The one available in the launcher has been changed some, since its original release. As its launcher name says, it is version 0.30_01c (not 0.30), even though in the game itself, it displays the number 0.30 (not 0.30_01c). However, if you load the JAR file in 7zip, you will notice that there are a number of folders and files that have a modification year of 2011, even though classic phase of MC ended at the end of 2009. I'm not sure why these changes were made, but they mean it's not the true version 0.30. While I do consider it an official JAR (not a modded JAR), as this was done by Mojang and not a player, I had always wished there would be a true copy of MC classic 0.30 somewhere, in its original form. And I finally found a copy. I found it by looking at archive.org, the internet archive "wayback machine", and searching their archives of minecraft.net.
Now in this JAR I found, examining it in 7zip, I found that no file has a modified year greater than 2009. This is the true original 0.30 classic MC JAR file. The JAR's file size is also smaller. It is 291,588 bytes instead of 297,776 bytes. I plan to send this JAR file to Mojang so they can add it to the launcher, but for now I'm posting the link below (just in case it takes them a while to add it to the launcher).
Here's the direct link to download the file JAR file.
https://web.archive.org/web/20100820042321/http://www.minecraft.net/client/minecraft.jar
While Mojang doesn't allow 3rd parties to distribute JARs, I consider this to be an ok link to post, as it is a direct archive of the official Minecraft site (like jumping into a time machine and viewing the official site at some point in the past). If Mojang didn't want it archived, they could have used robots.txt to block archive.org, as archive.org does respect the use of robots.txt.
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Thanks for the comment leangreen76! Just checked out the thread with your world, so awesome to see how much you have accomplished by sticking with one world over the years! Keep it up, it is inspiring!
Forester's cabin
Remember how in the last post I talked about lumber clogging up the reception house? The solution I came up was imagining myself as a forester coming there to help out and build a place for my activity.
I wanted it to really blend into the landscape so I used some already fallen over large trees and then piled up other organic materials and stone around to make the walls. I used planks, perhaps also from the different wood recovered around the site, to hold up the roof. I then covered it with dirt and let it be overgrown by grass and other plants. The truth is that the interior and exterior grew up simultaneously.
Taking on a role in this way made building process flow in a fun way!.
Here are pictures of the exterior. The first is from the front. The tree plantation is visible behind and extends uphill to the right, as well as down the slope to the left. The location is on a hill just above to the east of the reception area. In the second picture you can see how the building is situated in relation to the reception building and the Wizard's house. Also note the inconspicuous black sheep, hiding behind a jungle tree XD
Next I want to invite you to follow along for the interior.
For storage, I placed one chest per wood type, which is enough for now. To make the row of single chests, I alternated with trapped chest, to avoid the creation of large double chests. This gave me plenty of storage for samplings, lumber, planks and other crafted wooden things specific to the different trees. I wanted a natural simple cozy and down to earth atmosphere, so I kept the floor partially dirt, and left holes here and there where you can peek outside. The bed I imagine is a loft bed or even a hanging mat. Next to it is the hearth the forester can use to keep warm and perhaps cook some food or warm water for a bath. The hearth has a small cobblestone chimney.
The reception house is still clogged with items, so hang around for more updates! The greatest concern is all the ores. I also was not happy with how the stone storage turned out, so that will give a hint of what is to expect next!
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Reception, sandstone hut, nether portal and farmland
To start off, I build a reception building (green), along with a small hut in sandstone where I sleep.
I dug a mineshaft into the low mountainside, trying to make the entrance naturally looking, not just a hole in the ground.
I also placed the nether portal into the mountain side (to the right in the picture), I will decorate and add some very nice feature to that area in the future.
I tried to make the plantations for food a bit decorative and flow around the existing lakes instead of going for maximum space efficiency. I want to let this area grow naturally, without creating separating borders like hedges and fences between buildings. I think this will give it an overall more welcoming feel and beauty.
I also tamed a horse (which I later named Death) to help me explore the surrounding areas.
Some things of note I found nearby
At this point, I have some diamond tools without enchantments, but upgrades will come as we go along and expand the area.
Not much is planned yet, and the reception building houses all items and materials gathered.
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Buddhist Temple
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Another site which just called for a temple! I am really happy with this build
It is slightly by the famous Tiger's Nest! If you haven't heard of it, you should check it out: Paro Taktsang (Tiger's Nest)
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The Adventurer's Hub, Part XI : Staircase and cherry tree
dedicated to Zabarion
The build I have in mind dedicated to Zabarion is a partly broken staircase up to a cherry tree. The idea and design for the tree was one of several cool things I discovered browsing the thread Axiba SMP,which Zabarion is one of the founders of.
Build log
I used a temporary storage area which moved along as the different areas got completed. It grew larger and larger since each place always had its own unique materials. It also contains all the dirt and cobblestone from mining out the spaces.
