Quote from Stylerer
Good quality,but not really interest to try this one :/
If it doesnt interest you then dont post about it. Why would people care if this interests you or not?
Quote from Mr_Dannflor
I am rocking a 2.7 GHz intel i7 core 4GB memory Macbook Pro, lus it's plugged into a giant desktop screen. I am on Fancy and Far without ANY lag (well, there's a bit when i boot it up but that's it) It's also Dual Core and Intel HD Graphics 3000. Oh yeah baby. Supercomputer here. All you guys exchange your crappy pcs in for macs!!!!
*** The Total Conversion That is Incompatible With Everything!!! ***
At long last, Better Than Wolves is ready for download!
Version 4.A8 Milks A Tossing (with added wolf rinds!) is available here!
The newest release is spiffy!
Installation instructions and a full change log may be found in the readme.txt included in the download.
[*** WHAT IS BETTER THAN WOLVES? ***]
Better Than Wolves is a "total conversion". This differs from most mods that you are probably used to in that it changes many of the rules of play to provide a richer experience, rather than just adding in new stuff. What makes it special however, is that it always attempts to do so in a way that retains the original spirit of the game, perhaps even more so than the newer official releases.
It focuses both on challenging survival play, and player creativity in terms of never providing "magic block" solutions to in game problems. Instead, it provides basic tools and leaves it to the player to figure out how to use them to get the job done.
In short, Better Than Wolves is a vision of what Mincraft could have been, designed by a very serious player, for other like minded individuals.
[*** DONATIONS ***]
If you've enjoyed Better Than Wolves, then please consider saying "thanks" through making a donation. I'm not a rich man (not by a long shot ), so all donations, large or small, are GREATLY appreciated, and ultimately help to make the mod better by freeing up my time so that I may devote more attention to working on it:
[*** COPYRIGHT NOTICE ***]
This document and the files contained in this package are Copyright ©(2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018) and are the intellectual property of the author. All rights reserved. It may not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Decompilitation and reverse engineering is strictly prohibited without advanced written permission. Use of this mod on any other website is strictly prohibited, and a violation of copyright.
Note: I DO NOT grant redistribution rights to this mod to anyone that asks, whether that be for a mod-pack or whatever. Don't bother asking, as it won't happen.
[**** Official Forum ****]
NOTE: Registration to the BTW forum is not always open. It is closed during periods of particularly high activity to prevent trolling and general chaos. If you can't register, please just try again at a later date, and/or post your message here if you have a problem that needs to be addressed immediately.
If you'd like to join the Better Than Wolves community and engage in meaningful conversation about the mod, you can find us here:
Better Than Wolves Official Forum
I warn you though, I'll ban you at the drop of a hat, so if you join us there, make sure to be on your best behavior and generally act like a reasonable human being.
[*** BTW Wiki ***]
If you have additional questions about the mod that aren't covered in this post, you can also consult the Better Than Wolves wiki:
Better Than Wolves Wiki
Keep in mind though, that it is community maintained, so the information found there is not always up to date. If a crafting recipe found there is not working or what have you, be sure to check here to make sure you have the correct information.
(Thanks to sargunster for setting this up, and to the whole Better Than Wolves community for contributing to it!)
[*** Getting Started ***]
The mod has grown in scope to the point where I no longer feel like I can reasonably maintain a full set of instructions for it. Instead, I will attempt to provide a brief list of things new players should know from the start, and leave further instruction to the community through the wiki mentioned above, and the various videos that can be found for it on Youtube.
-The first thing to keep in mind when starting a new world is that the mod only supports the default options for the game. There are an awful lot of interdependencies within the mod, and almost every feature within the game serves a purpose. Thus, something like using large biomes can make the game much much tougher, or even impossible. Turning off structures will prevent you from progressing beyond a certain point in the tech tree. Unless you are highly experienced with the mod and know precisely the impact, it is highly recommended that you leave the various options at their default settings as a result.
-Upon spawning in a new world: punch wood! You're essentially on a ticking clock to accumulate resources and find shelter before the first night sets in. Mulling about can be deadly and to a far greater degree than in vanilla.
-A good first objective is to make a couple of wooden pickaxes (you'll need more than 1) to collect your first blocks of stone. To do this, you'll also need a crafting table. Both of these use the standard vanilla recipe.
-Once you have a couple of blocks, a stone axe is a good way to go. The recipe differs from vanilla slightly in that it requires only two cobble (the one in the top middle isn't needed). If you chop down a few trees and place the axe in the crafting grid with the resulting logs, you'll be able to chop them into planks with better efficiency than if you had punched the logs themselves.
-From this point forward: try to survive! Most of the recipes in the early game that you know from vanilla remain the same. A stone pick is a good thing to work towards next. Hunting a couple of nearby animals with your axe before night sets in is wise so that you have some food to get you through the night.
-If you die, don't despair! Better Than Wolves can be quite tough in the early game, but if you plan ahead, things get easier with each death. You'll likely respawn in a completely different area, but unless it's in immediate sight, it's likely unwise to try and find your previous location (it can be several kilometers away). Instead, take a deep breath, try to learn from your previous mistakes, and start fresh. With each new location you develop in this way, you will increase the likelihood of your future survival by establishing small bases for yourself here and there within your world, potentially even leaving supplies behind for yourself. If you're really on your game you can even leave landmarks behind to help point yourself towards key locations in the future.
[*** Key Vanilla Minecraft Differences ***]
or: "Why don't my buckets work?!!!!"
One of the first things that will be noticeable when you first install Better Than Wolves is that it makes several changes to the way Minecraft works in order to make for a more interesting, challenging, and fun play experience.
I won't attempt to list all the changes (there's a huge number), but here are a few of the key ones that will help you with the basics, and may help with some initial confusion as to why things aren't working the way you are used to:
Hardcore Movement: This feature affects movement speed (for both the player and mobs) on various material types so that building paths and roads becomes an important part of the game. As a general rule of thumb hard surfaces, or those traditionally used in the making of roads (e.g. cobble, brick, gravel, planks, wool, iron, etc.) increase movement speed, while soft surface (grass, dirt, etc.) leave it unchanged, and materials that you would expect to slow you down (tall grass, snow, crops, Groth, reeds, sand, etc.) do so. All materials that provide a bonus or penalty do so by an equal amount so as not to discourage construction out of a variety of materials. It also removes potions of swiftness from the game (the recipe has been removed and existing potions will cease to have any effect) as these significantly decrease the value of both rail networks previous to this change, and to roads with it, and require very little effort on the part of the player to create.
