• 0

    posted a message on Taking mod requests for 1.12-1.13

    Hello, I'm starting a server with a few friends of mine that we're planning to show to the public soon. We've come up with a model for the whole server where players can start their own business, make money, own & sell land, and grow their industry. I've provided a list of features we'd like present in the plugin, and a few contacts for further inquiry.


    Features:

    • Players can create plots in the wilderness for a price that depends on whether there are other plots in the area, the more other plots; the higher the price.
    • Using something similar to worldedit, players select the corners of the land they'd like to be theirs with some type of tool (like a golden shovel.)
    • Every week (in real time) the players will have to pay rent to keep control of their land. If a player's debt to their rent is too high they will lose the land and it will become available for auction.
    • Land auctions will always be available in a menu that displays the choices, and their bidding price. Each plot will only stay up for auction for 48 hours.
    • To avoid accidental debt to rent, players will be given a reminder in chat that they have to pay, and how to do it.
    • The plugin will have to work with essentials economy.
    • Various building presets available for players to buy in-game and place on their plots. (Such as skyscrapers, banks, storefronts, etc.) This feature would need to be user-friendly for staff, so they could add any preset at their will.
    • Players can create sub-plots within their plots, and charge their desired rent for it. Other players can rent it out to build on. (This could be very profitable for land owners of highly populated areas.)

    If you're interested, message me, or Aaron on Discord.

    Sourn#5386

    iAaron#3164

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Paying Someone To Make a Custom Plugin

    DISCLAIMER!

    I no longer need more responses, thank you all for your help!




    Hello, I'm starting a server with a few friends of mine that we're planning to show to the public soon. We've come up with a model for the whole server where players can start their own business, make money, own & sell land, and grow their industry. I've provided a list of features we'd like present in the plugin, and a few contacts for further inquiry.


    Features:

    • Players can create plots in the wilderness for a price that depends on whether there are other plots in the area, the more other plots; the higher the price.
    • Using something similar to worldedit, players select the corners of the land they'd like to be theirs with some type of tool (like a golden shovel.)
    • Every week (in real time) the players will have to pay rent to keep control of their land. If a player's debt to their rent is too high they will lose the land and it will become available for auction.
    • Land auctions will always be available in a menu that displays the choices, and their bidding price. Each plot will only stay up for auction for 48 hours.
    • To avoid accidental debt to rent, players will be given a reminder in chat that they have to pay, and how to do it.
    • The plugin will have to work with essentials economy.
    • Various building presets available for players to buy in-game and place on their plots. (Such as skyscrapers, banks, storefronts, etc.) This feature would need to be user-friendly for staff, so they could add any preset at their will.
    • Players can create sub-plots within their plots, and charge their desired rent for it. Other players can rent it out to build on. (This could be very profitable for land owners of highly populated areas.)
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Need Ideas For Cave Puzzle

    Thanks so much! The tunnel is 5-6 blocks wide and high at all times, (although it isn't straight.) I'm willing to do things with command blocks.


    **The story goes that the player has come across a very large amount of money and has to do mini-challenges, and quests to find their way to the rightful owner to stop a gang war. The RLT is sort of like a mini-quest.

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Need Ideas For Cave Puzzle

    Hey people! I'm wrapping up on an adventure map I'm making and rather than having a realllllyyyy long tunnel, I'd prefer it was filled with some sort of puzzle. I've been searching for ever to find one, but can't seem to think of any ideas. If anyone could help I'd greatly appreciate it (and credit you if I end up using yours, obviously.)

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Ideas for Cave Puzzles? (NEED INSPIRATION)

    Hi, I'm making an adventure map and there's a sub-quest where you go into a cave to get three different items and return them to someone. The problem is I can't think of puzzles or confusing elements to add to the cave. If you have any ideas I'd love to have some inspiration. Thanks!

    Posted in: Maps
  • 0

    posted a message on NEED HELP Making Module Smaller

    Thanks!

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on NEED HELP Making Module Smaller

    Hi, I've built a small module that has one input and two outputs and a switch that toggles the active output between the two, but only powers it when the input is on. So it's basically the redstone equivalent of a switching rail where the minecart is the "power." Anyway if anyone knows how to make it any smaller it would help me out a great deal. Thanks!

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on How do I know when my pickaxe is about to break? [Joke answers only]

    i had a pickaxe and I. was mining and it sudednly broke !!!! how am i supposed to tell when it s about to break?

    Posted in: Forum Games
  • 0

    posted a message on I NEED IDEAS FOR A RESOURCE PACK [CAMO THEMED]

    Hey guys! I'm making a resource pack where all the hostile mobs are retextured to be camouflaged to their usual locations. (i.e Husk to Desert, Shulker to End City. Vindicator to Mansion, etc.) and while that's all well and good, I want to take it further than just optimizing these hostile mobs. I have already started on making armour that can blend into varying blocks such as forested area, sand, and caves. Point is; I need your guy's ideas as to what else I could enhance to make the game more fun!


    (Some ideas include: Camo horses or horse armour, translucent particles to make them harder to see, camo swords.)

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Large Scale Block Detection (NEED HELP)

    i put the coords for top left and bottom right in the testfor command and the third pieced of coords i made block of water and when i ran the command it said source and destination are not identical

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on Large Scale Block Detection (NEED HELP)

    HI guys, I'm making a map where I need a command to detect a large area for water source blocks, I tried using /testforblocks but it didn't work. Is there a simple to way to do it so a comparator would turn on if there was water in the area? Thanks!

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on Specifically 1.12 servers

    Hi, does anyone know any popular vanilla 1.12 servers? Thanks!

    Posted in: Discussion
  • 0

    posted a message on Optifine Installation help needed. Could not find or load main class.

    I did all that, but forge crashes every time I open it.

    Posted in: Java Edition Support
  • 0

    posted a message on Survival Sci-fi Farm mod

    That would be great. I have some ideas. Here's an April fools video Mumbo Jumbo made, and you can probably make it into a real mod.

    Posted in: Requests / Ideas For Mods
  • To post a comment, please or register a new account.