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    posted a message on [1.15.2] Ruins (Structure Spawning System)

    @Zoophilijess

    One of the first videos on the intro page to this forum shows how to use the mod's built in tools to add ruins. Just make the build and use a few commands. Check it out.

    Be aware that big builds can wind up a little crazy and be sure to read all the readmes in the C:.../mods/resources/ruins folder for how to edit the templates, as they rarely come out *exactly* as you want on the first try.

    All that said, I have a few old templates for this mod and Generatormods maintained by Gotolink which spawn skeletal high rises, broken subway stations, and segments of elevated highways (which really would only work with Generatormods' Great Walls module)... however a) I never got them to spawn in quite the way I wanted, and B) I haven't converted them to the new blockID format yet. If I have a chance I could try and fish a few of those templates up and post them, but I'm currently up to my ears with learning how to use the command blocks to create a series of huge linked structures inspired by the Bioshock series... so...

    Posted in: Minecraft Mods
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    posted a message on [1.15.2] Ruins (Structure Spawning System)
    CaerMaster,

    Have you explicitly added the metadata values to the mod/resources/ruins/rotation_mappings.txt file? It may or may not help from my experience... also, remember that if the block can rotate on more than one axis, you have to figure out all of the metadata values before adding them, and I think Iron Chests do have that issue. I messed that up with some of the blocks from chisel2 and it took me forever to figure out why they were acting crazy. I still haven't worked up the nerve to try adding Forge Microparts to any templates yet because of it.
    Posted in: Minecraft Mods
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    posted a message on [1.15.2] Ruins (Structure Spawning System)
    Quote from CaerMaster»

    Would that be the walled cities mod, whatever it's called...?

    Yeah, at least, one part of it was called that... I think it used to be three different mods when Formivore was working on it. The mod's file name is Generatormods, and it now includes Walled Cities, CARuins, and Great Walls all in one package. Though, they still have distinct config files so you can tweak them or shut them on and off how you like.
    Posted in: Minecraft Mods
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    posted a message on [1.15.2] Ruins (Structure Spawning System)
    gp1628,

    Just out of curiosity, have you also looked into the fork of this mod (the original is quite old if I remember correctly) by Formivore and maintained by GotoLink? It generates whole cities and towns all at once. Including a variation on the vanilla village and some less obtrusive underground "lost" cities. Also, usually fewer of them and further apart (with configurable distribution rates)... which is good because the lag when one spawns in can be a bit obnoxious.
    Posted in: Minecraft Mods
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