- BULLETSPONGE
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Member for 13 years, 9 months, and 25 days
Last active Tue, Oct, 25 2016 19:05:26
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1783
epicSplashBattle posted a message on Pixelmon 8.1.2 (12th Nov 2020)
PixelmonThe Pokemon mod for Minecraft!
To find out more about this mod you can check out the Pixelmon website!
Submit bugs here on out issue tracker - Click me!
Pokemon is the intellectual property of GameFreak and is trademarked by Nintendo GameFreak and Creatures Inc. -
495
Glimmar posted a message on [64x] GLIMMAR'S STEAMPUNK v.22 NOW RELEASED! + Latest Newglim City Download! + GS Redstone Pipes Add-On Pack!MINECRAFT FORUMS CLOSURE!
I have been on these forums for around 10 years, first as a simple user and then very early on as a contributor with my one and only Glimmar's Steampunk resource pack.
I just want to say the very biggest and warmest thanks to all of you who have come along and shared in the experience over the years. I have conversed with so many of you in what is a unique an excellent environment for the exchange of ideas, support and encouragement. There will be nothing similar to these forums and Minecraft will never be the same without this place.
I am too old and too busy with RL at the moment to start over anywhere else, but if Curse/Forge/Twitch isn't effected by the Minecraft Forums closure then I will still hopefully be updating from time to time over there. Links below to my latest GS updates direct you to my CurseForge page, so that will hopefully continue.
My legal copyright licence, which also comes with the pack, will always be in force, so if I'm not updating as often as we'd both like, it is not a signal for anyone to take over and redistribute my artwork on any other website. This resource pack and the work therein is NOT being abandoned by it's creator, Glimmar.
Minecraft Forums was always my 'go to' place to meet with you all and to reliably find out info on Minecraft, to share ideas and be inspired. Nothing else compares...period.
Please keep an eye on my CurseForge page for updates:
https://minecraft.curseforge.com/projects/glimmars-steampunk
My sincere thanks to Citric Squid for making all this happen in the first place and for help over the years and especially to you all for keeping this place so civilised and welcoming. I will miss not being able to post pics and videos and then getting your wonderful input by way of encouragement and ideas. Seriously, I have been very fortunate indeed to have such great support from all who have passed through.
At least I can say I was there at the beginning...and stayed standing through to the end!
End of an era.
.....Glimmar's 'Cinema Fantastique' Link
.....Glimmar's 'Gallery Eccentrique' Link
.....9 years and counting
I'm now in my 9th year of work on this pack. As added encouragement to continue even longer, I'd appreciate a click on my little green 'reputation' button (right at the bottom of this post - bottom left). Much appreciated if you do!
CURSE/FORGE Texture Pack Section: link
.....Awesome Patrons!
TBestIG
BattyBird
chiprek
Anonymous
If you would like to continue to support my texture pack more actively outside this thread, please consider using my banner in your signature (space at the bottom of your posts) ...thanks again!
.....Legal
***Glimmar's Steampunk v.16 onwards contains a huge amount of new material. Commencing 2nd February 2015 all Glimmar's work, including the latest download, is subject to new conditions - for anything other than personal use, you must agree to these conditions before download and use***
Legal
Conditions:
Please remember that by downloading/using any of the Glimmar's Steampunk resource packs and artwork you agree to the following terms and conditions:
All content is protected as well as licenced under international copyright law.
By default it may only be distributed by the author on minecraftforums.net, or other sites The Owner personally posts it on.
In the event of Glimmar's extended absence from the Minecraft Forums, Glimmar's Steampunk remains copyright and the property of the Owner (Glimmar) according to the conditions laid out below. Any public distribution of the textures supplied within the 'Glimmar's Steampunk' resource pack and other downloadable Glimmar art assets, without Glimmar's written permission, is strictly forbidden.
The Minecraft EULA does NOT supersede the Owner's copyright, this licence or conditions herein.
You may:
Take screenshots and post them here in my thread, anywhere on the Minecraft Forums* or any other third party websites*.
Create videos and post them here on the Minecraft Forums* or any other third party websites*. Please let Glimmar know so he has the chance to add them to his user media gallery in the OP.
Link to Glimmar's Steampunk resource pack thread on the Minecraft Forums, so other Minecraft users can enjoy Glimmar's Steampunk.
*please attach appropriate credit and a link.
You may NOT:
Re-create any of the Glimmar's Steampunk packs.
Edit/use/modify the textures or any art assets, other than for personal use.
Upload any Glimmar's Steampunk resource pack files, textures or art assets to any third party servers, eg. Planetminecraft.com, etc.
Use the Owner's pack for public display purposes as a base for creating your own pack.
Claim as your own project / re-distribute in ANY way.
Use ANY part of Glimmar's Steampunk for profit using such things as Adfly links, etc.
Direct link to my downloads, or re-host my files or art assets. The Author considers this to be piracy, as it bypasses my offical thread and creates problems for both the Owner and the user when things don't work as expected. Instead please link to my official Minecraft Forum resource pack thread here.
Any contravention of the above conditions will be reported and where necessary the Owner may claim damages and/or take other appropriate action to rectify the situation.
Multiplayer Server/Map/Adventure Use
GSv.16 onwards contains a huge amount of new material, consequently the whole pack is subject to new conditions as laid out below - commencing 2nd February 2015 the following conditions must be adhered to:-
Distributing a seperate downloadable unmodified or modified version of Glimmar's Steampunk resource pack or any part thereof (eg. within 'mix' packs), for adventure maps or multiplayer server use, will be deemed as contravening my new licence, will be reported and may result in legal action.
Please direct all your players to download the base GS resource pack from Glimmar's thread here on the Minecraft Forums (This means I get fair recognition for my original artwork, and your users understand properly where the textures you are recommending come from).
You do not have permission to redistribute or host a modified stand alone version of the Glimmar's Steampunk resource pack or to 'direct link' to any of my resource pack files.
ANY necessary modifications to my textures that you feel would be necessary for your world must be made as a separate add-on (ie. not a standalone complete) resource pack, with instructions on how to select and overlay Glimmar's base pack in the 'resource pack folder' in game.
ANY modifications of Glimmar's Steampunk textures must be your own work. Mixing GS textures with work from any other publicly available resource pack is strictly forbidden.
ANY modifications of Glimmar's Steampunk textures used for the purposes of making an 'add-on' resource pack remain the property of the owner of Glimmar's Steampunk, any original artwork you create is your own.
Any 'add-on' resource pack made under the above conditions must be distributed through Glimmar's Resource Pack thread on the Minecraft Forums here, not hosted on your own website, separate MC forum thread or any other website.
Post a link to your modified pack download in a comment post in Glimmar's Resource Pack thread on the Minecraft Forums and redirect your users to use this link (that way they can always get the most up to date official pack without having to wait for you to update your custom add-on version).
Server admins, do not allow members to upload your modified pack on yours or other websites. They will be breaking the Owners terms of use and permission for your server to distribute a modified version of my pack through my thread may be withdrawn.
Any contravention of the above conditions will be reported and where necessary the Owner may claim damages and/or take other appropriate action to rectify the situation.
Mod Support Textures Use
Conditions for making supporting textures for mods in the style of this pack are now the same as for Multiplayer/Server/Map/Adventure (see above). Exceptions to some of the above conditions may be made for existing Glimmer's Steampunk mod support artists, to give time to re-direct all users to download mod textures from the Glimmar's Steampunk thread on the Minecraft Forums. Please see the 'Fan Made Mod Support' section below for further clarification.
