Mods
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Dec 1, 2011Posted in: Minecraft Mods
Join my discord for the latest information: https://discord.gg/9xZuaA4
If you dont want to loose items or blocks in 1.7, make sure to open your worlds with the latest 1.6.4 atleast once.
Want to show your support? Buy me a drink
Latest update video
Always backup your world before updating.
Read the Todo List before making suggestions
- Requires Forge, download here
German download: here
External Dialog Editor
- 1.7.10b and lower: download (last updated 19-jun-2014)
- 1.7.10c and higher: download (last updated 24-aug-2015)
- source code
This mod adds a set of tools to create npcs with different roles/jobs and other functions. It gives Creative Players a way to liven up their world with fully Customizable NPCs.
- Starting info
- Installation Guide
- Content Packs
- Frequently Asked Questions
- Todo and current plans
- Dialog Setup
- Factions Setup
- Fan Made Machinima
- Adventure Maps
- Bug/Issue Tracker
Main developer: Noppes Co developer:
- Licensed under the Creative Commons BY-NC
- If you want to use it for a modpack, include a link to this thread
- If you want to use this mod for an adventure map go ahead. No need to ask for permission
- People who do youtube videos on this mod, feel free to post them here
If you are using mcpc+ there are multiple permissions you can usepermissions:
customnpcs.npc.gui customnpcs.npc.create customnpcs.npc.edit customnpcs.npc.delete customnpcs.npc.reset customnpcs.npc.freeze customnpcs.npc.ai customnpcs.npc.stats customnpcs.npc.display customnpcs.npc.inventory customnpcs.npc.advanced customnpcs.spawner.mob customnpcs.spawner.create customnpcs.global.playerdata customnpcs.global.bank customnpcs.global.dialog customnpcs.global.transport customnpcs.global.faction customnpcs.global.quest customnpcs.global.recipe customnpcs.global.naturalspawn customnpcs.mounter customnpcs.pather customnpcs.villager
by default players will have none of these permissions unless they are opped
Tutorial/Show Off by SCMowns
Without these guys this mod wouldnt have been possible, they are awesome. Thanks for all your support.
- For skins:xSparky, willxo, DrakonsLTU, arugaicastle, Kasumi10102, meecube, DiggyDiggyHole1223, Jimorrison, MrTylon, DrakonsLTU, GingerNinjaSam, C0NV3X, fatacemcafee, MineWarCrafter, Eliwood407, NethanielShade, Tcc, MineWarCrafter, rhaidenp, Zach8460, araelb123, Gurinderm101, gui_maldito, Fox0427
- For items: Torzel, C0NV3X, Eliwood407, Scorpinax, llama66613, meecube, lazeckvar, werff, DiggyDiggyHole, Moety5, adscomics, tobbiusness
- For blocks: Redmann, tobbiusness, MineWarCrafter, owned645
- Making/Imporving models: Verdana, CarbonLord, DjGyarados, Jimorrison, Solidfire
- For banners: KingMiner, Bosch, Darkcrafter31, MrTylon, aditya25
- For extensive testing and being awesome on the forums: Darkcrafter31, MrTylon, Mr. Rinkachi, Kasumi10102, Archadeas, belldyl, Collserra, Taj, willxo, CarbonLord, C0NV3X, Eliwood407, Mikieee, tobbiusness, Charanor
- For translations: CZ:fritol33, DE:Waringham, Datixum, PL:Patrykgazing, RU:Overbolt, BR:Teraxo, ID:aditya25, KR:Cuz, FR:DjefNukem, AR:matias491, CN:miguo
- Special Thanks to: Verdana for letting me use the pony model, KodaichiZero for letting me use his grooving animation, TheKyleb for letting me use his music.
<a href="http://www.minecraftforum.net/topic/833003-"><img src='http://i.imgur.com/m6yxj.png' /></a>
<a href="http://www.minecraftforum.net/topic/833003-"><img src='http://i.imgur.com/MZMYs.png' /></a>
<a href="http://www.minecraftforum.net/topic/833003-"><img src='http://img560.imageshack.us/img560/7007/customnpcbanner3.png' /></a>
<a href="http://www.minecraftforum.net/topic/833003-"><img src='http://i.imgur.com/42bg6.gif' /></a>
Oct 25, 2012rich1051414 posted a message on Hit Splat Damage Indicators v3.3.2 RPG UI and Damage Amount ModPosted in: Minecraft ModsDamage Indicators
This is a little mod I made for myself back in 1.2.5(there is no 1.2.5 release, dont ask), and I quickly rewrote it for 1.4.2 as I think others would appreciate it too. It was originally thrown together as a fancy debugging tool, but it gives the game a bit of a... rpg feel, so I thought I would release it.
When anything living takes damage, the damage they took will bounce off their head, with a cool little effect.
Now shows the Mob portrait preview with current health when you mouse over mobs! Every registered Mob type(mod mobs too) can have this preview adjusted using config files, so full compatibility is easy.
Have a mob displaying incorrectly? Press period and click the Advanced button and descriptions for the adjustments are listed.
Preview in action:Do not like the new skin? Open up the repositioning GUI and turn it off(Period key(Fullstop) is default, rebind it in Controls).Here is some screenshots of the repositioning GUI:
Receive a donators cape and sparkles for donating 5 or more USD
Installation:Pickup Forge. You can Find it here. Watch the installation video below if you need help installing. Then Place the DamageIndicators zip in the mods folder.
Installation Video by oSPARKSo[media][/media]
Old Versions:DamageIndicators[1.5.2]v188.8.131.52DamageIndicators[1.5.1]v2.6.2DamageDamageIndicators[1.5.0]v2.5.1 DamageIndicators[1.4.7]v2.4.8DamageIndicators[1.4.6][1.4.7]v2.3.7DamageIndicators[1.4.5]v184.108.40.206DamageIndicators[1.4.6]v2.2.6 Damage Indicators [1.4.5]v1.1.6 Damage Indicators [1.4.2]v1.1.4 DamageIndicators [1.3.2] v1.0.1
Fixed Online Compatibility.[1.6.X]v220.127.116.11:
Fixed servers from crashing if put in mods server side.
Fixed configuration issues when changing minecraft versions.3.1.0:
Added experimental target locking. Disabled by default, it may be buggy so you must manually enable in the configuration.
