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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from theishiopian»

    Ive found a bug. When optifine is present, armor doesnt render corectly. It doesnt load the texture. affects both basic models like the goggles of revealing and complex models such as the void robes. the bug also affects mobs. this issue is only present with optifine installed.


    when I put on travelers boots (which suffer the error llike all the other armors) i noticed this in the console:


    [17:57:49] [Client thread/WARN]: Failed to load texture: minecraft:textures/models/armor/SPECIAL_layer_1.png


    java.io.FileNotFoundException: minecraft:textures/models/armor/SPECIAL_layer_1.png


    at net.minecraft.client.resources.FallbackResourceManager.func_110536_a(FallbackResourceManager.java:67) ~[bnb.class:?]


    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110536_a(SimpleReloadableResourceManager.java:64) ~[bnn.class:?]


    at net.minecraft.client.renderer.texture.SimpleTexture.func_110551_a(SimpleTexture.java:34) ~[bme.class:?]


    at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:82) [bmj.class:?]


    at net.minecraft.client.renderer.texture.TextureManager.func_110577_a(TextureManager.java:51) [bmj.class:?]


    at net.minecraft.client.renderer.entity.Render.func_110776_a(Render.java:107) [biv.class:?]


    at net.minecraft.client.renderer.entity.layers.LayerArmorBase.func_177182_a(LayerArmorBase.java:72) [bkn.class:?]


    at net.minecraft.client.renderer.entity.layers.LayerArmorBase.func_177141_a(LayerArmorBase.java:45) [bkn.class:?]


    at net.minecraft.client.renderer.entity.RendererLivingEntity.func_177093_a(RendererLivingEntity.java:500) [bjl.class:?]


    at net.minecraft.client.renderer.entity.RendererLivingEntity.func_76986_a(RendererLivingEntity.java:205) [bjl.class:?]


    at net.minecraft.client.renderer.entity.RenderPlayer.func_76986_a(RenderPlayer.java:63) [bln.class:?]


    at net.minecraft.client.renderer.entity.RenderPlayer.func_76986_a(RenderPlayer.java:23) [bln.class:?]


    at net.minecraft.client.renderer.entity.RenderManager.func_147939_a(RenderManager.java:399) [biu.class:?]


    at net.minecraft.client.renderer.entity.RenderManager.func_147940_a(RenderManager.java:379) [biu.class:?]


    at net.minecraft.client.gui.inventory.GuiInventory.func_147046_a(SourceFile:94) [azc.class:?]


    at net.minecraft.client.gui.inventory.GuiContainerCreative.func_146976_a(GuiContainerCreative.java:740) [ayu.class:?]


    at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:75) [ayl.class:?]


    at net.minecraft.client.renderer.InventoryEffectRenderer.func_73863_a(InventoryEffectRenderer.java:49) [ayw.class:?]


    at net.minecraft.client.gui.inventory.GuiContainerCreative.func_73863_a(GuiContainerCreative.java:586) [ayu.class:?]


    at net.minecraftforge.client.ForgeHooksClient.drawScreen(ForgeHooksClient.java:309) [ForgeHooksClient.class:?]


    at sun.reflect.GeneratedMethodAccessor14.invoke(Unknown Source) ~[?:?]


    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_66]


    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_66]


    at Reflector.callVoid(Reflector.java:268) [Reflector.class:?]


    at net.minecraft.client.renderer.EntityRenderer.func_181560_a(EntityRenderer.java:1362) [bfk.class:?]


    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1051) [ave.class:?]


    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:349) [ave.class:?]


    at net.minecraft.client.main.Main.main(SourceFile:124) [Main.class:?]


    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_66]


    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_66]


    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_66]


    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_66]


    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]


    at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]


    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_66]


    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_66]


    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_66]


    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_66]


    at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:310) [NewLaunch.jar:?]


    at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:394) [NewLaunch.jar:?]


    at org.multimc.EntryPoint.listen(EntryPoint.java:170) [NewLaunch.jar:?]


    at org.multimc.EntryPoint.main(EntryPoint.java:54) [NewLaunch.jar:?]

    Ive seen the bug reported before, but not with specififc details. I hope this helps :)



    Try fastcraft back in 1.6.4 I had to switch over to it when using botania because at one point Optifine caused the flowers ( the main thing in that mod) not to render all I could see were the shiny particles.

    Posted in: Minecraft Mods
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    posted a message on Crossbow Mod 2 - 100% Customizable! - 250+ Combinations!

    YAY I really missed this mod!!!!!!!!!!

    Posted in: Minecraft Mods
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    posted a message on Turret Mod Rebirth Dev Blog

    Now I can have a disco party in Minecraft. XD Glad to see you starting this mod again can't wait to see more.

    Posted in: Mods Discussion
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    posted a message on Ore Dowsing mod - Dowsing Rods highlight nearby ores, v0.7 adds config file

    Neat, I was wondering will you be able to detect ores outside of vanilla minecraft later that would be cool.

    Posted in: Minecraft Mods
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    posted a message on Any divine rpg version for 1.7.10

    Aww rats I wanted to play divine rpg with eternal isles.

    Posted in: Mods Discussion
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    posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster Girls

    YAY!!!!!!!!!! So glad to see this mod updated it's one of my faves keep up the good work.

    Posted in: Minecraft Mods
  • 0

    posted a message on Progressive Automation - Upgradeable Machines

    That's cool I was just thinking this could lead to a pump of some sort later,

    Posted in: Minecraft Mods
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    posted a message on Progressive Automation - Upgradeable Machines

    Awesome update keep up the good work!!!!! Also for milking can pipes be added to the machine so it can be pumped to a tank if needed.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.8] littleMaidMob Final versions!!! Updated April 14, 2016

    For Player Form if I want to be a maid what file do I need?

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2][SSP][SMP] CubeBots 1.4.4 - now with zombie configuration!
    Quote from WilliamLe»
    Sorry guys i know lots of you want me to come back to this piece of gem but my time is very limited right now and i'm working on Minegicka 3 at the moment.
    What if I incorporate cubebots into Minegicka? What do you guys think?

    I think they should remain separate I love what you are doing with Minegicka and can't wait to see what you do next. As for Cube Bots it was a fun mod and I hope another modder will pick it up.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.8] littleMaidMob Final versions!!! Updated April 14, 2016
    Ah I though you were redoing them completey my mistake.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.8] littleMaidMob Final versions!!! Updated April 14, 2016
    Quote from Tenshi_Astraea»
    I've finally finished the Kemono (Rabbit) template and updated my dropbox folder. I'm not sure if I'll get a chance to work on the other templates since I really want to work on some new textures.

    To redo the skins how much coding knowledge do you have to have I've been wanting to learn coding and I figured java would be a good start.
    Posted in: Minecraft Mods
  • 0

    posted a message on Progressive Automation - Upgradeable Machines
    Cool good to know.
    Posted in: Minecraft Mods
  • 0

    posted a message on Do you think Minimaps are cheating?
    Quote from CobaltShade»
    Minimaps aren't really cheaty. Except for entity radar which is really cheaty because it allows you to find players in PvP who are hiding. However, I don't currently use them.

    I remove my mini map if I go on servers unless it's a casual creative or survival server.
    Posted in: Survival Mode
  • 0

    posted a message on Do you think Minimaps are cheating?
    It's not cheating I use mini maps to get where I need to go. I still get killed by creepers ,skeletons and still manage to fall into lava sometimes all while using a mini map.
    Posted in: Survival Mode
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