.....Downloads
To get the very best out of Glimmar's Steampunk please first install Optifine. Here's the link: https://optifine.net/home
The Optifine mod makes use of my CTM 'connected textures', my animated 'BetterSkies', random animated extra mobs and villagers, animated GUIs, extended range of animated paintings, Better Colors, BetterLighting, etc.
Without Optifine you will be missing out on all of the above and much more! This pack is now designed to take full advantage of the appropriate version of the Optifine mod.
Glimmar's Steampunk resource pack will still work without installing Optifine, but your 'in-Minecraft' experience will not compare with what you see in the above showcase videos or pics.
Please note: If minecraft begins to lag severely for you after installing Optifine, this is most likely due to the number of extra animated blocks, items, gui, mobs, etc. included in the GS resource pack. To fix, play around with options within Minecraft where, if you have installed Optifine, you'll now be able to switch off animations, and alter many other video settings, etc. I believe this can greatly increase frame rate for some, whilst still retaining the benefit of all those thousands of extra ctm textures.
THIS PACK IS CURRENTLY EXCLUSIVE TO:
MINECRAFT FORUMS Texture Pack Section (you're here now)
CURSE/FORGE Texture Pack Section: link
By downloading and/or using my 'Glimmar's Steampunk' texture pack, you agree and validate my licence and conditions of use, as laid out in my 'Legal' section above.
***Important note: all previous permissions granted for use of Glimmar's Steampunk are now deemed invalid as of 2nd Feb 2015. see my 'Legal' section above for new conditions.***
*****************************************************************************************************************************************
Main Pack Download: Glimmar's Steampunk
*****************************************************************************************************************************************
.....Special Thanks & CreditsThe following list of supporters of this pack have been generous in donating material used as placeholders:
In the Standard Pack:
Vondell...chicken, some weapon and tool items, cowhide.
asikar...Gold and diamond swords have been upgrade.
BloodJack...for providing the original crafting and furnace gui layout - still partly used as the basis for my current extensively modified animated versions.
Features in the Standard Pack but 'activated' by Optifine:
Animated Terrain Blocks and Items:
PATR101...for animating the flowing lines on my eye of ender block*, originally animating my craftbench* and musicplayer* blocks. Giving me the time to work on other things!
Randommobs:
Submissions used in addition to any made by me (Glimmar):
Gestankfaust...spider3
Glimmar...randommob chickens (simple edits of Vondell's chicken)
No 44...squid2 *
Vondell...zombie10*,skeleton3
PATR101...zombie2*,3*,4*,5*,6*,7*
Balduran...pigzombie15* Adapted by Glimmar to fit his new 'pigzombieman' design.
_Greenleaf_...skeleton2*
* partially or completely derived from my textures.
Contributions
I am always happy to receive original alternative contributions in this thread, but I no longer wish to use the work of others directly in the texture pack. Unfortunately I now no longer have time to keep updating my Alternate Textures pack with contributions. If your submission makes use of my own work, please keep your posts within my Glimmar's Steampunk thread, as such derived artwork remains the property of the owner...me!
All work must be original or adapted from my own work. Under no circumstances should you use work from another resource pack...even with the artist's permission, and please don't cut and paste images directly from Google. I wish to preserve the individual style of the pack and in so doing also avoid potential arguments regarding copyright.
I am very grateful for everyone's input, whether it's just a friendly compliment, suggestion or donated alternative edit...it's always encouraging!
.....GS Alternative Textures
Download: Glimmar's Steampunk Alternative Textures
Download: Glimmar's Steampunk 'User' Made Textures
Please note: These downloads are not 'resource packs' that can just be selected in-game, they are a vast collection of original alternative textures which you can dip into to customise your personal version of my pack and, like the rest of my work, is only for Glimmar's Steampunk use, is copyright and is subject to my 'legal' conditions (see the relevant section in this post above).
Any modifications of my work donated for use in the 'Glimmar's Steampunk User Made Textures' download is subject to my legal conditions. If a user submits his own original artwork and you wish to make use of this outside the confines of Glimmar's Steampunk then you must first seek written permission of the contributing artist before commencing work.
Click the spoiler to see what's in the GS Alternative Textures downloads and some tips on swapping standard GS textures with my alternatives:
Amongst other things there are alternative:
boats and 'paddlesteamer' mod skins.
32 and 64x minecarts.
'airship' mod skins.
mob and steampunk character skins.
armor
clocks
skies
paintings
sets of stained clay
various animated spawn_eggs
sets of stained glass
zombie horses
animated redstone dust
pumpkins
fire and lava
and hundreds of miscellaneous textures.
In most cases, since MC 1.5, individual alternative textures can just be dropped into the appropriate folder in the resource pack, but you will need to check and change the file name, as all texture names were changed by Mojang in the MC 1.6 update. Some animated textures have accompanying '.mcmeta' or '.properties' files and if you wish to change these for an alt, you may need to edit or delete these particular files or Minecraft/MCPatcher might get a little confused. Some alternate textures like the steampunk clock or lo-res Better Skies will work fine with the '.mcmeta' and '.properties' files that are in the pack...it's just a case of dropping the alt texture in the right place (again, just make sure the alt file name is the same as the one you are replacing). Please check the 'Changelogs' in the pack or ask in my thread if something is still not clear.
No work included in my 'GS Alternative Textures' downloads has been acquired from any other thread within the Minecraft forums, it includes both original artwork by me and work edited by others derived from my own alternate textures. Any work that is not my own has been freely (and generously) donated within this thread for use within this pack. Permission and submissions granted throughout this thread.
.....Fan Made Mod SupportThis section is very much a fan-based endeavour.
Glimmar's Introduction and Legal Conditions
There are so many mods I would love to support, but I have to be realistic and admit any spare time I have is expended on improving the main pack. I have provided probably one of the largest collections of alternative textures for any pack (still growing) and some GS fans are using these and their own artistic skills to create sympathetic Steampunk textures for mods that compliment my pack. I am very grateful for their input and support and in particular to MegistusEligius for creating such a massive selection of Glimmar mod support textures presented below.
If you would like to help support Glimmar's Steampunk by using my textures (see my collection of alts above) or your own skills to make Steampunk equivalent mod textures in the style of this pack, to add to the growing collection here, just give MegistusEligius a shout first or myself...and I'll give him a shout...he knows a lot more about Minecraft Mods and will probably know if something is already covered.
If your contribution is more than just the odd texture, then have a chat with Glimmar about making your own shop (banner-sized) sign to hang here in 'Glimmars Mod Emporium' (See Megistus' example) and help make the place look like a real Victorian emporium...the kind of quirky place you'd really like to peruse for those weird and ingenious must have gadgets and gifts!
~Glimmar
Conditions for Submitting Mod Textures:
1. Any work submitted must only contain either your own original work and/or my own textures (found within this thread), modified/unmodified as you feel necessary to fit the mod.
2. Please remove any textures belonging to other artists before submitting your mod support file/s in the Glimmar's Steampunk Resource pack thread. With the best will in the world, I cannot be expected to be familiar with all your sources for the textures you submit, and what might be fine for personal use is not legal to distribute in this thread. Even if it was, it is a matter of principal and originality that we don't use work from other texture packs. If you're not sure where something came from...then leave it out...better to be safe than sorry!
3. Please upload your mod texture support link here in my thread as a post to be included in the Mod Emporium (consider making a banner and opening up a 'shop stall'. See Megistus' example). I now require all download links involving my textures to be exclusively sited in the Glimmar's Steampunk thread here on the MC forums.
