dude he wants to migrate his account which means he probably cheated/hacked on a server and he wants to migrate so he can do the same thing just ignore this person because all he wants is to go back to what he is doing [or he had a bad skin/username]
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Jul 14, 2015BAdman108 posted a message on How To Change minecraft name, and migrate to mojang without parents knowingPosted in: Discussion
Sep 26, 2015Posted in: Recent Updates and Snapshots
I cant believe people use to say "a new combat system for minecraft will be great" but now they are saying "why are they adding this why the spam click delays WHY IS MINECRAFT SUCKING NOW" I always think that the new combat is great (besides the performence issues) but yet its the people that asked for duel wielding and combat changes fault now so DEAL WITH IT that goes for haters for the new minecraft now
Sep 25, 2015BAdman108 posted a message on If you're a Minecraft player, you may have forgotten these 10 things.Posted in: Discussion
he is saying that we are minecraft addicts and we are dumb... I guess......
EDIT: sorry for the rudeness
Aug 5, 2015BAdman108 posted a message on Upgrade to Villager Trading GUI. (Pictures Inside)Posted in: Suggestions
FULL SUPPORT FULL SUPPORT FULL SUPPORT R.I.P death.... *died of supporting*
Aug 2, 2015BAdman108 posted a message on A new dimension/boss/tools: Cave dimension, Stone Giant and Obsidian toolsPosted in: Suggestions
ummm I thought mojang said they wouldn't add more armor?
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Jul 3, 2015Posted in: SuggestionsMaking Gold Items Useful !
Gold Ingot is one of the materials that can be used to craft Armor, Tools and Weapons, however, it has the least durability, damage, and protection, even though its the second rarest material that can be used to craft items!
The Golden tools only exceed in one attribute : Enchantability.
but still, Gold Armor, Tools and Weapons has very low stats which makes them weak even while enchanted with powerful enchantments, Iron or Diamond items are better than Golden even with weak or without enchantments.
The idea of this suggestion, is to utilize the enchantability of golden items, by adding new Enchantments or more Levels exclusive to Golden items, that gives it a "Utility" usage.
New levels of already existing enchantments, exclusive to Golden Items :
Fire protection Level V special for Gold armor : completely negates fire damage
Respiration Level III : just stronger than I and II at the same rate
Depth strider Level III : just stronger than I and II at the same rate
Knockback level III : just stronger than I and II at the same rate
Looting level IV : just stronger than I,II and III at the same rate
Unbreaking level IV and V : resistance increases with the same rate
New enchantments (yellow levels are only acquired by gold items) :
Mark for Death - Swords and Bows
Attack target receives more damage from any source except weaponry enchanted with death curse.
( I ) 15% increased damage received, lasts 6 seconds
( II ) 25% increased damage recieved, lasts 7 seconds
( III ) 35% increased damage received, lasts 8 seconds
Arcane - Swords and Axes
increases XP gain from kills
( I - III ) increases XP drop by 10/20/30%
( IV ) increases XP drop by 50%
Armorer - Chestplate
provides bonus armor to near players and tame animals (horses, wolves, cats) not useful in PVP
( I ) bonus 2 armor levels
( II ) bonus 3 armor levels
( III ) bonus 5 armor levels
( IV ) bonus 6 armor levels
Tunneler - Pickaxe
increases efficiency on destroying any type of stone and reduces durability loss when destroying it, doesn't work on ores and can't be stacked with fortune.
to avoid being OP if mixed with efficiency or unbreaking. there will be set a max of bonus mining speed and unbreaking.
mining speed is capped at 400% bonus, and durability is capped at 60%, however its capped at 200% or maybe 250% on gold pickaxe, since it already have a very low durability.
( I ) available for all wood/stone/iron/diamond only, increases mining speed by 100% plus 20% more resistance
( II ) available for all wood/stone/iron/diamond only, increases mining speed by 200% plus 40% more resistance
( III ) available to gold only, lesser levels never acquire on gold pickaxe, increases speed by 400% plus 200% more resistance
Fertile - Hoes (though you usually want your hoes not Fertile :P)
increases growth speed on farm pods made by enchanted hoes, effect is lost after the plant is harvested and needs to be hoed again
( I ) bonus 15% growth speed
( II ) bonus 30% growth speed
*since this is the only enchantment to hoes (besides unbreaking) people will always enchant their hoes and farming will be faster in the game, this enchantment is not OP, but it needs other enchantments in competition to avoid making all hoes upgraded.
