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    posted a message on 1.2 Update is Released!
    So, does this have the 4096 block ids? :o
    Posted in: Minecraft News
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    posted a message on [1.3.2][SMP|SSP] Pudelhund's Dimension API v1.6.1
    If I have even one more dimension without modifying base files then for me that's more than enough!

    For me, a Dimension means that I can have my main world unedited while being able any time I want to travel somewhere where I can have new ores, new enemies, being able to build anything I want and then come back in a vanilla Minecraft world!
    Posted in: Minecraft Mods
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    posted a message on 4096 Block Ids?!?
    So, did we get them?

    Can we have now 4096 blocks?

    I couldn't find any information on this!

    (not sure if this is the right section)
    Posted in: Mods Discussion
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    posted a message on Biome Dimensions(1.1.0)
    This guy managed to add a bunch of more dimensions, even if the mod isn't baseless how come this hasn't draw more attention?

    I thought it was difficult to add dimensions!

    Then again, I have been away from the minecraft community for quite a few weeks, so things might have changed!?!
    Posted in: Minecraft Mods
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    posted a message on Zombie Pigmen are still far from intelligent
    Quote from DontStealMyBacon

    well I never thought of them as intentionally stupid, atleast not like pigs, so I guess it still fits


    That's debatable!

    Pigs are actually supposed to be intelligent animals!XD
    Posted in: 1.1 Update Discussion
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    posted a message on UGH. I hate snow. Desert biomes always touch snow biomes.
    Minecraft 1.1 made snow fall into Taiga!

    The chances of spawning to a snowy or close to a snowy biome increased!

    You just have to search more!


    Quote from Homem Pigman

    What are talking about? The randomness of the Minecraft biomes is ****ing awesome.


    Yeah, that was what I kept believing myself until I wasted like 2 hours searching for new land!(Ocean biome almighty...not!!!!)
    Posted in: 1.1 Update Discussion
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    posted a message on New Snapshot to Come Early - Teaser Info Released
    Quote from Sacheverell

    Block ids have been increased to 4096


    Quote from Sacheverell

    have been increased to 4096


    Quote from Sacheverell

    increased to 4096


    Quote from Sacheverell

    4096


    *Achieved Enlightenment*


    Posted in: Minecraft News
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    posted a message on Weird undone Portal.
    Quote from EduardoTA

    Version 1.1



    I forgot wich version i generated this map but it was i think in Beta 1.8.1 or 1.0.0

    Is u are going to download the Map(download it in the top of page 1,the first post of course),please don't go where i was going as u can see in this image:
    don't do that because the game just crashes after that pond or when u enter in that beach.


    That means that one of the files which contains those certain chunks is corrupted!

    If you can find which one it is, you can delete it and Minecraft will generate a new one!
    Posted in: Survival Mode
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    posted a message on [1.1.0]XtraCraft 1.1.0 More than 100 New Items, A new Dimension,18 new Mobs, and more!
    Quote from SniperM82A2

    Aznakta, i'm sorry if you have some objections, but this is not my problem! Look, Notch had to format his Computer while Minecraft was in Beta 1.8.1, and he had to re-make Minecraft in less than 1 month. So, he changed allot of codes, and the spawning is much, much more hard to config.


    I see!

    I admit I didn't know about this!

    That might also explain why modders have a tough time making new dimensions as well!

    Quote from SniperM82A2
    And about your ideas in The End, maybe i will change something there.


    Zdoing!

    That wasn't an idea!

    That was just an example of how Xtracraft was(and I guess it still is) back when I tried it!

    Which was a complete mess!

    I got my @$$ handed to me by a whole army of Zeldarons, Titans, Trolls, Fire Mages, etc. all during the day even in layers lower than 70 (Even Demi-gods were everywhere) just a few minutes after I began a new map!

    And I only found a few Executors and Assassins after a lot of searching!

    Correct me if I'm wrong but shouldn't it be the other way around?

    I mean, aren't f.e. Titans supposed to be bosses while Assassins are just minions?

    Among others, the fact that they spawn during the day makes the game unplayable unless you play on Peaceful until you get strong enough to be able to deal with all the mobs!


    Again, I know that you are not responsible for all of these!

    I'm just giving you a few suggestions now that you are in charge of updating...that is if Ironfists has given you permission to change any features!
    Posted in: WIP Mods
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    posted a message on [1.1.0]XtraCraft 1.1.0 More than 100 New Items, A new Dimension,18 new Mobs, and more!
    Ty for updating this but I have a few objections!

    Too bored to write, I will just quote one of my older posts from Ironfists' thread!

    Quote from AznaktaX

    Ironfists should focus on fixing Xtracraft's current problems instead of focusing on new features!

    Which are quite a few base class files conflicts, common class files names(EntityGolem.class!Really?Don't you think that someone else might end up using the exact same name, causing conflicts with your mod?), spawning problems(Demigods all over layers lower than the 70), mobs gangraping your @$$ during the day(Again, I insist that aggressive mobs should either spawn on a different dimension or during low light lvl only!The other solution would be to add a config file that will allow us to control the spawning as anyone wants), Boss mobs being MUCH MUCH MUCH... MUCH MUCH ETC. MORE than low tier mobs(f.e. Imagine being in The End!Enderdragons all over the place and you only get to find a few Endermen every now and then!It's just like that, all screwed up!), and I don't remember right now anything else!


    About the base modifications I think you might wanna try using forge!
    Posted in: WIP Mods
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    posted a message on [1.5.2,1.4.4-1.4.5] New Dungeons[V1.8.5][SSP][SMP][Forge]
    That'ssSSSssSss a nice dungeon mod you have there!

    It'd be a ssSSSshame if something weird were to happen when I use it along with the other dungeon modSssSssSSs I'm using!

    (Actually, no, it wouldn't)
    Posted in: Minecraft Mods
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    posted a message on [1.0.0] DaftPVF's mods
    What the.........?

    Posted in: Minecraft Mods
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    posted a message on 1.0.0 bug: endless ocean?
    Quote from Jogan

    Not true at all. By far the biggest land mass I've found starts at over 6000 blocks out and is on the other side of a large ocean between my spawn and it. I traveled across this island for days and still never found all the edges.


    I assume it was an Ice Plains biome because those are freaking long!


    This is more than 3000 blocks long!
    Posted in: Survival Mode
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    posted a message on 1.0.0 bug: endless ocean?
    It's official!

    I freaking hate the ocean biomes!

    All I was trying to do was find a new land really far far away from my home for a project of mine!

    I walked(cough*swam*cough) for God knows how many thousand blocks and all I kept getting was Ocean!

    In the end, I said "Screw it"!

    So, here's my strategy and I think you will agree!

    1: Download a program like AMIDST!
    2: Back up your save file!
    3: Use AMIDST or whatever program you use, to find the biome you want and relocate your character there!
    4: Make a portal to the Nether so you can travel faster back to your home!


    If you don't feel like cheating THAT much then simple write down the coordinates and travel there manually - Nether Portal is still recommended!(I did exactly that)

    P.S.

    The biome generator sucks!
    Posted in: Survival Mode
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    posted a message on [WIP]The Accepted Creatures! (Accepting Mob Ideas) (New mob in work)
    Quote from Exphirion

    It's actually the first mob ive ever made.I started messing with Techne two days ago.


    That's your first mob?O.o
    Posted in: WIP Mods
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