4. Make sure I am clearly credited in your post in the mod thread for which you are making supporting textures and then link back to my thread here for the duration of your mod texture support pack availability. You may post screenshots and banners and other advertising material in the mod thread for the purposes of highlighting your Glimmar's Steampunk mod support.
5. Make sure you provide proper documentation in your mod support pack by way of a 'readme doc' including a statement that my modified textures are copyright, with clear credit and link information back to my thread .
4. Under no circumstances may my textures be redistributed in a standalone texture resource pack, ie as a Tekkit or FTB Glimmar's Steampunk pack. Mod support textures in the style of Glimmar's Steampunk, using the Owner's art assets, must only be offered as individual mod support texture files to work in conjuction with the Glimmar's Steampunk resource pack. Put simply, the Glimmar's Steampunk reource pack must only be downloaded via the Owner's official threads on the Minecraft Forums and Curse/Forge sites. Permission is not given to redistribute/host a complete modded standalone version of Glimmar's Steampunk resource pack, nor to redistribute/host an original complete texture resource pack with any of my textures included ('mix pack').
~Glimmar
Mods Supported:
Archimedes
Bibliocraft
Buildcraft
Chocolatequest
COFH
Craftguide
EnderIO
Enhanced Portals
Extra Doors
Forestry
Forestry Extras
Gendustry
Mantle (TiC)
Minefactory Reloaded
Project Red
Railcraft
Thermal Expansion
Thermal Foundation
Tinkers Construct
Tinkers Mechworks
Balkon's Weapons Mod (Very WIP)
I am uploading the whole thing as its own texture pack - to install, just add it in conjunction with Glimmar's texture pack. What I am uploading is NOT a complete texture pack, though there are some alternate textures, it loads pretty much NO core textures. It is meant to compliment Glimmar's work, certainly not replace it. Ah, the joys of being able to load multiple texture packs
Download:
Mod_Support_for_GlimmarsSteampunk1.7.10.zip
Glimmar Alts by Megistus.zip
Screen Shots:
Link: https://minecraft.curseforge.com/projects/glimmars-steampunk-mod-support-resource-pack
.....Old Mod Support
compiled by ksheep
Updated 20th March 2013
Alright, here's Version 0.6.1 of the Mod Compendium. I fixed up Buildcraft so it'll actually work properly now, although I only added a few new textures (Emerald and Sandstone pipes). I also fixed the engines, as their textures had been shifted slightly in a previous update. Various other items are currently filler, but I hope to get to them… sometime next week. Unfortunately, my schedule is completely booked up through Sunday…
Furthermore, we have more textures for ComputerCraft, created by Blanco_Meneige and building off of VermillionTwilight's work in that area. We now have a rather good looking GUI for a fair number of the ComputerCraft devices, although I have been experiencing some odd behavior with the monitor. They are included in the above download, and if anyone can figure out how to get the monitor to work properly, it would be greatly appreciated.
~ksheep
Instructions and credits are included in the mod pack download.
.....9 Years of Fan Made World Views
Imgur Gallery link: http://imgur.com/a/2M7ep
Please note: Many images depicted here may be displaying very modded or outdated textures.
Click the banner for some inspiration on what gargantuan wonders can be made using Glimmar's Steampunk.
.....9 Years of User Videos
The_Claw95's 'Minecraft Bioshock City of Rapture - ]
The Erebus by Phosphorus Thoth -
Glimmar's Steampunk Better Than Wolves by JesterMailman89 -
The Lab by TVHead. Slime skin provided by Gestankfaust -
Welcome to PipeWorld by tvHead -
PAS Glimmar PB-01 a steampunk battleship of the skies - this is part 1 - the outside - Pipehead & Crew -
PAS Glimmar PB-01 a steampunk battleship of the skies - this is part 2 - the interior - Pipehead & Crew -
Open Air Temple by PipeHead -
PipeWorld Bridge Building. vid by Gestankfaust with kind permission of PipeHead (founder of PipeWOrld) -
Neuschwanstein Castle, Bavaria, Germany - Part 1 - by Pipehead -
Neuschwanstein Castle, Bavaria, Germany - Part 1 - by Pipehead -
PipeWorld by Pipehead and Friends. Video by Gestankfaust -
Airship tour by chrisman01. Texture glitches are fixed by Glimmar's Steampunk v2.2 -
Fortress of Doom by chrisman01 -
Nueschwanstein Castle by PipeHead - Part 1 -
Nueschwanstein Castle by PipeHead - Part 2 -
Glimmar's Steampunk on Yogcast!
.....So...What to Build in Your Own Steampunk World?
Gatehouse, moat, tower, bathhouse, sauna, engine-room, pump-house, forge/blacksmith shop, workshop, great hall, kitchen, pantry, informal garden, formal garden, various crop fields with farms, fields for domestic animals, fountains, boat house, river caves, canals, aquaducts, viaducts, sewers, monuments, various collosi, bedrooms, various road types, paths, tree lined avenues, greenhouses, conservatory, glass houses, domes, minarets, vaults/treasury, balcony, armoury, arches, arched avenues, beacon towers, light house, cemetry, memorials, churches, cathedrals, waterfalls, traps, hovels, houses, mansions, apartments, secret garden, canals, rivers with naturally planted river banks, plantations, archery/rifle range, colloseum, arenas, gallery, railways, small stations, large railway stations, docks, harbours, quays, railway bridges, foot bridges, wells, ponds, formal water gardens, cascades, mausoleum, irrigation system, log flume, saw mill, flour mill, bakery, various shops, alchemist's shop, fair, factory chimneys, barn, warehouse, maze, museum, library, laboratory, temple, wooden sailing ships, iron ships, submarine, marine base, marine city, underwater walkway, hidden tunnels and secret entrances. alleyways, slums, cranes, dams, piers, observatory, airships, airship hangers, airship stations, lamp stands, mine pump house and wheel tower, ruins.....
If you have ideas for any other steampunk world constructions, let me know and I'll add it to the list. Hello World.
.....Free P.A.S.C.I.B.O.R.D With Every Pack
Portable and Spatially Compact Inventory Box Of Relative Dimension
-
8
Squid_Emperor posted a message on Squid's Texture Thread - Themed packs, WWII, Colonial, Steampunk, Modern. ~Steamy has been released! Happy new year!~[i][size=x-large]Introduction:[/size][/i]Hello!My name is Squid Empire, or more often, just Squid. I've been texturing for a while now with some success and so I thought I'd finally compress all my packs (finished and not) into one thread. This is a recycled thread, so the early comments might not make sense to newcomers. That's okay, you shouldn't be reading them anyway! I have some bad news though; I love starting projects but often never get around to finishing them...As such I have s[i]tarted [/i]6 texturepacks over the years. Of these 4 I am still working on.These are (in order of when I started them):Posted in: Resource Pack Discussion- Global Bridgehead (Complete! But not a full pack!) [And now discontinued ]
- Colonial Rich (Not very much complete!)
- Steamy (COMPLETED!)
- Stalag Bergwerg (More than Colonial but less than Steamy!)
[i][size=x-large]Pack Info + Screenshots:[/size][/i]This pack has it's own page especially for it. If you're looking for a modern 16x pack for your server, survival or creative world; you might just have found it!Here's the video for it:Quote from ZardiumI've been following all these packs from the start, and I can tell you that all three are worth continuing. You seem to see this as more of an art than a video game art. Truly great.