Hardcore Bedding: Beds were simply a bad addition to Minecraft. While convenient, the ability to teleport back to a specific location upon death removed much of the impact of death from the game, and more importantly, largely removed any motivation for building rail networks and other means of transportation between bases. Similarly, the ability to skip night largely removed above-ground monsters as a factor from the game, and along with it, much of the need to build defensive structures to counter them. In addition to the above, it also removed weather as any kind of significant aspect to play. In a game largely about building, this is obviously a bad bad thing, and the net result was that MC became far less fun when they were put in the game. To counter this, BTW outright removes both of these abilities.
Hardcore Spawning: Going hand in hand with Hardcore Bedding, Hardcore Spawning adds further weight to death. Upon death, the player will be transported to a point some distance from the original spawn, where they will likely encounter pristine wilderness and will have to work their way back to their previous location with time. It encourages exploration, building of multiple bases, and restores some of that "new world" feeling to the game without deleting your entire world.
Hardcore Info: The "F3 debug info" screen has had a very unfortunate effect on gameplay in Minecraft. Despite the game having been "released" for some odd reason Mojang decided to leave an easily accessible debugging tool in the end product, and leave information displayed in it that provides the player with a distinct in-game advantage. In particular, the player co-ordinates provided effectively makes compasses and maps useless, while demotivating players with regards to building roads, rail networks, tunnels, and other infrastructure to connect their various building projects. As a result, BTW disables any information on this screen that provides an in-game advantage while leaving information strictly related to performance tweaking intact. Also, the mod adds an additional display for indicating how close the player is to a chunk boundary since this information can be useful in bypassing vanilla bugs related to blocks resting on chunk boundaries (particularly redstone devices).
Hardcore Buckets: This feature basically prevents the player from being able to transport water & lava source blocks in buckets. This makes fluid flow (and by extension, the generation of mechanical power with Water Wheels, and the transportation of items via water flow) far more interesting to work with without causing additional performance overhead, by requiring the player to actually build canals and such to have access to liquids. Later in the tech-tree water may also be transported vertically through the use of Screw Pumps.
Tabby Cats: Because the only thing better than cats, is a tabby cat. Tabby cats are cool.
If you'd like to be gung-ho about your support of the mod, an in-game BTW-themed character skin can be found here:
BTW Character Skin
This mod adds support for HD textures and a lot of options for better looks and performance. Doubling the FPS is common.
Get the Magic Launcher for easy mod installation, compatibility checking and more.
Donate to OptiFine and receive the OptiFine cape as a sign of your awesomeness.
The cape is visible to everyone using OptiFine. Thank you for being awsome.
(has all the features of Standard, Smooth, Multi-Core and AA, highly configurable)
Other versions: here
(has built-in support for HD textures, HD fonts and BetterGrass)
Other versions: here
The light edition improves FPS, especially for slower computers. Gains of 20 FPS and more are common. No HD features or extended configurations included. Originally based on Optimine by Scaevolus.
The Light edition is not compatible with ModLoader and Forge.
Other versions: here
Even Older Versions
If you have previously used MCPatcher for HD Textures, HD Fonts or Better Grass (important)
Compatibility with other mods
For Minecraft 1.6.2 and newer
For Minecraft up to 1.5.2
Please test and report back, include CPU, GPU and FPS before/after. Feedback is always welcome.
Millénaire forums for more in-depth discussions than here:
Millénaire is a single- and multi-player mod for Minecraft. It aims to fill the "emptyness" of single-player worlds by adding NPC villages to it, with loose 11th-century Norman, North Indian and Mayans themes and additional cultures planned.
Villages are populated with men, women and children of various kinds, who perform tasks such as trading with the player, expending current buildings or improving existing ones, cultivating crops such as wheat in Norman villages and rice in Indian ones, crafting tools and powerful amulets, etc. As the village expends, the number of villagers increases as couples have children who grow up into new adults.
Help villages grow by trading with them and be rewarded with unique items such as Normand and Indian food or statues and tapestries to decorate your house with. And if they start liking you enough, they might even build you a house of your own.
Millénaire is available in the following languages: French, English, German, Russian, Polish, Spanish, Czech, Swedish, Dutch, Portuguese, Slovenian, Hungarian, Chinese, Arab, Estonian, Norwegian, Ukrainian (more coming!)
Download Millénaire on Millenaire.org.
Want to know more first? Check the overview.
New: Add Millénaire villagers to your buildings!
Always dreamed to have people living in your tree-top dwelling, under-sea base, or whatever else strikes your fancy? Now you can!
For more information, including a FAQ, known compatibility with other mods, and common install issues, you can check the Millénaire Wiki:
Millénaire Library of user-created content to extend the mod:
Millénaire forum for more in-depth discussions:
Come across small villages while exploring, such as this Norman settlement...
Millénaire review by CGzCinema showing the mod's main features
... or this Japanese one, centred on a rice paddy.
6.0.2 - 09/01/2018
- Fix for the infamous looping "I'll be right there!" bug
- Support for dark oak and acacia wood
- New Norman fort for Norman controlled villages (same design as the one released in 6.0.1)
- Small fixes to the new Norman fort and to the byzantine sheep farm
- Fix to the export of beds
- Correction du bug "J'arrive !"
