There used to be legends. Legends of places below the previously conceived bottom of the Overworld. Some said that the Bedrock was the end of the line, while others said that it was just a barrier protecting us from what lies below. -DesinitDraco
Deeper Caves has been updated to 1.0.0 for Minecraft 1.7.10!
Deeper Caves has reached 10000 downloads! Thanks for trying my mod, comment if you like it (or if you don't)!
Deeper Caves is on GitHub! The repository is at https://github.com/Valiec/DeeperCaves
This mod can also be downloaded at http://kpabr.com/mcmods/deepercaves/deepercaves_latest.zip.
The mod now has a (currently lacking in content, but still growing) wiki!
For information regarding the mod, go to http://deepercaves.wikia.com/.
If you find anything missing from the wiki, don't hesitate to edit!
The mod reached 1000 downloads at 4:36:06 PM server time on February 24, 2015.
The mod reached 2000 downloads at 5:18:17 PM server time on April 14, 2015.
The mod reached 3000 downloads at 12:01:53 AM server time on June 30, 2015.
Times not recorded for 4000-6000.
The mod reached 7000 downloads at 4:45:58 PM server time on June 14, 2016.
Notice: Some websites appear to be redistributing my mod. I did not authorize them to do so. The only official copies of my mod are the ones I link to in this thread and http://kpabr.com/mcmods/deepercaves.
Other copies are not authorized and should not be downloaded since some of these sites that redistribute mods are known to put malware in with their "downloads". However, you can be sure that the downloads here are safe.
Ever wanted to explore below the Bedrock? Do pits 200 blocks deep, mazes of caverns, and compressed ores sound interesting to you? If so, you may want to take a look at this mod!
At this point, there are Drop, Maze, Crystal, Compressed, Bedrock Plains, Near Nether, Near Void, Deep World, Darkness, Abandoned Caves, Far Void, Evil, and Final Labyrinth levels. All ore blocks on those levels have been added. However, Ametrine also does not have the mob-attracting effect.
Ametrine-Tipped Pickaxe:
To get other types of ametrine-tipped pickaxes, replace the iron pickaxe in the recipe with another type of vanilla pickaxe (e.g. stone, diamond).
More coming soon!
Resource blocks are made with 9 resources as usual.
Added Sapphire, Aquamarine, Ametrine, and Silver.
Added Drop, Maze, Crystal, Compressed, and Bedrock Plains levels.
Added Ametrine tipped pickaxes.
Added Compressed ores.
0.1.1:
Portals now generate at the top and bottom of layers in layers, not like ores.
Blocks and items now have Ore Dictionary names.
Each layer is now its own biome.
Portals are now unbreakable.
Fixed the following bugs:
Sapphire ore missing texture.
0.1.2:
Fixed the following bugs:
Game crashes on world creation.
0.2.0 (The Near Void Update):
Added Near Nether level.
Added Near Void level.
Replaced portals with y-coordinate checks.
Added Tenebrium ore, ingot, and block.
Improved version checker.
Possibly reduced the lag a bit (not sure by how much, it varies).
Fixed the following bugs:
Lots of lag (maybe).
Version checker displaying future versions as "0.0.0".
0.2.1:
Fixed the following bugs:
Ores not dropping gems.
Hardness of Silver ore being incorrect.
Hardnesses of resource blocks being incorrect.
0.2.2:
Added Final Labyrinth level.
Added Forgotten Gemstone ore, gem, and block.
Added Molten Iron to Bedrock Plains level.
Added Fragmented Bedrock Buckets.
Fixed the following bugs:
Ores not dropping XP.
Compressed ores not dropping themselves when mined with silk touch.
