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    posted a message on three_two's VINYL FANTASY Series
    It must be soon! Man am I getting anxious!

    Also, 32 you should convince Cil to stream VFIII.
    Posted in: Maps
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    posted a message on [CTM] Simulation Protocol
    They generate heaps of lag when there are lots of them together which also occurred in Vechs' map waking up at the red wool. I get about 4 fps when I look at the citadel. Pretty unplayable. I can fix it myself as I did in Waking up, but it just spoils the area because I have to go into MCedit, so I would prefer if he would change it.
    Posted in: Maps
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    posted a message on [CTM] Simulation Protocol
    Hey TikaroHD,

    I was wondering if you would be willing to change the citadel for me because currently it is unplayable for me, and I would like to play it!

    The issue is the nether brick fences. If you could possibly change those to nether brick or something that would be awesome! Please let me know if you would be willing to do this and I will link my save. Thanks
    Posted in: Maps
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    posted a message on [CTM] Simulation Protocol
    @TikaroHD

    JTLYK just to let you know... In the light grey wool area, there is a section where all of the wheat and seeds get uprooted and lag fudge my laptop to death. :) anyways I really enjoyed the rest of the area and the purple as well! GJ SIR thanks for make map guy hope etho/bdubs/cil/absolutepsychopath plays sometime.
    Posted in: Maps
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    posted a message on [CTM] Simulation Protocol
    I just got so destroyed by your 'thank vechs' trap and am very sad :/
    Posted in: Maps
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    posted a message on [HORROR] [CTM] [1.3.1] No one can hear you scream [BETA]
    I wish someone would have finished this map on an LP, I want to get another point of view of someone seeing the finale. It was a great experience, I just wish I could watch someone else experience it as well.

    I mentioned this map to cilantrogamer as well, but I don't know if he will play it or not.
    Posted in: Maps
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    posted a message on Beta Testers Needed!
    looks very generic
    Posted in: Maps
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    posted a message on three_two's VINYL FANTASY Series
    haha OOGE is having a GREAT time playing your map :P
    I just wanna say I really enjoyed it when I played it :)
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from ColdFusionGaming

    I still don't understand what's so bad about silverfish. They're weak, easy to kill without having them call their friends and fairly slow.

    (I guess I'll find out when I get to hissing sands. ^_^ )

    I think you'll be surprised :)
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Zertolurian

    And I still have no idea where to find Chapter 17; is it in DS?
    Think more along the lines of branches... this book is harder to locate than most. ("supposed to mean something else" Yes.)

    Also, after Vechs' posted this,
    "I actually wish Minecraft water was slightly less murky. Only a tiny fraction of my players are recording for YouTube, so that's why I went ahead with the water here, but I do still find it annoying."
    it got me thinking how players CAN even see in the water? I mean it is very difficult to open your eyes under water and see in real life... I think there should be a new potion added that can let you see under water. This would mean that they would have to disable vision under water. I don't know, just some thoughts.

    As well as, the xp from breaking a spawner is a lot, and should be able to be changed for a map like Super Hostile maps. I think if that is possible for Dinnerbone, it would be a great addition.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Zertolurian

    I know right? I've already gotten all the chapters except for 17, while 16 was in main deathshallow, and 18 was in upper deathshallow which makes it presumably in lower deathshallow... I've been looking almost everywhere and I still can't find it. -_-

    I know where it is :P

    Quote from cameron274

    Okay, I give up. Is there a book in Lower Deathshallow? Because I've been looking and looking and I can't find anything at all.

    You may want to be looking in an area with more web and less floor. Good luck :)
    Posted in: Maps
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    posted a message on CLUSTER CHUNK Team Based PvP in the Sky! 1.3+ and new 1.4+ version available!
    Amazing! I can't wait to see it being played more!
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    @anotherminecraftlp

    Are you sure? Pause did get poisoned.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Redstone_Fanatic

    Opened up MCedit and found the problem easy. Nether fences. Replaced the ****ers with cobblestone and everything works fine now, meaning my computer will just never be able to handle that intersection, let alone that area.
    Yeah they got me too, hate those damn fences.
    Posted in: Maps
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    posted a message on [CTM] Avidy's CTM Warmups Series
    Quote from FireHawkDelta

    What's the goal of the ice part? I climbed to the top and flooded the place with lava.

    There's a sort of dungeon in the back right of the room.
    Posted in: Maps
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