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    posted a message on Epic Siege Mod - Extremely deadly mob AI for hardcore players [1.7.10, 1.10.2]

    I don't know if you're still updating 1.7.10, but if you are I'd like to report something odd. I had ghast spawning at the default rate yet they spawned rapidly no matter where I was. There were usually between 6-12 ghasts on my screen a few minutes after loading my world! Kinda silly to watch actually

    Posted in: Minecraft Mods
  • 0

    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3

    ---- Minecraft Crash Report ----
    // I let you down. Sorry :(

    Time: 6/9/16 8:56 PM
    Description: Ticking entity

    java.lang.NullPointerException: Ticking entity
    at lotr.common.entity.animal.LOTREntityHorse.func_70636_d(LOTREntityHorse.java:315)
    at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1611)
    at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:272)
    at net.minecraft.entity.passive.EntityHorse.func_70071_h_(EntityHorse.java:1001)
    at net.minecraft.world.World.func_72866_a(World.java:2070)
    at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
    at net.minecraft.world.World.func_72870_g(World.java:2034)
    at WorldServerOF.func_72870_g(WorldServerOF.java:347)
    at net.minecraft.world.World.func_72939_s(World.java:1887)
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:396)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at lotr.common.entity.animal.LOTREntityHorse.func_70636_d(LOTREntityHorse.java:315)
    at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1611)
    at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:272)
    at net.minecraft.entity.passive.EntityHorse.func_70071_h_(EntityHorse.java:1001)
    at net.minecraft.world.World.func_72866_a(World.java:2070)
    at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
    at net.minecraft.world.World.func_72870_g(World.java:2034)
    at WorldServerOF.func_72870_g(WorldServerOF.java:347)
    at net.minecraft.world.World.func_72939_s(World.java:1887)

    -- Entity being ticked --
    Details:
    Entity Type: lotr.Boar (lotr.common.entity.animal.LOTREntityWildBoar)
    Entity ID: 85605
    Entity Name: Wild Boar
    Entity's Exact location: -459.50, 76.00, -49.50
    Entity's Block location: World: (-460,76,-50), Chunk: (at 4,4,14 in -29,-4; contains blocks -464,0,-64 to -449,255,-49), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
    Entity's Momentum: 0.00, -0.08, 0.05
    Stacktrace:
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)

