- B0bGary
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Member for 10 years, 8 months, and 5 days
Last active Thu, Oct, 24 2019 01:28:26
- 8 Followers
- 1,119 Total Posts
- 124 Thanks
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Jun 26, 2013B0bGary posted a message on Community Creations - 1.6 Update, In a NutshellAwesome song! Good work!Posted in: News
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May 10, 2013B0bGary posted a message on Snapshot 13w19a Ready for TestingLol its elmo!Posted in: News
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Apr 26, 2013B0bGary posted a message on 1.5.2 Pre-Release and...a Snapshot Too?Posted in: NewsQuote from MattTheTubaGuy
So, what I know about zombies so far:
-They follow you even if you move really far away!
-if you attack one, any other near by will attack as well
-when you attack them, there is a small chance of another zombie spawning nearby.
-spawning seems to happen whenever they are injured, not just when you attack them. Example, use zombie eggs to spawn a whole bunch of then during the day time and it starts raining flaming zombies!
-I just realised zombies do not burn if they have a helmet.
a couple of screen shots showing the zombies:
Zombie rain!
all the zombies heading towards me!
I only spawned zombies in the hole.
EDIT 1: The zombies get VERY laggy and glitchy once there are more than a few dozen!
EDIT 2: If the new zombie behaviour is kept (minus the bugs), I expect to see some large scale zombie XP farms.
EDIT 3: just noticed there is a "name tag" under tools.
I'm you could make a farm out of that. Have it so it keeps spawning more zombies while keeping one that keeps getting hurt in a room somewhere. - To post a comment, please login.
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Try using this link: http://adf.ly/tLUsf
It works for me.
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Which mods are the steel ore and titanium ore from?
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What's not found?
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Nope, they just need to be placed on the Growing Block.
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Try using the latest version of Growable Ores. I think that might fix your problem.
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Strange. What version of MC, Mekanism and Growable Ores are you using?
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Cool. Enjoy!
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If you can't craft them then probably not. If you want support for AoA go talk to the mod author and ask them to add their ores to the ore dictionary.
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Nice! Have fun.
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If its not generating then chances are it won't read a sample one. Can you try again and send the log?
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This is a Tinkers' Construct crash. Try removing my mod and see if it works.
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Very strange. Are you 100% sure it stays loaded? Because technically this should not happen. The growth relies on block updates that happen in a loaded chunk, literally exactly the same as vanilla plants. I could release a quick debug version for you that prints a message when the block ticks, that way you can see whether or not the block is ticking when you aren't nearby. That's probably the best way to start.
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Thanks for the help!
Returning
works perfectly. Thanks again!0
There were a lot of changes made in 1.8 that broke a lot of mods. I think I'll stay in 1.7 for a while before moving over.
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Is there a way to change it to the current biome sky colour? It only takes 2 float args so how might I do this?