• 2

    posted a message on Witchery 0.24.1
    Quote from trollworkout»

    MC is for kids to teenagers mostly unless you're Yogscast :)

    Minecraft is one of those games that has a very diverse playerbase. Just because the majority of it's playerbase is younger doesn't mean it's specifically for them. People from all age groups can enjoy it.
    Posted in: WIP Mods
  • 2

    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)

    Am i the only one that noticed that there is a 1.8,1 version of this mod in the ''Older versions'' spoiler?


    I guess you didn't notice the date: 11/02/11. That was way back from the beta days on Minecraft. Good luck getting that to work on the official release.
    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from IStoneI»

    hmm, i dont know. thaumcraft 5 combination of golems and sigils was amazing imo. thaumcraft 5 was just amazing in general as a best of of every previous version.

    which makes me sad, that it wont get additional development with the relaunch of the mod.

    Yeah, it's a bit sad saying goodbye to TC5, but with each rewrite of Thaumcraft it's generally better then the previous version.
    Posted in: Minecraft Mods
  • 1

    posted a message on Witchery 0.24.1
    Quote from gluttonfree34»

    i have a question, can i make a mod for this mod without breaking the user agreements?


    Currently, no. However Emoniph has said he'd like to make an API for Witchery at some point. But Emoniph has been MIA for a while now so the future of his mods is currently uncertain.
    Posted in: WIP Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from GreenZombie76»

    I posted this already on the suggestions github.


    Proposal: Re-release the Crimson Cult content as an Open Source Thaumcraft expansion


    I personally don't see this being a good idea. Giving literally anyone the ability to create new lore or change existing lore would just make a huge mess. Especially seeing as how a lot of Thaumcraft's lore is open to speculation. There's been a lot of theory-crafting here over the years because of that. It would be better if someone just made an open source addon instead. That way you know all the content is non-cannon right from the start.
    Posted in: Minecraft Mods
  • 2

    posted a message on Witchery 0.24.1
    Quote from Zencho22»

    First off, Emoniph is fine he's not dead.

    Second off all, he's working on "intangible" to update it to 1.8 or 1.9 and it will require alot of time,

    and witchery simply has to wait until he's done with that...


    Except that Intangible is in the exact same boat as Witchery is. It's been a very long time since we've heard Emoniph say anything about Intangible. Emoniph has simply vanished from the forums without a word.
    Posted in: WIP Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from ijsberg»



    not actually liking the idea of losing the essentia distilling.
    How about essentia mixing?

    Use the base aspect crystals to smelt into basic aspect slurry(essentia), and use the slurry to create other aspect essentia? (just to resemble alchemy more).
    And you are only able to smelt the crystals for their essentia.

    Just a small idea.

    I really enjoy TC even since it came out and can't wait to see what you'll do next.


    There's still the problem of making the essentia too easy to obtain that way. Instead of farming many various items you probably wouldn't use much all you'd have to do is farm only a handful of items. Rare essentia such as vitium couldn't exist in a system like this. There wouldn't be a reason to farm the taint for vitium when you could simply make it yourself. If this issue was somehow solved then I wouldn't have a problem with that kind of system. One thing I like about Thaumcraft is that it gives a lot of items you usually wouldn't use much a use because of their various types of essentia.
    Posted in: Minecraft Mods
  • 2

    posted a message on Witchery 0.24.1

    *sigh*


    It seems like every time someone posts on the Witchery or Intangible thread it's usually someone complaining about the lack of updates. I'm half tempted to just unsubscribe these threads...


    Trust me, I'd like an update to these mods as much as anyone else, but you guys need to remember that Emoniph is a real person with a life outside of his Minecraft mods. Sometimes life gets in the way and you don't have the time or ability to do what you want.


    Now I'm feeling like a broken record. I'm pretty sure I've said something similar to this several times already.

    Posted in: WIP Mods
  • 1

    posted a message on Witchery 0.24.1
    Quote from Datskeleton»

    for gods sake azanor did it like a week after 1.8 came out.


    I call bullcrap. Now I don't know what parallel universe you're from, but over here Thaumcraft didn't update to 1.8 in a week. According to the wiki, 1.8 was released on September 2nd, 2014. Looking at Thaumcraft's downloads on curse TC5 (the first version for 1.8) was released on October 30, 2015.

    Also, updating a small mod (at least it sounds that way when you worded it as "tried modding") isn't the same amount of work that updating a much larger mod is. It's might not be difficult, but fixing 20 blocks and items isn't the same amount of work as fixing hundreds of blocks and items. Not to mention all the various new mechanics as well.
    Posted in: WIP Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Evil_Dylan»

    I hope it's not too much stress on Azanor to be working on TC6 so soon after TC5.


    I doubt it. It's not like working on Thaumcraft is a job or something that he's being forced to do. It's just a hobby and something he does with his spare time. If it's causing him stress then he'd have no reason to continue working on it.
    Posted in: Minecraft Mods
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