Find it here: Global Bridgehead{Discontinued for now, pending interest}
[size=large]Colonial Rich:[/size]Quick Info- 32x (HD)
- One of my oldest packs (and my favorite)
- Designed for survival and creative
- Will be resource pack with language and sounds
[size=small]You pause for a minute beneath the cool shade of tall, broadleaved trees. A small creek runs nearby, gurgling softy over small round pebbles. The trees sigh slowly as a light breeze rustles the leaves on the ground, moving the damp grass only slightly as the moisture on it twinkles in the sun. The call of men floats across the forest on the soft wind and reminds you of your position. You hop over the small, dark brown, creek bank to the other side, making a soft thud in the grass with your muddy boots. A trail, made of crunchy leaves on rich dark dirt, winds its way through the trees and marks the way back to the settlement. Repositioning your bundle of fire wood you start of on the trail grandly leaving the tiny creek behind. Late afternoon dabbles though patches in the roof of leaves and the path crunches as you walk at a steady pace. Soon, the smell of wood-fire drifts to your nose as you leave the forest into a manmade clearing. The sounds of sawing, ocean waves, men talking, children playing and the faint clank of smithing begin to enter your ears as you walk through the tall fields of crops outside the walls of the settlement. The wall around the settlement, made of wood and stone, glow red in the setting sun. The ocean twinkles to your right as you enter the settlement and witness the buildings of wood and canvas that surround the port. Smoke drifts from most of the chimneys and redcoat soldiers talk, their muskets rested upon walls and posts. You walk along the bare earth path until you reach your own hut, where you deposit the firewood and gaze off to the ocean, where far away lies the motherland.[/size]This is my most personal and favorite one, but also the one I work the least on, for fear of messing it up!Gathering Momentum[/i] Video']
Skeletons [/i]Video']
Exploration and Discovery[/i] video']
Hell, as it turned out, was quite profitable.During that great age of exploration, it seemed nothing a human could imagine did not exist beyond the knowledge of the time. A great many wonders had been discovered and documented by the alchemists; both of that title by degree or by hobby. The wonders of the long-life gas lamp, the power of the compact furnace and other marvels of the age are attributed to these gentler fellows of discovery. Of course; as more and more was found so the momentum of the movement increased, until, by the end of the second decade of revolution rumours started circling of an alchemist like no other. He was brilliant they said; discovered no less than eight unique potions, but quite unpredictable and unsocial, and so resided in a gloomy basement of a wealthy baron’s estate. The public met this figure with the enlightened sense of sympathy and even admiration, the man achieving the incredible despite his predicament. As rumours go it was quite believable- the baron in question was no socialite himself and so was rarely seen. All these circulating stories came to an end about 4 months after they began.By then the mad alchemist was big news and was well known thought the land. During a cold, still night; when everyone was indoors huddled around fireplaces and steam-heaters, a terrifying scream was heard. It was traced as coming from below the baron’s estate, much to the public’s delight and fascination. A few guards on patrol entered the basement early the next day bringing the baron with them. The baron himself claimed to have heard nothing but commented he did have a guest residing downstairs. Upon the descent the guards saw masses of laboratory equipment, but the bulk of the large stone room was taken up by a menacing dark stone doorway. It was riddled with wires and pipes as if to contain the ancient and cold stone within in the warm embrace of technology. This unholy marriage bore a child too; for there, within the doorframe a ghastly red portal swayed and reverberated as unnatural as a ghost.The screamer was never found intact, and the portal was left uncheck until the next week, when a team of brave conquistadors stepped up to venture into the unknown. A large crowd of dignified individuals gathered in the damp chamber for the seeing off ceremony. As the final words were exchanged the adventures stepped boldly into the seething red door.They returned with stories of hell; a place no one could possibly survive for a time at all. They claimed to have survived for months on end but were gone for a mere week in our time frame. The tales they brought back terrified and shocked the people of the towns they were told in. Nevertheless one of the adventures shook some of the red dust on his boots off into his fire, and the riches of hell were discovered. The crushed red crystal burned with a rigor as of yet unknown and continued to do so for abstract lengths of time.This new crystal dubbed “Netherrack “started a new flurry of activity into the exploration of hell and it’s treasures. Expeditions were known to set out with hundreds of men shipping tonnes of materials into huge portals for months on end. The most successful company in this endeavour was “NETHER-REACHER” which itself lent its name to the new realm. They constructed massive fortresses of iron to hold workers and mining equipment. However, they were plagued with attacks from the horrific inhabitants of the world they plundered and eventually had to abandon their rigs.Nowadays; the nether is only rarely explored by small groups looking to make large profits. While Netherrack itself is in low demand, due to its never needing replacing, fragile glowstone, and netherwart is hard to come by and is sorely sought after by alchemists and builders alike.It still takes a brave soul to explore the forgotten land of the nether however, where it is said the twisted soul of the original alchemist still seeks to have his name forgotten; the name of Victor Whither.[size=large]Steamy:[/size]
[size=medium]Quick Info[/size]- [size=medium]16x (Native-res)[/size]
- [size=medium]In part recommended by people pestering Glimmar for a 16x version of his[/size]
- [size=medium]Designed for survival and multiplayer[/size]
- [size=medium]Is resource pack with language and sounds[/size]
Steamy has been released!Check it out here:[/size]
http://www.minecraftforum.net/topic/2247235-16x174-steamy-exploration-steampunk-finally-released-happy-new-year/
[size=x-large][/size][size=x-large][size=large]Stalag Bergwerk:[/size]Quick Info[/size]- [size=x-large]32x (HD)[/size]
- [size=x-large]My newest (main) pack[/size]
- [size=x-large]Designed for puzzle/adventure maps and survival[/size]
- [size=x-large]Will be resource pack with language and sounds[/size]
[url="http://goo.gl/iS7S4"][IMG]http://imageshack.us/a/img593/3438/azr0.png[/IMG][/url]
This is me, working hard on Steamy.Okay I know I can't go creating any new texturepacks and I promised I wouldn't until I got these ones done... but... I have a new idea in the unlikely event I can finish these. It's called "Vector Entropy" and is that sci-fi cyberpunk pack I've been wanting to do for a while. To keep it simple I'd only sci-fi-afy the man-made blocks. The idea is that earth has been abandoned and now in the distant future you've been stranded on it again. So there's mysterious new creatures (creepers, skeletons) but the rest is as we remember it, mushrooms, trees and lakes etc. The man made blocks would become things like computers valves and lasers as examples. I might never start this (I really shouldn't!) but It's somthing I'm thinking about... -
513
Azanor posted a message on Thaumcraft 3.0.5i (Outdated)Posted in: Minecraft ModsGo check out http://www.minecraft...pdated-6102013/ instead
"Thaumaturgy... which giveth certain order to make strange works, of the sense to be perceived and of men greatly to be wondered at." - Mathematicall Praeface to Euclid's Elements (1570), John Dee
Thaumaturgy is the capability of a magician to work miracles. A practitioner of thaumaturgy is a thaumaturge, thaumaturgist or miracle worker.
This is what this mod is all about - drawing magic from physical objects in the form of Essentia and reshaping it to perform miracles.
The first thing you will need to craft is a wand. The first one available to you is the Wand of the Apprentice crafted as shown here:
Any type of shard can be used in the recipe.
You then place a bookshelf in the world and right click on it with the wand. This gives you the Thaumonomicon which explains almost everything else you will need to know about Thaumcraft.
