• 1

    posted a message on Alvoria's Sanity - [1.12.2] - No longer updating. Sorry.

    the phoenix totem and evil villagers look great


    cant wait to try this once its out

    i have a request too alvoria


    could you add more custom item textures like kongoseki fushichou

    i find them really unique and interesting, an axe custom item would be really great right now as it is a viable weapon now

    Posted in: Resource Packs
  • 1

    posted a message on Alvoria's Sanity - [1.12.2] - No longer updating. Sorry.
    Quote from Alvoria»


    That's true. <_<



    I feel like there's a better idea out there somewhere, but I do try to consider how a mob works mechanically when texturing it and "zombie that inflicts hunger" doesn't exactly run with a lot of thematic possibilities. Ah well. Maybe at some point.



    All of the custom animations that I've tried work.



    Yea. :)



    I don't think any of the mods that I textured (back when this pack had mod support) included armors.

    Why do you ask?


    ur right, zombie that makes u hungry

    never heard of one that does that lol


    the custom animations on the mobs dont seem to work
    i tried a resource pack with one, they didnt work with optifine but work with mcpatcher

    oh thats too bad
    cause i like to use textures from mod resource packs as custom items. having unique items really feels good to me.
    Posted in: Resource Packs
  • 1

    posted a message on Alvoria's Sanity - [1.12.2] - No longer updating. Sorry.
    Quote from Alvoria»


    Well, a desiccated corpse wrapped in yellowed gauze so... yea pretty much. I hate going for cliches, but I wasn't sure what other direction to go with that one. If someone has a better idea, I'd love to hear it! ^_^



    Yea, I actually asked about this. Despite people continuing to insist that Optifine can do everything that MCPatcher formerly did this is absolutely not the case. There are a lot of key differences and deficiencies. It's apparently on the 'to do' list to add this, but shaders seem to be a much higher priority for the developer so it's not likely to be added any time soon. :(



    Shhh. Don't tell anyone. They're secrets! <_< ;)



    still its much better than just a recolor
    a mummy is also the only thing that comes to mind when thinking of a desert zombie for me too

    yeah i noticed that optifine cant do everything mcpatcher could do too. no custom animation support in optifine for example.
    its nice to hear that its on their to do list. theres hope that they might add the custom enchantment feature then.

    my lips are sealed

    btw did u ever make a texture for some armor when u made textures for mods?

    Posted in: Resource Packs
  • 1

    posted a message on Alvoria's Sanity - [1.12.2] - No longer updating. Sorry.

    nice work on the new textures. i really like the husk, its a mummy isnt it.


    so the custom enchants werent working for everyone? phew i thought i was the only one, have been getting some other general optifine issues too


    i think i know what u restored lol, i was already using em

    Posted in: Resource Packs
  • 0

    posted a message on can you make custom chests,doors, and other textures? with cit?
    Quote from Alvoria»

    No. Blocks generally lose their NBT data when placed (with some exceptions) so this is is not possible. Even in cases where a block does keep its NBT data upon being placed, it's now a block and not an item so Custom Item Textures wouldn't apply to it anymore.

    Sorry to be the bearer of bad news.

    awww i was afraid of that
    thanks for answering
    Posted in: Resource Pack Help
  • 0

    posted a message on can you make custom chests,doors, and other textures? with cit?

    i already know how to make custom weapons and armor but can u do the same with chests, doors and other blocks?


    can i change the texture of a chest by renaming it something like you can do with tools for example?

    Posted in: Resource Pack Help
  • 1

    posted a message on Alvoria's Sanity - [1.12.2] - No longer updating. Sorry.

    thanks for fixing that shield bug


    i was just exploring the end lately and i gotta say i really like the animation on the end stuff blocks

    the whitish color looks much better than the usual yellowy stuff

    Posted in: Resource Packs
  • 2

    posted a message on Crafting grid bug in 1.9

    lol, how long have u been asleep bro


    its the resource pack, it must be outdated


    new crafting grid has been moved a bit to make space for the new slot(that thingie that looks like a shield in ur screenshot)

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Alvoria's Sanity - [1.12.2] - No longer updating. Sorry.
    Quote from Alvoria»


