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    posted a message on [1.0.0]Robinton's Mods
    Hey Rob, I've found a possible bug.

    At layer -64, I've run into void. That is - it ACTS as void by getting rid of all items and doing 2 hearts of damage a second, but I can keep mining (assuming I manage to survive somehow).

    Any fixes?
    Posted in: Minecraft Mods
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    posted a message on [1.2.5][OPEN-SOURCE]Rise of The Automatons/Zeitgeist V0.83.4
    This mod works beautifully with Better Than Wolves.
    I've been using Duplex blocks with Cement to make near instant buildings :biggrin.gif:
    Posted in: WIP Mods
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    posted a message on [1.2.5][OPEN-SOURCE]Rise of The Automatons/Zeitgeist V0.83.4
    Quote from Moonracer

    thanks for the very cool mod. I'm loving the tech-centric angle and the creative new creatures added.

    My only compatibility issue is that I'm also using a water shader mod and the cyber trees I guess use the same shader as water so get funky. No fault of either mod, just something for some to consider.


    The water shader mod is incompatible with nearly everything, including modloader.
    It's only in its alpha stages.


    Quote from Tetragen

    Good lord only 30? D: keep at it and trust me... you'll have WAY more then needed. Nice speed boost though ;3 wish I had some more creativity to decide to build something epic with this sexy stuff rather then just mine. Also try adding some to the ceiling might help speed it up even more~


    Eh, I'm getting more. I just started up that map, and was messing around inside of my 3x3x2 dirt house while waiting for day to come around when I found out about the speed boosting.

    I'll try making one way hallways and elevators next, since they'll still push you in the direction they face if you collide from behind.
    Posted in: WIP Mods
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    posted a message on [1.2.5][OPEN-SOURCE]Rise of The Automatons/Zeitgeist V0.83.4
    Yo, found an epic use for the slider shells!
    If you have a 1x2 hallway, preferably with walls, you can line the floor with them (every other tile seems to work well for me, if you want a moderate acceleration) to make a MASSIVE speed boost. I've been playing legitimately, so I only have 30 or so of them in a row (60 block tunnel), but it still manages to get me moving far faster than I can really count.

    Posted in: WIP Mods
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    posted a message on [1.2.5][OPEN-SOURCE]Rise of The Automatons/Zeitgeist V0.83.4
    Quote from Proskilled

    Great mod. ****ed up my minecraft. read modloader txt and slot 104 is already occupied.

    How would I change the ID`s?

    As in. Where is the config where I switch the ID`s?



    Could be helpful. I second this.
    Posted in: WIP Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from BioRules

    Explain?


    I think he means that he'd like to be able to build houses for the NPCs to move into, perhaps by placing a sign or something in a building. Dunno.



    I'd love to see the Millenaire mines occasionally (VERY rarely) producing Iron and Coal, too.
    Posted in: Minecraft Mods
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    posted a message on [1.7.3]BunkerCraft(v3-ENTERING WITH A BANG)
    I have a suggestion: Make the recipes give a few more blocks.

    6 stone and 3 iron to make one block is pretty expensive - could just as easily go down into a cavern and mine Obsidian.
    Same goes for the glass and iron.
    Posted in: Minecraft Mods
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    posted a message on 1.8 Updates: First Ravines, Now Rivers
    This will be wonderful for the Better Than Wolves mod and the Industrialcraft mod. Dams and watermills ftw!
    Posted in: Minecraft News
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    posted a message on [1.6.6] EngiCraft 1.7.3 preview2 Introducing: the Dread Swarm!
    Careful, the Automatons mod might catch up in terms of robot complexity. You should keep ahead by making the human cities actively search the area and kill Dread Swarm mobs when possible :tongue.gif:
    Posted in: Minecraft Mods
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    posted a message on [WIP] "The Wastelands" [MOD]
    I'm kinda learning a bit about modding lately, and I was wondering if I could get in on this project at some point.
    Right now, my comp is running an operating system that doesn't work with MCP, though, so I'd not really be able to do much other than basic textures for a good while.

    I've always loved post apocalyptic stuff, and this looks far more interesting than that Wasteland generator that's already out there (small mod for basic survival, doesn't actually add anything to gameplay).
    Posted in: WIP Mods
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    posted a message on [1.2.5][OPEN-SOURCE]Rise of The Automatons/Zeitgeist V0.83.4
    Quote from fly790420

    where do watcher spawn the most?? I have not seen one in my SMP world yet.

    can you make slider spawns according to light level? its sort of annoying to have it just spawns in my house.

    also, what does the gs.class modify? cuz it somehow conflict with phoenix terrain mod.


    Alternately, only make them spawn on grass OR in darkness.
    That'd solve the problem of Sliders spawning inside houses.
    Posted in: WIP Mods
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    posted a message on [1.2.5][OPEN-SOURCE]Rise of The Automatons/Zeitgeist V0.83.4
    An idea: Perhaps scavenger bots would be an interesting addon. Hovering neutral/friendly mobs that float about with a search light and attack with a small energy weapon? They'd pick up any and all items and blocks on the ground that they find, and will attack mobs for their loot. On death, they'd have a chance of dropping a power core and some of what they've stolen.

    Actual guard bots - combine parts from the Watcher with a humanoid robot design and you'd have a bodyguard type bot with an energy attack - pretty much just a bipedal sentry with a ranged weapon.
    Posted in: WIP Mods
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    posted a message on Legion of Rome
    Quote from JamesJL98 »
    So..do we have like a base or..something?


    Yeah, but it's pretty far.
    X 830, Z 1050

    I'm currently taking a short break from Minecraft. Massive headache @.@
    Posted in: Clans
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    posted a message on Legion of Rome
    Quote from JamesJL98 »
    Anyone on the server? ..is anyone ever on the server? :sleep.gif:


    Yeah, plenty of people are usually on.
    I just so happen to still have school stuff to deal with.

    I'm generally active between 4:20 and 9:45 PM, GMT-5.
    Posted in: Clans
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    posted a message on Legion of Rome
    Quote from JamesJL98 »
    Can't connect..


    Modded server.

    viewtopic.php?f=25&t=92206
    viewtopic.php?f=1032&t=198188#Guns
    Posted in: Clans
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