    -- Affected level --
    Details:
    Level name: New World
    All players: 1 total; [EntityPlayerMP['Bayranoxes'/324, l='New World', x=-290.29, y=73.00, z=-3.78]]
    Chunk stats: ServerChunkCache: 862 Drop: 0
    Level seed: -2164304558530402511
    Level generator: ID 00 - default, ver 1. Features enabled: false
    Level generator options:
    Level spawn location: World: (0,0,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 0 game time, 0 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: ~~ERROR~~ NullPointerException: null
    Stacktrace:
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:396)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_77, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 494911808 bytes (471 MB) / 1530368000 bytes (1459 MB) up to 4260102144 bytes (4062 MB)
    JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -XX:-OmitStackTraceInFastThrow -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xms256M -Xmx4096M -XX:MetaspaceSize=256M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 5, tcache: 0, allocated: 13, tallocated: 95
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 Optifine OptiFine_1.7.10_HD_U_D4 40 mods loaded, 40 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10-universal.jar)
    UCHIJAAAA Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10-universal.jar)
    UCHIJAAAA CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
    UCHIJAAAA NotEnoughItems{1.0.5.120} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.120-universal.jar)
    UCHIJAAAA ThaumicTinkerer-preloader{0.1} [Thaumic Tinkerer Core] (minecraft.jar)
    UCHIJAAAA FastCraft{1.23} [FastCraft] (fastcraft-1.23.jar)
    UCHIJAAAA lotr{Beta v28.2 for Minecraft 1.7.10} [The Lord of the Rings Mod] ([1.7.10] The Lord of the Rings Mod B28.2.jar)
    UCHIJAAAA bspkrsCore{6.16} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.16.jar)
    UCHIJAAAA Treecapitator{1.7.10} [Treecapitator] ([1.7.10]Treecapitator-universal-2.0.4.jar)
    UCHIJAAAA AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar)
    UCHIJAAAA atum{0.6} [Atum] (Atum-1.7.10-0.6.77.jar)
    UCHIJAAAA BattleTowers{1.5.2} [Battle Towers] (BattleTowers-1.7.10.jar)
    UCHIJAAAA BiblioCraft{1.11.5} [BiblioCraft] (BiblioCraft[v1.11.5][MC1.7.10].jar)
    UCHIJAAAA AWWayofTime{v1.3.3} [Blood Magic: Alchemical Wizardry] (BloodMagic-1.7.10-1.3.3-17.jar)
    UCHIJAAAA ChickenChunks{1.3.4.16} [ChickenChunks] (ChickenChunks-1.7.10-1.3.4.16-universal.jar)
    UCHIJAAAA chocolateQuest{1.0} [Chocolate Quest] (chocolateQuest-1.7.10-1.0.jar)
    UCHIJAAAA DamageIndicatorsMod{3.2.0} [Damage Indicators] (Damage-Indicators-Mod-1.7.10.jar)
    UCHIJAAAA ESM{10.0.148} [Epic Siege Mod] (EpicSiegeMod-10.0.148.jar)
    UCHIJAAAA GrimoireOfGaia{1.0.0} [Grimoire of Gaia 3] (GrimoireOfGaia3-1.7.10-1.2.7.jar)
    UCHIJAAAA InfernalMobs{1.6.6} [Infernal Mobs] (InfernalMobs-1.7.10.jar)
    UCHIJAAAA journeymap{5.1.4p1} [JourneyMap] (journeymap-1.7.10-5.1.4p1-unlimited.jar)
    UCHIJAAAA Mantle{1.7.10-0.3.2.jenkins191} [Mantle] (Mantle-1.7.10-0.3.2b.jar)
    UCHIJAAAA AS_Minions{1.9.4} [Minions] (Minions-1.7.10.jar)
    UCHIJAAAA MutantCreatures{1.4.9} [Mutant Creatures] (MutantCreatures-1.7.10-1.4.9.jar)
    UCHIJAAAA mwaw{1.7.10-0.0.7} [Elemental Witch Mod] (mwaw-0.0.7-1.7.10 (1).jar)
    UCHIJAAAA Natura{2.2.0} [Natura] (natura-1.7.10-2.2.0.1.jar)
    UCHIJAAAA necromancy{1.7.2} [Necromancy] (Necromancy-1.7.10.jar)
    UCHIJAAAA neilotr{Alpha 0.4.1} [NEI Addon for the "The Lord of the Rings" Minecraft Mod] (neiLotr-Alpha 0.4.1.jar)
    UCHIJAAAA Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar)
    UCHIJAAAA Thaumcraft{4.2.3.5} [Thaumcraft] (Thaumcraft-1.7.10-4.2.3.5.jar)
    UCHIJAAAA harvestcraft{1.7.10j} [Pam's HarvestCraft] (Pam's HarvestCraft 1.7.10Lb.jar)
    UCHIJAAAA Roguelike{1.5.0} [Roguelike Dungeons] (roguelike-1.7.10-1.5.0b.jar)
    UCHIJAAAA TConstruct{1.7.10-1.8.8.build988} [Tinkers' Construct] (TConstruct-1.7.10-1.8.8.jar)
    UCHIJAAAA ThaumicTinkerer{unspecified} [Thaumic Tinkerer] (ThaumicTinkerer-2.5-1.7.10-164.jar)
    UCHIJAAAA erebus{0.4.7} [Erebus] (TheErebus-0.4.7.jar)
    UCHIJAAAA TwilightForest{2.3.7} [The Twilight Forest] (twilightforest-1.7.10-2.3.7.jar)
    UCHIJAAAA AS_UpdateCheck{1.1.7} [AtomicStryker Update Check Mod] (UpdateCheckerMod-1.7.10.jar)
    UCHIJAAAA weaponmod{v1.14.3} [Balkon's WeaponMod] (weaponmod-1.14.3.jar)
    UCHIJAAAA witchery{0.24.1} [Witchery] (witchery-1.7.10-0.24.1.jar)
    GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine
    TConstruct Environment: Environment healthy.
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP['Bayranoxes'/324, l='New World', x=-290.29, y=73.00, z=-3.78]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    OptiFine Version: OptiFine_1.7.10_HD_U_D4
    Render Distance Chunks: 12
    Mipmaps: 4
    Anisotropic Filtering: 1
    Antialiasing: 0
    Multitexture: false
    OpenGlVersion: 4.4.0 - Build 20.19.15.4360
    OpenGlRenderer: Intel(R) HD Graphics 5500
    OpenGlVendor: Intel
    CpuCount: 4

    So far this is the second time I've gotten this and both times I was in the dimension you get into with the ring and lava (sorry for not being so specific you know what I mean) and since it mentioned in the report it was your mod I decided to place it here. Thanks for helping if you can.