Latest version
3.0.5i for Minecraft 1.5.2
Older versions
3.0.4c for Minecraft 1.5.1
3.0.3 for Minecraft 1.4.7
3.0.1c for Minecraft 1.4.6
3.0.1b for Minecraft 1.4.5
2.1.6d for Minecraft 1.2.5
For modders
Thaumcraft API 0.0.5 for 3.0.4b and later
I have decided to release a VERY alpha version of my TC4 api. Everything in here is subject to change (and probably WILL change), but at least it will allow addon modders to start working on integration.
TC4_API_ALPHA_8.zip
Thanks to the following folks for their help with translations: Vexatos (German), Mexahoid (Russian)
shadydeath created an IRC channel at irc.esper.net:#thaumcraft
I check it regularly so pop in if you want to chat.
WARNING
There is a very tiny chance that updates may break your save. Backup just in case.
Change Log
3.0.5i (current)
- by popular demand: added possible fix for disappearing nodes due to map shenanigans.
WARNING: this has a small chance of breaking saves by messing with your nodes.
Be prepared to run a node wipe and regen after installing this patch.
3.0.5h
- mods that modify the recipe list should no longer break the thaumonomicon.
*3.0.5h1 hotfix* - fixed golem xp dropping mechanics for the cases where visors weren't working as intended.
3.0.5g
- fix for some harness rendering bugs
- more golem fixes
3.0.5f
- trying to tackle the golem jar crashes... again... and again
3.0.5e
- trying to tackle the golem jar crashes... again
- some localization and gui fixes
3.0.5d
- more fixes for golem related crashes
- added russian to localization
- wand of equal trade now displays the number of blocks of the targeted type you have available.
3.0.5c
- fix for a few more golem related crashes
- fix for certain mod crops/plants not being correctly harvested by straw golems
3.0.5b
- arcane bore won't ignore unbreakable blocks and allow you to dig blocks beyond them anymore
- fixed harness dupe exploit
- some general bug and crash fixes
- fixed monster spawning in non-vanilla biomes
- fixed language support
- cinnibar should once again spawn... oops. You might want to run regen for cinnibar if the world was created using MC 1.5 or later.
3.0.5a
- prevent moving of harness while it's gui is open
- fix for possible harness gui crash
- harness recipe fixed to require the correct crystals
- fix for thaumometer and discoveries displaying incorrectly in survival mode... for reals this time
- frost shards should no longer collide with the player clientside (was a purely visual bug)
- other minor bug fixes
3.0.5
- update to 1.5.2
- golem visor should no longer cause a crash
- items like the thaumometer should render properly again (blame Forge for that one)
- New stuff? New stuff!
3.0.4c
- research table, mirror and jar rendering should not cause crashes anymore
- harvesting and shearing my plants and leaves should not cause crashes anymore
- arcane pressure plate + door should no longer cause your game to lock up.
- the "java.lang.NullPointerException at thaumcraft.api.ObjectTags.<init>(ObjectTags.java:21)" is technically caused by addon mods not implementing the new version of the API, but I'm adding something to prevent this crash. This might cause those addon mods to do strange things however so be prepared. Also, depending on how those addon mods calls this function the error might not go away at all.
3.0.4b
- recipes with 'wildcard' and/or damageable ingredients should work now
- fixed blocks that were rendering a bit goofy
- fixed Rod of Nine Hells crash
- fixed possible crash when looking at a filled jar
- fixed a possible crash related to markers and golem AI
- tweaked infused ore spawn rates a bit - something seems to have made it a lot rarer than usual
- API: Added a way to define "clickable" crops that the golem will harvest without breaking the block, (For example: Natura berry bushes). This needs to be set up using FMLInterModComms.
- API: The existing method to add crops also uses FMLInterModComms now, though a deprecated version of the old system will remain in place till the next major API revision.
3.0.4a
- It should run on a server now - derpdy derp
- Fixed display of recipes in thaumonomicon with cycling items.
- arcane door icons fixed and they should no longer cause the client to freeze when opened.
3.0.4
- added localization support so players and server admins may add support for other languages. Just add your own .lang file in /thaumcraft_localization/ directory located in the minecraft config directory. It uses the same naming convention as the minecraft localizations files.
- filled jars can now stack to 8 as long as the jars contain the same amount and type of essentia
- crucible now tries to place the most numerous aspects into alembics first
- Added a thaumcrafty way to heat your crucible with an existing item.
- Repair enchantment does nothing in creative mode
- step height increase from boots of the traveller should now properly remove itself along with the boots
- brain in jars can now hold 2000 xp instead of 1000 xp
- wooden logs now only give 4 wood aspect, which obviously has a huge knock-on effect in the aspects of most items
- changed the aspect values of several other items.
- fixed arcane workbench dupe bug
- elemental shovel cannot 'build' with blocks that have tile entities
- new golem
- greatly improved the efficiency of the arcane bore digging algorithm (by up to 180 times!) so having more than one running at a time in close proximity should no longer kill the CPU. The beam may occasionally seem to stop digging and reset to the center position, but that is normal.
- API: The api has had a bit of a minor facelift and has been reorganized. It will change again once the 3.1 changes go into effect so consider yourself warned.
- API: additional method in ObjectTags
- API: Biome functions have been deprecated in favor of the new forge Biome dictionary.
- API: there are some mysterious methods in the api. Ignore them for now
FAQ
I lose all my research when I play in offline mode. What happened? (This should no longer happen as of 3.0.2)
When I store a players research I link it to their username. Most people, however, log in with their email address and their username is retrieved from the Minecraft authentication servers. So you log in with [email protected] and the game retrieves your username of Player12345.
In offline mode however your username is whatever you logged in with: [email protected] in the above example.
The result is that Thaumcraft won't find your research because it won't know your correct username in offline mode.
To get around this you need to login with your ingame username when you want to play in offline mode: Player12345 in the example above.
My Aura nodes have all dissapeared. What now?
It seems certain setups are prone to corrupting their aura save files for some reason. I'm taking steps to prevent this, but for now the only solution is the use the world regeneration option (see below) and run it for aura nodes only.
Installation
(1) Install Forge (Modloader is NOT required - my mod uses the Forge modloader)
(2) Download this mod and place the zip into your Mods Directory.
Config File Settings
For the most parts it should be self explanatory with one exception: Adding TC3 worldgen to existing worlds. See below for that.
Install video for Mac
Adding Thaumcaft world generation to existing worlds
Yes, you heard that right. You can add all the ores, trees and other worldgen features to existing worlds by changing a few things in your config files. Remember: this could be risky so always backup your saves beforehand.- If this is the first time loading Thaumcraft with that save, you can leave the regen_key setting as 'DEFAULT' otherwise set it to anything else.
- You need to choose what to regenerate. I strongly recommend you set aura_nodes to 'true' if this is the first time you are doing this. Without the aura you won't be able to do 99.9% of the things you could in Thaumcraft.
- Run the game. It will lag for a while and you should see some console spam about chunks being regenerated. This is fine - just wait it out. It shouldn't take too long. If the world had been explored a lot you might see the message reappear every now and again. This is also normal.
- If, for some reason, you wish to do this again or somehow your savefile got corrupted and your aura nodes have gone missing, all you need to do is set the regen_key value to something else. Any word would do.
Compatible / Add-on Mods
These are mods that use the API or other means to intergrate with or add content to Thaumcraft. More importantly they do so without breaking the balance of my mod (such as it is).
- Thaumic Bees (Adds bees for Forestry)
- Essentia (Allows you to add custom aspects to items)
- Biomes O' Plenty Integeration addon
- Thaumic Tinkerer
Mod Packs
The code of “Thaumcraft for Minecraft” in source or binary form is the intellectual property of Azanor. You may not reproduce, redistribute or modify it.
