• 0

    posted a message on [1.4.2] Titan Steel Mod - New Items/Armor Content
    Very simple but costly upgrades to your end game content!

    Since they don't modify your Minecraft in any way that you might not like, it's an ok addition!

    However, your topic lacks explaination about the items' durability and strength!(And no, saying f.e. "Titanium is stronger than diamond and has more durability" won't cut it XD)
    Posted in: Minecraft Mods
  • 0

    posted a message on I hate bats!XD
    SHUUUUUUUUUUUUUUUUUUUUUUUUT UUUUUUUUUUUUUUUUUUP!!!!!!!!!!!!!!!!!!!!


    OH MY GOD, these @#$%!#$% are driving me nuts!

    I'd rather listen to a gang of cats scratching their nails on a board!

    I'd rather listen to Jar Jar Binks' poems!

    I'd rather shove a horde of Creepers up my butt!

    But I can no longer stand bats!

    Whose idea was this?

    I cannot stay mining inside a cave for more than a few minutes without getting a headache!

    These things spawn as frequently as squids, they jump scare me, block me from mining and their freaking annoying sounds make me feel like someone is mining my head at the same time!

    I can see now why some people hate bats in video games!
    Posted in: Survival Mode
  • 0

    posted a message on Equivalent Exchange 3 - 0.1.142
    I'm glad that Pahimar is still working on this!

    So.....is there anything to do with this Minium Stone or nothing has been implemented yet?

    Quote from Konitor

    64 is the "old" price for obsidian. So 2 logs = 1 obsidian.
    This makes obsidian a re-growing resource, while normally you would sacrifice one lava source block which is not regrowing.
    But maybe obsidian should just cost more EMC. Iron is 4 times the price. Dunno - is obsidian more ore less valuable than iron in "real life"?


    With the addition of Witches, Obsidian(among a few others) has now become a renewable resource without the need of any mods!

    Search YouTube for "Minecraft Witch farm" and "Minecraft redstone to obsidian"!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.6&1.4.7][FORGE] Cuppa Mod - 9 Drinkable teas with Effects! [SSP][SMP][V2.5.4]
    I think I like it!

    But before I install it, I need to know how much of the food bar they restore!
    Posted in: Minecraft Mods
  • 1

    posted a message on [MC 1.4.5?] [R.I.P.] Mo Blocks For U! Gave up development, new mod!
    Those multi-color bricks look simply marvelous!O.o
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.2] [Forge] [SSP] [LAN] Craftable spawn eggs
    Definetely a lot more balanced than most spawn egg mods I have seen!

    I approve of this!

    Time to start a farm in the Nether!XD
    Posted in: Minecraft Mods
  • 0

    posted a message on XtraBlocks Extreme Edition *Updated 19 March 2016
    I start Minecraft, Id Resolver starts registering Ids and....



    Minecraft has crashed!
    ----------------------
    Minecraft has stopped running because it encountered a problem; Failed to start game
    This error has been saved to C:\Users\MaX\AppData\Roaming\.minecraft\crash-reports\crash-2012-10-29_11.51.49-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.