0.3.0:
Added Deep World level.
Added Deep World Zombie
Added Deep World Skeleton
Added Deep World Cave Spider
Added Deep World Creeper
Added craftable Drop portal
0.4.0 (The Far Void Update):
Added Lava level
Added Darkness level
Added Abandoned Caves level
Added Far Void level
Added Dark Stone
Added Abandoned Caves Stone
Added Deep Stone
Added Deep Cobblestone
Added Dark Stone ore variants in Darkness Level
Added Abandoned Caves Stone ore variants in Abandoned Caves level
Added Deep Stone compressed ore variants in Far Void level
Added Vesperite Gem
Added Vesperite Block
Added Vesperite Ore in Darkness level
Added Void Charm
Added Barrier Layer bedrock variant
Added Heated Obsidian
Added Supercooled Obsidian
Added Cave Villages in Abandoned Caves level
Readjusted level heights to match suggestion
Reduced Bedrock Plains height to 20 blocks
Tweaked Sapphire Ore texture
Tweaked Near Void cave generation
Fixed the following bugs:
Fixed bug that allowed teleporting to the Drop level from all levels
Removed Forge example mod from source
Fixed Molten Iron having no when player is inside it and not damaging the player on contact
0.4.1:
Added Evil level
Added Soul Stone
Added Corrupted Soul Stone
Added Crying Obsidian
Added Profundium Ore in Evil level
Added Profundium Ingot
Added Profundium Dust which fuels furnaces for 1 minute and 40 seconds (10 items)
Added Fragmented Cobblestone to Lava level
Made Fragmented Cobblestone smelt into Cobblestone
Made Fragmented Cobblestone craftable with four Gravel
Dimension and biome IDs are now configurable
Fixed the following bugs:
Fixed Molten Iron not glowing
Fixed version checker not working properly
Fixed incorrect hardness and blast resistance of Supercooled and Heated Obsidian
0.4.2:
Added Mutation level
Added Venenium liquid in Mutation level
Added Deep variants of vanilla ores
Added Forgotten level
Added Evanescite Gem
Added Evanescite Ore
Added Block of Evanescite
Added Forgotten Charm
Added Mutated mob variants
Added Shadow mob
Increased Cave Village gen frequency
Increased experience given by smelting compressed ores
Made Entity IDs configurable
Fixed the following bugs:
Fixed certain ores being impossible to smelt
Fixed buckets not working properly with Molten Iron
Fixed cave village fountain not flowing
Fixed the bottom layers of all levels sending player to top of Maze level
0.5.0 (The Beta Update):
Made vanilla ores appear at all heights (but at 62.6% of vanilla frequency)
Changed Forgotten Charm recipe to use Tenebrium Ingots instead of Silver Ingots
Moved ores into new creative tab
Made Bedrock Plains floor and ceiling height configurable
Changed development phase from alpha to beta
Fixed the following bugs:
Fixed recipe conflict with Extra Utilities
Fixed going up from one level to another not working in some cases
Fixed issue that caused digging down through another mod's dimension to sometimes send you to a Deeper Caves level
Fixed Forgotten level not having Deep Stone variant vanilla ores
1.0.0 (The Texture Update):
Replaced most textures with new textures made by MTX1996
Added Ruby ore and block
Added Compressed and Deep Compressed Sapphire, Aquamarine, Silver, and Ruby ores
Added Rotten Planks and Rusty Iron Bars
Added Silver and Ametrine-tipped Silver Pickaxe, Axe, Shovel, Hoe, and Sword
Added Magma Stone
Addded 13 colors of Crystal blocks to Crystal and Mutation levels
Changed development phase from beta to release
This will be updated shortly with screenshots of the Mutation and Forgotten levels.
Most of the added blocks:

