• 1

    posted a message on [Survival World] b³O (build journal and download)
    Quote from leangreen76»

    Love that glass crystal and seeing where this goes!





    Thanks for the comment leangreen76! Just checked out the thread with your world, so awesome to see how much you have accomplished by sticking with one world over the years! Keep it up, it is inspiring!


    Forester's cabin


    :Sap: :Sap: :Sap: :Sap: :Sap: :Sap: :Sap: :Sap: :Sap: :Sap: :Sap: :Sap: :Sap: :Sap: :Sap: :Sap: :Sap: :Sap: :Sap: :Sap:


    Remember how in the last post I talked about lumber clogging up the reception house? The solution I came up was imagining myself as a forester coming there to help out and build a place for my activity.
    I wanted it to really blend into the landscape so I used some already fallen over large trees and then piled up other organic materials and stone around to make the walls. I used planks, perhaps also from the different wood recovered around the site, to hold up the roof. I then covered it with dirt and let it be overgrown by grass and other plants. The truth is that the interior and exterior grew up simultaneously.

    Taking on a role in this way made building process flow in a fun way!.

    Here are pictures of the exterior. The first is from the front. The tree plantation is visible behind and extends uphill to the right, as well as down the slope to the left. The location is on a hill just above to the east of the reception area. In the second picture you can see how the building is situated in relation to the reception building and the Wizard's house. Also note the inconspicuous black sheep, hiding behind a jungle tree XD


    Forester

    Exterior sideview


    Next I want to invite you to follow along for the interior.
    For storage, I placed one chest per wood type, which is enough for now. To make the row of single chests, I alternated with trapped chest, to avoid the creation of large double chests. This gave me plenty of storage for samplings, lumber, planks and other crafted wooden things specific to the different trees. I wanted a natural simple cozy and down to earth atmosphere, so I kept the floor partially dirt, and left holes here and there where you can peek outside. The bed I imagine is a loft bed or even a hanging mat. Next to it is the hearth the forester can use to keep warm and perhaps cook some food or warm water for a bath. The hearth has a small cobblestone chimney.


    Interior looking outside


    The reception house is still clogged with items, so hang around for more updates! The greatest concern is all the ores. I also was not happy with how the stone storage turned out, so that will give a hint of what is to expect next!

    Posted in: Survival Mode
  • 4

    posted a message on [Survival World] b³O (build journal and download)

    Reception, sandstone hut, nether portal and farmland


    To start off, I build a reception building (green), along with a small hut in sandstone where I sleep.

    I dug a mineshaft into the low mountainside, trying to make the entrance naturally looking, not just a hole in the ground.

    I also placed the nether portal into the mountain side (to the right in the picture), I will decorate and add some very nice feature to that area in the future.

    I tried to make the plantations for food a bit decorative and flow around the existing lakes instead of going for maximum space efficiency. I want to let this area grow naturally, without creating separating borders like hedges and fences between buildings. I think this will give it an overall more welcoming feel and beauty.



    Starting out


    I also tamed a horse (which I later named Death) to help me explore the surrounding areas.

    Some things of note I found nearby

    • A really peaceful lake and river area surrounded by various forests and plains, just south of this location
    • A witch hut in a swamp to the west
    • A nearby village in the desert to the east, where I will be trading the crops I harvest. Especially to get ender pearls, but also some tools.
    • A mesa to gather terracotta in, great for building. You can see I already used some in the reception house!
    • I also ventured into the nether and found a few treasures in a nether fortress.

    At this point, I have some diamond tools without enchantments, but upgrades will come as we go along and expand the area.

    Not much is planned yet, and the reception building houses all items and materials gathered.

    Posted in: Survival Mode
  • 1

    posted a message on [Creative world] Ḍādxièya - A Puzzling World with Build Journal

    Buddhist Temple


    ---

    Another site which just called for a temple! I am really happy with this build
    It is slightly by the famous Tiger's Nest! If you haven't heard of it, you should check it out: Paro Taktsang (Tiger's Nest)


    Posted in: Creative Mode
  • 1

    posted a message on [Survival World] b³O (build journal and download)

    The Adventurer's Hub, Part XI : Staircase and cherry tree

    dedicated to Zabarion


    The build I have in mind dedicated to Zabarion is a partly broken staircase up to a cherry tree. The idea and design for the tree was one of several cool things I discovered browsing the thread Axiba SMP,which Zabarion is one of the founders of.

