- BadDogDickinson
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Member for 11 years, 10 months, and 23 days
Last active Wed, May, 15 2013 22:12:04
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May 30, 2012BadDogDickinson posted a message on Snapshot 12w21a Available for TestingPosted in: News
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I especially love your beehives, SO GOOD.
One question: How do you cause mob spawns to be block specific? Feel free not to answer, I could just do with a nudge in the right direction.
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That's a fairly good idea, I always struck this problem myself, not having a stupendous laptop either, although I've found Optifine to work wonders. I certainly will be doing this though so have no fear! Although I probably won't prioritize this sorry, rather just work on features so I can get a playable release going for the main mod first.
And to User:
I'm working on the
Crapeling[Pretty Much Done -texture], Villagers hunger [Well on the way, MCA has open source which has been a great help], hunger models (4 of which are needed, starved through to obese, I'm not great with textures but models are simple enough) and then Emeralds inducing Crape and Crape Storms, with advanced breeding as a necessary part of this. I'm sorry to inform you I probably won't be releasing an alpha until I've got all that under way, but if you'd really like to help I can send you models to texture if you like / know how.I also won't be adding in the Crapeling eating the mother right away, I've thought of a way to do it (would req adding jaw to Crapeling model, for seamless movement) which will be suitably horrific, he'll just lay there all day and digest... on the other hand I haven't mastered modding particles yet (these people I like to refer to as warlocks) but when I do.... there will be spraying, gushing, popping, smoking, eviscerating, disintegrating, It'll be like a horrendous version of Willy Wonka and the chocolate factory. Actually I'm going to have to do that once this mod's done fully.
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Yeah I have, finishing the crape and storms first since they're the main fix this mod presents.
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Nah, not feeling that. And thanks for the sig!
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Ha I can picture a child shivering in a room surrounded by eyeballs in jars... but it isn't quite that useful. And your english is doing fine if you speak it as a second language man But alas it has only limited usefulness, in form and function. Although Jars gives me another idea... ugh got to stop having ideas.
[EDIT]: Also, your name gives me an idea.... good lord you'll have to save them from themselves...
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Ear bleeding is a great idea.
Poisoning foods... like that too. Would be easy as all hell too and goes well with force feeding.
So poison should give its own ailment too. Maybe even vomiting?
Maybe a knife end for the axle stick attachment, that you can use to inflict 'Lacerations' and damage mobs. If immobilized on a horizontal table then cut with said knife, it kills them instantly (or beheads them if axe)
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I like the concept, but doesn't really fit in my opinion.
That link I posted is just a thing to show you how to get villagers to commit suicide in vMC. Unless your kidding.
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I do like the cannibalism, that is a planned feature.
Also added "Crape Storms" as the main deterrent to abusing the trade system. Buy some bread if you like, just don't go high roller or there will be dire consequences.
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http://www.minecraftforum.net/topic/1251579-better-than-trading-moar-power11-18wip/#entry15265238
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Shan't be changing the name, it's a reference to another good mod, Better Than Wolves.
Plus it suckers innocent's in so I can ruin them.
Was going to call it that but then I realized some other mod has beat me to it. Doesn't even seem to change villagers either... but trading's my main gripe.
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Sorry man, no WIP versions yet. On the way though.
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Thankee kindly, good gent. Also since your the creator of my favourite mod, you have my gratitude. Minecraft would be bland without you!