I insist on forge support!
This mod does add a few new blocks!
Block IDs are no longer a problem with Robinton's 4096 IDs mod but sprites are still precious!
And I think it will also allow you to not modify any base classes!
Also....I hate that Gunpowder Ore!XD
For me, gunpowder is something you should gain either by haunting or through some complicated process!
Any way I can remove it?
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Dec 18, 2011AznaktaX posted a message on [1.8.1] OTX King and Demon Mod v1.3: Excalibur & Night's EdgeI like how the King's tools and armor look!Posted in: Minecraft Mods
If the modder ever decides to continue this, I would like some more information!
Just one video won't cut it for me!
I also hope that he will make it so that it doesn't modify any base classes and the names of the class files won't be that common!
Dec 18, 2011AznaktaX posted a message on [1.6.4] Recycler [v13.10.28][ENG/GER][SSP/LAN/SMP]Jeez, what's with all these base classes modifications?Posted in: Minecraft Mods
Are they really necessary for just one block?
Dec 18, 2011Ho Ho!Posted in: Minecraft Mods
I like this!
It would be great to use it along with Equivalent Exchange!
You want some ideas?
Hhmm...maybe make it so that we can use more materials in it like cactus for example?(Ehh?No, what makes you think I'm going to abuse it with a cactus farm?XD)
And maybe add buildcraft support?
Dec 18, 2011Posted in: Minecraft ModsQuote from Areus
sorry ive been doing other stuff for a while.
havent modded in a while lets hope i still have the source D:
its 1 am right now so not going to look yet.
This is coming back!
Great, I always like more dungeons!
The floating Islands don't look bad either!
I could use a house in the sky!
Dec 17, 2011I hope that mob is passive or neutral!Posted in: Minecraft Mods
I don't like aggressive mobs that spawn during the day unless it's only on a new Dimension!(Although, Minecraft has done it right with Slimes spawning only in layers 40 and under and only in certain chunks!)
The textures are not that bad...although I would prefer a mob that doesn't look like a human!
Dec 17, 2011Posted in: Minecraft ModsQuote from Izago
Hey Benimatic, do you plan on releasing the source code to help aspiring modders like the uranium mod did? I reckon it would be great if the community knew how to add a new dimension if even a simple one.
I suggest you should w8!
Because even if he did that now, all it would do is create competition since this mod now modifies the k.class!(yeah, the other dimensions would modify the k.class probably as well, duh)
Dec 17, 2011Posted in: Minecraft ModsQuote from NetShock
Looking for video...
I would make one for you if I had a pc good enough!
My video wouldn't look any less laggy than yours!
I wonder now...if you can make a new Dimension without modifying any of Minecraft's base classes!
Here is the real challenge!
I heard that it became tougher making a new Dimension with Minecraft 1.0!
Even Benimatic's Twilight Forest modifies at least the k.class!
Dec 16, 2011Sigh...I came here expecting a new Dimension!XDPosted in: Minecraft Mods
Your video lags too much!
I could hardly get anything of the stuff you did!
Find someone else to make a video for you!
Or...forget about the video and explain in your post the power of your tools!
Dec 16, 2011Posted in: Minecraft ModsQuote from mDiyo
The mod's been updated to use a proper Forge hook. I had to change any tools that had to do with harvesting blocks, but it uses 3 less base classes now. All of the incompatibilities I know of are in those classes; ID resolver will work out of the box now.
I'm going to start adding some content to Blocks. Right now it's a pathetic collection of placeholder recipes and a few crafting tables. Let's spice up the world, shall we? ^^;;
*undergoes massive nerdgasm*
OH MY GOD, I HAVE TO CLEAR THE SCREEN, AGAIN!!!!
Dec 16, 2011This...this is what a wanted!Posted in: Minecraft Mods
Craters created by meteors without any actual meteors ever falling and ruining your world and creations!
Now, I'm only wondering how this will react with other terrain altering mods!XD
Also, diamond farming from this will be insane especially when combined with the Equivalent Exchange mod!(lava immunity and Obsidian converted to Diamonds)
Dec 15, 2011AznaktaX posted a message on [1.6.2][ModLoader] Mice Heaven Mod Collection [BETA]Holy freak, that miner dude is unstoppable!Posted in: Minecraft Mods
Who is he, Chuck Noriss' brother or something?
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Nov 16, 2012Posted in: NewsQuote from MichealIkruhara
I'm sure I'm not the first to say this, but most of the Mod-Makers in the community must be Flipping Tables and drop-kicking their desktops with all the updates lately. XD
Not just the mod makers!
I always run a heavy modded world with as many mods(My 1.3.2 world has 90+ mods) as possible!(it takes me several days to put all the mods together so that most conflicts and bugs are away)
Every time a new update comes out, it puts me into anxiety because I know I will have to w8 1-2 months(maybe more) before I can begin a new world!(and I say new world because keeping my world with all these mods is obviously next to impossible :P)
And I know it can't be helped!(at least, until a good official mod api comes out)
Bugs HAVE to be fixed!
Personally, I'm not optimistic at all even with this 1.4.5 pre-release!
Don't be surprised if more come!
Mar 30, 2012Posted in: NewsQuote from HeadHunter67
Minecraft updates are coming out so fast, mod developers are unable to keep up with the pace.
We're just now starting to see mods being updated for 1.2.4, and now 1.2.5 is right around the corner.
It wouldn't be so bad if the MC updates didn't break all the existing mods.
How about Mojang takes a little more time and doesn't update again until that mod API is ready?
Hey, at least you guys are playing with 1.2 mods!
I'm still with 1.0 because I w8 for the mod api before I add any new mods!XD
Feb 14, 2012Posted in: News
Block ids have been increased to 4096
have been increased to 4096
increased to 4096
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