As a habit I ignore every PM in regards to mod-packs - both private and public. Everything you need to know about them is listed below. I don't ignore them to be an ass, but I get at least 10 mod-pack requests per day and I honeslty can't be bothered to reply to them all.
Public Mod Packs:
All mod packs I want to include Thaumcraft already have my permission. Only people I am personally acquainted with have any chance of me giving permission for their mod pack.
Currently these include:
- Feed the Beast
- AMCO
- SolitaryCraft
- Technologica
Server Packs:
Private server packs are granted permission to include past and the current client versions of Thaumcraft in a mod pack tailored exclusively for that Minecraft server. The pack must be distributed in a way that ensures that only players currently active on that server can download it. Private server packs are only mod packs intended for use by a closed membership Minecraft server and distributed only to those members.
Videos
Installation
Other
by me
by Direwolf20
by haighyorkie
by Flamytygwa
Some non-english videos
German:
Videos of older versions
by Direwolf20
Banner
[center][url="http://www.minecraftforum.net/topic/1585216-145-thaumcraft-3/"][IMG]http://i.imgur.com/DAGCu.png[/IMG][/url][/center]
[center][url="http://www.minecraftforum.net/topic/1585216-145-thaumcraft-3/"][IMG]http://i.imgur.com/VoUNu.png[/IMG][/url][/center]
Special thanks to...My Beta Testers, you know who you areAll the folks on the Forgcraft server for your help and support.
Dan Scott (http://www.danscottart.com) for all the help he gave me with some of the sprites.
Lorc, creator of the icons I use for enchanting and other things
bonemouse, creator of the Isabella Texture Pack for letting me use his chest textures and skin as well as ScottKillen for making the Thaumium armor graphics based on the Isabella pack.
chicken_bones for letting me base my lightning effect code on his L-Systems code from WRCBE
Eloraam for allowing me to add Redpower and Blutricity integration
© Azanor 2012
This mod (plugin, patch to Minecraft source, henceforth "Mod" or "The Mod"), by the terms of http://minecraft.net/terms are sole property of the Mod author (Azanor, henceforth "Owner" or "The Owner"). By default it may only be distributed on minecraftforums.net. They may only be mirrored or reposted with advance written permission of the Owner. URL shorteners or other attempts to make money off The Owner's Mods are strictly forbidden without advance written permission.
This mod isn't open source. -
2135
ReiFNSK posted a message on [Jul.08] Rei's Minimap v3.4_01Mirror (Minecraft 1.6.2)Posted in: Minecraft Mods
Rei's Minimap v3.4_01
[Server] Login Message v0.5
[ForgeServer] LoginMessage v0.5
[Clinent] LoginMessage v0.5
ModLoader SMP Enabler
I made a new mini-map.
Some say the authors.
Quote from ReiFNSK »Please do not modifications to forcibly enable Entities radar with SMP.
Please do not modifications to forcibly enable Cave mapping with SMP.
It is allowed to include this mini-map in your mod pack basically.
Please make a link to this topic and display the name of the ReiFNSK however.
There are no plans for publishing the source file.
Features:- Fast processing
- Beautiful map rendering:
- Expression of semitransparent blocks
- Bump-map expression of height
- Expression of dynamically changing lighting
- Automatically generate the block colors from your texturepack
- Biome color
- Entities radar
- Cave mapping
- Waypoints (Can not teleport)
- Ingame keyconfig
- ZanMinimap frame appearance
- Indication of slime spawning chunks (Does not work in multiplayer after minecraft 1.2)
Rei's Minimap v3.4_01 [1.6.2] [1.6.1]
Rei's Minimap v3.3_06 [1.5.2]
Rei's Minimap v3.3_04 [1.5.1] [1.5]
Rei's Minimap v3.2_06 [1.4.7] [1.4.6]
Rei's Minimap v3.2_05 [1.4.6] [1.4.5] [1.4.4] [1.4.2] [1.3.2] [1.3.1] [1.2.5]
Rei's Minimap v3.0_06 [1.2.4] [1.2.3]
Rei's Minimap v3.0_02 [1.1] [1.0.0]
Mirror
Rei's Minimap v3.4_01 [1.6.2] [1.6.1]
Rei's Minimap v3.3_06 [1.5.2]
Rei's Minimap v3.3_04 [1.5.1] [1.5]
Rei's Minimap v3.2_06 [1.4.7] [1.4.6]
Rei's Minimap v3.2_05 [1.4.6] [1.4.5] [1.4.4] [1.4.2] [1.3.2] [1.3.1] [1.2.5]
Rei's Minimap v3.0_06 [1.2.4] [1.2.3]
Rei's Minimap v3.0_02 [1.1] [1.0.0]
How to Enable Cave mapping / Entities radar on SMP
Cave mapping and entities radar of the SMP is disabled by default.
When the server owner (using bukkitplugin/other) sets the key word to motd(login message), they become effective.
Please set the keyword to motd referring to the following.
&0&0: prefix
&e&f: suffix
&1: cave mapping
&2: entities radar (player)
&3: entities radar (animal)
&4: entities radar (mob)
&5: entities radar (slime)
&6: entities radar (squid)
&7: entities radar (other living)
examples.
All enable.
&0&0&1&2&3&4&5&6&7&e&f
Cavemap enable.
&0&0&1&e&f
Cavemap and EntitiesRadar(player,animal,slime) enable.
&0&0&1&2&3&5&e&f
("&" marks color codes. If your server uses a wrapper with different codes then use this for reference).
for CommandBook(bukkit plugin)
`0`0: prefix
`y`w: suffix
`B: cave mapping
`G: entities radar (player)
`C: entities radar (animal)
`R: entities radar (mob)
`P: entities radar (slime)
`Y: entities radar (squid)
`2: entities radar (other living)
examples.
All enable.
`0`0`B`G`C`R`P`Y`2`y`w
Cavemap enable.
`0`0`B`y`w
Cavemap and EntitiesRadar(player,animal,slime) enable.
`0`0`B`G`C`P`y`w
It is not possible to use it with the vanilla server that cannot set motd.
