Best advice I can offer:
Make transitional shelters until you can trek far enough to get to a village. Be sure to have enough wood on hand / near by to be able to fence in the entire village on your first day. You will need wood, and enough food to keep exploring. Spleunking can be used to maintain enough base iron / coal to make armor 'in field'.
Pros: Highly mobile, cover / explore large amounts of terrain. Villages can settle in several locations; giving your possible 'home' a variety of potential biomes. Once you reach a village; Iron Golems will provide protection against all but creeper attacks. (Light the village; the fence will take care of the rest). If you're going to make this a long LP; trading offers great utility once 1.3 hits, and you'll already have an established hub (looking for the new features won't force dangerous exploration)
Cons: Highly difficult start. Food is a major, major problem in early stages. Spelunking is the only source of field tools / armor and requires down time while the iron refines; this leaves you exposed. Will most likely require a few restarts while a settle-able village is sought out.
If you are lucky enough to find a 'good' village; it will supply you with a steady source of food once you arrive. The hardest part is going to be surviving the initial run all over the place.
- Axoren
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Acteon posted a message on What is the safest location to live in Hardcore Survival Single Player?Posted in: Discussion -
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MCFUser6865987 posted a message on What is the safest location to live in Hardcore Survival Single Player?one of the best threads i've seen in discussion in a while. I normally choose the side of a mountain. Its pretty easy to get in and out of, and you can easily set up buildings around your main base...I just personally prefer it.Posted in: Discussion -
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ratelslangen posted a message on What is the safest location to live in Hardcore Survival Single Player?I recommend living in the desertPosted in: Discussion
Pros :it wont rain, so zombies and skellies will always burn to death in the morning. it is flat and you can easily set it to wat you want. no trees wich can hide skellies and skellies. U can easily use cati as protection
Cons: no trees to cut. -
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idriver posted a message on I have a cow for a moon.Posted in: 1.8 Update Discussion
Pretty much. And am I angry at all? no. We wanted a buggy version, we get a buggy version. So I am perfectly fine with the fact that I have a cow for a moon.
Also I know this should be posted in the bug reports thread, but I thought this would create humor to most people interested in 1.8, and make them aware of the many bugs you will incounter in the pre-release. -
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WingOfWar posted a message on I've mined too deep under my house and hit waterPosted in: Survival ModeQuote from DemonCrusher36
If you cant spell horrible you shouldnt be on the internet. Herp derp go back to roblox.
Anyway, If you pur lava over it you'll get either obsidian or cobblestone.
Do you people even think about what you're saying?! C'mon, it's not hard. - To post a comment, please login.
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What type of location is the safest to make my home?
Factors to take into account:
Clear line of sight in all directions.
Highly defensible via walls.
Cons:
Limited extensibility.
Possible accidents involving fall damage.
May requires alterations to landscape to accommodate farm.
Possible lack of freedom, depending on steepness or size of summit.
Highly defensible due to narrow passage ways.
Unlimited extensibility.
Near minerals.
Cons:
Significant amount of work hollowing out burrow.
Lack of surveillance.
Requires significant effort to begin a tree farm.
Monsters spawn regardless of time of day.
Lack of freedom in that making trips to the surface are actually called "trips to the surface".
Burrows tend to lack longevity due to needing more space, etc.
Clear line of sight in all directions.
Highly extensible, given its sandbox-ish environment.
High sense of freedom.
Easily sustainable.
Cons:
Poorly defensible in that attacks can happen from all sides.
Easily devastated landscape (aesthetics, rather than practical).
Boringly over used location.
Type of area has proven to be difficult to locate due to experience.
Walls must be spider-proof.
Endermen most not be able to remove valence blocks from the home.
Creeper explosions along the perimeter should not be devastating to any structures of my home.
In the event that the home is abandoned abruptly (get lost or new home is made), I should be able to return to it in a fit of desperation and be able to live stably there again.
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Yes
No
Yes
No
... Please, don't add bogus duplicate poll options... that contaminates the polls results and defeats the purpose of the poll.
As for the answer: Yes. I want me some Endermen.
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Edit: I have more +'s than the original post... what is this madness?
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GEE THANKS!
Now, I'm flacid.
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If you see the 3rd sign, do not approach him. He will kill you if you try to fight him. Your only hope is to stop moving and wait until he leaves. If you don't move, he won't attack you; he reacts to movement.
But don't worry. Notch and co. are wonderful programmers. It's not like Herobrine was sealed by a bunch of programmers who would let right-clicking on a sheep crash the game or anything.
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What really caused Leaf Decay to disappear?
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Notch, implement this.