Fixed a texture stretching issue with health bars of skins.3.0.10:
Fix for the advanced gui when hitting the save button.3.0.9:
Fixes various config related issues. Delete your Damage Indicators config if you continue to have issues.3.0.8:
Fixed smp related issues with capes.Fixed a EntityPlayer casting error that caused minecraft to crash.Fixed the updater to still download the donators list if they have disabled update checking.Moved the cape location to a standard location so image loading failures should not happen anymore.Added an error handler to deal with the rare instance of a corrupted main config, automatically resetting it to default. (Game may still crash, but defaults will be restored on the next start).3.0.7:
Fixes a critical smp crash.3.0.6:
Fixed an issue with capes sometimes not loading for other donators when in smp.Made the particle effect much more subtle.Reimplimented High Compatibility Rendering, to hopefully fix optifine issues.Added an alternate render method, which may fix render conflicts with other mods.3.0.5:
Fix for language related issues.Fixed donator capes not loading properly.3.0.4:
Out of beta now.The last of the bugs with menus and other various issues and crashes should now be fixed.Refresh button added to the skins menu to make it easier to skin.Fixed an issue that caused duplicate entries to appear in the skin menu.Automatically defaults the skin to a valid skin location if the one in the config is incorrect.Fixed the default skin location to be an actual skin location.Fixed the advanced gui so it now should be working correctly again.Fixed the repositioning gui fully and returned all the previous functions.Fixed the crash when typing /help, and fixed a bug with /direload not working in single player.3.0.3BETA:
Started adding in a lang file so the mod can be fully translated, more keys coming in future versions.Reloading skins now also reloads the skin.cfg.Fixed the mcmod.info file, so now version checking should be accurate.3.0.2BETA:
Many many bug fixes.A few features not done yet, but should be disabled for now.Unskinned version has been removed. A skinned version imitating its plain appearance may return(if someone in the community puts one together).18.104.22.168:
Tight up some loose ends on some remaining bugs and oddities with 22.214.171.124.0.0BETA:
First 1.7.2 release.This is a preview, I know there are lots of bugs, but it should be functional.126.96.36.199:
Final update for 1.6.4 before fousing on 1.7.2.Added a configuration option to disable shadowing for optifine compatibility.Added a configuration option to disable critical hits.Added an experimental hook to catch arrow criticals, may or may not work.188.8.131.52:
Fixed a bug with frames with trusses mod, and with the transparent block passthrough for mouseovers:Mouseovers now behave as expected, and will still give mouseovers if you have your crosshairs between the frame and on a mob, but will not induce lag.184.108.40.206:
Critical hits will now pop off an additional text indicator.Add colors should now be fixed, and shadow color should nowrender properly on popoffs.220.127.116.11:
LAN tested and should be working as intended now.Fixed an issue that could of caused popoffs to spam indefinitely.18.104.22.168:
Fixed a bug that could cause over flow errors from opengl to flood the console.Started implementing lan support, although may still be a little buggy.22.214.171.124:
Fixed an issue with buggy drivers that caused this mod to be unusable.126.96.36.199:
Added a bugfix for mods that use entities that extend a living entity, but never actually register the entity, leading to a null pointer.Fixed a rendering glitch with some mods due to a workaround to prevent name tags from rendering.Added a different workaround that should universally disable nameplates but still allows all calls to execute.The old mob rendering can be enforced by enabling the alternate rendering method option.188.8.131.52:
Added 2 new configuration options:Alternate Render Method - This uses an alternate hook to render damage indicators, in case you have an incompatible mod installed.High Compatibility Mod - This will perform additional resets to ensure higher compatibility with mods with leaking set attributes. This will, however, decrease performance, so use it only if you have problems.Both of these options can be found in the Repositioning gui as well, so you do not even need to modify the config manually.All of the gui's have been tweaked to fix a few lingering bugs from minecraft changes.When in any of the guis, the mob or player displayed will follow your cursor around the screen.Mouse overs in the advanced gui now work off of real time, and will not fail to fade in and out if you have a high framerate anymore.184.108.40.206:
Advanced Configurations cleaned up and now no longer exist inside it's own folder.Entities are now sorted and categorized by the mod they belong to.Added Configuration corruption detection and recreation to help prevent crashes related to data corruption.Instead of creashing, you now will get a warning in the log, and the configuration is recreated(and consequently, reset unless it had been successfully read since the last time minecraft started).Because of the massive changes and improvements, old entity specific configurations will be lost.220.127.116.11:
Fix for flicker when portrait vanishes.Changed the portrait to hide based on a realtime clock, and not based on frame count. This will make the time the portrait vanishes consistent regardless of fps settings.Added config option to hide Boss Health.18.104.22.168:
Fix for occational console spam on servers.Fix for error on first time late entity registration.22.214.171.124:
Code cleanup and some performance tweaks.126.96.36.199:
Compatibility fixes with other gui mods.Fixed a console spamming problem when on a server.Fixed a missing entity texture spamming issue on clients.188.8.131.52:
Finished fixing a bug rendering particles on the wrong player.Included a local copy of the cape so download failures are no longer an issue.184.108.40.206:
Fixed cape not downloading if you have update alerts turned off.Cape downloading will attempt 3 times before giving up to help prevent the cape being white.Fixed particles rendering on the player instead of the actual donator they are looking at.Optimized popoffs, as they no longer have a damage limit, so much code could be removed.Corrected a possible bug with update checking.220.127.116.11:
Fixed some rendering inconsistencies in the unskinned version.Tweaked entity watching to be a bit more efficient.Added server motd processing.18.104.22.168:
Finished server support. Will now communicate with servers that have the mod or plugin(not ready yet).Three settings can be toggled, Mouseovers, popoffs, and potion effects.Servers running the forge mod will force all players to abide by the configuration it has set.Servers will deliver potion effect information to clients if potion effects are enabled on that server.Servers can reload damage indicators setting without actually restarting the server, by using direload from the console. This must be run as server from the physical console.Clients will let the player know when the server tells the client what it should or should not allow.Bukkit server plugin, when finished, will be permissions based. This will allow for area specific toggling of damage indicators features.As Always, running the mod on your server will not prevent people without damage indicators from joining.22.214.171.124:
Fixed skinless skin.Added "enemy" identification. If a mob or player attacks the player, their icon will temporarily be red.If a tamable animal targets you, or any of your pets, their icon will change red.Donators now recieve a Donators cape.Donator particles changed so they are less likely to appear greenish.126.96.36.199:
Fixed the scrollbar in the skin gui from not working correctly.188.8.131.52:
Fixed mouseovers not functioning correctly.GUI crashes and rendering issues fixed.Damage indicators moved back to a tick handler off of the render screen event for tukmc compatibility.Tweaks to the raytracer.Some methods rewritten and restructured for future optional server plugin support.184.108.40.206:
Fixed rendering problems with the chat bubbles mod.Fixed a possible crash on the advanced gui.Fixed Unskinned rendering on the advanced gui.220.127.116.11:
Fix for rendering oddities with various other hud mods.(Like Zan's Minimap)Reworked the update checking to be a bit smarter.Made Damage Indicators not crash a server if it is attempted to be run there, it simply won't do anything and inform the player.Called a later rendering call when available, to help trim off unwanted additional rendering.[18.104.22.168:
