• 0

    posted a message on TE4 Ducts?
    Heh, well that would explain the delay.

    I'm just starving for information here. Not sure what you can tell me, but does CoFH have a tentative release date, or a goal for one? Is there any update on the status? Do you know what differences there might be from the TE3 ducts?
    Posted in: Mods Discussion
  • 0

    posted a message on TE4 Ducts?
    I'm playing a single-player world with TE4 and I'm tired of spending over 9000 redstone on Extra Utilities energy nodes. I've looked all over and I can't find any news on when the ducts mod will be released for TE4.

    Chalk it up to the fact that I'm not a modder and don't understand the backend very well, but it seems to me that the itemducts, fluiducts, and RF pipes were already done... how long could it take to package them into a mod and release it?

    Just looking for news. If anyone has any idea what the latest is on the ducts for TE4, it would be much appreciated.
    Posted in: Mods Discussion
  • 0

    posted a message on IC^2 for 1.6.4 or 1.7.2?
    Heh. So I'm playing the wrong mod. I think I would prefer to just go with regular IC^2 rather than experimental... is there a version compatible with 1.7.2? If not, does anyone know which build works best with 1.6.4, and where to download it from?
    Posted in: Mods Discussion
  • 0

    posted a message on IC^2 for 1.6.4 or 1.7.2?
    I should mention mine isn't on a server. All single player only.

    The weird thing to me is that the problem was exactly the same through at least 4 different builds, in different versions, and actually also on two different computers.
    Posted in: Mods Discussion
  • 0

    posted a message on IC^2 for 1.6.4 or 1.7.2?
    Hey all—I've finally decided to branch out from vanilla after about a year of playing. Decided to try Industrial Craft first.After about 6 billion hours of failed attempts at installing the mod, I think I finally got it. Here's my steps:

    1. Open Minecraft launcher (1.3.10)
    2. Make a new profile called "1.6.4 Vanilla."
    3. Hit "Play" using that 1.6.4 profile, close Minecraft and Minecraft launcher.
    4. Use the Forge installer (9.11.1.965).
    5. Forge reports that it successfully installed and grabbed 2 libraries.
    6. Open Minecraft launcher again.
    7. Hit "Play" using the "Forge" profile that was created at installation, close Minecraft and launcher.
    8. Drop Industrial Craft .jar into the mods folder under /Library/Application Support/minecraft/mods. (Tried many different builds from this page, making sure they were all intended for 1.6.4, all with the same result).
    9. Open Minecraft launcher, hit "Play" using the Forge profile. Forge reports that it has 4 mods loaded and running, one of which is Industrial Craft.
    10. Start new world. Do all normal stuff like punching trees and hating wooden tools.
    11. Reach the point where I finally have enough iron to make an iron furnace.
    12. Attempt both crafting recipes to make an iron furnace... without anything showing up in the box where you get your finished product out of the crafting table. It just stays blank, as if I'm not using a real recipe.
    13. I've also noticed that I cannot smelt iron ingots into refined iron. Placing the coal and ingots in the furnace doesn't activate the furnace or do anything. Interestingly enough, when I first smelted iron ore into regular iron ingots, I got the achievement "Not really better than regular iron" or something like that; I got the impression that acheivement was supposed to happen upon the first creation of refined iron?

    After I tried multiple builds (3 or 4 different ones) for 1.6.4 Minecraft, I decided to attempt 1.7.2 builds. So I repeated the entire process using Forge for 1.7.2, and IC^2 builds designed for MC 1.7. No matter what I do, I cannot get the crafting recipes for iron furnaces to work, or smelt iron ingots. I imagine that's not the only thing that isn't working, I just can't get any further than that.

    I've tried searching the forum AND Google, and it seems like nobody else has encountered this problem... :S

    Here are a few screenshots that show the current version of Forge I am using, as well as the build of IC^2 (at the time of posting, this build is like 7 hours old). The last one shows what happens when I try to build an iron furnace.





    Does anyone have a solution here?