I made it for official server. / Forge server / Client(LAN Server)
LoginMessage
for Vanilla Server [1.6.2] [1.6.1] [1.5.2/direct] [1.5.1/direct] [1.5/direct] [1.4.7/direct] [1.4.6/direct] [1.4.5/direct] [1.4.4/direct] [1.4.2/direct] [1.3.2/direct]
for Forge Server [1.6.1 or later] [1.5 or later] [1.5.1/direct] [1.5/direct] [1.4.6/direct] [1.4.5/direct] [1.4.4/direct] [1.4.2/direct] [1.3.2/direct]
for Client (LAN Server) [1.6.2] [1.6.1] [1.5.2/direct] [1.5.1/direct] [1.5/direct] [1.4.7/direct] [1.4.6/direct] [1.4.5/direct] [1.4.4/direct] [1.4.2/direct] [1.3.2/direct]
LoginMessage Minecraft 1.3.1 or earlier
for Minecraft Server 1.3.1 (adfly) (goo.gl/direct)
for Minecraft Client 1.3.1 (adfly) (goo.gl/direct)
for Minecraft Server 1.2.5 (adfly) (goo.gl/direct)
for Minecraft Forge Server 1.2.5 (adfly) (goo.gl/direct) (Forge / Forge+MLMP)
for ModLoaderMp Server 1.2.5 (adfly) (goo.gl/direct) (MLMP)
for Minecraft Server 1.2.4 (adfly) (goo.gl/direct)
for Minecraft Server 1.2.3 (adfly) (goo.gl/direct)
for ModLoaderMp Server 1.2.3v2 (adfly) (goo.gl/direct)
for Minecraft Server 1.1
for ModLoaderMp Server 1.1
for Minecraft Server 1.0.1
for ModLoaderMp Server 1.0.1
for Minecraft Server 1.0.0
for Minecraft Server Beta 1.8.1
for ModLoaderMp Server 1.8.1
for Minecraft Server RC2
ChangeLog
v3.4_01 [08-Jul 2013]
-Fixed: not visible PlayerEntity of entity radar
-Support: Minecraft 1.6.2
v3.4 [04-Jul 2013]
-Support: Minecraft 1.6.1
v3.3_06 [10-May 2013]
-Fixed: Lighting bug fixes
v3.3_05 [03-May 2013]
-Fixed: Minor bug fixes
-Support: Minecraft 1.5.2
v3.3_04 [20-March 2013]
-Fixed: Exception occurs in the twilight forest
v3.3_03 [19-March 2013]
-Fixed: Defect of character display of waypoints
v3.3_02 [16-March 2013]
-Fixed: Error when generating the color of the texture
v3.3_01 [16-March 2013]
-Fixed: Display the coordinates of round map
v3.3 [14-March 2013]
-Support: Minecraft 1.5
v3.2_06 [22-December 2012]
-Fixed: Updates to the map when you're riding a boat or cart, etc.
v3.2_05 [01-August 2012]
-Fixed: Color of the leaf of "The Twilight Forest"
-Fixed: Enemy of InvasionMod became purple color (EntityRadar)
-Support: Minecraft 1.3.1
-Support: Minecraft 1.3.2 (17-August 2012)
-Support: Minecraft 1.4.2 (25-October 2012)
v3.2_04 [23-June 2012]
-Added: configuration of the "Preloaded Chunks" (This setting was always enabled in v3.2 ~ v3.2_03)
If enabled, you might get a bug
v3.2_03 [21-June 2012]
-Fixed?: NullPointerException(ChunkData.updateEnvironmentColor)
v3.2_02 [21-June 2012]
-Fixed: NullPointerException in "Set Waypoint" (Default:C-Key)
v3.2_01 [20-June 2012]
-Fixed: Waypoint and Deathpoint
-Fixed: Spam message when using the Forge
-Changed: Remove the delay to the start of the minimap.
v3.2 [17-June 2012]
-Added: Smooth color of the grass/leaf/water of the biome border
-Fixed: Marker is hidden when using RenderDistance of OptiFine
-Fixed: biome
v3.1 [24-May 2012]
-Changed: Scrolling and rotation of a minimap were smoothed.
-Changed: The motion of an entity radar was smoothed.
-Fixed: An error when "sneak" is assigned to a mouse.
v3.0_06 [19-April 2012]
-Changed: InvasionMod's Enemy type are changed from "OtherLiving" to "Monster".
-Fixed: NullPointerException has occured on EntityRadar if InvasionMod is not installed.
v3.0_05 [19-April 2012]
-Added: Darken the dead entity (EntityRadar)
-Change: Enemy of InvasionMod became purple color (EntityRadar)
-Fixed: PlasmaCraft liquid did not appear.
v3.0_04 [08-April 2012]
-Support: Minecraft 1.2.5
v3.0_04 [25-March 2012]
-Support: Minecraft 1.2.4
v3.0_03 [05-March 2012]
-Fixed?: Error: -8 and Error: 16 (Minecraft 1.2.3)
v3.0_02 [04-March 2012]
-Support: ModLoader for Minecraft 1.2.3
v3.0_02 [03-March 2012]
-Fixed: Overhead pressure plate, the reaction under certain conditions
-Support: Minecraft 1.2.3
v3.0_01 [14-January 2012]
-Support: ModLoader for Minecraft 1.1
v3.0_01 [13-January 2012]
-Fixed: display a marker of long-distance
-Support: Minecraft 1.1
v3.0 [07-January 2012]
-Added: Ability to display the waypoint on the game screen
-Fixed: Changing how to convert lowercase to uppercase
v2.9_02 [05-January 2012]
-Fixed: Specify the charset encoding when saving the configuration and waypoints
v2.9_01 [01-January 2012]
-Fixed: Biome names were listed on large map
-Fixed: Show dimension names
v2.9 [12-December 2011]
-Added: Map scale setting
-Changed: Deletion method of waypoint
v2.8_04 [29-November 2011]
-Fixed: Cavemapping when using HeightMod
v2.8_03 [28-November 2011]
-Fixed: Spelling correction
v2.8_02 [26-November 2011]
-Fixed?: ConcurrentModificationException
v2.8_01 [24-November 2011]
-Added: Entities radar dimmed low position
-Update: mod_ReiMinimap(ModLoader)
v2.8 [19-November 2011]
-Added: Largemap zoom-in/zoom-out
-Added: Entity radar (lightning bolt)
-Change: Largemap label
-Support: Minecraft 1.0.0!!
-Support: ModLoader for Minecraft 1.0.0 (21-November 2011)
v2.7_04 [14-November 2011]
-Support: Minecraft RC2
v2.7_03 [12-November 2011]
-Fixed: Mob(monster) that had been displayed EntityLiving. (1.9pre6)
-Fixed: Could not be switched EntityLiving.
v2.7_02 [12-November 2011]
-Support: Minecraft Beta 1.9 Prerelease 6
v2.7_01 [10-November 2011]
-Added: Update check
-Fixed: Color of water and the lava
-Fixed: Behavior of RenderType on SMP
v2.7 [09-November 2011]
-Added: ZanMinimap texture
-Added: 4 levels of opacity maps (25%/50%/75%/100%) was.
-Added: Set the opacity of individual large map and common map.
-Added: Grid view of the chunk
-Change: Toggle Waypoints operation(Toggle Waypoints Dimension/Toggle Waypoints Visible)
-Change: Key configuration screen
-Change: Do not show the direction in which a square map.
-Fixed?: error when generating a color from the texture blocks.
-Readded: Entities radar
-Readded: Cave mapping
v2.6_01 [28-October 2011]
-Fixed: Spelling correction
v2.6 [21-October 2011]
-Added?: Height MOD support? (Beta 1.9 Prerelease 4)
-Added: Temperature/humidity is expressed as a color
-Added: Displayed biome name in large map
v2.5 [14-October 2011]
-Added?:Height MOD support? (Beta 1.9 Prerelease 4)
-Changed: The current coordinates will be set if the coordinates of a waypoint are emptied.
-Fixed: Leaves of the rubber of RedPower 2 was gray
-Removed: Orange coloration of the direction of the sunrise
-Removed: Setting the direction of the sunrise (Beta 1.9 Prerelease 4)
v2.4 [12-October 2011]
-Added: View another dimension waypoints
-Fixed: Leaves of the rubber of IndustrialCraft2 was gray
v2.3_01 [12-October 2011]
-Fixed: Disabled threading was not able to update the biome.
v2.3 [07-October 2011]
-Added: Sunrise direction setting.
-Added: Minecraft Forge Support. (block color generator)
-Fixed: Block color generator.