Fixed an issue with the new raytracer if a glass block is near the end of your view range.Fixed an issue with colors sometimes not saving correctly.Completely reworked the rendering on the popoffs. They have a new look, let me know what you think. This should also give a performance improvement.Reworked how popoffs are registered.22.214.171.124:
Fixed player not rendering and with wrong health information in the repositioning gui.Modified the raytracing to have the ability to pass through non-opaque blocks. Meaning you can target mobs and players through stuff like fences, and glass. This only iterates through at MOST 10 blocks before stopping, to prevent unintentional slowdowns.Added a fallback for strangely registered mobs, and will default to villager for positioning and scaling.Removed all references to ResourceLocations, and instead used an alternate method to load the resources. This should fix incompatibilities between versions, and may allow the mod to work in 1.6.1, but needs testing.Fixed the unskinned version from crashing the game.Optimized the color picker image generation code.126.96.36.199:
Fixed more than one potion box displaying from glitching.Fixed sky glitches and font display inconsistencies.188.8.131.52:
Fixed a rendering issue with potion effects.Enforcing Minecraft version 1.6.2 in the mcinfo for easier error handling.184.108.40.206:
Fixed a layering problem with the portrait.220.127.116.11:
Fixed Mobs disappearing in portraits when using optifine.Fixed a possible crash when clicking around in the advanced menu.Removed almost all attribute pushing when rendering, what this means to you is better performance on slower video cards.Fixed particles spawning out of control when a window that pauses the game is open.Gui rendering moved to forges new RenderInGameGuiEvent, so other mods that need to hide all of the ingamegui will also hide the portrait if needed.Donator particles a little more appearant.Particle Rendering moved back to the tesselator as the optifine bug was fixed.18.104.22.168:
Updated mod to support newer forges.Fixed a potential problem that may cause the skin to render multiple times a frame in some situations.Due to a hard drive failure, the code for my mod had to be recovered via deobfuscation, which due to compile time optimizations, may cause unpredictable behavior in some of that code. Although I am fairly sure I fixed the decompiler errors, one or two may remain, as it is impossible for me to notice them all. If you have any problems or weird behavior, please post them.22.214.171.124:
Donater perks added.Players who donate $5 or more will sparkle to other players running damage indicators.Please provide your in game name when donating and a day or so for me to receive and notice the donation. If you would rather not sparkle, just say so in your donation message.Potion effects fixed for ssp.Some balancing previously implemented reimplemented due to server admin concerns. Invisible players or mobs will not trigger the DI portrait to show.Potion Effects Totally disabled for SMP, currently mostly for balancing. There may be a server mod later to change this.126.96.36.199:
More classes cleaned up/removed for client side only.Particles now pop off heads correctly.Update notifications should now be correct.Damage numbers will no longer pop off yourself.188.8.131.52:
Fixed the way damage indicators handles health values, to get the ceiling instead of the floor, which was causing mobs to show 0 health when they really had greater than 0 but less than 1 health.Fixed my custom checkbox control to correctly bind the appropriate texture so now you can tell if the box is checked or not.184.108.40.206:
Fixed Advanced Compatibility Gui from crashing.Removed some dubugging code from the game.Removed more unnecessary classes.220.127.116.11:
1.6.1 Compatibility added.Thanks to the new way entity health is handled, damage indicators is now fully client side. Server no longer needs to have to mod installed.18.104.22.168:
Quick fix for healthbar text colors not working.2.7.0:
Added the ability to set text colors for custom skins. Check the skin.cfg in the included skins to see the new settings.A critical performance bug was fixed, slower computers should see a major difference.Popoff Handling Thread was redesigned so that minecraft will always have priority over it.2.6.9:
Restructured Skin handling to be easy to code with.Fixed some compatibility problems with various hud mods.Added Text ordering to skins. Olds skins will be unaffected, and the new settings can be found in the 3 provided skins.When someone is using a custom name for a mob, that name now appears in italics, as suggested by VorTr3x.2.6.8:
Moved texture loading to occur later, hopefully avoiding invisible inventory bugs.Changed the way textures are loaded to be more reliable and cleaner.Added some compatibility code to isolate my rendering from what occurs before and after.Fixed compatibility issues with GLSL shaders mod.2.6.7:
Turned off caching when scanning for resources, which could error out with older Sun VM versions of Java.Changed the config loading technique to extract the skin config using the same method used for skin textures. This should , I hope, fix this problem on Mac's.All the portrait rendering rewritten to favor efficiency. Some compatibility code was removed as it caused slow downs and it should no longer be required, so please report bugs.Entity health change monitoring further optimized.The additional packet to communicate max health removed as it caused problems.Max health is now communicated on a per-mob basis, meaning on server sided mods, the same entity type can have different max healths, and still report as expected, also, there is no longer a delay to display changed max health. This max health is suffixed to the end of the original packet, preserving backwards compatibility for servers and clients, while maintaining only a single packet.Particle rendering rewritten to function how I originally intended it to. Now, particles only appear on top of everything if you can actually see that mob, otherwise, it will render normally, meaning blocks that aren't transparent make the pop off not visible, however, will still appear on the other side of transparent blocks. This feature can be turned off in the config, however, is always on when on a SMP server, and will stay this way(in the future, servers will be able to allow this).Coming Soon:Initial Code rewriting started to support permissions and forced configurations. This will be ready for use soon.New Bukkit version to take advantage of the new max health communication.2.6.6:
Was not publically released. Too many changes and potential bugs.22.214.171.124:
Fix for class not found crash.2.6.5:
Added entity information caching to reduce the occurrence of incorrect entity information being displayed at the time the entity is visible.2.6.4:
Fixed rendering error on mob death when not using a skin.2.6,3:
Fixed flickering world issue when using optifine.Added client server syncing of max health values.Updates sent once a minute to reduce bandwidth utilization.Backwards compatibility left in for servers running the bukkit plugin.Bukkit plugin using this new feature coming soon.2.6.2:
Cleaned up some potential rendering glitches from left over code.Reimplemented older more compatible rendering if optifine is not installed.Added a check for optifine, to manual render particles to avoid render order particle bugs that prevent damage pop offs from being visible if rendering particles the typical way.Added a fallback routine to overcome issues with java versions/launchers causing the skins to not directly be detected.Cleaned up the advanced gui, save button now has more appropriate placement.Added a check so invalid values will default instead of crashing the client.Fixed some gui rendering issues with both skinned and unskinned portrait previews.Added additional rendering resets to encourage higher ui mod compatibility.2.6.1:
Fixed flickering on death that can occur on some systems.Added texture resetting as requested.2.6.0:
Optmizations to particle rendering. Profiling pointed at 75% reduced cpu time per particle, but actual results could vary. This will be apparent only in extreme circumstances, like mods that deal thousands of damage, or /kill.Optimizations to the hud display, and things moved around to ensure optimal performance given the situation. The hud does checks whether is should be shown or not earlier, so unnecessary code isnt run.Added additional class type checks to avoid crashes with mods that register non-EntityLiving entities as if it was a living entity.2.5.9:
Fix for possible invisible texture bugs beside some mods when using MultiMC.Possible fix for glerror spam, caused by java errors thrown by other mods. Please report if they continue.2.5.8:
