- Avskygod0
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Member for 11 years, 3 months, and 18 days
Last active Sun, Oct, 23 2016 09:52:40
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- 1,027 Total Posts
- 31 Thanks
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Jun 6, 2014Avskygod0 posted a message on Minecraft Server Changes, EULA - A Brief LookThese very inferiorist things the servers have been doing for quite a long time was awful and gave the wrong people wrong things. It basically abused the inferiors who don't want to earn their stuff so they can ****-wave, instead they just throw money so they can. Good thing this is going to be stopped.Posted in: News
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Jan 6, 2012Avskygod0 posted a message on "Scrolls" Lawsuit Goes To Court:facepalm: Dammit how stupid can Bethturda be? Their game is ELDER SCROLLS,and Mojing's is SCROLLS. SEE THE DIFFRENCE?Posted in: News
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it is for creative mode purposes
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I just want to remove caves and ravines and reduce the amount of lakes
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Will there be the ability to further customize generation? Seeing there is an entire blank page in the menu and BoP biomes only generate in their own world type
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I noticed that the game might be treating coral reef as land, so beach doesn't appear if it borders another real land biome like forest
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Rivers seem to be deathly afraid of going through beaches to reach the sea. I noticed this on gravel beaches, i don't know about the other beaches
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I notice sandy dirt never turns into sandy grass, not sure about other added dirt blocks. Also seems like watermelon doesn't register added dirt blocks as valid
Dead tree sapling grows into tree with dead leaves but the trunk isn't dead wood
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I really like the seasons thing, and the fact that unharvested crops automatically die in winter. However, that is a problem in some places. I have noticed that rivers still freeze in winter even in deserts and crops die. 1 is due to the fact that rivers are a biome on their own, but the second one is rather unrealistic. Deserts, when irrigated, don't have a defined harvest/planting/whatever season, because the weather is always the same so you get even two harvests per year. Crop death should occur after a couple of days of ripe crops not being harvested. Crops in an area should also mature at the same time to maximize realism
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growing palm sapling results in usual tree
is there some sort of guide? i see tons of new things like biome essence that i have no idea what they do
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Well native american housing varies from area to area. North American Atlantic area people built wooden longhouses, plains people built tipis, those people in north Mexico and southwest USA built mudhuts that look similar to middle eastern ones. In south America i don't know tho
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Pretty much all native Americans, minus some Andeans and Central Americans, were literally cavemen-tier
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This happened to me some times. Quit game and come back
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I have encountered a interesting bug: i placed many "architectural blocks" as the game calls them as various things. I went away, most turned into generic wood roof blocks, all pointing in the same direction
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Nobody posted anything like "hrgrghrg miecrft is cubez 0/10", something changed around here
Cool mod btw
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