-Fixed?: Roundmap looked square. (Minimap Option &--#62; MapMask Type &--#62; Stencil)
v2.2_02 [02-October 2011]
-Fixed: Reflection (field name), I forgot to update. (Beta 1.9pre2 only)
v2.2_01 [01-October 2011]
-Fixed: Block-colors generate of HD Texture
-Fixed: Memory usage of the new RenderType
v2.2 [01-October 2011]
-Added: Automatically generate the block colors from TexturePack
-Added: RenderType(Biome/Temperature/Humidity)
v2.1[Guinea Pig version] [25-September 2011]
-Added: Swampland biome color
v2.0 [22-September 2011]
-Added: New lighting style of beta 1.8
v1.9_02 [20-September 2011]
-Changed: Adjustment block color.
-Fixed: In the SMP, did not work if the address of the server contains a line break.
-Fixed: When Threading and Environment Color were enable, the error might come out.
v1.9_01[Guinea Pig version] [18-September 2011]
-Added: BlockColor - MC Beta 1.8
-Added: Slightly detailed error message.
-Changed: Put the delay to the start of the minimap.
v1.9[Guinea Pig version] [14-September 2011]
-Added: Options - Coordinate Type, Font Scale
-Added: Hotkey - Waypoint List
-Removed: Cavemapping
-Removed: Entities Radar
v1.8 [25-August 2011]
-Added: Supports Minecraft Extended
-Added: Block color of Aether V1.02
-Changed: Slime spawning chunks was displayed only with Overworld(Dimension=0).
-Fixed: Waypoint was not able to be loaded with SMP, except for port 25565.
v1.7 [19-August 2011]
-Added: Show slime spawning chunks
-Added: Death point
-Fixed: Scrollbar of waypoint list
v1.6_01 [14-August 2011]
-Fixed: Mob and Animal of the Entities Radar Options had reversed.
v1.6 [14-August 2011]
-Added: The color of the block was able to be specified with the file. (.minecraft/mods/rei_minimap/blockcolor.txt)
-Changed: Organizing Options
-Fixed: Block ID of Aether was acquired from not fixation ID but the name.
-Fixed: When dimension move with SMP, the bug to which cavemap/entities radar was invalid is corrected.
v1.5 [05-August 2011]
-Added: Semitransparent indication of the map
-Added: Show the direction of the entity (Entities Radar Options)
-Changed: to hide the edges of the large map.
-Fixed: Illegal waypoints file name characters "_" is replaced by
-Fixed: Slight correction of the cave map
v1.4 [29-july 2011]
-Added: Cavemap support in SMP. default is disabled.
-Added: Entities radar support in SMP. default is disabled.
-Added: Setting of position where map is displayed.
-Added: The transparency of entity is decided by the vertical interval.
-Changed: Integration of modloader version and non-modloader version.
v1.3 [25-july 2011]
-Added: Default zoom setting
-Added: Thread priority setting
-Added: Fullscreen map show waypoint name when press "Toggle Zoom" (Default:Z-Key)
-Added: Some hot keys
-Added: Cave Map (it is disabled now in SMP) Cavemap doesn't react if there is no light.
-Added: Entities Radar (it is disabled now in SMP)
-Changed: Organizing Options
-Additionally, some small changes
v1.1_02 [23-july 2011]
-Changed: disappear minimap while open the GUI except the minimap.
v1.1_01 [19-july 2011]
-Fixed: It was not possible to start when modloader was not used.
v1.1 [18-july 2011]
-Changed: disappear minimap while open the inventory
-Fixed?: HD fonts
-Added: 1.5x zoom
-Changed(I forgot to write this): save the settings to %APPDATA%\.minecraft\mods\rei_minimap
Please move the rei_minimap folder to mods when shifting from v1.0v1.0 [17-july 2011]
-First Release
The FAQ is ScrollDown or click here!
Please read the FAQ before you ask questions.
Some epic dude called Kane_Hart made a cool spotlight video of this mod!
Other small mods [25-March 2012]
Sound Fix Mod (Sound changes in the vertical direction...small effect)
[Minecraft 1.2.5]
[Minecraft 1.2.4]
[Minecraft 1.2.3]
[Minecraft 1.1]
[Minecraft 1.1 compatible AudioMod]
[Minecraft 1.1 for comparison (Activate only while hold down the L-Ctrl)]
back to the old color of the swampland
[Minecraft 1.2.5]
[Minecraft 1.2.4]
[Minecraft 1.2.3]
[Minecraft 1.1]
[Minecraft 1.0.0]
I'm not good at English,
so,,, If I make mistakes in my English,please pardon me.
Please tell me corrections of the menu
Please write it in Japanese if you understand Japanese.
もし、あなたが日本語を理解するのであれば、日本語で書いてください
オプション画面の表記の指摘なども助かります。
I would appreciate you informing me of any questions, comments or requests you may have.
I may implement it
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AvatarBatu posted a message on PokécubeI totally restarted everything (server and all), but I can't seem to get it to work.Posted in: Minecraft Mods -
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Trippledot posted a message on Help! Can't use Adfly!Try clearing your browser cache as well.Posted in: Hardware & Software Support
There is also another temporary solution, you need to view page source and locate a URL in there and paste it in.
1) Right click the blue adfly banner and choose "view Source"
2) Look for "var url:" and copy the link that follows it and paste into your browser bar. (You can use Ctrl+F if you cant find it)
it works you just have to copy it after a adf.ly link so if the var url says
/go/randomnumbers
then you put
adf.ly/go/randomnumbers
into the address bar and presto it works
(from another thread) -
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Trippledot posted a message on Help! Can't use Adfly!I have seen this issue before.Posted in: Hardware & Software Support
Did some quick googling.
Can someone more tech-minded confirm if this is safe/will fix this issue?
edit; did some more looking around, doing a DNS flush shouldn't damage anything, so no harm in trying.
http://digituned.com/how-to-fix-adfly-please-enable-cookies-message/
Analyse what is wrong in AdF.ly
Hours ago i realized that the famous URL shortner and also a Monetizing method for many Bloggers, Adf.ly is giving visitors a major problem due to the DNS settings or some kind of script code error. The website will not start the countdown for the SKIP Ad message.
And rather it will give users a message saying ” Please enable cookies in your browser”. Actually if we re-enable our cookies this error will not be removed and we cant visit our target location.
How to fix this
Just renabling the cookies will never end this problem. We must flush the DNS inorder to turn the Adf.ly back to normal. Follow these steps below to flush your DNS
So lets Flush our DNS
Go to start menu and open RUN window / Just press “winkey + R”.
Type “cmd” in the box appeared this will open the Command Prompt window
3. Now enter ” ipconfig /flushdns” without quotes and press the return key
4. This will give you a success Message , if you have done things properly
Now check out your adf.ly link it will work smooth as silk. So enjoy and Comment if you have any Difficulties following the steps -
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ItsHunterHere posted a message on [64x] GLIMMAR'S STEAMPUNK v.22 NOW RELEASED! + Latest Newglim City Download! + GS Redstone Pipes Add-On Pack!No, it is a bug. You need to use mcpatcher to fix the zombie textures. There is no new zombie.Posted in: Resource PacksQuote from BULLETSPONGE
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Rockstar posted a message on FusionCraft! [Bukkit] [No Whitelist!] [Loads of plugins!]Bumping is against the rules of Minecraft ForumPosted in: Minecraft Survival Servers (archive) - To post a comment, please login.
1
1: Tracks don't block mobs.
2: Tracks are way more expensive than, i dunno, a cobblestone wall that has more of an effect, anyway,
3:People saying tracks are OP now haven't tested the snapshot, or are retarded.
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it says outdated server...and something about elemental adventures
you using 1.9 v3?