Quote from MichealIkruhara
I'm sure I'm not the first to say this, but most of the Mod-Makers in the community must be Flipping Tables and drop-kicking their desktops with all the updates lately. XD
Not just the mod makers!
I always run a heavy modded world with as many mods(My 1.3.2 world has 90+ mods) as possible!(it takes me several days to put all the mods together so that most conflicts and bugs are away)
Every time a new update comes out, it puts me into anxiety because I know I will have to w8 1-2 months(maybe more) before I can begin a new world!(and I say new world because keeping my world with all these mods is obviously next to impossible :P)
And I know it can't be helped!(at least, until a good official mod api comes out)
Bugs HAVE to be fixed!
Personally, I'm not optimistic at all even with this 1.4.5 pre-release!
Don't be surprised if more come!
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Ok, I give up.
How do I turn on the radar for entities?
I can't find the option. I pressed "M". It's not there.
What am I doing wrong?
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panicnot42, If you are waiting for 1.8, you are probably going to wait quite a bit.
Some people are just now finishing their 1.7.10 mod packs for release to the public.
Some are just now starting their worlds.
Even if forge for 1.8 was to update right now as we speak, it will take several weeks before most major mods come out.
Of course, I understand that isn't gonna stop you from updating your own mod to 1.8, but I'm just saying that most people won't use it right away. Unless it's for a "light" mod pack.
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I mean ok, it's probably some accessories.
Ok. What do they do?
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I second this.
Wait.....WHAT???
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Watch as I change the weight value of the Tainted biome from "2" to "10".
AndAAaaah, dammit, my finger slipped, and I only wrote the "0" without the "1".
I'm so bad.
Jokes aside, I did manage to update to the 4.2.1.4 version of Thaumcraft.
However, I do have to wonder if the problem was fixed at all, and just how the biome generator works. Apparently, it seems to replaces biomes with the Magical Forest, rather than entirely changing the biome generation.
But I was only able to find a Magical Forest using a weight value of 10.
I travelled around for several thousands of blocks, and I wasn't able to find any with the value of 5. If anyone does find one, please inform me.
As for me, I'm tired, I'm frustrated, and I'm sad. I need to get happy. And to get happy I need a Magical Forest. And to get a Magical Forest, I'm going to "cheat", and use a weight value of 10, at least temporarily. So I can finally get done with this biome hunting.
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Oh.......damn!!!.
I should have figured out that the biomes from Thaumcraft weren't spawning from the start long ago.
You see, I was doing a seed hunting, and I found it weird that seeds were looking pretty much the same with or without Thaumcraft.
Which means....that new chunks in my world will look completely different once I update.
That is IF I can update, cause I remember some mods have issues with the newer versions of forge.
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nfduaghisdfy$%!~$%!$#%#GFWEGKAG
Is that why I was unable to find any Magical Forest biomes so far, even though I travelled TENS OF THOUSANDS blocks away, and I don't even run Biomes O' Plenty?
Updating right away.
Edit:Actually, now that I think about it....what's this all about "forge biome spawning" issue?
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So?
I doubt I(or anyone else) will stay out in the wild long enough for my Diamond armor to get destroyed,
Now, I don't know if you can repair an armor in the Aether Reconstructor, but until I can and need to get more enchantments in my armor, there is no rush. And by then, I will be able to get Thaumcraft's armor which is far better right now.
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First, there are missing information.
F.e. what are the benefits of the armor?
Secondly, it seems one or more of the mods I'm running is messing with the AV values. Mainly, the ones I have noticed is items crafted from iron ingots. For example, an Iron Door in my modded world is worth 3,072 AV, which is double the actual real value 1,536 AV. I know, because I tried again Minecraft with just Aethercraft.
Aside from these, there are some questionable balance decisions. To be exact, one I can think of now. Why are the Nether Stars so cheap?
Even in Vanilla Minecraft, Nether Stars are supposed to be that end game item that is hard to get. Then again, it IS used only for beacons. (But I highly doubt people who use Aethercraft are playing ONLY with Aethercraft)
But in Modded Minecraft?!?
I'm going wild, baby.
I already have 4-5 stacks of diamonds I got just from manual mining.
Sacrificing one stack of diamonds will give me a whooping 16 Nether Stars. Which will give me 1536000000 RF in a Nether Star Generator from Extra Utilities, enough energy to last me for a looooooooong while.
And that's just the appetizer.
Edit:
Oh, yeah, I almost forgot.
Speaking of armor benefits.....what are the benefits of the Aether armor set?
It costs about the same to craft as a diamond set, yet it has less durability, and it offers the same protection as a Chain set.
I'm assuming it has high enchantability, but that alone cannot justify the cost.
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How do I disable their spawning?