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    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Hi there, I just wanted to put my opinion out there... I like the worldgen of the toke plant WAY better.. I mean, it was more realistic, exploring around and searching for the magical herb, and I'm really, really tired of finding seeds and tricks and stuff that don't work to be able to find a village and then needing a crapload of emeralds to get any toke.. I actually end up playing on super flat so that I have a 90% chance of a village spawning near me, and then spawning in emeralds and everything I need, which is very tedious... I'm actually playing on the 1.3.2 version of this mod just so I can have the worldgen... Maybe next update, could you make it so everything's the same but you also put in the worldgen? Would make things a lot easier..
    Posted in: Minecraft Mods
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    posted a message on Adding names to new blocks and items?
    Quote from m1_me

    Put it with your mod's item or block class


    Only problem is that since it's an ore, it doesn't have a class... For instance, the Iron Ore block doesn't have a class.. It's specified by the class: BlockOreI just wrote another line of code in Block.java:

    public static final Block oreTin = (new BlockOre(159)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreTin");

    That added the ore block to minecraft successfully, and I wrote another similar line of code in Item.java to make the ingot...
    Posted in: Minecraft Mods
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    posted a message on Adding names to new blocks and items?
    Quote from m1_me


    @Override

    public String getItemStackDisplayName(ItemStack itemStack)

    {

    return x;// x = the name you want to display

    }



    Where do I put that code? I'm doing this through MCP so, with the notepad files like block.java and stuff like that..
    Posted in: Minecraft Mods
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    posted a message on Adding names to new blocks and items?
    Hi there, I'm a vet very new modder, as in, I just started today, and I added a new ore and a new ingot successfully, but when I move my mouse pointer over the bloats or the ingot, a purple bar appears where the name of the object should be displayed.. What am I doing wrong? By the way, sorry if this is in the wrong category or anything, I just made my account not too long ago and this is my first post...
    Posted in: Minecraft Mods
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    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Okay... Experiencing either what is a major trip or a bug... Lol so I took a hit from a golden pipe and the slow sensitivity thing won't go away.. The high and munchie buffs are gone but the slowness of the camera isn't going away
    Posted in: Minecraft Mods
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    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Hi, uh when I use the joints, it doesn't give me roaches? Yes, I'm using the joints not the cigarettes, but I got them using creative, although I use them in survival... I'm just looking for a reason why it's not giving me a roach after I smoke...
    Posted in: Minecraft Mods
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    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Wow! Thanks for putting my video in the OP! Would you like me to make an updated video?
    Posted in: Minecraft Mods
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    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Quote from Daemonshi

    +1 to the two ideas mentioned above by AvailableWzrd :)


    Thanks!
    Posted in: Minecraft Mods
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    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    And last but not least, please try to make it so that when you smoke something, it produces somewhat of a haze, sort of like the fog in minecraft, that only disappears if your outside or there's a hole in the roof. This way you could hotbox a room. It wouldn't give anything to the player as in benefits but it would 1: make it more realistic and 2: it would be fun
    Posted in: Minecraft Mods
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    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Okay so I've got some ideas. First of all, please look into hemp clothing, it would be crafted from hemp fibers, giving hemp fibers some more use, and it would look cool. Also, if the pipe, cigarette, cigar, and joint could be used for more then one hit, like the bong, when you smoke it it has the little depletion bar below it. It's just that would make smoking everything more realistic
    Posted in: Minecraft Mods
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    posted a message on Official Crafting Dead Mod
    Would be awesome if you added other survivors that help or something, maybe like minions idk, it would be more realistic. Also I found it very easy to survive, only died at first but then all I was doing was hiding out in a hospital... Maybe add like zombie raids or attacks where hordes of them come...
    Posted in: Minecraft Mods
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    posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]
    The NASA workbench crashes my game :(
    Posted in: Minecraft Mods
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    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Quote from calebmanley

    I need texture help! :D
    http://www.minecraft...pixeler-needed/
    Im a texturist
    Posted in: Minecraft Mods
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    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    MAKE HEMP CLOTHES! Okay so I had this awesome idea. Make it so that hemp fibers can be arranged into the armor crafting recipes, and it makes kind of beige threaded clothes!
    Quote from Crazy_Floo

    This is so amazing *-*
    But can I get high from eating Toke Brownies and Toke Cookies?
    yea you can man but it's not as effective
    Quote from iGeek2626

    Have you ever thought of making this mod multiplayer? :)
    you can get it for a server
    Posted in: Minecraft Mods
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    posted a message on Amazing Survival Island Seed!
    The seed is too long :(
    Posted in: Seeds
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