    Build log


    I used a temporary storage area which moved along as the different areas got completed. It grew larger and larger since each place always had its own unique materials. It also contains all the dirt and cobblestone from mining out the spaces.

    storage while working on the hub

    Here it is above the staircase to the upper level. But now it is time to wrap up the work on the Hub, and the storage is in the way for the final


    staircase

    I use spruce wood logs for the main trunk and add fences in a similar way as I did in the mangrove tree for the upper branches. The leaves are a mix of magenta and pink; terracotta below and concrete mix above. Some pink glass to break up the opaqueness. I also think replacing various dirt blocks on the ground below with pink and magenta concrete gives a nice sense of fallen leaves carpeting the ground. In fact, one could even place a few mid-air, for the real romantic feeling, like in Japanese springtime Sakuraa!!

    staircase and cherry tree
    Cherry tree, view from below
    Cherry tree, view southwards
    Cherry tree, view towards trampoline

    Where next?

    That is all for the Adventurer's Hub. I hope you want to explore it and the world more when the world download is up, which should be on Wednesday.
    Then i think i might need a short break to contemplate my life. How about a few years? =D

    Posted in: Survival Mode
  • 2

    posted a message on Don't know what to build?

    Perhaps this compilation can help you. I compiled a bunch of ideas I have had and found over the last year into a PDF.

    You can download it here (scroll down to Build Ideas)

    It has over 40 pages of currently 16 main categories of lists including

    • basic builds
    • large projects
      • a palette of topics for mixing it up in large projects
      • what to put in castles/towns/cities

    • redstone builds in various categories
    • efficiency builds

    I hope you find this useful!

    Posted in: Survival Mode
  • 2

    posted a message on Challenge - The Tree Spirit

    Going to take this on in hardcore =)

    Posted in: Survival Mode
  • 3

    posted a message on What have you done recently?

    I built this owl on top of the giant tree in my survival world, on Zabarion's suggestion


    Owl




    I built it first in creative, and then wrote an ASCII schematic so I could get all the pieces right in survival. A lot of wool!


    Other than that, I am mostly adding smaller custom trees, sorting out storage and polishing things up here and there.

    Oh, and I went on a trek to trade silk touch books, definitely worth it!

    Posted in: Survival Mode
  • 2

    posted a message on [Survival World] b³O (build journal and download)
    Quote from TheWesson»

    That's beautiful. If the tree were too shapely (for example strictly hemispherical) it would look less organic and more artificial.




    Thank you, that put my inner perfectionist at ease! More trees are coming, but smaller, much smaller!

    Palm tree and ruin brewin'

    After the giant tree, your builder is exhausted and slightly confused as where to start next.


    To get back on track, he takes on various short tasks here and there.


    A palm tree is added, and the stone slabs in the Wizard's House gets replaced with wood. He feels more relaxed looking at it now.



    Palm tree and Wizard


    A tiny canyon on the western side of the valley is opened up to allow access. To what purpose is not determined, but the chicken all seem excited about it. Perhaps they want a little bath and a place to nest in there



    Unknown little crevice


    The Adventurer's Hub is the last building project before the first world download, and it has already been underway for some time, but in a hap-hazard manner.

    Just behind the Hub's entrance, a fountain (where the ocean temple loot is hoarded) gradually turns out in the mind of your builder to be part of an excavated ruin. In fact, remembering the good advice TheWesson gave in this post, the whole Hub will be made so. This ignites the spark of inspiration which before was missed in this project! :VV:



    Fountain in the ruins


    Cracked stone bricks are sorely missed however, and our adventurer, now with new-found energy looks for one of the trusty horses to take him to the stronghold. He finds Life, and soon returns with four stacks of each type of stone brick. While at the stronghold, he notes that the end was made accessible many months ago, but has yet not been challenged. Even though he passionately anticipates gliding from the Life Tree with an Elytra, he saves it as something to celebrate the first world download.

    More to come from landscaping and works on the Hub!

