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    posted a message on Custom LAN Mod - LAN At Your Fingertips, Now Updated to 1.7.2 and 1.6.4!
    Unfortunately, Hammer Core only adds the option to change the incoming port, not the local port. The local port is still randomized.
    Posted in: Minecraft Mods
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    posted a message on MiniMe Boss Battle

    Mini-me has a wooden arm. What did you do to it?

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on [1.8] Armor with Potion Effects via command blocks

    it doesn't have jump boost


    Jump boost isn't an enchantment, it's a potion effect. MCStacker doesn't help with scoreboard uses.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Does Anybody Know How to Load a Specific Chunk?

    I recommend a chunkloading mod. Anything else would probably be way too complicated, even to the point of making it completely un-viable. at this point.

    Loading a chunk takes quite a bit of time, especially if the chunks around said chunk aren't loaded either, and the MC server prioritizes chunk loading over anything else. This means that if you TP a player to an unloaded area, ALL the chunks would be loaded before a single command can go off.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on DanPOP1234 vanilla mod pack project
    Quote from DanPOP1234»

    I wood eprshyat it if you gave me...


    I thought it was a username at first. I had to read it a few times. At least you sounded it out.

    Quote from ReddinX»

    Note: bad idea.

    Each VMod runs on a 20Hz clock, meaning 1 pulse/tick. This is insanely fast, and then you must account for each command block being updated by these clocks. Each VMod runs on these 20Hz clocks. So if you're planning on actually making a VMod, be prepared to reformat code or slow their fill clocks from one central clock, as otherwise you're going to lag really badly.

    I've tried it once and was super hyped but then found out it took me 3 tries to break blocks and mobs rarely moved.


    ^ Even just one VMod can be intensive. I think it might work on a very high-powered computer but probably not. Most of us definitely can't run it.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on hi

    You'll need a /testfor command block that detects when a player is holding said spawn egg and another command block testing if they use it connected to an AND gate. This gets tricky in SMP though.


    Quote from CoolNinjaGuy»

    also is there a way to clear a certain amount of items out of a players inventory


    Yes, here's the syntax:

    /clear [player] [item] [data] [maxCount] [dataTag]
    Posted in: Commands, Command Blocks and Functions
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    posted a message on Random Number Generator! (Dispenser Command Block Work Around!)
    Quote from NeunEinser»

    It seems like minecraft can't display a scoreboard value of an armor stand for some reasons. If I do /scoreboard players set @p rand 42 and exchange the name in the score tag with "@p" it say 42...


    I think it can be fixed if we set up this on the clock:

    /scoreboard players operation #Rand rand = @e[type=ArmorStand,name=Rand] rand

    Then change the tellraw to target the player "#Rand" instead of the @e[etc...]

    Posted in: Commands, Command Blocks and Functions
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    posted a message on New clock type? Tell me if I am wrong.
    Quote from Emerald_God»

    automagically


    HA^


    To OP, I have seen it before, it's sorta new (about as new as slimeblocks). I do like your application, though. I think it's one of the fastest clocks you can make in survival.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Random generation and died detection
    Quote from NeunEinser»

    /tellraw @a[m=3] {text:"Do you want to change your gamemode? Click here!",clickEvent:{action:"run_command",value:"/gamemode <gamemode> @p"}}


    To clarify, this will only work if the player is an OP. If you want this to work for non-op players, you'll need do set up a /trigger command instead.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Random Number Generator! (Dispenser Command Block Work Around!)

    For whatever reason, the tellraw portion is the only thing not showing up for me. It gives me an output that says "Random Number:".


    Tried to make it form scratch with minecraftjson with the same result. Can you use selectors like this in tellraw?


    I can confirm that it IS working. If I set rand to appear on the sidebar, it gives me random outputs.


    Condensed into a single command block:


    /summon FallingSand ~ ~1 ~ {Block:redstone_block,Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/fill ~ ~0 ~1 ~ ~-36 ~1 redstone_block},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:setblock ~ ~3 ~1 stone},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:setblock ~ ~4 ~ command_block 0 replace {Command:fill ~ ~2 ~ ~ ~-40 ~1 air}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/summon FallingSand ~-10 ~-6 ~ {Block:command_block,TileEntityData:{Command:"/scoreboard players set #ServerScore nOne -1"},Time:1,DropItem:0}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/summon FallingSand ~-9 ~-6 ~ {Block:unpowered_repeater,Time:1,DropItem:0,Data:3}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/summon FallingSand ~-8 ~-6 ~ {Block:command_block,TileEntityData:{Command:"/scoreboard players set @e[type=ArmorStand,name=Rand] rand 0"},Time:1,DropItem:0}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/summon FallingSand ~-7 ~-6 ~ {Block:unpowered_repeater,Time:1,DropItem:0,Data:3}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/summon FallingSand ~-6 ~-6 ~ {Block:command_block,TileEntityData:{Command:"/summon ArmorStand ~ ~ ~ {CustomName:Rand,NoGravity:1,Invulnerable:1,Invisible:1}"},Time:1,DropItem:0}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/summon FallingSand ~-5 ~-6 ~ {Block:unpowered_repeater,Time:1,DropItem:0,Data:3}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/summon FallingSand ~-4 ~-6 ~ {Block:standing_sign,Time:1,DropItem:0,Data:12,TileEntityData:{Text2:"Reset"}}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/summon FallingSand ~-4 ~-6 ~ {Block:command_block,TileEntityData:{Command:"/kill @e[type=ArmorStand,name=Rand]"},Time:1,DropItem:0}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/summon FallingSand ~-3 ~-6 ~ {Block:stone_button,Time:1,DropItem:0,Data:1}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/scoreboard players set #ServerScore m 16777216},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/scoreboard players set #ServerScore a 1103515245},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/scoreboard players set #ServerScore c 12345},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/scoreboard players set @e[type=ArmorStand,name=Rand] seed 123456789},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/scoreboard players set #ServerScore randLo 1},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/scoreboard players set #ServerScore randHi 10},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/scoreboard objectives add randLo dummy},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/scoreboard objectives add randHi dummy},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/scoreboard objectives add nOne dummy},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/scoreboard objectives add m dummy},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/scoreboard objectives add c dummy},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/scoreboard objectives add a dummy},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/scoreboard objectives add seed dummy},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:/scoreboard objectives add rand dummy},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:setblock ~3 ~-10 ~-1 command_block 0 replace {Command:/scoreboard players operation @e[type=ArmorStand,name=Rand] seed *= #ServerScore a}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:setblock ~3 ~-9 ~1 command_block 0 replace {Command:/scoreboard players operation @e[type=ArmorStand,name=Rand] seed += #ServerScore c}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:setblock ~4 ~-8 ~-1 command_block 0 replace {Command:/scoreboard players operation @e[type=ArmorStand,name=Rand] seed %= #ServerScore m}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:setblock ~4 ~-7 ~1 command_block 0 replace {Command:/scoreboard players operation @e[type=ArmorStand,name=Rand] rand = @e[type=ArmorStand,name=Rand] seed}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:setblock ~5 ~-6 ~-1 command_block 0 replace {Command:/scoreboard players operation @e[type=ArmorStand,name=Rand] rand %= #ServerScore randHi}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:setblock ~5 ~-5 ~1 command_block 0 replace {Command:/execute @e[type=ArmorStand,name=Rand,score_rand=0] ~ ~ ~ scoreboard players operation @e[type=ArmorStand,name=Rand] rand *= #ServerScore nOne}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:setblock ~6 ~-4 ~-1 command_block 0 replace {Command:/scoreboard players operation @e[type=ArmorStand,name=Rand] rand += #ServerScore randLo}},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:gamerule commandBlockOutput false},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:"fill ~2 ~-2 ~ ~6 ~-2 ~ redstone_block"},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:"setblock ~2 ~-1 ~-1 command_block 0 replace {Command:/fill ~ ~ ~1 ~5 ~ ~1 stone 0 replace redstone_block}"},Time:1,Riding:{id:"FallingSand",Block:command_block,TileEntityData:{Command:"setblock ~2 ~ ~1 command_block 0 replace {Command:/fill ~ ~ ~-1 ~5 ~ ~-1 redstone_block 0 replace stone}"},Time:1,Riding:{id:"FallingSand",Block:stone,Time:1}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}


    Comes with the reset mechanism, too. I changed the armor stand to be invisible as well.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Somewhat experienced student needs a teacher! Willing to pay!

    Everything I couldn't figure out myself Dragnoz taught me. I like his voice too.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Random generation and died detection

    For your first one, you can summon one armor stand per bedrock and water then use /spreadplayers around your spot to randomize it. Next you just /fill with dirt and replace only air.


    As for the second, you can set up a scoreboard objective to track deaths then set up a command to /gamemode 3 @a[score_Deaths_min=1].

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Shields with only one command
    Quote from echonite»

    Nested commands are not "one command". All these supposed "one command" things all include spawning more command blocks and executing commands.


    To define "one command" contraptions, if all a player must do to use a contraption is to paste one command into one command block, it is one command, regardless of what the one command does.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Giving scoreboard objectives to certain players! HELP!!!

    /scoreboard players set @a hololens 1 {Inventory:[{Slot:103b,id:"minecraft:iron_helmet",tag:{display:{Name:"Microsoft Hololens"}}}]}


    Put it on a hopper clock and it should work fine.


    Fixed your command for you.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Display "Subject 532" below player's name (Scoreboards)

    This may or may not work for your needs, but you can make a non-existent player with the name "Subject_532" and set their score to 0. This will give you "0 Subject_532".

    Posted in: Redstone Discussion and Mechanisms
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