I've seen better April fools day pranks. This one is just way too freaking obvious.
Gotta give some credit though, the title of the news article did scare me a bit.
- Auric245524
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Member for 11 years, 4 months, and 1 day
Last active Fri, Oct, 5 2018 20:51:37
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Mar 31, 2014Auric245524 posted a message on Minecraft Gets New Developer, Sells to EAPosted in: News
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Feb 12, 2014Auric245524 posted a message on Universal Death Clock (in Minecraft)Hey, that's neat that this made it's way here. I remember seeing this a couple days ago. Now the minecraft community can learn a little about the depressing fate of the universe.Posted in: News
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Apr 27, 2013Auric245524 posted a message on Villager NewsNot once in that video did I stop laughing. Element animation has done a wonderful job on this one. I love their representation of the villagers in all their animations. The voice actor for them is perfect as well.Posted in: News
Quote from locus80
Did anybody else get the Oblivion reference? "Stop! You violated the law!" or "Stop right there criminal scum!"
HA! So that's what it's from. I knew I've heard that phrase before but couldn't remember what it was from. I should known that one. - To post a comment, please login.
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That doesn't mean they're not living. They could simply be a living creature made of pure energy instead of having a corporal body like what we're used to. The thaumnomicon doesn't give much info on wisps so there's lots we don't know about them. It's hard to classify them as living or not when we don't even know what exactly they are. Are they just a magic anomaly? Sentient magic formed from wild flux or vis? Or are they creatures that exist on the other side of nodes that have somehow wandered into our realm?
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I tend to have issues with the search engine no matter what platform. It's been ages since I've last needed to find something with it so it might have been fixed, but I rather doubt it.
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Just had to ask. You have no idea just how frequently the issue tends to be someone using the wrong version.
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What version of MC are you using?
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Currently the latest version of Thaumcraft is only available on 1.8.9. So you'll have to wait quite a while before you can do anything with Thaumcraft on 1.11. And there's an API for a reason. If you want to make an addon that bridges the two mods then go for it (when it's possible at least). There's been a few addons that have already done this before already.
Oh, and changing the color of the text to a lighter color like that kinda made it difficult to read. Maybe next time use a darker color, or better yet: don't bother doing something so unnecessary.
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I guess you didn't notice the date: 11/02/11. That was way back from the beta days on Minecraft. Good luck getting that to work on the official release.
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Yeah, it's a bit sad saying goodbye to TC5, but with each rewrite of Thaumcraft it's generally better then the previous version.
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I personally don't see this being a good idea. Giving literally anyone the ability to create new lore or change existing lore would just make a huge mess. Especially seeing as how a lot of Thaumcraft's lore is open to speculation. There's been a lot of theory-crafting here over the years because of that. It would be better if someone just made an open source addon instead. That way you know all the content is non-cannon right from the start.
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Why are you posting that here? You should let Curse know. Benimatic can't do anything about that.
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There's still the problem of making the essentia too easy to obtain that way. Instead of farming many various items you probably wouldn't use much all you'd have to do is farm only a handful of items. Rare essentia such as vitium couldn't exist in a system like this. There wouldn't be a reason to farm the taint for vitium when you could simply make it yourself. If this issue was somehow solved then I wouldn't have a problem with that kind of system. One thing I like about Thaumcraft is that it gives a lot of items you usually wouldn't use much a use because of their various types of essentia.
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I doubt it. It's not like working on Thaumcraft is a job or something that he's being forced to do. It's just a hobby and something he does with his spare time. If it's causing him stress then he'd have no reason to continue working on it.
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Yeah, I know how you feel. Long ago (and several times too) I suggested that wand crafting costs be rebalanced so that it would be possible to craft the highest tier wands without the need of addons. Although honestly, void caps really aren't that great anymore anyway. The rate that wands recharge vis is already fast enough so I prefer the higher vis discount that thaumium caps offer.
Anyway, seeing as Azanor is likely going to be working on TC6 I don't think we'll see the vis costs of crafting wands be rebalanced in TC5.
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Shooting fire, lightning, hellbats and chunks of ice out of a wand is pretty much the same thing as casting a spell. We call it thaumaturgy, but most outsiders are just going to see it as spellcasting. But anyway, we're getting waaaaaaay off-topic. None of this has anything to do with foci customization.
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I never saw anything in IStoneI's post saying that this was AM2. They were just saying that a focus crafting system similar to AM2 spell crafting would would be neat. The focal manipulator already does this to some degree and I can see it being expanded upon. At the very least I'd like to see the focal manipulator have it's own specific upgrade slot for "behavior" upgrades such as the fireball or ice scattershot upgrades. Being able to go back and change an upgrade would be nice too. That way you don't need to go and throw away a focus just because you added an upgrade you ended up not liking.
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I could swear there was already a Thaumcraft II. I guess it was all just a an extremely vivid dream then huh?
But no, seriously, calling this possible rewrite "Thaumcraft II" is just as ridiculous as Microsoft with it's Xbox names. It makes no sense and it's just gonna cause confusion. When someone is talking about Thaumcraft two are they talking about the 2nd Thaumcraft, or the 6th Thaumcraft? It's just another rewrite after all. It might have much larger conceptual differences compared to the previous version, but it would still be yet another rewrite. If the next version is really that different from all previous versions of Thaumcraft, then why not just create a new name?
And that's the end of my semi-off topic, petty and nitpicky rant about the mod's names. Sorry. Still looking forward to whatever you plan on doing with your mod. My vote goes to working on the rewrite instead of a port. If you want to let go of TC5 then do it. I mean you've already let go of TC1, TC2, TC3 and TC4. If people want to use TC5 then they can use whatever version of Minecraft it was built on. Nothing is stopping them from using an older version.