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    posted a message on [128x128][1.5][1.6] Aza's Arid Pack 1/06 [WIP]
    Quote from Warrpath117

    I would like to apolgize if this was already brought up but I cant bring myself to read through 86 pages right now but I cant seem to get your pack to work? I followed the instructions to the T but when I click Resource Packs in the Options menu of minecraft only the Default look is there. Any ideas? I have no experience with minecraft mods/texture packs, coming straight from vanilla!


    Oh yeah.. I need to fix instruction "resource packs" need to be put in a different folder as of 1.6.

    There should be a folder called resource packs near where you found the texture pack folder, you have to put it there.

    Quote from geo111

    This is my favorite texture pack. However when I use it, my compass and clock have blank faces. The clock dial is pink, and the compass is just blank.


    I think that's because the compass.png in my pack is an old one where pink was used to represent the transparent part where the dial would go, not sure if that's how it works still. If I get the time I can have a look.

    I'm pretty bogged down atm, I just started tafe and my god do I have a lot of work already stacked up.

    Quote from Freedomna

    I am glad this TP is now 1.6!
    This is by far, the best realistic pack on the forums.


    Thank you for the compliment! It's still far from finished but I'm glad I've done the most conmen textures you see in a typical game of MC.

    I need to sit down oneday and type up some of that legal stuff to allow people to work on my pack and modify it, I fear I won't have time to finish it for a while.
    Posted in: Resource Packs
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    posted a message on [128x128][1.5][1.6] Aza's Arid Pack 1/06 [WIP]
    Added links to 1.6 compatible pack.

    I'm planing on getting Quarts and the new clay textures done over the weekend.

    If there are any glaring issues with the 1.6 release please let me know and I will fix them ASAP, I converted it and tested it briefly, it seems to have worked.

    =( No lightmaps for 1.6 atm. ='(
    Posted in: Resource Packs
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    posted a message on [128x128][1.5][1.6] Aza's Arid Pack 1/06 [WIP]
    Quote from Vincent921

    Isn't that somewhat contradictory to the "washed-out aesthetic" that put your pack on the map to start going darker?


    No it's going back to a how it looked previously, before I FUBAR'd it.

    If you make something that is washed out darker that doesn't mean it jumps to the other end of the spectrum, there are plenty of places between dark and light.

    EDIT: In other news..
    I can't get my texture pack to work with 1.6 even though I used TextureEnder.jar to convert it. It's not detected in game, and it's in the resource pack folder. =/

    Also I added some new screenies on first post. =D

    I think I'm getting back into mincraft! Moreso when 1.6 comes out. It's gonna be awesome.
    That difficulty boost is the deal-maker.
    Posted in: Resource Packs
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    posted a message on [128x128][1.5][1.6] Aza's Arid Pack 1/06 [WIP]
    Minor update.

    - Removed CTM folder
    - Increased Dirt saturation and reduced brightness.
    - Smooth stone brick darkened
    - Smooth stone darker.
    - Changes to cobblestone.

    Not sure I got the names of the blocks right, I havn't played MC in a while.

    I tried to fix some of the extreme brightness in my texture pack, editing most common blocks.
    Posted in: Resource Packs
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    posted a message on [128x128][1.5][1.6] Aza's Arid Pack 1/06 [WIP]
    Ok guys.. I just realised for the last couple updates I hadn't updated the URL which actually changed.

    So yeah.. if you re-download it, it should work with the latest version of minecraft now
    Posted in: Resource Packs
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    posted a message on [128x128][1.5][1.6] Aza's Arid Pack 1/06 [WIP]
    Hey peoples I have a minor update, texture pack has still and flowing water. I tried animating the still water but I couldn't make it not look horrible, animation is not my department. =S

    I can slowly work on newer textures over time but if you guys could let me know what should be highest priority that would help greatly.

    I don't really play MC much anymore so it's hard for me to see what needs fixing the most.