    Yup. That's what I thought you meant. Thank you SO MUCH for bringing that to my attention. I probably never would have thought about if the shield and armor were z-fighting. I so rarely use iron/chain armor, rarely use a shield (I'm still not used to them) and even more seldom look at myself in third person while using both! :D

    This will be fixed in the next version. I'm hoping to have one out by the end of the week, but who knows if that's possible. It'll depend on how eager I am to work on the stinking Chorus Plants. <_< Hint: Not very. :P



    Thank you! ^_^

    Yea, Sanity has a lot of odd little conceits like that. It's what sets it apart from other packs, I think. Hopefully you enjoy these little features and artistic additions. ^_^

    Thank you very much for the feedback!


    np, just doing my duty. im not used to the shield yet either but it feels really good to see the arrows from those damn skelies bounce off, before they usually got a hit on me.

    looking forward to it


    i noticed the redstone theme. everything that has something to do with redstone has a redstoney effect.

    it looks great, especially on the button. easier to tell when that lever is on now too.

    Posted in: Resource Packs
  • 1

    posted a message on Alvoria's Sanity - [1.12.2] - No longer updating. Sorry.
    Quote from Alvoria»

    I'll look into it. I have a feeling I know what the problem is. Will you please post a screenshot just so that I can be sure we're thinking of the same thing? :)


    here


    i see about the redstone
    it just startled me when it did that, the animation on it looks very nice even when not lit up when u look at it
    Posted in: Resource Packs
  • 1

    posted a message on Alvoria's Sanity - [1.12.2] - No longer updating. Sorry.

    i am having a problem with the shield. it overlaps with the armor, creating a glitchy effect when you hold the shield while wearing iron armor

    also redstone ore goes crazy when u try to mine it!



    great pack btw, really like what u did with the planks

    Posted in: Resource Packs
  • 0

    posted a message on Spam-clicking re-nerfed

    Was that the one that caused Zombies to freeze for a couple seconds after you hit them, because they forget they were actually chasing a player?
    Good riddance.

    yeah thats the one. worse it affected mobs other than zombies
    ditto
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Spam-clicking re-nerfed
    Quote from oCrapaCreeper»

    Spamming a skele while they charge their bow accomplishes nothing, they fixed the bug where hitting a mob resets their AI.

    im glad that stupid bug is gone now

    it was too easy when the mob literally forgot you even existed when hit
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on is it safe to play 1.9 in a world previously made in 1.8?
    Quote from WDSnav91»

    From what I know because I never been to the end but yes it is safe to load a 1.8 save files however any chunks you generated are saved on your computer and you will probably only get the new stuff in new chunks which may mean you need to move your shelter far away or it would probably just be easier to start over because there is a NEW new game experience to be enjoyed.


    i would start a new world but from what i know the new world gen stuff is almost all in the end so i dont wanna start over all over again


    Quote from subtleoliver»

    Yes. Killing the enderdragon will still grant you a portal to the new area.


    good


    Quote from rodabon»

    The only thing that really changed generation wise in the overworld is they added igloos. That isn't going to break your 1.8 world. However due to changes in the end, things you may have built on the end island could be effected when you resummon the dragon.


    It's always a good idea to make a backup just so you have something to fall back on in case something goes horribly wrong.


    i havent made anything in the end, infact i didnt even do anything there so it should be fine

    yeah i have a backup for before i opened the world in 1.9

    Quote from Person106»

    They also made it so worlds generate with 128 strongholds instead of 3.

    ah
    well i already have access to one stronghold so i dont really care about finding more
    but i want to know how this would effect world gen, would i find more strongholds in unexplored areas or will this **** something up or similar
    Quote from Vaeldras»

    Been playing in the same singleplayer world since 1.2.3 and i never got any issue playing with a newer version.

    If anything it's dangerous to load your recent world with an older version, since newer items and entities won't be rendered


    ive played a world in different versions too before but i wanna be sure this time cause i dont want mismatched terrain or similar
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on is it safe to play 1.9 in a world previously made in 1.8?

    what happens if u open a 1.8 world in the 1.9 version?


    my shelter seems fine but will the world gen change for newly discovered chunks?

    what about the end, does killing the enderdragon still open up the portal to the new area

    Posted in: Recent Updates and Snapshots
  • To post a comment, please .