    --- BEGIN ERROR REPORT ba5b866f --------
    Generated 29/10/2012 11:51 πμ
    - Minecraft Version: 1.4.2
    - Operating System: Windows 7 (amd64) version 6.1
    - Java Version: 1.7.0_07, Oracle Corporation
    - Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
    - Memory: 160417048 bytes (152 MB) / 232521728 bytes (221 MB) up to 946995200 bytes (903 MB)
    - JVM Flags: 0 total;
    - AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    - FML: MCP v7.19 FML v4.2.6.422 Minecraft Forge 6.0.1.343 Optifine OptiFine_1.4.2_HD_U_A7 8 mods loaded, 8 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    mod_ReiMinimap [mod_ReiMinimap] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    MindKrafter_[1.4.2]XtraBlocksEE_v3.3 [XtraBlocksEE] ([1.4.2] XtraBlocksEE v3.3.zip) Unloaded->Constructed->Pre-initialized->Errored
    MSC [Mob Spawn Controls] (Forge_MobSpawnControlsv1.4.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
    MonsterSpawnHighlighter [Monster Spawn Highlighter] (MonsterSpawnHighlighter.jar) Unloaded->Constructed->Pre-initialized->Initialized
    mod_IDResolver [mod_IDResolver] (IDResolver_1.4.2_COREMOD_Update-0.jar) Unloaded->Constructed->Pre-initialized->Initialized
    - LWJGL: 2.4.2
    - OpenGL: ATI Mobility Radeon HD 4650 GL version 2.1.8787, ATI Technologies Inc.
    - Is Modded: Definitely; 'forge,fml'
    - Type: Client
    - Texture Pack: Default
    - Profiler Position: N/A (disabled)
    - Vec3 Pool Size: ~ERROR~ NullPointerException: null
    java.lang.NullPointerException
    at uu.<init>(ItemBlock.java:16)
    at XtraBlocks.common.ItemDIYBlocks.<init>(ItemDIYBlocks.java:13)
    at XtraBlocks.common.XtraBlocks.load(XtraBlocks.java:1999)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:651)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:196)
    at net.minecraft.client.Minecraft.a(Minecraft.java:465)
    at net.minecraft.client.Minecraft.run(Minecraft.java:752)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT cea720a4 ----------

    Edit:

    Ok, so the mod worked after I re-installed it, this time using the default ids!

    To the ID Resolver users out there, for better or for worse, don't change the ids!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    I can confirm that I definetely got this working with Optifine(I still haven't tried out Twilight Forest or Chococraft though)!

    I used forge 6.0.1.343 and OptiFine_1.4.2_HD_U_A7!


    But, I got the glitchy portals!

    Sadness!

    Other than that, no serious problems so far, I will have to do further testing, I only tried the portal gun!

    If there is one unusual bug I noticed is that when I use a portal to the moon and it starts sucking up blocks, sometimes it will show sucking bedrock blocks!

    Probably just a visual bug!
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.4.2] [Client/SMP] Craftable Command Blocks
    Quote from Zachster1996

    Don't you wish there was a way to craft Command Blocks? Now there is with Craftable Command Blocks! Craftable Command Blocks enable you to craft Command Blocks using the recipe found below. It even lets you pick Command Blocks from creative mode inventory! Pick it up today!

    Link Removed
    Link Removed

    The Recipe:



    Yeah................

    Ok, I don't get it!

    What does it do? :unsure:
    Posted in: Minecraft Mods
  • 0

    posted a message on Keep Inventory on Death Mod
    Quote from HanFox

    What about keeping experience on death? If it's possible.

    Also I don't see a GameRule for it so you'd still have a mod that does something not in vanilla :P


    No, or at least make it configurable!XD

    This needs some kind of drawback and losing your experience means that you are still in fear of dieing!

    Or else everyone would jump into lava to get back to his house!
    Posted in: Minecraft Mods
  • 0

    posted a message on Dragon Mounts r46 [WIP]
    When I read about this, I instantly thought,

    "Hello sweetie, I'm the one who killed your mother, wanna be friends?"XD

    Jokes aside, companions are always awesome, especially when they can be mounted!
    Posted in: WIP Mods
  • 0

    posted a message on [1.5.1]ID Resolver (Finally updated!)
    Btw, how come you haven't updated your topic and instead only released pre-releases of your 1.3.2 version in your other posts?(although, we are now in 1.4.2 anyway)

    Don't want to annoy you, I'm just curious!XD
    Posted in: Minecraft Mods
  • 1

    posted a message on Reactioncraft Better Bookcases 1.5.1
    I believe other people thought of this as well!

    *takes deep breath*


    MYSTCRAFT ADD-ON, PLEASE!!! xD
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.6] [FORGE] Place-able custom Mob spawners *UPDATED 12/23/12
    This conflicts with Balkon's Weapon Mod since he uses the same recipe for his battle axe!
    Posted in: Minecraft Mods
  • To post a comment, please .