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    posted a message on [Mod Tutorial] ComputerCraft v1.2 (very) Basic Lua Tutorial (Updated 1/1/12)
    Quote from BEN fever

    hey, please help.
    this is not working for my. i am getting atempt to call nil error. and i have no idea why.

    i enter

    redstone.setoutput("left", true)

    and i get that error...
    i had the same problem, and i realized it was case sensitive. It has to be redstone.setOutput("left", true)
    Posted in: Tutorials
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    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    I got a few suggestions for improving the mod, though what i suggest is a tall order, so it would take a long time for you to code. First thing (hope you take this advice) don't use forge. In my opinion, there are too many great mods that don't use forge, that your incompatibilities would go up, not down. Now for the fun part; making the core mod much more diverse. What I'm talking about is giving it a Banjo-Kazooie N&B feel. Have a few blocks that are required to run the airship. for example, a fuel tank that must have coal or wood or some other fuel to operate. Possible have engines, and the better engine you have, the less limited you are in your speed. In order to fly, you must have wings, evenly placed on either side of the craft, and have propellers to push you in the back or the plane (also effects speed). Helicopter blades maybe?. Retractable heli blades or propellers? to float on water, you need some sort of cushion on the bottom? make a retractable one as well? You already got redstone working, and i can't think of something for you to work at to make the mod better. I think that adding a weight factor, to mess with the floating cushions and flying vehicles, and the speed of said vehicle. Of course, I almost forgot, add wheels....duh. I think having a control chair, instead of just a block that you right click, would add even more realism to it (though, realism doesn't seem like that big of a deal when you're in a world made up of blocks). I have one more thing that you should consider doing before everything else i've said (if you decide to embark on this), this mod needs balance. Really bad. It is far too easy to get such a powerful and awesome block at your disposal. It makes the very rare Pegasus from mo creatures virtually obsolete. I think the best way to do that is to add a diamond block to the recipe, making the zeppelin a sort of end-game type thing, like i think it should be. If you've made it this far, I thank you so much for reading this and possibly considering it. If you decide to change this mod to what I've just asked of you......i love you :tongue.gif:. Well anyhow, thanks!

    -Aulmon
    Posted in: WIP Mods
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    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    clearly I've done something wrong..........All i did was run the installer (my .minecraft IS in 1.1). Help?
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    I hate to be one of those spammy arseholes, but I really wish the smp version would be updated. I'm pretty sure there would be many people happy to get it to 1.1 or 1.0 for ya. If I had talent, I would offer to do it until blood's return. This is just me giving a small suggestion, and I really hope you take what I said and at least ponder it. Thanks!

    -Aulmon
    Posted in: Minecraft Mods
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    posted a message on what are spider jokeys!!
    So many people have answered it already, so I'm not gonna answer this, but I've played minecraft since alpha 1.2.6 (or something, don't really know, just know that i joined during final stage of alpha) and i have never seen a spider jockey ingame. I always played on hard mode, just cause i like a challenge (and I'm just MLG like that! :tongue.gif:), and yet i still haven't seen one. So yeah, I don't think they are common, in any way, shape, or form.
    Posted in: Achievements & Stats
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Hey DrZhark, adore your mod, really enjoy it on my sp world. I understand your problem with the smp application of the mod, but im sure there are many modders that would be happy to update it for ya. I also think that it would be awesome to have this in a vanilla server. Other than that, great mod, truly.
    Posted in: Minecraft Mods
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    posted a message on Smart Moving
    Awesome mod, truly. I think a lot of the features added is what minecraft really needs, some nice animations and more skill-based parkour and exploration, rather than a spam click and hope for the best type thing. It would be great for this to get implemented, so i think you should attempt to get in contact with the guys at mojang. I have one suggestion for a new feature though. It seems like you are focues a lot on the player's animations, but if you could make some nice animations for the mobs as well, that'd be cool. For example, when the chicken lays an egg, the cow gets milked, or when spiders climb walls (sicne at the moment, the spiders are glitchy and look mediocre when they climb). Other than that, great mod, can't wait for bukkit to finally update, so i can put this on my server.
    Posted in: Minecraft Mods
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    posted a message on Minecraft Server Not working. Help would be appreciated
    Thanks for the help bro, I probably never would have figured it out. And sorry, but it is server for just me and my friends, since it can only handle about 8 people, since my upload speed is so bad.

    -AulmonPVP
    Posted in: Legacy Support
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    posted a message on Minecraft Server Not working. Help would be appreciated
    Hello. I'm trying to start a 1.9 pre release 5 minecraft server for me and my friends to play on, but it doesn't seem to work. I am able to get on, peice of cake, but when they try to get on they get the connection error. I have been trying to find the cause for days now, and i have no clue what is wrong. Here is a list of what I have done so far to make the server easier to manage and other things of note.

