• 0

    posted a message on A Bug/Glitch with the hotbar

    Let me guess, you're in Creative and have the Pick Block key bound to right mouse button. That would explain your second issue.

    Posted in: Discussion
  • 0

    posted a message on [Education is Important!] Chat Restrictions Are Illegal

    Thank you for posting this. It should not be happening.

    Posted in: Discussion
  • 2

    posted a message on [1.9 is out!] Get ready for 1.9! [Updates and Information from Mojang AB!]
    Quote from dogfender»

    Love that my post is mysteriously gone.


    facts are fact and his reputation shows.


    They have spent a lot of time this year on their notorious vacations, working on non related games and using mc as a vessel for their shenanigans, and currently the 'projected' release material is speculative bc things are added and removed on whim. I don't need to beat the dead horse of how the things they add to the game haven't done much and realistically take no time to create or implement, it's just a matter of how much slacking off one can get away with.


    I want the release to be strong, but my confidence in Microsoft for buying mojang and not cracking the whip, and also the developer dinnerbone has hit rock bottom.


    I... wow. OK, things to address.


    "Notorious vacations" << Where did the notorious come from? Everyone takes vacations. That's completely normal. They don't have to work on Minecraft all the time just because it's really popular.


    "working on non related games" << What non-related games? The MC staff work exclusively on MC. Mojang employs other staff who work on other projects, and so does Microsoft.


    "using mc as a vessel for their shenanigans" << This is too vague for me to comment.


    "currently the 'projected' release material is speculative bc things are added and removed on whim." << That's the planning stage of game development. Companies usually try to make this time as short as possible because it costs money, but Mojang has the money to do extended planning phases, which ultimately result in better game design and more fun for the end user. Things are not being added or removed on a whim, they are being carefully planned out. Planning includes adding things to test their impact on gameplay, then leaving them the same, altering or removing them.


    "realistically take no time to create or implement" << Yes, if you just had the idea and went and plugged it into the game sure it might not take that long. Thing is, they're not just adding the features to the game, they're also doing all kinds of backend changes for the eventuality of the Mod API (They rewrote a number of things regarding entities already) which takes ridiculous amounts of work you wouldn't believe, and they also want to make sure the features are cleanly implemented, so they will be easy to iterate on later.


    So yes, there may not be many features announced. That in no way means that Mojang is incompetent.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on How Can I Make A Command Block Detect A Player?

    There's a few ways you can do that, I'll explain my preferred way.


    First you'll need to use the scoreboard to add an objective that tracks whether the player has stepped in the area in question or not. Use the command "/scoreboard objectives add <Objective Name> dummy" (Just type it into chat), and then connect one more command block to the fill clock I referenced in the previous post (ABOVE the command block with the /execute command - will not work otherwise*): "/scoreboard players set @a[x=<minimum x coordinate to detect>,y,=<minimum y coordinate to detect>,z=<minimum z coordinate to detect>,dx=<x distance to detect>,dy=<y distance to detect>,dz=<z distance to detect>] <Objective Name> 1". This command will set the score you previously created to 1 whenever a players steps in the area in question. The x, y, z, dx, dy and dz here should all be the same as in the /execute command. You must also change the /execute command, inside the square brackets, place your cursor directly before the closing bracket (This thing: >> ] <<) and type ",score_<Objective Name>=0", no spaces. Note the comma. <Objective Name> should be the same thing you wrote into chat and that you put in the previous command block. To reset the setup so you can trigger it again, type into chat: "/scoreboard players set @a <Objective Name> 0".


    For example, you may type "/scoreboard objectives add Triggered dummy", place a command block with the command: "/scoreboard players set @a[x=12,y=20,z=342,dx=2,dy=4,dz=3] Triggered 1" and modify the /execute command to be "/execute @a[x=12,y=20,z=342,dx=2,dy=4,dz=3,score_Triggered=0] ~ ~ ~ /setblock ~ ~2 ~ minecraft:glowstone 0 replace".


    For reference on what the scoreboard is, what it does, how to use it, etc. go here: http://minecraft.gamepedia.com/Scoreboard


    *Reasoning is really complicated, has to do with how Minecraft decides order of operations. Don't worry about it.

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on How Can I Make A Command Block Detect A Player?

    Put a fill clock in the spawn chunks (http://minecraft.gamepedia.com/Clock_circuit#Setblock_clock) and put a command block on it with the command "/execute @a[x=<minimum x coordinate to detect>,y,=<minimum y coordinate to detect>,z=<minimum z coordinate to detect>,dx=<x distance to detect>,dy=<y distance to detect>,dz=<z distance to detect>] ~ ~ ~ <other command>".


    An example would be: "/execute @a[x=12,y=20,z=342,dx=2,dy=4,dz=3] ~ ~ ~ /setblock ~ ~2 ~ minecraft:glowstone 0 replace", which would place a block of glowstone directly over the heads of all players between x coords 12 and 14, y coords 20 and 24 and z coords 342 and 345.


    For information of what everything in this command is doing (The ~ tildes, the @a selector and the stuff in the [] square brackets, etc.) check here: http://minecraft.gamepedia.com/Commands


    Minecraft Wiki is your best friend.

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on Unbreakable Enchantment Possible?

    There is the "Unbreaking" enchantment, which can be obtained on pretty much everything with just an enchanting table. "Unbreakable" is a tag, not an enchantment. It cannot be obtained without commands.

    Posted in: Survival Mode
  • 0

    posted a message on Named writable book is not writable?

    Why don't you rename it when signing? If it's too keep track of your work, then I suppose just write some gibberish in the book before naming it.

    Posted in: Discussion
  • 0

    posted a message on Creepy Minecraft Memory error!

    It sounds like the gamma got turned down by accident, certainly a bug, not sure if vanilla or due to mods. That would cause the orange text and darker buttons and such. "It's finished!" is a normal splash text you can encounter, referring to Minecraft being out of beta.

    Posted in: Discussion
  • 0

    posted a message on Mapmakers ability to copy NBT data from a block entity, and put it on an item

    Or if you're mac it's Command+Middle Click. But yeah, I think that's what you want.

    Posted in: Suggestions
  • 0

    posted a message on Villagers commiting suicide?

    Wall it off from zombies. Use ladders or iron doors or something to get in and out.

    Posted in: Discussion
  • 0

    posted a message on Update Description are lacking Explanations

    Go to mojang.com and find the blog posts noting the changes. There they have a detailed list of the bugs fixed, including links to the full bug reports.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on [1.9 is out!] Get ready for 1.9! [Updates and Information from Mojang AB!]
    Quote from Chameleonred5»

    If you look closely at the image, you can see some sort of pole sticking out of one hand, and an item held in the other. That for the shield?


    The "pole" is his cape, the item is a normal arrow.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Do I need NKRO To Play Minecraft?

    I would highly suggest you test it first. It may work, but it very well could not.

    Posted in: Discussion
  • 3

    posted a message on Minecraft Needs to fix LAN

    Wait, why can't you just click "Open to LAN", hit "OK" and then select that world on another computer on the LAN in multiplayer and play?

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on How to Prevent the Player Using a Bow When They Have a Bow and Arrows

    Well thanks for the ideas guys, I'll try an implement them and I'll use the one that works best. Your ideas are better than mine anyways. Thanks!

    Posted in: Redstone Discussion and Mechanisms
  • To post a comment, please .