    Posted in: Minecraft Mods
  • 1

    posted a message on Epic Siege Mod - Extremely deadly mob AI for hardcore players [1.7.10, 1.10.2]
    Quote from Funwayguy»

    Usually I just get called extremely evil among other non-PG things, but thank you

    Evil? Pretty strange since this is one the best mods out there....
    Posted in: Minecraft Mods
  • 0

    posted a message on Epic Siege Mod - Extremely deadly mob AI for hardcore players [1.7.10, 1.10.2]
    Quote from Funwayguy»

    Pssst... Hi BBBayranoxes

    So..... <.<... >.>

    how the dank mods going?
    Posted in: Minecraft Mods
  • 0

    posted a message on Lethal Network Modded SMP -The End

    What Is Your IGN: Bayranoxes

    What Interests You About Our Server: I love modded survival because of the additional difficulty and options it can provide

    Name 3 Or More Random Facts About Yourself: Nothing to interesting I can think of.

    What Are Your Most Handy MineCraft Skills: I'm curious (but that can end up being bad too xD). I can build well and fight well whether it is pvp or pve (so I can help people with bosses)

    How Old Are You (13+): 15

    Do You Have A Nickname: no

    What Is Your Favorite Mod: Grimoire of gaia 3. It is wanna of those mods that makes everything harder while giving you enough things to make it interesting and fun/rewarding as well! It's one of the true "have a good time" mods. I like the difficulty of special AI as well. Carpenter's blocks for the creativity. Anything that adds dungeons....


    EDIT: Sorry you just wanted 1 mod xD

    Posted in: PC Servers
  • 0

    posted a message on Assassin's Nature Official Server !∞!∞!∞!

    That's fine :D it looks worth the wait.

    Posted in: PC Servers
  • 0

    posted a message on Epic Siege Mod - Extremely deadly mob AI for hardcore players [1.7.10, 1.10.2]

    Psssssst.


    Funwayguy.


    ...


    Hi

    Posted in: Minecraft Mods
  • 0

    posted a message on Assassin's Nature Official Server !∞!∞!∞!

    Looks great! Definitely sign me up!


    IGN: Bayranoxes

    Posted in: PC Servers
  • 0

    posted a message on Epic Siege Mod - Extremely deadly mob AI for hardcore players [1.7.10, 1.10.2]
    Quote from Funwayguy»

    The only hooks it should apply when ambiguous AI is turned off is when the creature is deemed a hostile mob or is using the animal retaliation AI. Which mobs are you experiencing problems with?


    Wolf, iron golem, every single other mob added by another mod if it is hostile. And, it seems that villagers retaliate if animal retaliation is on? I didn't know they were counted as an animal but it sure is making sieges interesting.

    Posted in: Minecraft Mods
  • 0

    posted a message on Epic Siege Mod - Extremely deadly mob AI for hardcore players [1.7.10, 1.10.2]

    And sorry for ANOTHER post, but it seems even with Ambiguous AI turned OFF, it still has it's hooks in all the mobs, and I can't get it to stop. I've even tried restarting my computer.

    Posted in: Minecraft Mods
  • 0

    posted a message on Epic Siege Mod - Extremely deadly mob AI for hardcore players [1.7.10, 1.10.2]

    It also seems that I'm unable to change any options in a world I've already created. The option doesn't come up in game and I can no longer change it in the saves file?

    Posted in: Minecraft Mods
  • 0

    posted a message on Epic Siege Mod - Extremely deadly mob AI for hardcore players [1.7.10, 1.10.2]

    Ambiguous AI still seems a but glitchy for me. The mobs sometimes just pause and won't attack you unless you're right next to them. As for animal retaliation, sometimes it works perfectly. Other times, not so much. I get this sort of stalker effect where the animal will just look at me, only moving towards me if I move.

    Posted in: Minecraft Mods
  • 0

    posted a message on Epic Siege Mod - Extremely deadly mob AI for hardcore players [1.7.10, 1.10.2]
    Quote from Funwayguy»

    1.8.0 has a lot of issues (especially with rendering) even in vanilla so I would rather start updating on a build that is more stable and less likely to crash from things I didn't cause and can't fix.


    As a side note, I've already seen 1.8 modpacks with serious chunk rendering bugs which allow players to see through the world among other weird and wonderful glitchyness


    I've screwed around in 1.8 forge for less than 20 minutes, before it become unplayable, somehow with 1/4 the mods I use normaly in 1.7.10, I get 50 fps instead of 80-100......

    Posted in: Minecraft Mods
  • 0

    posted a message on Epic Siege Mod - Extremely deadly mob AI for hardcore players [1.7.10, 1.10.2]
    Quote from Funwayguy»

    Instead of asking me you could just look at forge's site. If they're still on 1.8.0 then I'm not updating ESM to it.


    Oh sorry I didn't know. Wasn't trying to rush you or anything. I was just playing around with 1.8 modded worlds, and there is a big difference without ESM, not even infernal creatures is enough (cries). Just wondering, since often times I do miss the update. I don't quite understand the forge thing either...

    Posted in: Minecraft Mods
  • 0

    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]

    I know I know. Just letting him know (which I guess he already does)

    Posted in: Minecraft Mods
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