- Gestion du chêne noir et du bois d'acacia
- Nouveau fort normand pour les villages contrôlés (le même que celui publié en 6.0.1)
- Petits correctifs au nouveau fort normand et à la ferme ovine byzantine
- Correctif sur l'exportation des lits
6.0.1 - 30/12/2017
- New Fortress central building for Normans, replaces the old Fort in Gros Bourg and Bourg Autonome villages
- Removed automated texture size detection setting that no longer worked and replaced it with a manual setting
- Fixed a bug in the export of upgrades to buildings
- Fixed a bug that could cause Town Hall signs to hand in the air
- Added signs for south and east ends when importing a building with the wand
- It is now possible to specify which building upgrade to export with the wand
- Nouveau bâtiment central pour les Normands, la forteresse, qui remplace l'ancien fort dans les villages Gros Bourg et Bourg Autonome
- Suppression du paramètre de détection automatique de la taille de textures qui ne fonctionnait plus et remplacement par un réglage manuel
- Correction d'un bug dans l'exportation des améliorations de bâtiments
- Correction d'un bug où les panneaux des bâtiments centraux pouvaient être suspendus en l'air
- Ajout de panneaux pour les extrémités sud et est lors de l'importation d'un bâtiment avec la baguette
- Il est maintenant possible de spécifier quelle amélioration du bâtiment doit être exportée avec la baguette
6.0.0 - 10/11/2014
- New: custom buildings. It is now possible to have villagers live in buildings built by the player
- Once built, those buildings can be "declared" in a controlled village using the summoning wand
- A new controlled village can be created in a building designed by the player using the wand on a gold block
- Fixed a major bug that can caused repeating errors if other mods were added
- Fixed a bug that could make Minecraft crash when viewing certain Millénaire screens
- Fixed a bug that made it impossible to open Millénaire chests with signs above them
- Fixed various other bugs
- Improved logs: repeated errors are now posted on one line only
- Some speed optimizations
- Nouveauté : bâtiments personnalisés. Il est maintenant possible de faire habiter des bâtiments construits par le joueur à des villageois
- Ces bâtiments peuvent être « déclarés » dans un village contrôlé une fois construits en utilisant la baguette d’invocation
- Un nouveau village contrôlé peut être créé dans un bâtiment construit par le joueur en utilisant la baguette sur un bloc d'or
- Correction d’un bug majeur pouvant provoquer de nombreuses erreurs si d’autres mods étaient ajoutés
- Correction d’un bug pouvant faire crasher Minecraft lors de la consultation de certains écrans Millénaire
- Correction d’un bug empêchant d’ouvrir les coffres Millénaire qui avaient un signe au-dessus
- Corrections de bugs divers
- Amélioration des logs: les erreurs répétées sont maintenant affichées sur une ligne uniquement
- Quelques optimisations des performances
For older releases, check the wiki page: Millénaire Updates
Or discover a mysterious Mayan pyramid, abandoned in the jungle. (Texture pack: Soartex FanVer with Millénaire HD blocks)
Check the FAQ page on the Millénaire wiki: http://millenaire.or...ki/Category:FAQ
- MinerMiah for the Mayan culture (including skins)
- Minepower for the Japanese culture
- Rasseru for the updates to the Japanese culture
- Ticlon for the Byzantine culture and some of the lone buildings
- SMP for all the Indian skins. Great and fast job! Check also his texture pack that includes a full reskinning of Minecraft itself, Millénaire, and many other mods as well!
- johnlmonkey, Razulra, cubex3 and TheDoctorMouse for skins
- Nandonalt and karahan : some buildings
- joeyjam: icons for the Norman armour
- minami26: graphics for the Norman armour and icons for the Norman tools
- The MCP team, without whose work I would not have attempted this mod
- The #risucraft and #mcp-modding channels, and specifically _303, ZeuX and ProfMobius, for saving me a lot of time with timely help
- MineColony and Builders, for inspiration and useful examples of modding Minecraft
Listen to the villagers discussing their job, life or simply the weather.
Making new cultures
Since Millénaire 1.4, the bulk of a new culture can be made without code (not just buildings and village types like before, but new NPCs as well). As such I'm interested in player-made cultures to integrate in the main game, provided they fit the general theme of Millénaire of "real" cultures from around the 11th century. Players interested in producing one for Millénaire should PM-me about it. If we agree on the idea, I'll provide support in the form of help on how to mod Millénaire and in the form of whatever new code might be needed (for new items, blocks or good productions), though likely not with the buildings and NPCs themselves. I reserve the right to change anything I might not like in a culture I'm shipping with the mod itself, but in practice I intend to leave as much of a free hand as possible to culture designers.Contribution welcome, it helps make Millénaire a rich game!
See what they are doing and what they need in the villages' centres.
- There is a lot of content to fill up in the Millénaire Wiki, feel free to help: http://millenaire.org/wiki/
- Female and children sounds
- It would be very useful if people who have been playing for a while could post detailed accounts of how they play Millénaire, what they like/don't like, what their goals are when playing, etc. I need more comprehensive feedback, not just small reactions to individual features.
- New lone buildings: the more different kind of lone buildings (or variations of the same kind), the better. People wanting to do lone buildings in the same style as the existing ones are welcomed. You can post your creation in the thread, preferably with a screenshot. I'll add those I think fit in Millénaire.
Trade with them, to help their villages grow and gain unique blocks, foods and items.
Downloads are available from millenaire.org.
Thread for posters to discuss custom building plans in: http://www.minecraft...f=1039&t=253387
Wiki page with adapted texture packs: http://millenaire.or...i/Texture_Packs
Feel like paying me a cider? . Otherwise, I'm always looking for more SugarSync referrals (similar to DropBox but more generous free quotas). Note that you have to install the app, not just sign-in online, for me to get a quota bump.
See their villages develop in prosperous communities...
For more information, help, known bugs, etc., check the new Millénaire Wiki: http://millenaire.org/wiki/. Feel free to contribute!
...or massive fortresses surrounded by desert.
But be wary in your travels, for hostile bandits and soldiers can be waiting deep in the woods!
Encourage villages to trade with one another, or push them to war and see their men battling while the women and children
And when the pull of adventure becomes too strong, seek out the mysterious Sadhu in the forest to start a great quest on the origins of the world.
Who knows, you might even come across the mysterious Panthéon, the massive structure where the contributors and donors to Millénaire are immortalised.
Note to modpack makers: Millénaire can be freely added to modpacks provided you credit me and provide a pro-eminent link to millenaire.org.
Signatures by minami26 - now with dynamic version info:
This mod is Copyright (2011) and is my intellectual property. Only minecraftforum.net is allowed to host any of my material without my consent. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Descriptions or other content on the mod (for example, reviews) are allowed as long as the download links provided point to this thread or to the Millénaire Wiki. Works derived from this mod in any significant way, for instance by re-using the mod's source code, are forbidden without written permission.
Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
Please read this entire post before attempting an install or posting about a bug.
Development news is posted on my Facebook/Twitter page: http://www.facebook.com/SonicEther
If you would like to access beta and experimental versions of SEUS Renewed and support the development of SEUS, check out my Patreon page: https://www.patreon.com/sonicether
SEUS Renewed screenshots!
SEUS Renewed is an on-going project! Feel free to report any issues you encounter.
Setup (PLEASE READ)
OptiFine has taken over shader support for Minecraft. Go download and install OptiFine first! ALWAYS USE THE LATEST VERSION
You need to install this mod to use my shaderpack!
Once you've got OptiFine installed, to use a shaderpack, follow these instructions.
Sonic Ether's Unbelievable Shaders
SEUS Renewed is a re-imagining of SEUS and is an ongoing project. Check the links at the very top of this post to follow its development!
Make sure to always use the latest version of OptiFine!