    Anywho this version seems to work fine with the latest version of MC, any missing textures just use default atm.
    http://www.aza-indus...zasAridPack.zip

    EDIT: TBH I find getting back into this rather daunting, I don't know where to start.
    Posted in: Resource Packs
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    posted a message on [128x128][1.5][1.6] Aza's Arid Pack 1/06 [WIP]
    Yes it could. I'd love too spend time on it, sadly I'm too busy at the moment. =/
    Posted in: Resource Packs
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    posted a message on [128x128][1.5][1.6] Aza's Arid Pack 1/06 [WIP]
    Quote from Leslieee

    Would you consider letting the texture pack be community-run?


    I hold nothing against anyone picking it up and working on it.
    Though it would eventually be parallel to what I make as the main reason I make this is for enjoyment. When I have the time I enjoy texturing MC and seeing my creations in game.
    So if people want to band together and work on it so they can use it in the latest version of minecraft that's fine.

    What I'm trying to say it would be more of an alternative option instead of replacement, with a much faster development speed =P
    I still slowly work on mine as I can.
    Posted in: Resource Packs
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    posted a message on [128x128][1.5][1.6] Aza's Arid Pack 1/06 [WIP]
    I really wish I could get back to doing this, life is sucking pretty bad at the moment.

    Studying really depresses me for some reason, it could be the fact they have me making storyboards, writing stories and filming in a friggen WEB DESIGN course.

    I have 2 week holiday in a month or so, I'll see if I can get some stuff done then.
    Posted in: Resource Packs
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    posted a message on [128x128][1.5][1.6] Aza's Arid Pack 1/06 [WIP]
    Oh I wish I had my original maps, that was my second mincraft save ever.

    Idk what happened to them, lost in digital obscurity after years of rebuilds and backups.
    Posted in: Resource Packs
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    posted a message on [128x128][1.5][1.6] Aza's Arid Pack 1/06 [WIP]
    Quote from theblockchicken

    Why dont mobs have textures


    Because I'm really slow and not confident in my ability to draw organic lifeforms (trees and grass aside).

    Quote from MCPELover

    May i port this pack to Pocket Edition?

    Quote from MCPELover

    May I port this Pack for Minecraft PE for my Forum Page?


    Yes

    Quote from Leslieee

    I second this.

    Also, just thought I'd let you know that I check this thread every day once or twice looking for updates and recently I haven't seen any updates. Just want to make sure you're not discontinuing the pack :)


    Thanks for your support
    I don't think this pack will ever be discontinued, I just take huuuuge long breaks between brief moments of working on it.
    Life is pretty distracting, moreso now that I'm at uni.

    Hopefully one day I will have all the monotomy of life under control so I have more time to spend on this.

    EDIT: But I can't guarantee the next update will be in your lifetime, only that there will be one. :steve_sillyface:
    Posted in: Resource Packs
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    posted a message on [128x128][1.5][1.6] Aza's Arid Pack 1/06 [WIP]
    Gah new texture system!
    I'll update the pack soonish.
    Posted in: Resource Packs
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    posted a message on [128x128][1.5][1.6] Aza's Arid Pack 1/06 [WIP]
    Update!
    - All wool
    - All wood
    - All Stone Brick
    - Stone Slabs
    - Door, Trapdoor
    - Confidence
    - Mineral Blocks

    I've learned a few methods in the past few days that should help me create better textures in the future.
    Posted in: Resource Packs
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    posted a message on [128x128][1.5][1.6] Aza's Arid Pack 1/06 [WIP]
    I like the idea of shaders, particularly bump mapping. but the problem is it's not always up to date or easy to get working in minecraft.
    It's also another requirement people would need to install to use part of a texture pack.

    So I've been tinkering and seeing if I can get pre-baked bump mapping on my textures.
    I think I've improved my techniques in the past few hours of how to go about this, as you can see in the wood textures.

    I am thinking of going through all the terrain.png and working on improving the existing textures not remaking them like I often do.
    Adding some depth and detail to existing textures with baked bump mapping.

    In other news, a creeper used his path-finding skills and crept all the way up from the depths of my mines into my home and exploded. =(
    Posted in: Resource Packs
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    posted a message on [128x128][1.5][1.6] Aza's Arid Pack 1/06 [WIP]
    Who's looking forward to the next update?!
    *raises hand emphatically*

    P.S. Forgot to texture new chests. >.>
    I'll get around to it.
    I also redid mineral blocks.

    Posted in: Resource Packs
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