I wouldn't trust it at all. Reviews can be written by the people who are doing the scamming to try and make it look real, so don't trust that, either. 3rd party sellers are illegal, so as webrosc said, report it to Mojang, and whatever you do, don't give the third party your information.
I've seen a wither strategy on youtube that I haven't tried myself yet, but it looks effective. They spawn the wither underground in a small room (like, just big enough to hold it), and the room is connected to a long 1x2 tunnel. The person hangs out in the tunnel. Then, the person just runs up, hits the wither, and steps back for the wither to explode a layer of stone down the tunnel, without taking damage. Rinse, repeat, the wither is dead.
If you try that, definitely look it up before risking anything, because again... I haven't tried it and I might not be seeing the whole picture, lol.
I agree, I would definitely like a mode that's similar to normal, but with the option to starve to death. Even playing in normal mode, I still make farms and keep myself fed because I like to regenerate my health, and if you start starving, you still take damage down to a very vulnerable state. It adds a little more urgency, though, when you know there is a very literal risk to your life by not eating, and not just because you might get shot by a skeleton on your way to the kitchen.
It would be very cool to have an "extreme" difficulty mode like you're describing, and put some of the elements you mentioned (like thirst and food spoilage) in just that specific mode. It would definitely add a lot of challenge and interest to Minecraft that isn't really there currently.
To be honest, though, even if we had an "extreme" difficulty available, I would probably continue to play in the current selection of difficulties. Yes, they're easy, but I like it that way because I like to focus on building, even (and perhaps especially) in survival mode. The described mode would be frustrating and detrimental to my play style, rather than make it more fun, which is the point of adding challenge to a game. I would probably still create a world with this difficulty, though, just to experience a different play style and enjoy more challenge to the experience.
All that to say, yes, I agree with what you suggest. I like the concept of adding another difficulty that's much harder, rather than changing the current hard mode.
Personally, I usually play singleplayer on normal difficulty, mainly because I get annoyed with zombies knocking on my door, lol. I don't find hard mode that much more difficult, though, and I do actively play on a server that's on hard difficulty.
One thing about difficulty, though: if you're planning on converting zombie villagers for the lower prices, you definitely want hard. The conversion rate (from villager to zombie) is 100% in hard mode, and only 50% in normal mode.
I'm afraid I can't help you, but if I had to guess, he's either using shaders, or it's an illusion because of his choice of building material combined with the setting (bright white against empty blue).
I know this is an old thread, but I just wanted to comment on how lovely this server is. You guys did a wonderful job. I'm getting strong Shadow of Israphel vibes, so I'm feeling very nostalgic even though I've never seen your world before.
For a server? Definitely vanilla. Unless the server has a really specific gimmick that requires a lot of mods/plugins, I'd much rather play with others in vanilla. In singleplayer, it could go either way for me if I want to play mods or vanilla, but definitely vanilla for a server.
That would be awesome. Caves and I don't get along, so bumping into a nice cave full with friendly and uniquely dressed villagers would be a nice surprise for once.
I believe that on switch, somewhere between 4 and 8 chunks are loaded at any give time, depending on your settings. That's only 64 blocks away from you in a straight line at its minimum, and around 128 at max. If you were 2000 blocks away, your items were in an unloaded chunk for the vast majority of the time you were traveling. The five minute timer is a thing, and it starts when your items are in a loaded chunk. With needing to be so near to your death point for your items to load, I can easily see your things still being there three hours later.
So, in essence, you're right! If you're attached to your items, it's definitely worthwhile trying to find your death point again. As long as you know where it is and don't spend 5 minutes within the loaded chunk space, it's very possible to find your things well after you died.
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I wouldn't trust it at all. Reviews can be written by the people who are doing the scamming to try and make it look real, so don't trust that, either. 3rd party sellers are illegal, so as webrosc said, report it to Mojang, and whatever you do, don't give the third party your information.
1
Thank you! That's a really great trick to know!
1
I've seen a wither strategy on youtube that I haven't tried myself yet, but it looks effective. They spawn the wither underground in a small room (like, just big enough to hold it), and the room is connected to a long 1x2 tunnel. The person hangs out in the tunnel. Then, the person just runs up, hits the wither, and steps back for the wither to explode a layer of stone down the tunnel, without taking damage. Rinse, repeat, the wither is dead.
If you try that, definitely look it up before risking anything, because again... I haven't tried it and I might not be seeing the whole picture, lol.
1
All the best to you, too!
I agree, I would definitely like a mode that's similar to normal, but with the option to starve to death. Even playing in normal mode, I still make farms and keep myself fed because I like to regenerate my health, and if you start starving, you still take damage down to a very vulnerable state. It adds a little more urgency, though, when you know there is a very literal risk to your life by not eating, and not just because you might get shot by a skeleton on your way to the kitchen.
It would be very cool to have an "extreme" difficulty mode like you're describing, and put some of the elements you mentioned (like thirst and food spoilage) in just that specific mode. It would definitely add a lot of challenge and interest to Minecraft that isn't really there currently.
To be honest, though, even if we had an "extreme" difficulty available, I would probably continue to play in the current selection of difficulties. Yes, they're easy, but I like it that way because I like to focus on building, even (and perhaps especially) in survival mode. The described mode would be frustrating and detrimental to my play style, rather than make it more fun, which is the point of adding challenge to a game. I would probably still create a world with this difficulty, though, just to experience a different play style and enjoy more challenge to the experience.
All that to say, yes, I agree with what you suggest. I like the concept of adding another difficulty that's much harder, rather than changing the current hard mode.
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Personally, I usually play singleplayer on normal difficulty, mainly because I get annoyed with zombies knocking on my door, lol. I don't find hard mode that much more difficult, though, and I do actively play on a server that's on hard difficulty.
One thing about difficulty, though: if you're planning on converting zombie villagers for the lower prices, you definitely want hard. The conversion rate (from villager to zombie) is 100% in hard mode, and only 50% in normal mode.
1
Maybe one of the theoretical pregenerated structures would be a clock tower?
1
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Pretty fun ideas! I wonder if anyone's ever built something like this, but with, say, a glitter bomb instead of dynamite?
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I'm afraid I can't help you, but if I had to guess, he's either using shaders, or it's an illusion because of his choice of building material combined with the setting (bright white against empty blue).
0
I know this is an old thread, but I just wanted to comment on how lovely this server is. You guys did a wonderful job. I'm getting strong Shadow of Israphel vibes, so I'm feeling very nostalgic even though I've never seen your world before.
0
For a server? Definitely vanilla. Unless the server has a really specific gimmick that requires a lot of mods/plugins, I'd much rather play with others in vanilla. In singleplayer, it could go either way for me if I want to play mods or vanilla, but definitely vanilla for a server.
2
That would be awesome. Caves and I don't get along, so bumping into a nice cave full with friendly and uniquely dressed villagers would be a nice surprise for once.
0
I believe that on switch, somewhere between 4 and 8 chunks are loaded at any give time, depending on your settings. That's only 64 blocks away from you in a straight line at its minimum, and around 128 at max. If you were 2000 blocks away, your items were in an unloaded chunk for the vast majority of the time you were traveling. The five minute timer is a thing, and it starts when your items are in a loaded chunk. With needing to be so near to your death point for your items to load, I can easily see your things still being there three hours later.
So, in essence, you're right! If you're attached to your items, it's definitely worthwhile trying to find your death point again. As long as you know where it is and don't spend 5 minutes within the loaded chunk space, it's very possible to find your things well after you died.