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    posted a message on Challenger Approaching
    Quote from Beltir»

    So much effort for little ol' me. :D
    I like the picture though. What's it from?

    Wouldn't the effort technically be for little new you?
    Posted in: Off topic, testing and misc. chat
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    posted a message on Challenger Approaching

    Congratulations!

    Posted in: Off topic, testing and misc. chat
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    posted a message on Need help ASAP - Friend died and need to access his PC - Windows 10

    Think you meant BC there. ;) I never chimed into this conversation.


    Sad situation for you there Mhyles. Not much is going on here anymore anyways. Kinda crappy community anymore. Hope things are going well.

    Posted in: Computer Science and Technology
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    posted a message on Mind teaching me some java?

    That would not be an issue with the JDK. That would be an issue with you not understanding the language. Likely, you're attempting to put a void declaration on a class, a constructor, or in a method that has a return statement that actually returns something.

    Posted in: Computer Science and Technology
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    posted a message on PC Build Challenge.

    This thread is already turning into a flamewar. These threads always do.


    Locked.

    Posted in: Computer Science and Technology
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    posted a message on Wedding Invite

    Again, congratulations to the both of you!


    No invite for me. That's far for me travel from New York, and I don't want to go thirsty while I'm there.


    I'll send a card though!

    Posted in: Off topic, testing and misc. chat
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    posted a message on 980ti Launched! Nearly identical to a Titan X for $650. Thoughts?

    I'm still not really impressed enough by any of these high ends cards to purchase one. I have my 4k monitor waiting to play 4k games, but cards just aren't ready yet it seems.

    Posted in: Computer Science and Technology
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    posted a message on Help Swervish upgrade his VIDEO CARD

    Hey Swervish! Hope everything's well. Advice in this thread has been solid, and I'll throw my support to it.

    Quote from TheRacker»

    Honestly Minecraft needs to be overhauled performance wise. I don't care what code it's in, but a game like this should not run so badly and inconsistently on medium to high end PCs that have such immense amounts of processing power. I see no reason this game on a 16 chunk render distance should be getting anything under 60fps constantly on a system like a GTX 750 and a Haswell Pentium or i3.


    I feel like there's a lot going on that needs to be analyzed by professionals, of which none of us are. I'm somewhat interested in graphics, so I'm probably in a better position than most others around here. I'm still not even at hobbyist level, but I can recognize the purpose of different algorithms and techniques. So, I'll give my half a cent here, until someone more qualified comes around to figure this out.


    I feel like there's a fundamental part of the game that lends itself to being exceedingly taxing on graphics algorithms. It's a difficult problem to solve. Occlusion culling algorithms in this type of game are hard. People will complain if you screw up and don't render something that's supposed to be there. It's better from a development standpoint to over-render, especially in this extremely special case that is Minecraft (the community judgement is so radically different from most other games).

    Posted in: Building, Parts & Peripherals
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    posted a message on I'm building an Internet idea that doesn't use expensive servers to host!
    Quote from AppleEater01»

    *yawns* What I see here is an argument using giant walls of text.


    What I believe it is is some way to open software securley without infecting anything else. That's why they invented Virtual Machines.



    Disclaimer: I have no idea what you guys are talking about with this SSH and GPL stuff. But what I can say is that this system is slow, cumbersume and useless.


    SSH is a protocol for accessing a remote system (generally via command line) from a local terminal. Google it.

    GPL is an open source copyright license. Google it.

    Posted in: Computer Science and Technology
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    posted a message on New Modded Minecraft Server

    While it's great that some people are trying to garner more of a community feeling around here, I can't see myself playing in a generic modded map much anymore.


    My style has always been a bit more grandiose, with my challenge being integrating form and function. If I want to play on my own, I tend to head over to the Vanilla server, where work is going rather slowly on my Kingdom, and another community project.


    I haven't played modded minecraft in quite some time. Probably haven't enjoyed it since Agrarian Skies. Hazali and I played the hell out of that map, until it got to the grindy bits (seriously, at current production rates, it would've taken 3 weeks or so to make the 42+ million cobble we needed!). There's quite a few issues that plague the modding community, and the experience derived from their work. I feel the major one is that so many people accomplish the same things in different ways, and these new mods get included in major packs. The packs pushed out stock on the FTB launcher are just generic compilations of mods, with no specifics purposes. Bloat is awful, and performance suffers. There's quite a few great mods out there, and a few that I've never played with.


    The problem with a multiplayer Minecraft experience is those who don't start from the beginning often either lag very far behind, or get to skip a lot of the grindy bits. This isn't much of a problem in Vanilla, where within 6 hours you can be pretty much complete, probably even have a full beacon if you're lucky. However, on modded servers, the problem is a lot more severe.


    I also miss the community aspect of it, but that even gets problematic on modded servers. With such a wide range of system specs among staff, those of us at the high end get carried away at times. Those on the low end have extreme lag, and end up quitting because they can hardly play. Why would I play on a server if 95% of the time I'm on my own, and 15 people each have their own auto farms?


    Is there a solution? Probably not. The best idea would be megateams, where modders come together to create a specific pack (think something similar to Tech World or Magic World), or a pack suited to a map (think the original FTB maps or Agrarian Skies), and actually spend time refining the code base and eliminating bugs and bloat.


    TL;DR: I would like to have a focused goal, a community centric build process, and not 15 mods accomplishing the same thing. That would bring me back to modded Minecraft. Of course, I don't expect my thoughts to be echoed by anyone else, I simply thought I would share.


    Also, just thought I'd question if you were planning on regular map resets, or something?


    EDIT: I always love playing the old FTB insanity maps, and it'd be cool to have someone to play with. I can host.

    Posted in: Off topic, testing and misc. chat
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