Fixed HUD going white when you change texture packs in game.Possible fix for people incorrectly loading skin positional information from the skin.cfg.126.96.36.199:
Fixed a possible cause of lag while using the Advanced Gui.Fixed skin.cfg getting deleted after reading a skin installed using the new easier to install method.2.5.7:
Z-Level bug on some graphics cards with gui addressed and should be fixed.Finished File based skin loaded. You no longer have to open the mod zip to add skins, they now can be installed to the 'CustomDISkins' directory. Skins can still be loaded from the mod zip like normal and nothing changed internally with how skins are displayed, so dont worry, your custom skins did not break2.5.6:Image removed due to an invalid URL: http://static.minecr...ault/smile.pngTo use the new skin loading, just extract the new skin to the CustomDISkins folder. You skin should be contained within a folder, like this: /CustomDISkins/MyCustomSkin/ContentsOfSkinHere.fileextension
Fixed skin.cfg getting left behind when extracting.Rendering method changed on popoffs, and are now manually rendered. This fixes some issues caused by water, and mostly fixes the optifine issue.The advanced config now shows the mob preview again, this time without requiring you look at the mob once first. The skinless version of this feature may be buggy.2.5.5:
Fixed duplicate entries in the skin config.Fixed an issue with the config color setting when using 4 byte hex instead of 3.Added the ability to change the popoff colors in game.Added a new skin choice, Minimal, which does not render the mob preview. This was added mostly as an example for custom skinners.Still Unresolved bugs: Optifine causes mobs to render on top of damage pop offs, making damage inflicted hard to see.188.8.131.52:
Fix for MultiMC Issues.2.5.4:
Mob drawing on top of the frame fixed.Optifine related anomalies fixed.Custom Skinning improved.The Skin Config is now more organized.You can now set the order in which skin parts are rendered, those with lower numbers render first. This is to give skinners more control over the layering.2.5.3:
Performance issue identified and resolved.Issues with disappearing background fixed.Many other performance tweaks added.2.5.2:
Updated to 1.5.1.Fixed various rendering issues.Skins now unload thereself from memory when you change skins.Enderdragon is now detected.2.5.1
Text rendering bugs fixed.Many bugs with improper scaling and positioning from skins fixed.Added the first stages of an automatic skin discovery system. Currently, in the mod zip, there is a folder called DITextures, within this folder, you can place folders with complete skins and Damage Indicators will automatically load it into the available skins.Added a skin selection menu. You can get there from the repositioning gui.Repositioning GUI cleaned up and is more straight forward. Added a tooltip as no one seems to know you can drag the portrait anywhere you want.Default, Wow-Like, and No-Skin are the three selections in this release. Hopefully some people will contribute so you can add to this.Fixed Font color change due to improper hex conversion when the ingame gui saved a config.You can no longer target mobs that are invisible.Skins automatically scale to 'power of two' textures. What this means is, less white texture bugs, and easier skin creation for artists.2.5.0:
Damage Indicators updated to 1.5.0. Thankfully, I handled my own texture processing, before this update xD.The damage monitoring system switched up a bit to try a new method.2.4.8:
Fix added for the color bleeding bug(pop offs appearing the wrong color).Timeout for player health updates tweaked, while trying to preserve server performance.Fixed a potential issue that could lead some mobs to lost their saved settings on restart.184.108.40.206:
Critical bug in the new mouse over detection fixed.All texture skins are now have 'power of two' dimensions. This will most probably fix the remainder of the white texture bugs.2.4.7:
Ray tracing rewritten to fix mod conflicts, and also increased the efficiency and accuracy.Config handling completely rewritten.Saving settings in game using the gui's is vastly improved, and saving in the advanced gui will only occur if a change would occur.The AdvancedMobSettings folder no longer breaks up mobs into seperate files, they are now all contained within one config file, 'CombinedConfig.cfg'. This should also file FileIO errors caused by illegal file system characters in mob names or class paths..Fixed player names of others not displaying on LAN's.Fixed some outdated code in the unskinned version of the portrait window.Changed the way the portrait detects a mob's name.If the alternate method returns an untranslated key, a translation is attempted, if no translation exists, the portrait window will trim up the name to look correct and hopefully be an accurate description.Default GUI Size increased to 0.75.A few potential rendering bugs noticed and fixed.2.4.6:
Added the ability to resize the Portrait window in the config or Repositioning GUI.Many rendering bugs fixed.2.4.5:
Added additional illegal character checks on filenames to prevent crashes due to mod mob names using those illegal characters.Added a config setting so you can allow the portrait preview to show with the F3 Debug window showing.2.4.4:
Various optimizations and tweaks.You can now see damage through walls again, however, the default range has been reduced significantly. This will increase performance on low end machines, and prevent popoffs from being annoying.Texture loading is now done via an alternate method. Possible fix for those with the white texture bug, but no guarantees.2.4.3:
Skinning potential extended even further. So Texture packs will have more freedom when designing skins.The Font size of the health bar will rescale based on the size of the healthbar.Added a new skin element, potion box, which encases potion effects and grows as the target gains more potion effects.The mob type icon extended, not not only does it show the aggressive state of the mob, now there is 5 different mob type icons that will be displayed. This will help with mod mobs so you can know which enchantment would be best.The Directories have changed, to a simpler directory for the skin location. This will also gracefully break the no longer supported old texture packs.2.4.2
A couple of potential rendering issues patched up.Ichun's body part mods should all be compatible now, this includes mob dismemberment and mob amputation. Now longer are additional confusing steps required. If you have issues, be sure to update his mod as well. Newest versions of both tested successfully.2.4.1
Fixed preview rendering incorrectly in the advanced gui.Added one last additional step when a mobs name cannot be retrieved, so that it will appear more readable, and likely, accurate as well.220.127.116.11
Attempted fix for white texture bug. This fix is only a 'possible' fix. Please report if the bug continues.2.4.0
Some tweaks added to better predict max hp's.Skinning support extended.Texture packs can now modify nearly every aspect of the portrait display.2.3.9
Fixed an oversight that caused the integrated server to continue sending health updates while the player had the advanced gui open, which could lead to temporary severe lag once the gui closes as the processing thread catches up.Fixed a problem with millionaire configs not being found due to non UTF-8 characters which lead to continuous config creation, causing severe lag, most notably, when renaming the villagers.Fixed a problem with probing millionaire health information in the advanced gui, and dropped spawning and killing to get the information,as this seemed to cause thread creation, and now it just stores the information when it is noticed in the world.Added more skinning customization. More options will come in future updates. Open the mod zip and and directory:DamageIndicators/Textures is what is needed in texturepacks. DamageIndicators will read the skin.cfg, if the texturepack has one. This will give you greater control over the appearance.2.3.8
IO lag from improperly registered mobs fixed.Incorrect health should now self-correct automatically eventually, and not only on damage, this applies also to stuck potion timers.Initial dimension change leading to a possible temporary improper health information fixed. Threading and memory usage tweaks, now pre-assigns and reuses the same buffer for packet processing.Preemptive checks on if a player has the mod installed, to further optimize server performance, especially on a mixed server(some with, some without the mod).2.3.7
Fixed a rendering bug experienced by some graphics cards rending the model semi-transparent or invisible.2.3.6
A few minor bugs addressed.Fixed entire Gui disappearing when disabling the portrait via the Repositioning Gui.