The Drop level:

The Maze level:

The Crystal level:

The Compressed level:

The Bedrock Plains level:

The Near Nether level:

The Lava level:

The Near Void level:

The Deep World level:

The Darkness level (with and without night vision):

The Abandoned Caves level:

The Far Void level:

The Evil level:

The Final Labyrinth level:

More coming soon!
Note: The mod connects to a server every time you open a world in order to check its version.
The URL the version checker polls also increments a counter every time it is requested, giving me a rudimentary play counter. Note that there is no player data sent: it is purely a count of how many times that URL has been requested.
Note: because of the high amount of liquids in the Drop level, add this to your JVM args: -Xss1024K"
Download Deeper Caves 1.0.0 For Minecraft 1.7.10
- Download Deeper Caves 0.5.0 For Minecraft 1.7.10
- Download Deeper Caves 0.4.2 For Minecraft 1.7.10
- Download Deeper Caves 0.4.1 For Minecraft 1.7.10
- Download Deeper Caves 0.4.0 For Minecraft 1.7.10
- Download Deeper Caves 0.3.0 For Minecraft 1.7.10
- Download Deeper Caves 0.2.1 For Minecraft 1.7.10
- Download Deeper Caves 0.2.1 For Minecraft 1.7.10
- Download Deeper Caves 0.2.0 For Minecraft 1.7.10
- Download Deeper Caves 0.1.2 For Minecraft 1.7.10
- Deeper Caves 0.1.1 for Minecraft 1.7.10 crashes on world creation, so it is not included.
- Download Deeper Caves 0.1.0 For Minecraft 1.7.10
- Download Deeper Caves 0.0.3 For Minecraft 1.7.10
- Download Deeper Caves 0.0.2 For Minecraft 1.7.10
- Download Deeper Caves 0.0.1 For Minecraft 1.7.10
Public Modpack Rules (you have to follow these if you put my mod into your modpack)
- Credit me (Valiec2019) as being the mod's developer.
- Provide a link to this thread.
- If you are doing something that will allow you to make any money off of your modpack (e.g. using adf.ly), whether or not you have been or are about to be actually paid (e.g. adf.ly doesn't pay until you have a lot of downloads I think) ask permission about doing it first and wait for a response before implementing it (you can distribute the modpack without the possibility of making money from it until you get permission or if you don't get permission however).
Note: Donations don't count as "making money", as long as they are completely optional and do not affect the modpack in any way (donations affecting gameplay is an absolute no, ask me if it affects cosmetic stuff).
Another note: You do not need explicit permission if you aren't making money, but still please PM me (if you really don't want to, you don't have to) to tell me that you are using my mod (I just am curious what modpacks it's in), but in this case (just a notice, not a permission request), you do not have to wait for a response before distributing the pack.
Private modpack rules are the same, except you don't need to PM me if you aren't making money off it (though it would still be nice if it's used by a lot of people on a large server).
Modpack suggestions (you don't have to follow these, but in most cases it would improve the gameplay, but if you want to, ignore these)
- If you remove a crafting recipe because you want someone to find an item in the world (e.g. in loot chests like in Phicksur's Explorer's Modpack), make sure it can actually be found in said chests. If you made it uncraftable because you want the item to be inaccessible, leave it inaccessible. Thanks for getting me to think of this, Phicksur!
Modpack rules only apply if you actually distribute the pack with Deeper Caves in it. Just clarifying in case I accidentally scared anyone off there by making them think these rules apply just because you are running Deeper Caves with other mods or adding it to your personal copy of a modpack you play.
1
The closest thing to a "host-only mod" that is this involved, would be a plugin. No plugin architecture works with CC. Therefore, just like any other dimension mod, you have to have all clients install it with Forge. But there are ways of helping make the process easier, like launchers etc.
1
You could just run a regular LotR game but not go into Middle Earth, but then you have to spawn in all other non-vanilla blocks/items/etc.
To be honest, though, even if it didn't have Middle Earth, the mod would still use up a lot of memory because of everything else you want in it. Heating up a computer is a hardware issue and not due to any large mod or modpack.
Middle Earth is no more a problem then the Nether or End is, or anything from other dimensional mods.
1
It isn't quite at alpha yet, but there have been two devbuilds in the last two days, and a lot of forward progress. If you absolutely must have the mod, it can be found on the Discord.