    - I set up a static ip adress, which is 192.168.2.______ I left the last part out because I didn't want to get griefers and such on my server when it is up and running. The last few numbers are over 100 though, to prevent interferance from other ips.
    - I use run.bat to start the server (it has a code in it that i found on a youtube tutorial). The server starts up and says it is running, but my friends still can't get on
    - I port forwarded 25565 by following the instructions for my particular router (2wire 2701hg-g gateway)
    - I turned off all my firewalls (even my avg antivirus one)
    - The ip i use and what my friends tried to use to get on is 192.168.2.___:25565
    - We all have the 1.9 PR 5 jar in place of our 1.8.1 jar.
    - This is what my server properties file looks like:

    #Minecraft server properties
    #Wed Nov 02 19:51:57 EDT 2011
    allow-nether=true
    level-name=world
    allow-flight=false
    enable-query=false
    server-port=25565
    enable-rcon=false
    level-seed=
    server-ip=192.168.2.___
    white-list=false
    spawn-animals=true
    online-mode=true
    pvp=true
    difficulty=1
    gamemode=0
    max-players=20
    spawn-monsters=true
    view-distance=10
    motd=A Minecraft Server

    - I made all of my friends OPs
    - I am on a windows 7 x64bit OS
    - Web browser is Firefox
    - My java jre and others are all up to date

    That is everything i can think of at this time, and I see no reason why the server is not functioning. If you know of something that could be making my server not work, let me know, or if you want more information on my computer and server so you could make a proper diagnosys, then let me know and I will get you that information
    Posted in: Legacy Support
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    posted a message on ♔♔♔ URBAN-CRAFT ♔♔♔ never ending mayhem!
    I've been acciepted into the server and everything alrdy, but regarding the ww2 guns mod, i think that you should include it in ur server. Yes it makes it more difficult to join the server, but it will also eliminate those people who just wanna go on once and greif, then leave. Plus i want a true, realistic urban feel, and adding guns into it would help to acheive that. and if you plan to include ww2 guns in the mod, then you might as well add in the vehicle mod as well(by flan), just to once again acheive an urban feel. That is all i have to say, thank you!

    -Aulmon
    Posted in: PC Servers
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    posted a message on 【✙Chaotic Uniformity✙】[1.3] SuperNatural RPG {No Whitelist} 24/7 -Voting Rewards- 《Hardcore PvP》Shops┋Jobs┋Towns┋Bounties/Kill $
    In-game name: Distansera
    Real life age: 15
    Did you read the rules?: Yep
    Where did you hear about us?: Was browsing for a good server in the forums, stumbled upon this one
    Why do you want to join?: Because I'm looking for a unique, fun server to waste my time on :biggrin.gif:
    Did you vote for Chaotic Uniformity? (If not, click here. It's a free 250 coins!): Yeah, but forgot to enter my ign before I voted. will prob vote every day so ill do it then. no biggy
    Posted in: PC Servers
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    posted a message on ♔♔♔ URBAN-CRAFT ♔♔♔ never ending mayhem!
    job preference (put "none" if you have to particular preference): no preference, ill try to live a normal life, see where it takes me, and adapt from there.
    why do you want to join?: because this is possibly the coolest server i've seen. you're still working on it, which is understandable, because if you plan to code all the rules and such, that is a LOT of work.
    tell us a little about yourself: Minecraft fanatic, love just chilling and having fun with other people. I consider myself a good builder and pretty boss with redstone. I'm 15 years old and live in ontario, canada (not telling you which city tho.) I really look forward to when this server becomes open.
    PS: i love brownies, especially in point form. GO BROOKLYN!
    Ign: Distansera.
    Posted in: PC Servers
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    posted a message on ConquerCraft 1.3.2! Pvp arena style to the next level [Classes] [Factions] [war] [no-whitelist]
    Would love to play on this server, its exactly what ive been looking for. Seems like its easy to have fun on. Only concern is that i dont wanna revert my mc back to 1.7.3, since ive really enjoyed the new bow mechanics and other stuff. Still would like a whitelist though, for the future (when it gets to 1.8).

    ign:Distansera
    Age:15
    Fav Colour: Blood red :tongue.gif:
    Did i vote: of course


    -AulmonPVP
    Posted in: PC Servers
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    posted a message on [1.6.6] A Third Minecraft World, PlanetX [v2.00]
    This would be really cool if it worked with Aether and Nethercraft. Waiting for this one to be updated so i can try it out :biggrin.gif:
    Posted in: Minecraft Mods
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    posted a message on [V1.6.4] NecroCraft[WIP]
    Hey, love this mod so far. I haven't used it on 1.6.6 yet because i've messed up my java script and can't run minecraft atm. But i did use it on 1.5, and there were a few things that kinda bothered me. First, the monster i summon would constantly push me, as if it was trying to get to the block i was standing on. seccondly, was the tokens. They let me summon an unlimited amount of monsters, which is way op, so i think it would be cool if the tokens had a limited number of uses. say, 5 for the weak zombie, 3 for the stronger, sun resistant one, and gradually make less uses depending on how strong the monster is. Finally, i noticed that there wasn't a chance of the summon turning on you, which i was accually expecting, since necromancy is dark and evil. I know how hard modding can be and how tedious it sometimes gets, because i just started modding (that's accually how i made my minecraft unplayable, but that's for another post in a dif section)and it is a lot of work, but these are things that i think should be changed before expanding the mod's contents. thanks!
    Posted in: WIP Mods
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