    Posted in: Survival Mode
  • 3

    posted a message on [Survival World] b³O (build journal and download)

    Adaptive pathing and bridge building


    I want to make a road to the desert village in the east.
    There is already a short path towards it ending in a fork just after the Animalist's cottage that I can work with


    I select the southern route. This way, the road will be more direct, but it will have to cross the river four times.

    So it is time to work bridge building skills!!!


    I Google to research about bridges.

    These are the sources I end up using:


    First I create the paths. In the grassy areas I mix path-blocks, coarse dirt, gravel, mossy cobblestone and andesite.
    I try to make the path wind gently and also not climb to steep where possible.
    In the desert I mix sandstone with smooth sandstone.
    I use half slabs in every height transition to avoid bumpy walks. I think it looks better too!


    Arriving at the village I see that the path I made is too organic compared to the ones in the village


    Path to village


    I round off the village paths a bit, shaving off a few piles of sand to improve the visibility and aesthetics. I add half slabs in the village too. The exit from the mine-cart track gets an access path into the village center. Pleased with these results I can now start on the most exciting part of this session, the bridges!


    For each river crossing I follow this method of three steps (feeling very scientific) :rolleyes:

    1. review the demands of each crossing
    2. pick something that suits it from the sources
    3. adapt it to Minecraft

    Log bridge

    The first crossing the path has to make is a small one, only three blocks, in fact I think I dug this channel out once to connect the small northern stream to the larger river in the south. Here, I choose one of the the most ancient method known, throwing logs across supported by stones underneath on each side


    just toss two logs and we are basically done!


    Log bridge


    Wooden bridge with stone support

    The second crossing is a ten block jump between sand and gravel beaches in grassy hills.


    Second crossing


    From the source documents I choose the bridge in Assus 2400 years ago in Asia Minor. The scale of that bridge suits very well here. Since it had a span of around 3 meters between each support, I can divide the bridge in three parts, plus the paths leading up from the paths on each side. So I build two support pillars in the river, and one support on each beach.


    I love mossy cobblestone


    Support pillars


    I emulate the materials as best I can; the supports of the ancient bridge were made of stone, with stone beams between them


    this looks rather shaky... if I only could rotate those cobblestone fences 90 degrees!


    Stone beams


    The stone beams are connected with wooden shears and covered with wooden beams as well.


    mind your step (or rather, your right mouse button) on this bridge


    Wooden shears


    I mix cobblestone, mossy cobblestone and andesite for the pillars. For the stone beams I use cobblestone fences, and trap doors for the wooden shears. I had planned wooden pressure plates as a cover, but they cannot be placed on top of trapdoors. Instead I add a wooden fence on each side.


    at least now we won't fall off sideways


    Completed, from below

    Completed bridge


    Arched stone bridge

    The third crossing is a 14 block leap from sand to grass


    only occupants so far: octupuses


    Third crossing


    I want to try an arched bridge with semi-circular arches. Since the river banks are three blocks high, I think a diameter of the semicircles of seven would me a good choice, creating two arches and placing one support pillar in the middle of the river.
    To challenge myself, and to adapt the shape of the land I build the bridge at a slight angle, shifting one block in the north-south direction each eight block. I mix stone bricks, mossy stone bricks and stone brick stairs for the pillars and arches.


    pillars perfectly spaced out


    Arched stone bridge - pillars


    To highlight the structure I use smooth andesite and carved stone bricks. Stone slabs and cobblestone fences make the railings, and cobblestone slabs form the walking path in the middle.


    could it be the nicest bridge I have ever built?


    Arched stone bridge - finished


    I think it actually looks even better in the vanilla texture pack


    Vanilla stone bridge


    Horses cannot pass this nor the previous bridge properly but there is the northern alternative route for them to take.


    only me and my ass fits, no donkeys or horses!


    Twerk!


    Flat wide sandstone bridge

    The last crossing is another ten blocks from sand to sand.


    Fourth crossing


    Here the ancient bridge over the Euphrates River in Mesopotamia inspires me. That bridge spanned 300 meters, so some scaling down needs to be made :lol: I improvise using similar materials, sandstone bricks and sandstone slabs.


    The bridge does not have arches, but sturdy supports on the sides of the wide walkway.


    octupus: "why is he building statues of himself in the river?"