-Improved GI and SSAO
-Super smooth Temporal Anti-Aliasing
-Completely reworked system for day/night cycle based on atmospheric scattering
-Accurate sunlight color via atmospheric scattering
-Accurate ambient sky lighting from atmospheric scattering via Spherical Harmonics
-New atmospheric scattering on distand land for a natural sense-of-scale
-New underwater rendering
-Normal/bump mapping from torch/artificial light
-Screen-space shadow tracing for better contact shadows
-Vastly improved performance with long render distance settings
-Physically-based specular highlights from sunlight
-Improved 2D clouds
-Improved rendering of stained glass
-New rain/wet effects
-End and Nether shaders
-Improved POM and POM self-shadowing
-Many more, too many to list here!
Once the mod is properly installed, there are a few things you can do to ensure maximum performance.
-Run the game in a smaller resolution in full-screen
-Lower your render distance
-When OptiFine is installed, try toggling "Options > Video Settings > Performance > Smooth FPS:". "ON" gives more responsive input and more steady fps, but likely lower maximum FPS.
Reporting an Issue
If this mod is giving you unusual results, please make sure that you installed everything correctly first.
If you are using this mod on a Mac, I'm sorry to say that I am powerless to provide Mac support. I apologize.
I can't help you if you don't provide these details:
-Describe your issue thoroughly. Provide a screenshot or video if you can.
-Describe your system specs. If you forget this step, I cannot help in any way.
-Include the output log along with your issue report.
-Describe the shaderpack, OptiFine mod version, and Minecraft version that you are running when encountering this issue.
As of 2016, I have moved on from the minecraft modding community and left the maintenance of my mods in the capable hands of covers1624 with whom I have regular contact. Thankyou for all your support over the years.
All mods require Code Chicken Lib. As of 1.10 it is no longer auto downloaded so you'll need to download it below (or from curse) too
As of 1.8, Not Enough Items is now an add-on to the Just Enough Items mod and therefore requires JEI to be installed.
Code Chicken Core is part of Code Chicken Lib as of 1.11
You are welcome to include any of my mods in modpacks as long as you provide credit. My name and a link to this page is fine.
Go for it!
If you hate adf.ly, feel free to throw $5 in the donate button and put your email address in the comments, and I'll mail you a direct link whenever I update a mod. Otherwise I think you'll find that 5 seconds of your time isn't that much
CodeChickenCore requires MinecraftForge. Get it at http://files.minecraftforge.net/
WR-CBE requires ForgeMulitpart, an opensource library for having multiple things in the one block space. Get it at http://files.minecraftforge.net/ForgeMultipart/
CodeChickenCore will automatically download a dependancy, CodeChickenLib, into your mods folder. Do not get spooked out.
All mods require CodeChickenCore.
All mods go in the mods folder.
Throwing CodeChickenCore (obfuscated or dev) into the /jars/mods folder of your mcp environment will enable you to throw any other obfuscated mod into your mods folder and play with it in your dev environment.
Yes this means you can test your mods with NEI in mcp just by throwing NEI and CCC into your mods folder.
Developing with my mods is now even easier. Simply download the dev package, put it in /jars/mods and link it in eclipse or whatever IDE you use. For recompilation, just put all the dev versions in /mcp/lib as well.
Just throw this in the mods folder.
CodeChickenLib Formerly known as CodeChickenCore-Public, CodeChickenLib is a simple java library of utilities that I believe may be of use for other modders
The following public release contains some libraries that I believe may be of use to other modders.
It currently contains the following:
All source code in this package is provided to any modder under the following conditions.
1. The modder notifies me the first time they decide to use any code from this package in their mod.
2. All classes that are used must retain their original name and be MOVED to a DIFFERENT package containing "codechicken"
3. The modder may use as many or as few classes from this package and modify them as heavily as they wish.
4. Credit is displayed that the public can see. (You may or may not wish to include my name in your mcmod.info file)
Just move the classes you want to another package and include them in your mod, there will be no conficts or dependance on CCC if you put them in another package.
Other CodeChickenCore sources are released under the same conditions as above with the following exception: They need not retain their original names, and may be incorporated, in any modified partial form into your own classes. If they do retain their original names however, they must be repackaged so there are no conflicts.
If you want to make a mod that simply includes my version of CodeChickenCore as a dependancy (and don't want to package sources into your mod). Go ahead! There are no conditions on dependancies.
Common Pitfalls My model renders like this: http://puu.sh/29Da9
Different 3D modelling programs export with different coordinate systems. Minecraft uses a another strange one. Commonly try passing a new YZSwap() to the coordinate system parameter of the object loader.
A very well done spotlight by MinecraftScorpian. It's the most up to date showcasing 1.4
A nice mod review by piedudeaus
Another mod Spotlight by Phobic Bus with information on how to install.
A third mod Spotlight by iPodmail. Please note that this does not REQUIRE CodeChickenLoader.
Detailed Information Recipe View
Recipe view contains 2 functions, Recipes and Usage. Pressing the recipe key (default R) or usage key (default U) while hovering over any item will take you into this mode. Once in recipe view clicking will bring up recipes and right clicking will show usages. The back recipe key (default BACKSPACE) can be used to go back to the last recipe and the Esc or Inventory key is used to exit.
Recipe view shows you all the ways to craft that item, be it with a Crafting Bench, Furnace, Brewing Stand or another custom crafting inventory (Eg Alloy Furnace from RP2).
Unlike Craft Guide when a recipe can be made using multiple types of the same item (Eg the different colours of wool or the different types of wood), the ingredients will cycle through the available subtypes. So the wool will change colour.
Usage mode shows you all the recipes that contain that Item.
And it shows shapeless recipes too.
The ? button will appear when the type of recipe matches the container you currently have opened. Eg. If you show shaped recipies while using a workbench.
Clicking on this button will return you to the main inventory wher you will see highlighted overlays in the slots prompting you of which items to put where.
Item Search Box
The Item Search Box is the black bordered rectangle at the bottom. Only items that contain the text in the Item Search field will be shown in the Item Pane. The search box must be clicked on to start typing. Right clicking on the search box will clear it instantly. It is not case sensitive. Any search terms will be saved and loaded when you restart minecraft.
The search box also supports wildcards * (any string of characters) and ? (any one character) as well as the complicated java.regex pattern matcher. As an example Bl?ck shows names containing Black and Block. Also ^Block would show items starting with block such as Block Breaker and block$ would show items ending with block such as noteblock or diamond block.
The Item Subsets button is a dropdown menu containing many different grouped sets of items. Clicking on a set will show all the items it contains and right clicking will hide them all. Double clicking on a set will show only the items in that set.
