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    posted a message on [April Fools] Minecraft 2.0 is Finally Coming!
    Hahahaha it's April 1 so why should i believe
    Posted in: Minecraft News
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Looks like you will need a special chicken mob seeing that the new update will make chickens evil
    Posted in: Minecraft Mods
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    posted a message on 1.6 SnapShoots
    Quote from malkzay

    Why are you guys such douchs, im not english speaker, and the mistake wasnt that bad.


    Probably because it sounds like "snaps hoots"
    Posted in: Future Updates
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Heavenly-Demise

    Minecraft updated to 1.5.1 the other day for bug fixes and performance tweaks:

    http://mcupdate.tumb...minecraft-1-5-1

    I assume you meant Minecraft and not Forge.


    I meant forg
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    How is this 1.5.1 if Forge is still 1.5
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Agnus681

    The only way is to add manually Gold biomes to every culture and buildings files. I hope Kinniken will make it in some next version of mod. I really like Gold world generation, but i already can't play without Millenaire mod.

    Don't pay attention to local troll. His only reason to be here is "Like" hunting. In 2000 pages of this thread he didn't actually helped anybody. Just flooding.


    Did you ever heard of the gold block and village wand?
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] Super Mod
    Nice mod,can't wait for 1.5 version
    Posted in: Minecraft Mods
  • 3

    posted a message on 1.6 SnapShoots
    "snapshoots"

    Oh god
    Posted in: Future Updates
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    posted a message on [Forge][1.5.2] Instant Lake Block
    I won't recommend updating to 1.5 untill 1.5.1 comes out so you don't hassle too much
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Taddious

    I've installed Minecraft 1.5 (redstone update)
    I've also downloaded the latest Forge 1.5.7.7.0

    Without mods in my mod folder, Minecraft launches fine. As soon as I put Millenaire into the mods folder, the game loads up to the MOJANG screen, then turns black.
    Removing Millenaire from the mods folder allows the game to launch normally again.
    I have no other mods installed. Just Millenaire.

    Anyone else having this problem?


    Oh god what
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Tip: Use the Unlocker to delete files that contain viruses since they are usually not allowed to be deleted
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Anyone know why cadastre isn't working? Says invocation constructor error or something
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Are the stairs and slabs from other wood be in the next update?
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Let me give you a strange idea:

    Eternal growth:

    Basically,new buildings are built to keep the resources enough for the population to grow. Houses are also built for every two children. Population can only grow when it has enough resources though.

    Also,Cadastre is disobedient and doesn't work,detonating termonuclear devices doesn't fix it either
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Kinniken

    God, between felinoel and ldog I'd have to spend the day replying to your posts :D

    I'll try and focus on the main points that haven't been covered already:
    - To clarify on the "Americans", I'm fine (actually, excited) about Native Americans cultures (and ldog, you might see the name as PC, but as someone who is married to a "real" Indian from India, I find calling them American Indians stupidly confusing :P ). My understanding though was that Avskygod0 wanted to work on a USA culture. That's far too modern.
    - On magic: I don't want it as part of the core cultures. I'm fine with it if activated by the creation quest. The Millénaire "story" is that those villages are actual real-life villages from Earth transported by magic in the Minecraft universe. As such they should start with only "realistic" technologies, and only start using Minecraft-style magic or technology as part of quests.
    - Thanks Amarok410 for the list of bugs. ldog, for those that are clearly data file fixes, please go ahead and fix them :P If there's anything where you are not sure whether it should be done we'll discuss it. I'll check the ones that seem to be code bugs. I'm against the added player crafting recipes however, on the whole I want him to be dependent on the villages for those items.
    - ok, ok, I'll work on that server import feature ;)
    - Jhemus: Bukkit is sadly not an option unless they one day support Forge mods. Which from what I heard at Minecon is very unlikely. The values you're looking at are not in base 64 and you can enter a large base-10 number directly. I just write them as multiplication of 64 since it matches the coin sizes.


    No i don't want to work on a USA culture(why would i do a culture of something that isn't even a culture?),i said a few pages back i was working on Serb culture
    Posted in: Minecraft Mods
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