Here it is above the staircase to the upper level. But now it is time to wrap up the work on the Hub, and the storage is in the way for the final
I use spruce wood logs for the main trunk and add fences in a similar way as I did in the mangrove tree for the upper branches. The leaves are a mix of magenta and pink; terracotta below and concrete mix above. Some pink glass to break up the opaqueness. I also think replacing various dirt blocks on the ground below with pink and magenta concrete gives a nice sense of fallen leaves carpeting the ground. In fact, one could even place a few mid-air, for the real romantic feeling, like in Japanese springtime Sakuraa!!
Where next?
That is all for the Adventurer's Hub. I hope you want to explore it and the world more when the world download is up, which should be on Wednesday.
Then i think i might need a short break to contemplate my life. How about a few years? =D
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Perhaps this compilation can help you. I compiled a bunch of ideas I have had and found over the last year into a PDF.
You can download it here (scroll down to Build Ideas)
It has over 40 pages of currently 16 main categories of lists including
I hope you find this useful!
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Going to take this on in hardcore =)
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I built this owl on top of the giant tree in my survival world, on Zabarion's suggestion
I built it first in creative, and then wrote an ASCII schematic so I could get all the pieces right in survival. A lot of wool!
Other than that, I am mostly adding smaller custom trees, sorting out storage and polishing things up here and there.
Oh, and I went on a trek to trade silk touch books, definitely worth it!
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Thank you, that put my inner perfectionist at ease! More trees are coming, but smaller, much smaller!
Palm tree and ruin brewin'
After the giant tree, your builder is exhausted and slightly confused as where to start next.
To get back on track, he takes on various short tasks here and there.
A palm tree is added, and the stone slabs in the Wizard's House gets replaced with wood. He feels more relaxed looking at it now.
A tiny canyon on the western side of the valley is opened up to allow access. To what purpose is not determined, but the chicken all seem excited about it. Perhaps they want a little bath and a place to nest in there
The Adventurer's Hub is the last building project before the first world download, and it has already been underway for some time, but in a hap-hazard manner.
Just behind the Hub's entrance, a fountain (where the ocean temple loot is hoarded) gradually turns out in the mind of your builder to be part of an excavated ruin. In fact, remembering the good advice TheWesson gave in this post, the whole Hub will be made so. This ignites the spark of inspiration which before was missed in this project!
Cracked stone bricks are sorely missed however, and our adventurer, now with new-found energy looks for one of the trusty horses to take him to the stronghold. He finds Life, and soon returns with four stacks of each type of stone brick. While at the stronghold, he notes that the end was made accessible many months ago, but has yet not been challenged. Even though he passionately anticipates gliding from the Life Tree with an Elytra, he saves it as something to celebrate the first world download.
More to come from landscaping and works on the Hub!
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Adaptive pathing and bridge building
I want to make a road to the desert village in the east.
There is already a short path towards it ending in a fork just after the Animalist's cottage that I can work with
I select the southern route. This way, the road will be more direct, but it will have to cross the river four times.
So it is time to work bridge building skills!!!
I Google to research about bridges.
These are the sources I end up using:
First I create the paths. In the grassy areas I mix path-blocks, coarse dirt, gravel, mossy cobblestone and andesite.
I try to make the path wind gently and also not climb to steep where possible.
In the desert I mix sandstone with smooth sandstone.
I use half slabs in every height transition to avoid bumpy walks. I think it looks better too!
Arriving at the village I see that the path I made is too organic compared to the ones in the village
I round off the village paths a bit, shaving off a few piles of sand to improve the visibility and aesthetics. I add half slabs in the village too. The exit from the mine-cart track gets an access path into the village center. Pleased with these results I can now start on the most exciting part of this session, the bridges!
For each river crossing I follow this method of three steps (feeling very scientific)
Log bridge
The first crossing the path has to make is a small one, only three blocks, in fact I think I dug this channel out once to connect the small northern stream to the larger river in the south. Here, I choose one of the the most ancient method known, throwing logs across supported by stones underneath on each side
just toss two logs and we are basically done!
Wooden bridge with stone support
The second crossing is a ten block jump between sand and gravel beaches in grassy hills.
From the source documents I choose the bridge in Assus 2400 years ago in Asia Minor. The scale of that bridge suits very well here. Since it had a span of around 3 meters between each support, I can divide the bridge in three parts, plus the paths leading up from the paths on each side. So I build two support pillars in the river, and one support on each beach.
I love mossy cobblestone
I emulate the materials as best I can; the supports of the ancient bridge were made of stone, with stone beams between them
this looks rather shaky... if I only could rotate those cobblestone fences 90 degrees!
The stone beams are connected with wooden shears and covered with wooden beams as well.
mind your step (or rather, your right mouse button) on this bridge
I mix cobblestone, mossy cobblestone and andesite for the pillars. For the stone beams I use cobblestone fences, and trap doors for the wooden shears. I had planned wooden pressure plates as a cover, but they cannot be placed on top of trapdoors. Instead I add a wooden fence on each side.
at least now we won't fall off sideways
Arched stone bridge
The third crossing is a 14 block leap from sand to grass
only occupants so far: octupuses
I want to try an arched bridge with semi-circular arches. Since the river banks are three blocks high, I think a diameter of the semicircles of seven would me a good choice, creating two arches and placing one support pillar in the middle of the river.
