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    posted a message on Texture Artists' Union
    Quote from AmazingMCza»

    In the new pre-release they found a new way of preventing spam clicking with weapons. Those textures will appear next to your hotbar or crosshair. They appear as outlines and then fill up when you can hit again. You can hit when the icons are still filling up but you do less damage. The smaller texture is displayed under you crosshair and the bigger one next to your hotbar. Hope this helped :)


    I still don't understand how the crosshair sword textures works. The game overlays one texture on top of the other, but it also applies that negative filter which is also applied to the crosshair, making it difficult to achieve the actual texture you want.


    @eleazzaar: Don't worry! I looked in the entities folder lots of times and couldn't find it either :P

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from eleazzaar»

    In the snapshots if you swing a sword and hit somebody there's this arcing "swoosh" graphic, and apparently you can hit multiple targets at once. Anybody know where this graphic is?


    textures/entity/sweep.png

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union

    I'll try with 128x, then. Thanks!

    Posted in: Resource Pack Discussion
  • 1

    posted a message on Texture Artists' Union

    I tried making 256x shields (vanilla are 64x), so that they match the resolution of my 128x banners (vanilla, 64x) and the designs have the same resolution. However, I get this:

    And all the designs just appear white.

    Can't we change shield resolution or something?

    Posted in: Resource Pack Discussion
  • 0

    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    Quote from alexutzu2001A»

    variation 1.8

    Atmospheric???

    minecraft

    commands:

    Morning time set 23216

    noon time set 6000


    Which skybox/resource pack is that?

    Posted in: Resource Packs
  • 0

    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3

    Sorry, I still have problems with the forum message format. Just ignore this post.

    Posted in: Resource Packs
  • 0

    posted a message on Latest Changes

    It's just the old command block texture, the one with the square. Nothing interesting.

    Posted in: Resource Pack Discussion
  • 5

    posted a message on Texture Artists' Union
    Quote from XSSheep»

    It's looking really nice, very consistent and well done. I do think the mossy stonebrick and cobble are a bit overwhelming though (you can't really see the shape of the bricks or anything, looks like it might look a bit strange with normal blocks but it's hard to tell without seeing them tiled together). I also think the stained clay texture looks a little odd - just a bit too spongy looking.


    I really love what you've done with the foliage though, I'm very much looking forward to seeing what style you go for with the mobs and tools. Great work so far!


    So here is the new stained clay, along with new sand and stones:



    I'm not completely sure about the new sand, which one do you prefer?

    Old:



    New:


    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union

    Thanks! You're right, my stained clay looks quite a bit spongy. I'll try something tomorrow and see what I get.

    Posted in: Resource Pack Discussion
  • 7

    posted a message on Texture Artists' Union

    Another preview of A Past Full of Colors. Almost all blocks are done now, so I would like some opinions and suggestions before moving to items and mobs.



    Note: not all blocks are definitive and some will have more changes before the final release.


    Thoughts?

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from AmazingMCza»

    Some blocks I've just done.


    Acacia planks Birch planks Sand


    Tell me what you guys think! :)


    If you hadn't said they were birch planks, I would have thought they were oak planks. I would make them lighter, as vanilla ones.

    Posted in: Resource Pack Discussion
  • 5

    posted a message on Texture Artists' Union

    Plants and flowers for my pack:

    In-game:

    ¿Thoughts?

    Posted in: Resource Pack Discussion
  • 3

    posted a message on Texture Artists' Union

    A little preview of some of the textures I've been making for my new pack:


    I think it's gonna be called 'A Past Full of Colors', in honor to a song from the de Blob OST called 'Un Pasado Lleno de Colores':


    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from XSSheep»

    They do use hardcoded colours but disabling the biome shading from the models completely removes it as well.


    I made it darker and it's a lot closer but I won't be able to get it to match up with my palette since it's for the simple pack challenge. Ah well, nothing I can do about that!


    You could make 3D models for vines and enable ambient occlusion on them. There are a lot of models for vines, though.

    Quote from peytonisgreat»

    *coughs*



    I love them ^_^ . You could add more shading to cobblestone though.

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union

    I think it could be because of ambient occlusion. The sides of a block are always darker than the top, and two of the sides are darker than the other two. So if I'm correct, the color of your vines and the color of the top of your leaves must be the same.


    In fact, the leaves in the left square are darker than the ones of the right square. It's easy to notice if you compare them with the vines.

    And Paint.NET confirms they are different :P


    Solution: use darker colors for vines, if your palette lets you, obviously.

    Posted in: Resource Pack Discussion
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