Mods can use the API to generate their own tag sets.
Shift clicking on a set will type @setname into the search bar which will make the Item Pane show only items in that set.
If you rightclick on the Item Subsets button the buttons for saving subsets will appear. These function identically to the normal save states, renaming, save\load\delete, but they will save and load the items you have hidden and shown.
You can also add your own sets using the config file located in ".minecraft\config\NEISubsSet"
By pressing the enchantment key (default X) you can bring up the enchantment selector gui. It allows you to put an item in the slot and select the enchantments and level that could be applied from an enchantment table. The level can go up to a maximum of X. Clicking on an enchantment toggles it on and off. (To prevent unnice bugs)The normal multiple enchantment conflict rules apply so you can't have fortune and silk touch together etc. Unfortunately due to space limitations some names have had to be shortened, Projectile to Proj, Protection to Protect, Bane of Arthropods to Arthropods. Enchantment names will only be shortened if there is not enough space. Eg Protection will be shortened to Protect if you set level 8 because VIII takes up a bit of space.
The trash can button functions in 4 ways. All operations apply both to your personal inventory and any inventory you may have opened (Eg a chest).
1. Click on it while holding an item it will delete the item you are holding.
2. Hold SHIFT while clicking on it with an item in your hand and it will delete all the items of that type in your inventory.
3. Hold SHIFT while clicking on it will clear your inventory.
4. Just clicking normally will toggle Trash Mode
When trash mode is enabled any item you click on will be deleted. Holding SHIFT and clicking on any item will delete all items of that type.
Clicking on the C button will toggle creative mode. This is self-explanatory. Simply change from creative to survival and back again. Note that on SMP servers this will change only you into creative mode and not the entire server.
Again another self-explanatory button, if it's raining right now this button will be enabled activated. Clicking it will change the rain to on or off.
The last of the toggle buttons. When magnet mode is enabled any items within a reasonable distance will pick themselves up and fly towards you. Items wont be attracted if they can't fit in your inventory though.
The 4 buttons with the sun and moon are time set buttons. They will set the time to Dawn, Noon, Dusk and Midnight when clicked. These will only advance time forward to not break machines relying on world time. So if you click the day button multiple times it will keep advancing the days.
The heart button will heal the player, fill the hunger bar and stop them burning if on fire.
There are 7 save states capable of saving your entire inventory and armour to disk. Right clicking on a state will let you rename it. The x Button appears next to loaded states will clear them. Save states are a global feature that can be transferred between worlds and even servers.
This is just the regular MC Style options configuration. It allows you to edit various settings and especially Key Bindings.
The first Button Toggles wether NEI is Enabled or not. If it's not enabled you wont be able to see anything except the options Button. The enabled state is separated for SMP and SSP.
The Cheat Mode button toggles between Cheat Mode and Recipe Mode. Recipe mode is for playing legit and just using the recipe book component. The save states and cheat buttons will disappear and the Item panel will not spawn items into your inventory.
Extra Cheats sets wether the Create, Rain, Magnet, Time and Heal buttons are to be shown.
Button Style switches between the default Minecraft Button Style obtained from your texture pack and the old school black box TMI style (showcased below)
Item IDs toggles whether to show the ID of the item in the tool tip. This will work for all items in your inventory as well as the panel.
This option will cycle between Shown, Auto and Hidden. Auto will show ID's only when NEI itself is shown and enabled.
This has the added use of showing you exactly how much damage a tool has sustainer. Eg the Sapphire Pickaxe below has taken 6 damage.
Save states merely sets weather or not to show the save states, self-explanitory.
If Item drops are disabled any EntityItems in the world will be deleted. So mining a block or dropping an item will give you nothing. Someone said they must have it for lag removal so I added it.
The KeyBindings all do what they say. Click on them and then press the key you want to change it to.
NEI makes all types of mob spawners obtainable in your inventory and place able. Any custom mobs you may have will also be assigned a spawner. The spawner item will show the entity inside of it just like the block. Hostile mobs will have Red names and Passive mobs Blue names. The bug in SMP where all mob spawners show pigs has also been fixed. Any users who have NEI installed (even if they are not Ops) on a server with NEI will be shown the correct mob.
Various Inv Tweaks
Ctrl clicking on any item in your inventory will give you more of it, just as if you clicked on it in the Item Pane. If you pick up an item and hold shift while placing it in a container then all items of that type you have in your inventory will also be put in alongside the placed item. Useful for transferring all your cobblestone to a chest in one go.
Everything that you can do in SSP can be done in SMP if the server has NEI installed. If not then NEI can still spawn items using the give command if you are an OP. Most of the features are only enabled for OPs.
There are many options in NEI that can be configured in "config\NEI.cfg". Note that most of these are editable in the options menu.
A configuration file will be generated in config\NEIServer.cfg containing various confiutation options for servers. The config file comments explain the functions. In short it allows you to assign certain functions to be used only by certain players. So you can select who can use OP enchantments etc. There is also a banned blocks section, any blocks that are banned wont show in a user's item panel. Bedrock is banned by default so connected users can't spawn bedrock, (unless you specify their name).
Extended API There is an extended API built in to NEI to allow mods to integrate properly. This is demonstrated with the RedPower module that provides Alloy Furnace recipes and RedPower specific subsets.
I am aware that there are many different crafting inventories out there. BTW's anvil, IC2 has a bunch etc. However I only use the Alloy Furnace from RedPower. Therefore I welcome modders who want to make small modules like the RedPower one for various other mods.
The source package should help guide modders through. NEI uses a modloader like config loading system. Simply call your configuration class NEI****Config.class and implement IConfigureNEI and package it with your mods. Any calls to NEI should be made from this class or subclasses. Your mod must not directly call any NEI functions or classes as that will make it dependant on NEI to function. Simply include the config and classes with your mod and it will be activated only if NEI is installed.
NEI RedPower Module
Installation and Plugins
An install video is in the spoiler below.
Mistaqur has plugins for Thaumcraft, Buildcraft, Forestry, Railcraft and an IC2 fix at https://bitbucket.org/mistaqur/nei_plugins/wiki/Home
Credits Inspired by TooManyItems and Recipe Book.
Many friendly and supportive Beta Testers.
EnderChests are a stationary type of EnderStorage. You can use dye on the wool pads on top of the chest to alter its color code. As an alternative, you can craft an EnderChest with three dyes to change the color code as well. EnderChests work as any other chest for the purposes of blocks that manipulate chests contents. This makes EnderChests an ideal way to transport items over vast distances in an instant.
