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    posted a message on Savage RPG - [1.7] [Custom Bosses with over 250 Unique Abilities!] [Diablo Style Loot] [Dungeons] [Quests] [Classes] [Towns] [Pv
    IGN: TheWriter2022
    Age: 13
    Voted: No, my internet is being glitchy...
    Questions: Nope.
    I hope you liked the simplicity... :)
    Quote from AxisGamer

    IGN: TheWriter2022
    Age: 13
    Voted: No, my internet is being glitchy...
    Questions: Nope.
    I hope you liked the simplicity... :)
    I will vote as soon as Google Chrome stops being moronic.
    Posted in: PC Servers
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    posted a message on Fraxes Studio is hiring! (New Youtube Group)
    Position: Let's Player, Machinamist

    No Teamspeak currently)

    Age: 14

    Country/Timezone: Canada, UTC

    Why are you applying?: I am currently starting up a Halo Machinima and need experience, as well as the fact that this project in specific piqued my interest, as I will be part of a group of fellow Machinists.

    What are your Strengths?: I am new to Machinima, but I have played Minecraft for 3-odd years and my prowess lies within my architecture and script-writing abilites.

    What are your weaknesses?: I am new to Machinima and may need some help learning the ropes. Otherwise I am heavily experienced in Minecraft (No help needed there!)

    3-4 Sentences about yourself: I have been dreaming BIG lately, starting a Youtube channel, trying Machinima... I love to design things in Minecraft, constanty annoying my more survival-oriented companions, and I definitely enjoy a good adventure. I am constantly looking for inspiration!

    Do you have any experience in your Position?:

    Youtube Channel? (If none, leave blank): AxisGamer: http://www.youtube.com/user/TheeAxisGamer

    Any more Info?: I wish you luck in recruitment!
    Quote from AxisGamer

    Position: Let's Player, Machinamist

    No Teamspeak currently)

    Age: 14

    Country/Timezone: Canada, UTC

    Why are you applying?: I am currently starting up a Halo Machinima and need experience, as well as the fact that this project in specific piqued my interest, as I will be part of a group of fellow Machinists.

    What are your Strengths?: I am new to Machinima, but I have played Minecraft for 3-odd years and my prowess lies within my architecture and script-writing abilites.

    What are your weaknesses?: I am new to Machinima and may need some help learning the ropes. Otherwise I am heavily experienced in Minecraft (No help needed there!)

    3-4 Sentences about yourself: I have been dreaming BIG lately, starting a Youtube channel, trying Machinima... I love to design things in Minecraft, constanty annoying my more survival-oriented companions, and I definitely enjoy a good adventure. I am constantly looking for inspiration!

    Do you have any experience in your Position?: *Some, not quite a lot....*

    Youtube Channel? (If none, leave blank): AxisGamer: http://www.youtube.c...r/TheeAxisGamer

    Any more Info?: I wish you luck in recruitment!


    Fixed the experience section, oops! Used *.
    Posted in: Other Help
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    posted a message on [MCv1.5.1][v0.4.0] Enchanted - Forge Compatibility Coming Very Soon
    Quote from lordofroosters

    No problem, not at all. It's not compatible with forge, first off, so if that's installed this won't work.

    It just adds more enchantments. A lot of them are high-powered, so you'll need levels from 20-30 to get them. If you want to just play around with them, go into creative and find the spell books for them, they're below the vanilla ones (all spell books are automatically generated for each enchantment). In essence, it's vanilla Minecraft with a few new enchantment-related features.

    Not entirely sure what you meant by "not a single mod review or explanation up here" - I may have been a little vague, but I assumed people would guess what it was about. Perhaps I'll change the OP wording around a bit.

    ~~ IN OTHER NEWS:

    Five new armour enchantments are on the way, here they are:

    Regenerate (II) - Chestplate enchantment that will apply regeneration when the player has not taken damage for a brief time. Will cause the chestplate to break faster.
    Night Vision (I) - Helmet enchantment which will get the player's current light level and apply Night Vision if needed (level 7 and below).
    Swift (II) - Kind of like a passive Agility. Boots with Swift will allow the player to move much faster but also wear out much faster on being hit. Useful for running long distances, but I'd swap these out for combat.
    Ironguard (I) - Leggings enchantment. Started as a joke enchantment called Crotch Guard, then became an actual idea. Stops players from scoring critical hits on the wearer.
    Autorepair (III) - General armour enchantment that drains XP to repair armour. This occurs passively, and the repair speed increases with level. This can be a double-edged sword for enchantment enthusiasts, as it will drain the XP bar much faster, but enough fighting will replenish it effectively.

    The last one probably seems reminiscent of Ars Magica's enchanted armours, and as a matter of fact that's what I based it off of. I thought it was a neat idea and wanted it in vanilla Minecraft without the rest of the complicated stuff in that mod, and voila - we have Autorepair.
    Thank You! This helps a lot... but I don't have the books!Meant to multiquote my first post
    Posted in: WIP Mods
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    posted a message on [MCv1.5.1][v0.4.0] Enchanted - Forge Compatibility Coming Very Soon
    Help! How do I make this mod work... you gave a syntax but I don't quite understand. Not even a single mod review or explanation up here! I just want to know how to use the mod, sorry if I am being a Steve!
    Posted in: WIP Mods
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