2
A couple of months ago I finished playing my beta 1.8.1 modpack. Forge had only started, and yet the files were still available and usable in 2017. Even it will last forever. Forge may stop updating or providing support for 1.7.10, but that is not a death sentence. They will keep the files available.
Also, updating LotR so it could play on 1.12 or whatever would be nice, but the result is not "advancing further". Work would have to stop on new things while the broken things are repaired. And all of this so it could play on 1.12, whose overworld/nether/end would change by comparison, but if you were playing LotR immersively, the way it was designed to be played, you would never visit those, so why bother?
And it could be argued that the journey of vanilla MC from 1.7.10 to 1.12 is not "advancing further" either, more of a sidestep with inferior "improvements". That's not an argument I can necessarily support however; just letting you know.
And wait until you see what LotR does with enchanting in the next version!
2
That is deliberately inflammatory. Lord of the Rings is a regularly-updated mod, and in fact has proceeded faster and better than Minecraft vanilla has. LotR's content is superior in almost every way to MC vanilla content, and in many ways to the content of most other mods in later MC versions.
It is only capable of this because Mevans chooses to add new content rather than waste time updating old content for later versions. Middle Earth is meant to be a separate thing than the MC overworld, therefore playing it in 1.7.10 or 1.10.2 or whatever makes no difference at all.
Now, go ahead and enjoy your later version modpacks where everything is a mulligan stew stirred around into unrecognizable glop with no real continuity or style. But I'm pulling for something that at least maintains an even consistency. And it doesn't kowtow to Microsoft's update mania or hidden agenda of console pushing.
1
Completely different than how I do it. I have Git installed on E: because with Windows 10 it won't let me give full permissions on C:. The steps I take are as follows:
1. Go to E:/Git
2. Delete old CubicChunks folder
3. Run git-cmd.exe and type/paste the next four lines:
4. git clone --recursive https://github.com/Barteks2x/CubicChunks.git
5. cd cubicchunks
6. gradlew setupDevWorkspace
7. gradlew build
It never works for me when I download the zip or if I leave the old CC folder from the previous build. Also, step 6 is necessary because of some bug in ForgeGradle. I'm sure there's a more efficient way, but meh.
2
My condolences for lack of time destroying what was arguably once the second-greatest mod (behind Aether) and what was arguably the greatest magic mod. I'm sorry that you decided there should not be a mod team to help fulfill your vision, or semi-opening the source code, but it is your right to do things your way, even when things fall by the wayside. I bid you farewell until your return.
1
Haven't had a chance to compile the latest build, but I can wait for the alpha.
On the compatible mod front:
•Xaero's Minimap is better than Journeymap since it doesn't use a world map. The waypoints work perfectly as well.
•Quantum Storage stopped working after 4.1.3, but a Japanese mod named Infinity Chest can be substituted and only adds 1 item.
•Mr. Crayfish's Furniture Mod seems to work all right. I didn't test Decocraft but it should work just as well.
•At present I'm doing without Extra Utilities, and using Buildcraft for pipes, and Compressed Blocks. Buildcraft's quarry has been disabled for safety, but it could be re-enabled if one is careful to stop it before it goes too low. (F3 when looking at it gives the drill's Y info.)
•Openblocks Elevator Mod's new version doesn't fix it for CC; out it goes.
1
In version (0.0.530.0), only oak trees are generated (even in birch forests). However, at vanilla heights all tree growth from saplings works, and at CC heights, only oak, spruce and jungle trees do.
1
It is entirely possible that the Buildcraft quarry had stopped working because of Labyrinth somehow (which is being removed from my modpack because of hostile mob gen). I still have a lot of testing to do and don't intend to post about it on Github until I am absolutely sure what the problem is or that it still is one.
If you don't want me to blame other mods, I won't. But I've not been treating these as compatibility "issues" so much as just reports on how they are doing. Since you insist, I'll switch to Github and just report about them there.
Glad to talk about the logos elsewhere too if you wish, perhaps PMs.