EnderPouches are a mobile type of EnderStorage. You can use an EnderPouch on any EnderChest to change the pouch color code to match that of the chest. EnderPouches access the same inventory as their EnderChest counterparts, allowing easy access to your base resources right from your inventory.
As of 1.2, Using a diamond on the latch of an Ender Chest will move it to a seperate network for the player that used the diamond. This allows each player to have acceess to all 4096 frequencies without conflicting in SMP.
The signals are synchronised in a dimension called the Redstone Ether or REther. This dimension has no physical form and purely stores signals. It can be accessed by combining the Interdimensional properties of Obsidian, Glowstone and EnderPearls from the OverWorld, Nether and Ender with redstone to enter the RedstoneEther. There are 5000 different frequencies storing independent state, name and colour. Due to the dimensional nature of the REther signals sent in the nether will translate into the OverWorld and vice versa.
Differences from the original mod
A mod spotlight by pcmaster highlighting a few more of the applications of WR-CBE.
Detailed Information Core
Yes the simple gui is still there
A frequency in the REther can be made to resonate at a speed equivalent to the wavelength of a certain wavelength of light. You may set the colour of a frequency in the advanced gui by pressing the Phase Shift Button. The colour is a purely aesthetic effect used by the addons for identification in inventory or on the map. The slot above the Phase Shift button will cycle through the items in your inventory. By default the colours are the dyes and redstone is the resetter. Black and white cannot be used. If RedPower is installed the colour setters are the different coloured lumar and white is reset. Note: Colours are purely for easy identification on the addons. They provide no technical properties.
The much requested feature to assign names to frequencies is here. It's fairly intuitive, just look at the screenshot above.
The transmitter is simple. Power it with redstone and it will broadcast to all receivers on that frequency.
A receiver will power connected devices if there are any transmitters currently active on its frequency.
There is a fairly complicated permissions system in place for SMP management.
The /freq command can be used to manipulate various cofigurations. Use /freq help to learn what they are and how to use them.
It is advised that the Private Sniffer from the addons module is used for managing private frequencies, as this does not require the player to be an OP.
Frequencies are split into three ranges; public (0-1000), shared (1001-5000) and OP managed.
Public frequencies are there for anyone to do whatever they want with.
Shared frequencies are like public frequencies, however use of the private command a frequency can be locked to just one player.
These ranges can be changed through the freq set and get commands. Also the freq jam/open commands and the freq scan command can be used to allocate ranges of freqs specifically to certain players.
Anyone who doesn't have permission to access a freq will be shown a greyed out square on their sniffer. They will be unable to set any device to that frequency. However they can still use devices set by other players.
What more can I say, Epic huh.
The Wireless Bolt is generated by jammers and REP's. The bolt will "jam" any devices nearby preventing them from working. Transmitters will stop transmitting, receivers will stop receiving and any devices a player is carrying will no longer work. Dont worry the effect lasts for a limited time period. For some reason cognitive processing causes a detectable effect in the Redstone Ether and a the bolt will also seek out nearby mobs and players dealing damage in the process. Fortunately more intense cognitive abilities provides some resistance to the effect, so players wont take as much of a blow as that sheep over there. Wreak havoc on your fellow player's wireless contraptions or make a visually entertaining mob trap.
For those who are intirested, L-Systems.
The triangulator is essentially a wireless compass. It will point to the nearest transmitter on the frequency its on. The frequency change GUI is opened by right-clicking while sneaking. If there are no active transmitters in this dimension or you are using a remote at the same time the triangulator wont know where to point.
For the techy guys the triangulator doesnt actually point to the nearest transmitter, rather it adds all transmitters on the frequency based on their distance to the player in the ration 1/d therefore if you have 3 transmitters 20 blocks east and 1 transmitter 10 blocks west it will point east. So if you want to confuse someone using a transmitter to mark their way home put 5 somewhere nearby.
The sniffer is a device that can detect which frequencies are on and show them to you. Incidentally It will also show you which ones you dont have access to in SMP.
The private sniffer is an upgraded version of the normal sniffer. It has main purpose in SMP where you can click on a frequency that is shared to make it private. Private freqs will show as green.
The wireless map is pretty self-explanatory. Any transmitters on any frequency will show as beacons on the map, even if they are not visible from the sky.
There is a green beacon in the desert, an orange beacon in the forest and three red beacons near the center. And yes I'm in a plane.
While it would be great to simply make your old maps wireless, problems with the map system make that near impossible. I may make a cartographer mod for copying maps and setting different scales.
The wireless tracker is a throwable device that will stick to entities and transmit a signal. Use Sneak+Right Click to set the freq and then throw it. You can then use the map/sniffer/triangulator to track down your target at any time.
These guys will even stay stuck to players through portals and between logouts. However if an entity is 'unloaded' or a player is logged out the tracker will dissapear until the entity returns.
Trackers can be removed from an entity by pulling them off with a sticky piston or by melting the adhesive with fire. Once the tracker is no longer sticky it will spin like an item and can be picked up. Note that the tracker will quickly cool down and revert to it's normal sticky state.
The Redstone Ether Pulse or REP is essentially the redstone version of an EMP. It is a throwable device that will generate the jamming effect apon impact. A second click with one in hand will detonate an aerial REP. The resulting energy wave will prevent further REPs from being thrown for a few seconds.
Note the jammer is supposed to be disabled when powered.
Wireless Recievers and Transmitters can be used as a computercraft peripheral when placed next to a computer. Use them like you would any other peripheral. The methods are setFreq(frequency) and getFreq()
Credits Aliaz - Original Wireless Redstone mod.
Danny494 - Textures for REP, Sticks, Bowl, Map, Sniffer, and a lot of texture drafting\base textures.
Alexandria, madindehead, Kenny - Beta Testing.
This mod adds a block called a chunkloader, when placed it will keep chunks around it loaded even if no players are nearby or even online. So now your plants can grow and your automatic quarries can run, even when you're not around.
What makes my chunkloader better
The show lasers button will show some spinning lasers that border on the loaded chunks for easily seeing if your blocks are in the loaded area.
Using the command /chunkloaders will activate the ChunkVeiwer if the server has allowed you to.
It will be centered on the player in the current dimension when first activated. You can move it around by dragging it with the mouse.
The Red blocks are loaded chunks.
The Yellow blocks are chunkloaders.
The Green blocks are chunks that are being held by a chunkloader
The Blue blocks are players.
In the top left the number of ChunkLoaders, Held Chunks (by Chunkloaders), Loaded Chunks and Players in this dimension are shown.