Hammer strike - Swords and Axes
reduces weapon damage by 80% (or maybe 75%?) but multiplies damage dealt to their armor.
( I ) x4 damage to armor
( II ) x8 damage to armor
( III ) x16 damage to armor
( IV ) x32 damage to armor
Leader Strike - Swords
makes attack targets especially vulnerable to companion attacks (dogs and golems only for now)
( I ) 20% increased Damage
( II ) 35% increased damage
Assassin - Swords
Limited only to golden swords, makes the sword invisible if you are invisible (potion effect)
( I ) only 1 level
*would be OP if other swords could obtain it, limited to golden swords because they are weak and has got a limited amount of uses, so you cant spam invisible hits.
there might be a legendary diamond or iron sword enchanted with this enchantment available as a rare find somewhere.
Storm - Swords
grants a chance to make a thunderbolt that appears between you and target, then bounces to other nearby mobs. bolt damage is dealt as a separate damage instance, and couldn't bounce to already hit enemies until no more un-hit enemies could be found in search radius. Drains 4 durability when it acquires, except on golden swords, it drains the normal amount. has got a 20% chance of acquiring and deals 2 damage
( I ) 1 bounces
( II ) 2 bounces
( III ) 6 bounces
The Golden Arrow
Since there are no tiers of bows, we can't implement Gold exclusive enchantments to bows, and thats what Golden arrows are made for.
Crafted the same way normal arrows are, but with a Gold Ingot instead of the flint, grants 4 arrows.
Bows can be enchanted with Gold exclusive enchantments or levels limited only to gold items, however, the effect will take place only when firing a golden arrow.
for example, a Bow Enchanted with Mark of Death (II) will have the effect of Mark of Death (I) since Tier II is limited to Gold items, but when firing a Golden arrow, the effect will be applied properly.
these enchantments are either unbalanced or not-fitting, will only remain in this section
Caustic blow - swords
attack target is receives a buff that remains for a short time, if it dies within this duration it will explode for mob damage (doesnt affect blocks and causes no knockback)
( I ) remains for 6 seconds, explodes for 1 damage
( II ) remains for 9 seconds. explodes for 2 damage
( III ) remains for 9 seconds, explodes for 3 damage
*this might be OP, i reduced its damage from 2/4/6 to 1/2/3. also it might cause a hell of lag.
Delirium - swords
extremely reduces vision of players affected by this weapon by blurring their screen, and fading distant objects and causing their screen to wave somewhat like nether portal effect, reduces detection range for mobs, lasts for 2 seconds
( I ) has got only one level which can be acquired by any sword, however its chance is very low for non gold swords
Thanks for Reading.
would really like to read your opinions about the overall idea and on each particular enchantment, all ideas and criticism is welcome.
Aug 29, 2015Posted in: Recent Updates and Snapshots
Except it would be 1.10. It was already confirmed.
Version numbers aren't decimals.
Aug 21, 2015oCrapaCreeper posted a message on Thank you Mojang, for making PVP boring, and swords useless!Posted in: Recent Updates and Snapshots
There's nothing wrong with Axes doing more damage than swords. They're heavier and would logically deal a more deadly blow each swing, albeit a slower attack speed. They are meant to chip off damage in players with better armor and shields. Swords aren't useless though as they still attack faster, don't have a durability penalty when used against a mob, and have the swipe attack which axes don't have.
The damage clearly isn't balanced yet however, it only takes a dose of common sense to realize that. Either way I'd take the system we have now over braindead spam clicking.
Jul 31, 2015Posted in: Recent Updates and Snapshots
Not too much of a theory, and you can craft this at the time you are writing this. Not brew.
Glowstone is used in brewing to up the "quality" of the potion, so this makes a bit less sense, and I know you talked about that in your post.
Anyway, without this information, nice idea.
P.S. Use the normal font size, and definitely not comic sans (Yes, I'm hating on comic sans), please. It makes it a bit harder to read.
Jun 26, 2015VBoy_1 posted a message on Is it more or does 1.9 seems like a little too much...Posted in: Recent Updates and Snapshots
[Epic Facepalm] Why would you want double-wielding to break minigames? Isn't that... well, a bad thing? And even then, double wielding is not something that is forced onto players. The second hand (or the "off" hand) cannot be used to attack anything, so PvP should remain pretty much the same in the gameplay aspect.
Bows are extremely useful and powerful, especially when enchanted. Bows are used to no end on most PvP servers, but yes, more arrows = better bows.
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