Want to disable people from using damage indicators? Now support MOTD based disables. This only works with welcome messages, which vanilla is incapable of. If you have a forge server, use the forge mod and disable from the config, if you have a bukkit server, and just want to globally disable some feature, this is how:The way to disable damage indicators is exactly the same format as Rei's Minimap. I chose to use the same standard to save space in admin's server MOTD length.Anywhere in the motd, you will need a 'prefix' followed by 'option' followed by 'suffix', no one will actually see this.The prefix must be &0&0 and the suffix must be &e&f.
There are 2 options:
Disable Mousovers: &c
Disable Popoffs: &d
The options &c and &d are not used in rei's minimap and can be merged with those options. If the above confuses you here are three examples:
Disable Popoffs: &0&0&&d&e&f
Disable Mouseovers: &0&0&c&e&f
Disable Everything: &0&0&c&d&e&f
If you also have rei's minimap options in your motd, just add the options above to it, before the &e[/media]
Legal:Due to the copyright notation of Mojang AB, the copyright holders of minecraft, any modification is the intellectual property of the authors of the modification, aslong as original modified or non modified minecraft files are not claimed as your own.This mod is provided freely and may be decompiled and modified strictly for private use, either with a decompiler or a byte-code editor, for educational or personal use.Modifying Damage Indicators to behave in a fashion that undermines a feature added meant to limit the use of this mod, is considered a hack, and is forbidden. Examples being, intentionally modifying the behavior so that it intentionally undermines code written so servers can disable the use of this mod.Modification of this mod for use on public servers is allowed, but this does not extend to distribution of a modified version of this mod.Distribution of any modified version of this mod requires the advance written permission of the owner, rich1051414.©2012 Richard 'rich1051414'/'RichDigits' Smith
Note to modpacks:Distribution unmodified versions of this mod in modpacks is allowed, as long as full credit goes to rich1051414, and is expressed in the credits with a link back to this forum post.
Click here to see our donaters![represent]
Apr 3, 2012Posted in: Minecraft Mods
Hello everyone o/
With the Minecraft Forums going into an archived state, I felt it was fitting to leave you all with one last update. To start things off, I want to give a huge thank you to everyone who used my mods and took a chance on them. I started modding just over 9 years ago, with More Swords being the first one I released publicly. Back then I was a young kid with no programming experience. I've since grown a lot as both a person and a developer. I believe that modding and the Minecraft Forums are both partly responsible for me pursuing the field of Software development, and I am very thankful for that.
Before I end this farewell, I want to announce More Swords: Legacy, which is a new and upcoming project I will be releasing. Legacy is going to be a faithful remake of More Swords 2 for newer versions of the game, along with support for mods like Just Enough Items, and Enchantment Descriptions. I changed a lot of things in More Swords 3, to balance the mod and make the content more interesting. While I stand by those changes and plan to continue working on it, I also understand that some of you just want the nostalgia of the original version. I will be releasing this project to CurseForge when it is ready, and I will be announcing it on Twitter.
So long everyone, it's been a good run. o/
More Swords Mod provides a magnificent chain of lustrous new swords that expound upon the foundation of Minecraft weaponry. Razor sharp swords of magic as well as stronger, more practical blades!
All texture packs listed here are not maintained by myself and may be out of date. Issues should be reported to the respectful pack author and not to myself or this thread. If you have made a resource pack addon for this mod and would like it featured here please send me a private message.
Myserieden 32X by Myserieden (Download Author)
Sphax PureBD Add-on by PantherX (Download Author)
MeinKraft Add-on by BlauMannLP (Download Author)
Dokucraft Add-on by Prophecy_Wrecker (Download Author)
Faithful Add-on by Dangeresque486 (Download Author)
Eye End Blade
Ignite: This enchantment will set damaged mobs on fire doing damage equal to that of the enchantment level. If a creeper is hit it with this effect it will instantly go into ignition mode. This enchantment has a cap of three levels and can only naturally be applied to the Dawn Star.
Sparks: This enchantment will do 3 fire damage to every mob within 2.4 blocks of the target mob will be set on fire. Both the target mob and the user of the effect will not be set on fire however nearby players can be set ablaze. This enchantment has a cap of 1 level and can only be naturally applied to the Dawn Star.
Feast: This enchantment has a chance to restore 0-3 durability when a mob is hit. The amount restored is multiplied by the level of the enchantment. The cap for this enchantment is level three and can only be naturally applied to the Vampiric Blade.
Vitality: This enchantment will consume 256 durability when used and in turn give the user several buffs such as regen, insta health and extra hearts. This enchantment has a cap of 1 level and can only be naturally applied to the Vampiric Blade.
Venomous Aspect: This enchantment will poison target mob. The effect will last for seconds equivalent to the level of the effect. It's worth noting that many vanilla mobs such as spiders, zombies and skeletons can not be poisoned rendering this effect useless. This enchantment has a level cap of 3 and can only be naturally applied to the Gladiolus.
Absorb: This enchantment has a 5% chance to restore 0-2 hunger points when a mob is hit. This enchantment has a level cap of one and can only be naturally applied to the Gladiolus.
Keen Edge: This enchantment increases the damage of the sword by 1 for each level of the effect. This enchantment has a level cap of three and can only be naturally applied to the Draconic Blade.
Scorn: This enchantment will double the damage of the sword by 2 when used in dimensions other than the surface world. This enchantment has a level cap of one and can only be naturally applied to the Draconic Blade.
Ender Pulse: This enchantment will warp the player where they are looking when used. This effect has a range of 18 blocks per level. This enchantment will damage the item by 50 points every time it is used. The player will also take 1 damage in fall damage. This enchantment has a level cap of three and can only be naturally applied to the Eye End Sword.
Ender Aura: This enchantment has a 15% chance of activating when the player is hit. When activated the player will warp to a random mob within 30 blocks. This mob may not always be friendly. If no mob is found then the effect will be canceled. This enchantment has a level cap of one and can only be naturally applied to the Eye End Sword.
Greed: This enchantment has a 7% chance, multiplied by the effect level, to drop 1-3 extra points of exp when a mob is hit. This effect has a level cap of 3 and can only be naturally applied to the Crystalline Blade.
Wisdom: This enchantment does nothing, I accidently broke it. :/
Frozen Aspect: This enchantment will slow damaged mobs for 3 seconds per level. This effect has a level cap of three and can only be naturally applied to the Glacial Blade.
Frost Wave: This enchantment will slow mobs within 2.5 blocks of the target mob for 1.5 seconds. The target mob and the user will not be frozen however nearby players will feel the effect. This enchantment has a level cap of one and can only be applied naturally to the Glacial Blade.
Ascension: This enchantment will propel targeted mobs upwards into the air. Hit the mob before it hits the ground to make increase the launch aspect of the effect exponential amount. This enchantment has a level cap of three and can only be applied naturally to the Aether's Guard.
Descension: This enchantment will cause the player to fall at a much slower rate than normal. To activate the effect press and hold shift. This enchantment has a level cap of one can can only be applied naturally to the Aether's Guard.
