"In 19 turns, we're screwed...unless we go harder than ever before we're all done for. I can only hope the other universes are safe. Shame it had to end like this...it was a heck of a ride though."
I play the music Gold posted through my magic earbuds and summon 『Gold Experience Over Heavent』 to deliver a barrage of blows to the End. You will never reach truth, in this or any reality!
Assuming that our warlock isn't coming back this time, I check with our whole team if anyone wants anything specific before going to the market/armory to sell the warlock robes, mace, staff, and extra knives and pistols. I keep the extra vial of Crimson and the loaded dice.
"Oh, is that what Zeph's eventually gonna create? Looks pretty nea--"
I'm interrupted by a reality-distorting explosion that I dodge at the last millisecond with wind magic. I ride the breeze for a few seconds before kicking the compressed air at the shambler.
"Wind Waltz is an interesting name, Seymour...personally, I would've gone with Disco or something funnier."
0
"In 19 turns, we're screwed...unless we go harder than ever before we're all done for. I can only hope the other universes are safe. Shame it had to end like this...it was a heck of a ride though."
I play the music Gold posted through my magic earbuds and summon 『Gold Experience Over Heavent』 to deliver a barrage of blows to the End. You will never reach truth, in this or any reality!
0
I level up Dexterity and Wind Waltz.
I follow Zephil along the path to the fortress, humming the Snowdin theme as I walk.
0
I attack as many robotic enemies as I can with Electric Bursts.
0
Let's head out!
...Got nothing else to contribute.
0
I throw two Electric Bursts into the field of foes. They seem to magically target whoever has the least electrical insulation...mysterious...
0
I gather all of the excess weapons in my inventory and throw them like a ball at the End.
0
Let's take a quick nap before seeing the seer.
0
"I wanna get rid of this encumbrance...hmmm..."
Assuming that our warlock isn't coming back this time, I check with our whole team if anyone wants anything specific before going to the market/armory to sell the warlock robes, mace, staff, and extra knives and pistols. I keep the extra vial of Crimson and the loaded dice.
0
I slide kick the demolitionist, taking out their legs from under them as they face plant into a cactus I just planted.
0
I investigate the room for anything important and/or cool. We should probably heal Ghost and question him...after stripping him of anything dangerous.
0
I throw the Dry Baby in front of me as rays of scorching light shine on the End.
0
"Wonder how this is all gonna end. Probably not well for us, but all the same, we can't exactly just give up."
I Mario-throw the shambler at the big evil cosmic thingy.
0
I take a Balanced level up, and vote for Secret Boss 2 on Outpost Defender with Callback.
0
I kick away Ghost's weapons and make sure he doesn't try to get away.
0
"Oh, is that what Zeph's eventually gonna create? Looks pretty nea--"
I'm interrupted by a reality-distorting explosion that I dodge at the last millisecond with wind magic. I ride the breeze for a few seconds before kicking the compressed air at the shambler.
"Wind Waltz is an interesting name, Seymour...personally, I would've gone with Disco or something funnier."