    Sandstone bridge pillars


    The complete bridge fits great into the desert biome!


    to my friend, April: "You may march on this one in June, when I get a world download up!"


    Sandstone bridge - complete


    To celebrate the completed path and bridges I indulge in rendering all of it


    Flower Valley is now officially connected to the outside world ^_^


    Bridge and path panorama


    In the next post: The conclusion to of first Wither encounter along with another fatal failure :wacko: :blink:

    Posted in: Survival Mode
  • 1

    posted a message on [Survival World] b³O (build journal and download)

    Trees, lights, a lion and Minecraft botany


    Today I want to create a permanent path up to the place where I usually go for panoramic views. It is past the small spruce tree plantation, which leads me to another thing I want to do, custom trees!

    I undertake both these tasks. First two pines and three firs grow in the rain.


    Misty pines and firs


    At the top of the hill I add a trampoline to jump from! It is almost a forty block drop down to the lake inlet.


    red sheep considers taking the plunge


    Trampoline


    I take advantage of the new vantage point. Flower Valley is in dire need for night lights. A screenshot pasted in my image editor helps me pinpoint 12 locations based on path intersections.


    Planning the lighting


    At these i put redstone lamps on spruce logs with inverted daylight sensors on top. I also put vines around the base of the night lanterns to make them blend in better.


    Cozy! But now I also want an on/off button!


    Night lights


    Next to the chicken sanctuary I build a willow tree


    Willow


    And further up the slope a thin birch


    Birch


    A good few stacks of bone-meal is spent to make sure Flower Valley lives up to its name, and it doesn't look like someone went over it with a lawn mower. I am happy to come across the trick to create tall grass; bone-meal on top of a normal grass! The Life Tree gets a cozy green coat of green around its roots. And the main branches gets wrapped in even more leaves. I think my heart is green!


    It is now so lush that a lion and a zebra wanders in next to the palm tree...



    Lion and Zebra


    I now take a break from Minecraft to walk outdoors. I follow the river to a wonderful park with variety of trees, taking some photos with my phone for inspiration.


    tree

    tree

    trees


    I also research the various flowers in Minecraft on Wikipedia. I specifically look at their natural habitats, I want to rearrange them in a more natural order.


    Back in Flower Valley I take the data I have collected to find a suitable location for each species.


    Allium, they are what grows from onions. They like dry, well-drained sunny areas. I place them around the melons and wheat plantations, assuming those drain most the moist


    Allium


    Azure bluet, a coffee plant. They form undergrowth in rain forests. I put these along the vines in the southern valley, shaded by the hills where the air is most humid


    Azure bluets


    Blue Orchid. This one wants it wet. I only have a few, since they grow in the swamps. They grow on or next to tree roots. so I put them around the willow tree.


    Blue orchids


    Dandelion is a common plant often regarded as weed, but actually has a long history of human use both a food plant and medicinal herb. Dandelions grow in sun and open grazed grass. I plant them around the Animalist's Cabin.


    Dandelions


    Lilacs likes old trees and grows on chalky ground. I plant them around the roots of the Life Tree.


    Lilacs


    Oxeye Daisies grow on grassland in open canopy and disturbed areas. It seems suitable to place them along the paths.


    Oxeye daisies


    Peonies have a long tradition as cultivars in Asia. Not just for decoration. In fact, the philosopher Confucius is known to have said "I eat nothing without its spice". As a wild plant, some grow in moist areas close to alpine regions. I chose to place them on the slopes along the melting water from the ice temple.


    Peonies


    Poppies grow well in cooler wooded areas, so I let them form circle around the Life tree, and also under the dark oaks.


    Poppies


    Rose bushes are very common in gardens, but they also grow wild, where some species like sandy coasts. The closest I can think of are the ponds with cacti in the southwest area of the valley.


    Roses


    Sunflowers. I have two around the Wizard's Hut. Even if the Life Tree gives shadow, I think the sun over the plains is enough.


    Sunflower


    Tulips were a big surprise for me. They like temperate mountainous steppes! I remove all the tulips from the central areas (about 1½ stack of each color!) and let them be up on the hills and mountain sides


    Tulips


    After all this work, I still want to add some more trees, especially a mangrove around the Fisherman's hut, and also more birches, palm trees, willows and a sequoia.

    Posted in: Survival Mode
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