    Edit: I should note that much of the mod seems to be functioning correctly: I find copper, tin, lead, uranium and I'm able to smelt ingots of them just fine, I get see rubber trees, craft tree taps, etc. etc.
    Posted in: Mods Discussion
  • 0

    posted a message on 1.6+ Mobs Stop Spawning
    Edit: After watching the entity count while AFKing for a while, I have started to see the beginnings of patterns. First off, when my entity count bottoms out and freezes, it just sits at 1/1.

    I need more time to tinker and observe, but it seems like other people on the server have an effect on how soon my entity count craps out. I've also noticed that when I AFK for a while and keep an eye on my entity count every few minutes to be sure it's still fluctuating wildly (this seems to be an indicator that it's working), it can sometimes go for quite long periods of time. I've seen it go at least 60 minutes without stopping, and I had a couple of stacks of nuggets to show for it. But it seems like when I go down from my AFK point (Y: 247, so plenty far away enough from the bedrock ceiling that nothing should be spawning beneath it) to get the nuggets that have accumulated, it's a sure way to guarantee that when I climb back up I'll have no more than a couple of minutes before the farm fails.
    Posted in: Survival Mode
  • 0

    posted a message on Zombie Pigman Farm Stops or Freezes During AFK
    Already posted in two other topics about this. I'm glad I'm not alone here. I haven't researched out the possible causes and stuff as technically as the OP, but I'm almost positive this is the same thing going on with the SMP server I play on.

    Edit: Now and then I can get the entity count to fluctuate (this is basically an indicator that the farm is working) while AFKing for long periods of time; at least enough time to accumulate a couple stacks of nuggets in the chest before it bottoms out and freezes at 1/1.

    Some things that seem to help a bit (though not always consistently) when the entity count has crapped out:

    1. Go back down to floor level (bedrock ceiling of the nether in my case) and wander around for a bit. Once the entity count is up around 50ish (seems to peak there for me), I think it means the caves and other spawnable areas lower than the ceiling you're standing on have spawned pigmen. Then I will climb my ladder again up to the platform I AFK on when it's working (very close to 128 blocks above the bedrock ceiling) and can usually get at least some more "working time" out of the farm.

    2. Going between the nether and the overworld seems to help "reset" things sometimes, although this is a pain for me since my portal doesn't take me to the farm so I have to ender pearl through the ceiling every time.

    3. When all else fails, logging for a few hours seems to give you a fresh start.

    4. Again, it's not consistent, but I've noticed that the farm seems to work better when I am the only one on the server. When there are others on the server, my entity count while AFKing seems to bottom out and freeze more quickly.
    Posted in: Survival Mode
  • 0

    posted a message on 1.6+ Mobs Stop Spawning
    For the record, I am having the exact same problem - my above-the-bedrock gold farm in the nether starts off with a pretty decent spawn rate and then goes down to virtually zero. I afk for an hour and have like 8 nuggets in my chest at the end of my hopper floor.

    My spawn pads for the pigmen are about 30 blocks off the "ground," but I usually afk very close to 128 blocks off the ground, so I shouldn't have pigmen spawning in any caves underneath the bedrock or anything...
    Posted in: Survival Mode
  • 0

    posted a message on My Zombie PigMan WOnt Work! Help!
    I think I'm having the same problem here - I use a standard piston pusher design. I have exactly one block of space between each "unit" in all directions. It's built above the bedrock in the nether, and I'm absolutely positive there is nowhere else to spawn above that layer. Everything is bedrock or half-slabbed where I don't want pigmen spawning.

    I've tried AFKing for an hour at a bunch of different spots. My spawn pads are 30 blocks above the bedrock "floor," and I have tried AFKing around 55ish blocks off the floor (between 24 and 36 blocks higher than my spawn pads, as I've heard that 24-36 blocks away is the optimal distance for maximum spawn rate), around 100 blocks off the floor, as well as just going 128 blocks off the floor (max height, period) because I wanted to be absolutely sure I wasn't losing spawns to caves or something below the bedrock floor.

    No matter what I try, I've never gotten more than about 20 pigmen an hour, on 48 spawn spaces.
    Posted in: Redstone Discussion and Mechanisms
  • To post a comment, please or register a new account.