The numbers on the axis are the coordinates in blocks. The Horizontal is the x axis and vertical is the z axis.
Mousing over a chunkloader or player will show info about it as a tooltip.
You can see three sets of chunks, one around the player, one around the spawn point and some around a chunkloader.
The Gui will close if you leave the server.
Server Config Options
The server operator can set the number of chunks per player, per dimension and overall that are allowed to be force loaded.
The server can also add player names to a list to have chunkloaders only work when the player is online.
There is also an option to disable the automatic world loading for mystcraft dimensions if you don[/media]
Credits MouseCop - Art.
Q. java.lang.NoClassDefFoundError: codechicken/core/something
A. Install Code Chicken Core.
Q. I can't spawn items!
A. Change from Recipe Mode to Cheat Mode
Q. Can we have wireless bundled cables (or any other variant)?
A. No, it involves lots of code and design, would be very difficult to integrate nicely and is quite overpowered.
Q. I get a saving chunks or black screen. ur mod sux cuz it r no wurk.
A. Logs or it didn't happen.
If you want me to help you with problems you are having with any of my mods do everyone a favour and follow a few steps first.
1. Make sure you have a running FML/Forge installation. If you have that then I can rule out all prerequisites to this mod like failing to delete Meta-INF or install FML.
2. Tell us what happened. And if it's a visual glitch what you can do to cause it to happen.
3. Get us an FML or MultiMC log. You should be able to find FML logs in your .minecraft folder.
4. Post the information on the thread.
Always use pastebin for logs.
Do not PM me with any issues, I will delete your PM. Use the thread or IRC
Victorzimmer for giving me an ftp server to host on.
While any of my mods should not destroy your world, I take no responsibility for damage done to your minecraft your world or the chair you are sitting on.
NBTExplorer is a low-level graphical NBT data editor originally based on NBTedit. The key difference is NBTExplorer's full support for Minecraft .mcr/.mca region files, a directory-tree interface for easily exploring multiple worlds, and support for the latest NBT standard. NBTExplorer is built on top of Substrate.
NBTExplorer can read:
The NBTExplorer zip and installer packages for Windows now include a second utility, NBTUtil.exe, for command-line control of NBT data. NBTUtil currently has a limited featureset compared to NBTExplorer.
NBTExplorer is a Windows .NET application, and requires .NET framework 2.0 or higher to run. Note: If you run Windows 8 or later, you may get a SmartScreen warning when first running the program. See the related FAQ entry for more information.
NBTExplorer has been tested for compatibility with recent Mono runtimes. Minimally, your system needs the mono-core and mono-winforms packages, or whatever set of packages is equivalent.
A Mac-specific version of NBTExplorer is available with a native UX. It is compatible with Mac OS X 10.7 or higher. It will not run on 10.6, sorry.
As of August 22, 2013, I've begun signing NBTExplorer with an Apple Developer ID certificate. If you have GateKeeper configured to only allow software from the App Store, then you will need to change GateKeeper to allow running signed downloaded applications, or following these instructions to bypass GateKeeper:
If you have problems with the native client or you're running OS X 10.6 or older, you can still run the Windows version of NBTExplorer on your Mac by following the Linux instructions and installing the Mono runtime. You may still need to disable GateKeeper quarantine on the downloaded files.
Download: Windows / Linux (Version 2.8.0) [MSI installer or ZIP archive]
Download: Mac (Version 2.0.3)
Project Page: Github
I recommend backing up worlds before modifying them with this tool.
Frequently Asked Questions
Q: NBTExplorer didn't save my changes -- why?
A: It's possible you forgot to save. The more likely answer is NBTExplorer did save your changes, and if you were to immediately re-open your world in NBTExplorer, you would see that your changes are still there. Instead, Minecraft erased or ignored your changes when you loaded your world. The most common trap is editing player settings or inventory on a single-player world and making your changes in a .dat file instead of in level.dat. Minecraft will overwrite your .dat file on load with the contents of the player tag in level.dat.
Q: I'm on Windows and NBTExplorer crashed on start / didn't run.
A: Did you get a message box listing one or more exceptions? Reply to this thread with the information so you can be better helped.
If you didn't get any message box though, or you only received a standard "program has stopped working" message box, then you have deeper issues with your .NET environment. Do any other .NET programs run on your computer? If yes, then try deleting the NBTExplorer.exe.config file that was installed / came with the zip. This will cause NBTExplorer to prefer the .NET 2.x/3.x framework over the 4.x framework, and may allow the program to run if your .NET 4.x framework is toast. You should still do something about that, of course.
Q: I'm on Windows and NBTExplorer crashed with a scary warning.
A: Windows 8 and later includes a program filter called "SmartScreen" that prevents unrecognized software from running. Its warning looks something like this:
If you see this screen, press the "More info" link to get a "Run Anyway" button. This will launch the program, and you shouldn't see the warning again unless you update NBTExplorer.
NBTExplorer is SAFE and has an established reputation in the Minecraft community. However, you don't need to take my word at face-value. The source code is publicly available for inspection, and you can download and build your own copy if you so wish.
SmartScreen builds up reputation on individual files. So you may see this warning if you download a freshly released update of NBTExplorer, but not if you download a version that has been out for a while. Unfortunately the permanent fix for this is to buy very expensive signing certificates that must be renewed annually, which is not viable for a free tool like this.
Q: The Mac version doesn't run on my Mac!
A: If you're running OSX 10.6.x or earlier, the Mac version is confirmed to not work. It has been tested and confirmed to work for people on 10.7.x and 10.8.x, although that may still not be a guarantee that it will work for you, or that it will be bug-free.
If you're having problems running the Mac-specific version of NBTExplorer, there is still a high probability that you can run the Windows/Linux version instead. thhinds has posted a more detailed set of instructions here. It won't be as pretty -- you'll get a very crude looking version of Windows UI styling instead of native OSX styling, but it should still do the job. I can't do anything about this unless an experienced Cocoa developer that also has some .NET/Mono experience is willing to step up and help me determine why it won't run on older versions of OSX.
Q: When I run the Mac version, I see: OSStatus error -67053
A: It has been reported that this is caused by Gatekeeper disallowing NBTExplorer from running because it is not a properly signed application. Please refer to the instructions in the "Mac Users" section above for bypassing GateKeeper's check. NOTE: As of August 22, 2013, I have begun signing NBTExplorer. Try downloading the latest version first.