To challenge myself, and to adapt the shape of the land I build the bridge at a slight angle, shifting one block in the north-south direction each eight block. I mix stone bricks, mossy stone bricks and stone brick stairs for the pillars and arches.
pillars perfectly spaced out
To highlight the structure I use smooth andesite and carved stone bricks. Stone slabs and cobblestone fences make the railings, and cobblestone slabs form the walking path in the middle.
could it be the nicest bridge I have ever built?
I think it actually looks even better in the vanilla texture pack
Horses cannot pass this nor the previous bridge properly but there is the northern alternative route for them to take.
only me and my ass fits, no donkeys or horses!
Flat wide sandstone bridge
The last crossing is another ten blocks from sand to sand.
Here the ancient bridge over the Euphrates River in Mesopotamia inspires me. That bridge spanned 300 meters, so some scaling down needs to be made I improvise using similar materials, sandstone bricks and sandstone slabs.
The bridge does not have arches, but sturdy supports on the sides of the wide walkway.
octupus: "why is he building statues of himself in the river?"
The complete bridge fits great into the desert biome!
to my friend, April: "You may march on this one in June, when I get a world download up!"
To celebrate the completed path and bridges I indulge in rendering all of it
Flower Valley is now officially connected to the outside world
In the next post: The conclusion to of first Wither encounter along with another fatal failure
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Trees, lights, a lion and Minecraft botany
Today I want to create a permanent path up to the place where I usually go for panoramic views. It is past the small spruce tree plantation, which leads me to another thing I want to do, custom trees!
I undertake both these tasks. First two pines and three firs grow in the rain.
At the top of the hill I add a trampoline to jump from! It is almost a forty block drop down to the lake inlet.
red sheep considers taking the plunge
I take advantage of the new vantage point. Flower Valley is in dire need for night lights. A screenshot pasted in my image editor helps me pinpoint 12 locations based on path intersections.
At these i put redstone lamps on spruce logs with inverted daylight sensors on top. I also put vines around the base of the night lanterns to make them blend in better.
Cozy! But now I also want an on/off button!
Next to the chicken sanctuary I build a willow tree
And further up the slope a thin birch
A good few stacks of bone-meal is spent to make sure Flower Valley lives up to its name, and it doesn't look like someone went over it with a lawn mower. I am happy to come across the trick to create tall grass; bone-meal on top of a normal grass! The Life Tree gets a cozy green coat of green around its roots. And the main branches gets wrapped in even more leaves. I think my heart is green!
It is now so lush that a lion and a zebra wanders in next to the palm tree...
I now take a break from Minecraft to walk outdoors. I follow the river to a wonderful park with variety of trees, taking some photos with my phone for inspiration.
I also research the various flowers in Minecraft on Wikipedia. I specifically look at their natural habitats, I want to rearrange them in a more natural order.
Back in Flower Valley I take the data I have collected to find a suitable location for each species.
Allium, they are what grows from onions. They like dry, well-drained sunny areas. I place them around the melons and wheat plantations, assuming those drain most the moist
Azure bluet, a coffee plant. They form undergrowth in rain forests. I put these along the vines in the southern valley, shaded by the hills where the air is most humid
Blue Orchid. This one wants it wet. I only have a few, since they grow in the swamps. They grow on or next to tree roots. so I put them around the willow tree.
Dandelion is a common plant often regarded as weed, but actually has a long history of human use both a food plant and medicinal herb. Dandelions grow in sun and open grazed grass. I plant them around the Animalist's Cabin.
Lilacs likes old trees and grows on chalky ground. I plant them around the roots of the Life Tree.
Oxeye Daisies grow on grassland in open canopy and disturbed areas. It seems suitable to place them along the paths.
Peonies have a long tradition as cultivars in Asia. Not just for decoration. In fact, the philosopher Confucius is known to have said "I eat nothing without its spice". As a wild plant, some grow in moist areas close to alpine regions. I chose to place them on the slopes along the melting water from the ice temple.
Poppies grow well in cooler wooded areas, so I let them form circle around the Life tree, and also under the dark oaks.
Rose bushes are very common in gardens, but they also grow wild, where some species like sandy coasts. The closest I can think of are the ponds with cacti in the southwest area of the valley.
Sunflowers. I have two around the Wizard's Hut. Even if the Life Tree gives shadow, I think the sun over the plains is enough.
Tulips were a big surprise for me. They like temperate mountainous steppes! I remove all the tulips from the central areas (about 1½ stack of each color!) and let them be up on the hills and mountain sides
After all this work, I still want to add some more trees, especially a mangrove around the Fisherman's hut, and also more birches, palm trees, willows and a sequoia.