Consuming Shadows: This enchantment will blind the target mob for 1.5 seconds. There is also a 12% chance that the wither effect will be applied for a second. The values for this effect are increased with every level. This enchantment has a level cap of three and can only be applied naturally to the Wither's Bane.
Decay: This enchantment will apply the wither effect to the target mob for just under 4 seconds. This enchantment has a level cap of one and can only be applied naturally to the Wither's Bane.
Stealth: This enchantment will cause the player to become invisible when activated. Unlike the potion of invisibility this effect will not give off particles and has no time limit or duration. To toggle this on or off simply right click with the sword. It's worth noting that swords and armor will still be visible while this effect is enabled. This effect has a level cap of one but can not be obtained naturally and is linked with the Adminium Ark.
Extinction: This enchantment will kill all mobs on the map that are an instance of the target mob. For exam ple if you break a vanilla boat using this effect, all vanilla boats on the map should be deleted. This effect will not target players. This effect has a level cap of one but can not be obtained naturally and is linked with the Adminium Ark
Frequently Asked Questions
Q: Does this mod work on servers?
A: Yes this mod is designed to work with the client, lan and server in mind. It should also work with Cauldron.
Q: I am getting a crash with this mod, what should I do?
A: Please make a comment containing a copy the logs and upload them to a text sharing site like hastebin, or alternatively paste it in a forum spoiler. Sadly Minecraft and modding in general is not as stable as we would all like and these types of issues come up every now and then.
Q: Can you add a sword or enchantment that does _____________?
A: I am constantly looking for new ideas that can be added to the mod. If you have a suggestion feel free to leave a comment with your idea.
Legal And Mod Packs
This mod is provided as is without any warranty. The source code for this mod is made publicly available on GitHub and is free for anyone to use for the purpose of learning, you may not compile the code of this project and include it within your own project without advanced written permission from myself, you also may not distribute modified copies of the project or parts of the project without my permission. You may not host files related to this project on your site without permission from myself.
Modpacks:If you would like to distribute this mod in a mod pack you may do so as long as the pack meets the three requirements. If the following criteria are met you can publish your pack with out getting a direct pm for me. I have the right to change this in the future however that is not likely to happen. If you need proof of permission for this mod you may screenshot this spoiler.
-The pack is not distributed behind an ad site such as adfly or adfoc and is not being sold or used to generate profit. Packs may sell their own brand name merchandise such as clothes without breaking this rule.(example FTB store)
-The pack site or page includes a public list to all of the mods within the pack as well as credit to the mod authors and links to their respective page(s). (Donations/Twitter/Patreon/Website/Forum page)
-The pack has permission to use every mod contained within the pack.
Starils: The original author of More Swords Mod.
The DNSTechpack: Hosting my downloads and always being there for me.
Thisguy1045: Artist of several textures within the mod.
VydaX: Artist of several other textures within the mod.
InsectKing142: Artist of the Dawn Star
Jun 8, 2012Posted in: Minecraft Mods
PixelmonThe Pokemon mod for Minecraft!
To find out more about this mod you can check out the Pixelmon website!
Pixelmon development is now at an end. However, the site will continue to run.
Submit bugs here on out issue tracker - Click me!
Pokemon is the intellectual property of GameFreak and is trademarked by Nintendo GameFreak and Creatures Inc.
Mar 27, 2011Kinniken posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open betaPosted in: Minecraft Mods
Millénaire forums for more in-depth discussions than here:
Millénaire 7.0 open beta! Millénaire 7.0 introduces two great new features: a reworked Norman culture and the construction of a massive, end-game marvel: Notre Dame of the New World! Head to the beta page for all the details and the download link.
Millénaire 6.2 for Minecraft 1.12 available!
Millénaire is now officially updated to 1.12.2. Download the new version on www.millenaire.org!
Millénaire is a single- and multi-player mod for Minecraft. It aims to fill the "emptyness" of single-player worlds by adding NPC villages to it, with loose 11th-century Norman, North Indian and Mayans themes and additional cultures planned.
Villages are populated with men, women and children of various kinds, who perform tasks such as trading with the player, expending current buildings or improving existing ones, cultivating crops such as wheat in Norman villages and rice in Indian ones, crafting tools and powerful amulets, etc. As the village expends, the number of villagers increases as couples have children who grow up into new adults.
Help villages grow by trading with them and be rewarded with unique items such as Normand and Indian food or statues and tapestries to decorate your house with. And if they start liking you enough, they might even build you a house of your own.
Millénaire is available in the following languages: French, English, German, Russian, Polish, Spanish, Czech, Swedish, Dutch, Portuguese, Slovenian, Hungarian, Chinese, Arab, Estonian, Norwegian, Ukrainian (more coming!)
Download Millénaire on Millenaire.org.
Want to know more first? Check the overview.
For more information, including a FAQ, known compatibility with other mods, and common install issues, you can check the Millénaire Wiki:
Millénaire Library of user-created content to extend the mod:
Millénaire forum for more in-depth discussions:
Come across small villages while exploring, such as this Norman settlement...
Millénaire review by CGzCinema showing the mod's main features
... or this Japanese one, centred on a rice paddy.
6.2.10 - 08/09/2019
- It is now possible to donate goods to villages for a big reputation boost
- Added two new advancements, Amateur Architect and Medieval Metropolis
- The keys for the Millénaire menu, the village list and the escort toggle are now set using the standard Millénaire UI
- Players' data is now linked to UUID not player name, enabling players to change their player name without losing their Millénaire progress
- Added two new commands, one to teleport players to a village and one to change a player's reputation with a village
- Fixed a bug where Millénaire stairs and slabs would have display issues when smooth lighting was off
- Fixed a bug where paths could be built over mud bricks
- Fixed a bug where the number of nights spent by a merchant in a village would reset when reloading the world
- Fixed a bug where sub-buildings would appear on the village map, hiding the main building
- Fixed a bug where middle-clicking a full path block in creative would give you a path slab
- Fixed a bug in the handling of Byzantine textures
- Content Creation improvements:
-- New format for buildings' text data, much easier to read than the old one
For older releases, check the wiki page: Millénaire Updates
Or discover a mysterious Mayan pyramid, abandoned in the jungle. (Texture pack: Soartex FanVer with Millénaire HD blocks)
Check the FAQ page on the Millénaire wiki: http://millenaire.or...ki/Category:FAQ
- MinerMiah for the Mayan culture (including skins)
- Minepower for the Japanese culture
- Rasseru for the updates to the Japanese culture
- Ticlon for the Byzantine culture and some of the lone buildings
- SMP for all the Indian skins. Great and fast job! Check also his texture pack that includes a full reskinning of Minecraft itself, Millénaire, and many other mods as well!
- johnlmonkey, Razulra, cubex3 and TheDoctorMouse for skins
- Nandonalt and karahan : some buildings
- joeyjam: icons for the Norman armour
- minami26: graphics for the Norman armour and icons for the Norman tools
- The MCP team, without whose work I would not have attempted this mod
- The #risucraft and #mcp-modding channels, and specifically _303, ZeuX and ProfMobius, for saving me a lot of time with timely help
- MineColony and Builders, for inspiration and useful examples of modding Minecraft
Listen to the villagers discussing their job, life or simply the weather.