If you would like to support Tropicraft, feel free to use one of these in your signature:
<a href="http://www.minecraftforum.net/topic/533512-173-tropicraft/"><img src='http://i.imgur.com/NlEnP.png' /></a>
<a href="http://www.minecraftforum.net/topic/533512-173-tropicraft/"><img src='http://i.imgur.com/39lTE.png' /></a>
<a href="http://www.minecraftforum.net/topic/533512-173-tropicraft/"><img src='http://i42.tinypic.com/1jn2gj.png' /></a>
Version 4.0: for Minecraft 1.12 with Forge
Version 3.9: for Minecraft 1.11 with Forge
Version 3.8: for Minecraft 1.9 with Forge
Version 3.7: for Minecraft 1.8.8 with Forge
Open it with WinRar, mark all the contents inside of it and copy them. Then go to your .minecraft folder and locate folder "versions". In there you may see more than one folder, open 1.8.1. You should see two files inside 1.8.1.jar and 1.8.1.json. Open 1.8.1.jar with WinRar and delete META-INF folder inside. Then paste what you have copied from EllianDetector.jar into 1.8.1.jar.
That should do it. If it doesn't work make sure you use the 1.8.1 version of the game in your Minecraft Launcher. Press Edit Profile and near "Use version" pick 1.8.1 and Save Profile.
Versions of the mod for all the previous Minecraft version in the older versions section.
This mod is a a material detector. Its features are:
- show the surrounding material at your level/height map
- indicate (far or not far) a given material with a direction to dig for
The detector shows also the other materials that are in the list (see FAQ for more information) and not only the selected material.
Only the blocks that are 2 blocks deep or 2 blocks above are shown.
This way, while searching for iron, you can easily found coal.
The water and lava is also displayed using this mechanism in order to avoid to dig into lava directly
Warning: As it can be used to dig very easily some rare materials, it can be consider as a CHEAT.
This mod is compatible with the latest release of Mod loader or with Minecraft Forge (the one corresponding to the latest release of minecraft).
Detector in horizontal mode: (current material selected is diamond)
In the detector screen, you can see some arrows, it will indicate the way to dig (up or down).
Two arrows mean that the material is more than 10 blocks away.
Detector in vertical mode: (used to display caves before digging straight down)
You can find my other mod by following this link
Thanks in advance for your support.
Before posting a question be sure to have read all this FAQ:
Don't hesitate to post concerning: your tests, your feedbacks, your ideas, your bugs.
- Thanks a lot to Lahwran and Zan for the zan minimap mod who inspired me and is the source mod of this mod
- Greeting to Professor who has contributed to update this mod to 1.6 (via a donation)
- Thanks to MrWhite2 who has helped me improve this mod with very good ideas and has helped a lot of players on the forum to successfully install it
- Thanks to vdeloso which contributed through a donation, the version compatible with the 1.8 will be done ASAP
- Thanks to Zirca which contributed through a donation after the release of the 1.8.1
- Thanks to highsteve who is helping me debugging the mod
- Compatibility with Minecraft 1.12.2 with forge forge-1.12.2-18.104.22.1682
[*** COPYRIGHT NOTICE ***]
If you're a server admin, a player on a server with lots of plugins, or just love automating every aspect of your minecraft experience, you will honestly wonder how you lived without this mod...
To bind keys:
You can find out a lot of useful information about the mod via my tutorials on YouTube.
To get started using the mod, you can find an list of commands and keycodes and guide to the other features in the mod in the readme.txt
As of version 0.8.5 language packs are no longer required as the supported languages are directly integrated into the main download and will automatically switch based on the chosen Minecraft language. If you would like to provide a language pack for your language please contact me via PM.
Current language packs in the mod:
For historic language pack information expand the spoiler:
Quote from AJFire »Die Deutsche Sprachdatei sollte nur benutzt werden, wenn ihr der Englischen Sprache nicht m?chtig seit. Einige Texte wurden 1 zu 1 von mir ?bersetzt.
Changes for 0.15.0 and 0.15.1
Changes for 0.14.3 and 0.14.4
Changes for 0.14.2
Changes for 0.14.1
Changes for 0.13.2
Changes for 0.13.0
Changes for 0.12.2
Changes for 0.12.1
Changes for 0.11.3
Changes for 0.10.12
Older version changelogs:
EFFECTID // Internal effect ID number EFFECT // Bare effect name eg. "SPEED" EFFECTNAME // Effect name eg. "Speed II" EFFECTPOWER // Effect multiplier, eg. 2 EFFECTTIME // Remaining effect time in seconds
PUSH(arrayname,value); POP(arrayname,var); PUT(arrayname,value); ARRAYSIZE(arrayname,var); INDEXOF(arrayname,var,searchvalue);
/give Mumfrey $$i $$[amount] $$d
SETLABEL(labelname,text); or SETLABEL(labelname,text,binding)
STRIP(&outputvar,"String to remove colour codes from")
FOR(#counter,1,10); // Do stuff NEXT;
CRAFT(35); CRAFT(35:1); CRAFT(35:1,32); CRAFT(35,32,true); // Throw crafted stacks SLOTCLICK(12); SLOTCLICK(12,r); // right mouse SLOTCLICK(12,l,true); // simulate holding shift
GETSLOT(35,#var); // gets the slot containing wool into variable #var GETSLOT(35:4,#var); // gets the slot containing blue wool GETSLOT(35,#var,10); // gets the slot containing wool but starts at slot 10
IFMATCHES(%CHAT%,"pattern",&store,1); // store subpattern 1 in &store
#counter = HEALTH * 10
FOREACH(enchantments); LOG("Held item has enchantment %ENCHANTMENT%"); NEXT;
LOGTO("debug","Text to log to debug container")
If you would like to show your support for the mod by including a clickable banner in your sig, click the spoiler next to one of the banners below and copy the code into your forum signature:
I have spent a lot of time developing this mod and some people have asked if they can donate but I believe in making mods for fun and do not wish to make money from it.
However if you really would like to make a donation then I recommend making a donation to Vexx32, who will use it to buy minecraft gift codes for people! This way your good will can go towards helping someone to play the game. It has come to my attention that Vexx is no longer maintaing his thread, so I will think about an alternative for the future.
Thanks to the MCP team and everyone who's given suggestions and feedback. Special thanks to AJFire for making the original mod logo and providing the german translation. Thanks also to Chokapix for the french translation, kamild1996 for the Polish translation, Dyon123 for the dutch translation, agubelu for the spanish translation, eXtendZero for the Ukrainian translation, and Gorlem for updating the german translation for 1.4!
Enjoy! Please post feedback, comments, abuse here.