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    posted a message on [1.0.0] TonCraft MoreOres v3
    I insist on forge support!

    This mod does add a few new blocks!

    Block IDs are no longer a problem with Robinton's 4096 IDs mod but sprites are still precious!

    And I think it will also allow you to not modify any base classes!


    Also....I hate that Gunpowder Ore!XD

    For me, gunpowder is something you should gain either by haunting or through some complicated process!

    Any way I can remove it?
    Posted in: Minecraft Mods
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    posted a message on [1.0.0] MaiAlchemy [SSP + SMP]
    More Alchemy?

    I say yes!

    Good, I can use this with Equivalent Exchange!
    Posted in: Minecraft Mods
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    posted a message on [1.8.1] OTX King and Demon Mod v1.3: Excalibur & Night's Edge
    I like how the King's tools and armor look!

    If the modder ever decides to continue this, I would like some more information!

    Just one video won't cut it for me!


    I also hope that he will make it so that it doesn't modify any base classes and the names of the class files won't be that common!
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Recycler [v13.10.28][ENG/GER][SSP/LAN/SMP]
    Jeez, what's with all these base classes modifications?

    Are they really necessary for just one block?
    Posted in: Minecraft Mods
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    posted a message on [1.2.4] Destructor Mod
    Ho Ho!

    I like this!

    It would be great to use it along with Equivalent Exchange!

    You want some ideas?

    Hhmm...maybe make it so that we can use more materials in it like cactus for example?(Ehh?No, what makes you think I'm going to abuse it with a cactus farm?XD)

    And maybe add buildcraft support?
    Posted in: Minecraft Mods
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    posted a message on [1.3.1]Areus' Mods- Floating Islands mc 1.3.1
    Quote from Areus

    sorry ive been doing other stuff for a while.
    havent modded in a while lets hope i still have the source D:
    its 1 am right now so not going to look yet.


    Oh ho!

    This is coming back!

    Great, I always like more dungeons!

    The floating Islands don't look bad either!

    I could use a house in the sky!
    Posted in: Minecraft Mods
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    posted a message on [1.0.0] TheSlimeRealm [ModLoader] v0.2 MOBS!
    I hope that mob is passive or neutral!

    I don't like aggressive mobs that spawn during the day unless it's only on a new Dimension!(Although, Minecraft has done it right with Slimes spawning only in layers 40 and under and only in certain chunks!)

    The textures are not that bad...although I would prefer a mob that doesn't look like a human!
    Posted in: Minecraft Mods
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from Izago

    Hey Benimatic, do you plan on releasing the source code to help aspiring modders like the uranium mod did? I reckon it would be great if the community knew how to add a new dimension if even a simple one.


    I suggest you should w8!

    Because even if he did that now, all it would do is create competition since this mod now modifies the k.class!(yeah, the other dimensions would modify the k.class probably as well, duh)
    Posted in: Minecraft Mods
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    posted a message on [1.0.0] TheSlimeRealm [ModLoader] v0.2 MOBS!
    Quote from NetShock

    Looking for video...


    I would make one for you if I had a pc good enough!

    My video wouldn't look any less laggy than yours!


    I wonder now...if you can make a new Dimension without modifying any of Minecraft's base classes!

    Here is the real challenge!

    I heard that it became tougher making a new Dimension with Minecraft 1.0!

    Even Benimatic's Twilight Forest modifies at least the k.class!
    Posted in: Minecraft Mods
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    posted a message on [1.0.0] TheSlimeRealm [ModLoader] v0.2 MOBS!
    Sigh...I came here expecting a new Dimension!XD



    Your video lags too much!

    I could hardly get anything of the stuff you did!

    Find someone else to make a video for you!


    Or...forget about the video and explain in your post the power of your tools!
    Posted in: Minecraft Mods
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    posted a message on [1.0.0]Robinton's Mods
    mDiyo updated his mod, so that it doesn't modify any base class anymore!

    It should be compatible now without any merge!

    Unfortunately, I'm too tired right now to do any tests!
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] InfiCraft - Updated 2013.2.17
    Quote from mDiyo

    The mod's been updated to use a proper Forge hook. I had to change any tools that had to do with harvesting blocks, but it uses 3 less base classes now. All of the incompatibilities I know of are in those classes; ID resolver will work out of the box now.

    (Secret Tunnel)

    I'm going to start adding some content to Blocks. Right now it's a pathetic collection of placeholder recipes and a few crafting tables. Let's spice up the world, shall we? ^^;;


    *undergoes massive nerdgasm*

    OH MY GOD, I HAVE TO CLEAR THE SCREEN, AGAIN!!!!
    Posted in: Minecraft Mods
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    posted a message on [1.0.0]ATM v0.3 - Skylands
    This...this is what a wanted!

    Craters created by meteors without any actual meteors ever falling and ruining your world and creations!

    Now, I'm only wondering how this will react with other terrain altering mods!XD

    Also, diamond farming from this will be insane especially when combined with the Equivalent Exchange mod!(lava immunity and Obsidian converted to Diamonds)
    Posted in: Minecraft Mods
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    posted a message on [1.6.2][ModLoader] Mice Heaven Mod Collection [BETA]
    Holy freak, that miner dude is unstoppable!

    Who is he, Chuck Noriss' brother or something?
    Posted in: Minecraft Mods
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    posted a message on [1.5.1]ID Resolver (Finally updated!)
    I should have asked this DAYS AGO but does the Extended Edition work for Infitools as well?

    If not, can you create one?XD
    Posted in: Minecraft Mods
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