Making new cultures
Since Millénaire 1.4, the bulk of a new culture can be made without code (not just buildings and village types like before, but new NPCs as well). As such I'm interested in player-made cultures to integrate in the main game, provided they fit the general theme of Millénaire of "real" cultures from around the 11th century. Players interested in producing one for Millénaire should PM-me about it. If we agree on the idea, I'll provide support in the form of help on how to mod Millénaire and in the form of whatever new code might be needed (for new items, blocks or good productions), though likely not with the buildings and NPCs themselves. I reserve the right to change anything I might not like in a culture I'm shipping with the mod itself, but in practice I intend to leave as much of a free hand as possible to culture designers.Contribution welcome, it helps make Millénaire a rich game!
See what they are doing and what they need in the villages' centres.
- There is a lot of content to fill up in the Millénaire Wiki, feel free to help: http://millenaire.org/wiki/
- Female and children sounds
- It would be very useful if people who have been playing for a while could post detailed accounts of how they play Millénaire, what they like/don't like, what their goals are when playing, etc. I need more comprehensive feedback, not just small reactions to individual features.
- New lone buildings: the more different kind of lone buildings (or variations of the same kind), the better. People wanting to do lone buildings in the same style as the existing ones are welcomed. You can post your creation in the thread, preferably with a screenshot. I'll add those I think fit in Millénaire.
Trade with them, to help their villages grow and gain unique blocks, foods and items.
Downloads are available from millenaire.org.
Thread for posters to discuss custom building plans in: http://www.minecraft...f=1039&t=253387
Wiki page with adapted texture packs: http://millenaire.or...i/Texture_Packs
Feel like paying me a cider? . Otherwise, I'm always looking for more SugarSync referrals (similar to DropBox but more generous free quotas). Note that you have to install the app, not just sign-in online, for me to get a quota bump.
See their villages develop in prosperous communities...
For more information, help, known bugs, etc., check the new Millénaire Wiki: http://millenaire.org/wiki/. Feel free to contribute!
...or massive fortresses surrounded by desert.
But be wary in your travels, for hostile bandits and soldiers can be waiting deep in the woods!
Encourage villages to trade with one another, or push them to war and see their men battling while the women and children
And when the pull of adventure becomes too strong, seek out the mysterious Sadhu in the forest to start a great quest on the origins of the world.
Who knows, you might even come across the mysterious Panthéon, the massive structure where the contributors and donors to Millénaire are immortalised.
Note to modpack makers: Millénaire can be freely added to modpacks provided you credit me and provide a pro-eminent link to millenaire.org.
Signatures by minami26 - now with dynamic version info:
This mod is Copyright (2011) and is my intellectual property. Only minecraftforum.net is allowed to host any of my material without my consent. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Descriptions or other content on the mod (for example, reviews) are allowed as long as the download links provided point to this thread or to the Millénaire Wiki. Works derived from this mod in any significant way, for instance by re-using the mod's source code, are forbidden without written permission.
Dec 31, 2012user-7851964 posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3Posted in: Minecraft Mods
Facebook Page | Official Server | Official Wiki | F.A.Q. | YouTube Channel
Experiencing Lag in Middle-earth? Use FastCraft.
Watch Mind of Mike's exciting new series with the mod, from early 2017. Thanks, Mike!
Mind of Mike also has a beginners' guide to the mod, which is really helpful. You can watch it below:
About the Mod
The Lord of the Rings Mod is a huge expansion for Minecraft that aims to add the world of Middle-earth into the game. This will include content from J. R. R. Tolkien's most famous work, The Lord of the Rings, and from other related tales such as The Hobbit and The Silmarillion.
The mod has been in development since December 2012, with a great amount of planned features yet to come in the future. New updates are published frequently - usually every couple of months.
If you are interested in following the progress of the mod, go to our Facebook page, where we showcase new content for upcoming updates. You can also give feedback there, and submit suggestions. Please read the FAQ before submitting a suggestion!
The official wiki is the place to go if you want to learn about the mod and its contents, or find a server to play on. You can also post suggestions, bug reports, and discuss all sort of things on the wiki forums.
The main features in the mod so far are:
- A new Middle-earth dimension
- Over 100 new biomes, sub-biomes, and biome variants, each with their own unique structures and resources
- Biomes are generated in accordance with Tolkien's map of Middle-earth
- The mysterious, unexplored lands of Rhûn and Harad
- The ancient Pits of Utumno, a terrifying dungeon dimension full of Morgoth's evil creatures
- Hundreds of new blocks, weapons, armours, foods, and items
- People and races from the Lord of the Rings world
- An alignment system where your actions can improve or harm your reputation with many independent factions
- New gameplay elements dependent on the player's alignment: trading, unit hiring, and an expanded achievement system
- Randomly generated Mini-Quests, and the Red Book to record them
- A system of modifiers for customising and upgrading your weapons, tools, and armour
- Seamless multiplayer integration in all areas of the mod
And some of the main planned features still to come in future updates:
- Even more blocks, items, and factions from Middle-earth
- Larger, pre-written quests, ranging from minor 'side quests' to epic adventures
- New types of mini-quests
- Characters and places from the Lord of the Rings storyline
- More boss battles
- Ring-forging, siege weapons, and a 'redstone alternative' for Middle-earth
- Other realms... The Undying Lands? First Age Beleriand? Númenor?
For a more in-depth and comprehensive summary of the mod's features, please see this Mod Overview article on the mod's wiki. Also check out the Middle-earth Gameplay Guide, and the Building Tips page if you are so inclined.
(There are, besides those linked above, many other useful guides and articles on the wiki which I have not listed here - go and have a look!)
Download the current version: Update 34.3 for Minecraft 1.7.10
Requires Minecraft Forge version 1558 or higher.
The complete changelog for all released versions can be viewed here.
This mod contains a version checker.
Warning: If you are running the mod on a Cauldron (MCPC+) server, you may experience unexpected bugs, crashes or other failures that are not this mod's fault. Please see here for an explanation of why it is not this mod's fault, and why I cannot really do anything to fix it.
Watch Mind of Mike's beginners' guide on how to install the LOTR mod. (New in 2018)
For more guides and information, including how to install the mod on servers: see the Help section on the mod's wiki.
Downloads for older versions:
(Warning: Older versions may contain old bugs which have since been fixed. Use at your own risk.)
These can be found at the updates page on the wiki.
The Ranger Malvegil is developing a plugin for Not Enough Items (NEI) for use with the Lord of the Rings Mod, that shows crafting recipes on Middle-earth tables, barrel brewing recipes, and other recipes from the mod. Thanks, Malvegil!
You can find the forum thread for this plugin here, with downloads and information.
Note that this plugin is not affiliated with the LOTR mod: you should report any problems, crashes, etc. to them, not to us.
Some people have expressed interest in donating to the mod, so if you want to donate, here are some fine buttons with which to do so.
TheAtlanticCraft's Fellowship modpack includes the Lord of the Rings Mod along with over 50 other mods, and they have dedicated public servers running the pack.The link goes to their Minecraft Forums thread which has all the links and information you should need to download and install the modpack. Please note that feedback/bug reports/other issues concerning the Fellowship modpack should be discussed on their forums and websites, and not on this forum post.
If you want to create and publish your own modpack including the mod, you don't need to ask for my permission, but you must credit me as the author of this mod and provide a link to this post. It's only fair!
(If the modpack is just for private use, i.e. it won't be posted anywhere for the public to use - such as for your own use and a small group of friends on a private server - there's no need to do that.)
If you would like to support the mod with one of these banners, copy and paste the following code into your signature:
This mod (plugin, a patch to Minecraft source, henceforth "Mod" or "The Mod"), excepting any and all characters, locations, etc. or other trademarks, which are the intellectual property of the Tolkien Estate, Warner Bros. Entertainment, or other related entities, is the property of the Mod author (Mevans, henceforth "Owner" or "The Owner"). It may only be mirrored or reposted with advance written permission of the Owner. The Mod is intended as a tribute to the Lord of the Rings and the world of Middle-earth and the Owner makes no claim upon the Lord of the Rings or any associated trademarks of the Tolkien Estate, Warner Bros. Entertainment, or other related entities, nor does he affiliate himself with them in any way.
Oct 26, 2011Thewerty1124 posted a message on [1.4.7]MiddleAgesMod V1.4.2 - Finally updating for 1.6.4Posted in: Minecraft Mods
NEWS(updated 5/10/14)(updated again on 8/21/18)8/21/2018 wow looking back at all my old mods and found this. Looking back on this mod i can't believe how popular it got during its time considering how little it really added to the game besides a couple new swords and a couple practically useless items and blocks1.7.2 completion: 0%MAM 2 Images
The first of many spoilersModeled lanterns sooo much better than the old one!!!!!(model may change)Better castle building blocks!5/10/14 - Now that forge has been updated to 1.7.2 for awhile I WILL be updating this mod this time.
9/30 - WARNING screenshots and crafting recipes are extremly outdated new ones will be taken upon the release of MAM1.4 I would suggest using recipe book or similar mod until screenshots are updated
V1.4.2- UPDATED to mc 1.4.7V1.4.1- UPDATED to mc 1.4.6- removed prayer blockV1.4- CHANGED no longer edits the base class EnumToolMaterial-CHANGED particles from the lantern- CHANGED lantern brightness - made brighter- FIXED All charms but earth-FIXED castle glass-ADDED 2 new achievements- ADDED all blocks to creative mode inventory- ADDED all items to creative mode inventory- FIXED records being replaced by weapons for some people- FIXED castle wall not rotating- CHANGED castle wall rotation - now changes based on where your looking instead of right clicking- REMOVED config file for now- CHANGED main screen logo - fixed the texture- CHANGED items now spawn in the tents chest- ADDED a custom item rarity API made by TheWerty1124(me)-CHANGED bandit camps now have random loot in chestsV1.3- ADD downloadable installer- CHANGED Multiple texture changes- FIXED Knight spawns- FIXED knight helmet recipe- ADD Knights can now follow you to battle- ADD the forgotten copper tools- ADD long sticks- ADD New block castle wall added with custom model- FIXED Bandit camps generation- FIXED block ids reverting to original if changed- FIXED Spaces added to names of items- CHANGED spear crafting recipe- ADD more achievements- FIXED bandit camp rarity- ADD fire charm as furnace fuel- FIXED the double frosted glass achievement- FIXED not being able to get any of the achievements- CHANGED knight armor strength-CHANGED Hay rarity-CHANGED bandit camp spawn requirementsV1.2.4- Updated for minecraft 1.2.5V1.2.3a- fixed missing tent2 imageV1.2.3- fixed bugs caused by 1.2.4V1.2.2- updated for minecraft 1.2.4V1.2.1- updated for minecraft 1.2.3V1.2 - updated to minecraft 1.1couple bug fixes[b]uncompleted[/b] bandit hideoutV1.1.1b - Fixed a stupid mistakeV1.1.1 - Added uses for the gemsArmor is backBug FixesV1.1.0 - Added gem oreAdded ruby,emerald, and amethysttook out knights armor for nowBug FixesV1.0.5 - Texture changesBug FixesAdded copper Cools and WeaponsV1.0.4 - Boosted iron ore spawn rateFixed drawbridge name castle glasstook out Debugging recipes accidentally left inmade lanterns dimmerV1.0.3 - fixed the unnamed item now has name clothV1.0.2 - Bug fixesLantern Texture ChangeCopperOre addedCopperBar addedv1.0.1 - Bug fixesv1 - initial release
BUGSPlease report any bugs
Other mods by me
Epiclinkfan101 - textures
If You Support This Mod Use This.
[url=http://www.minecraftforum.net/topic/743550-181middleagesmodwip/][img]http://i1215.photobucket.com/albums/cc501/werty1124/Werty1124Sig.png[/img][/url]COPYRIGHTTERMS AND CONDITIONS0. USED TERMSMOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.MOJANG - Mojang ABOWNER - , Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.USER - End user of the mod, person installing the mod.1. LIABILITYTHIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.2. USEUse of this MOD to be installed, manually or automatically, is given to the USER without restriction.3. REDISTRIBUTIONThis MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.4. DERIVATIVE WORKS/MODIFICATIONThis mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
Oct 12, 2012Xolova posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]Posted in: Minecraft Mods
(Pictures of Shyrelands, Playtopia and The Everland not included below)
Original Team:XolovA (Brendan Wildish) - Creator, Programmer/Designer/ArtistEternalDoom - Various Assistance
Tslat/Scimiguy - ProgrammerUrsun - ArtistMisc:
Rapisoft - Short Musical Cut-outs
Square Enix - Short Musical Cut-outs
Kevin MacLeod - Short Musical Cut-outshttp://www.purple-planet.com - Short Musical Cut-outs
Feb 12, 2013Posted in: Minecraft Mods
Welcome to the ether-two official mod thread, this mod is an alternative idea to minecraft's heaven.Enjoy the adventure!
Download:This version works 1.10 minecraft
ether-two alpha 1.12.2
the Ether 0.7.12 for minecraft 1.7.10 Downloadthe Ether 2.9 for minecraft 1.6.4 Download
the Ether 2.8 for minecraft 1.6.2 Download
the Ether 2.0.3 for minecraft 1.5.2 Download | Server
the Ether 1.7.8 for minecraft 1.5.2 Download
the ether 1.0.4 for minecraft 1.4.7 Download
**Portal - Glowstone like Nether activated with Flint and Steel.Nice Review!
Nov 16, 2012Posted in: Minecraft ModsThe Camping Mod
Download & Information
All downloads, the changelog and all the info you need to know about the mod can be found on my website:
If you have any questions check the contact/F.A.Q. page on my website or ask them in the comments below.
Recipes and more information can be found in the Camping Cookbook.
ShaderMod is used for taking the Preview Images
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