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    posted a message on 1.9.2 custom "modpack" items not stacking sometimes

    for anyone finding this when searching, found solution for me was https://www.curseforge.com/minecraft/mc-mods/more-enchantments_

    Posted in: Java Edition Support
  • 0

    posted a message on 1.9.2 custom "modpack" items not stacking sometimes

    Hello, I finally got everything working except one annoying bug,


    I'm having a problem where I'm occasionally getting "identical" items that don't stack until I hold them and then they're fine, I think it's to do with blank nbt tags being added on the some items but I don't know how to find out which mod is causing it without going through tediously 1 by 1, which considering the amount of mods, even without loading times would take forever.

    Anyone heard of anything like this? I've found a couple things through google with the same issue but they're old and I don't have those mods.


    is there any diagnostic thing that can record everything Minecraft does? I know in maya you can turn on a thing that outputs everything the software does, is that possible for Minecraft? like if I could see what mod is being called when the item is created/when it's held I could see what's happening.


    here is my mod list https://pastebin.com/Hituqd6G it's long


    Thanks for any suggestions.

    Posted in: Java Edition Support
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    posted a message on [POLL] What texture pack res do you prefer?
    i like editing higher res ones but i dont really like them photo realistic because it looks strange, i like the higher res so its possible for adding detail to things like turning torches into candle sticks and making the flowers better.
    Posted in: Resource Packs
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    posted a message on HD texture fix [Feb22: 1.3 support, fixed compass]
    Quote from cferrill1 »
    You need to install the 64bit version of java the mixed mode error is becuase you have java 32bit on your computer, which is gonna make minecraft run slower anyway, you need to uninstall the 32bit version first.

    And then go download the 64bit version, you need a 64bit browser to do this or the oracle website will install the 32bit one again.

    You can download the 64bit java here and save yourself the hassle.

    http://www.filehippo.com/download_jre_64/

    anyone with a 64bit operating system this will fix your problems it's pretty widespread from what I see a lot of people don't realize it.

    You can look in your control panel under programs and features, if it says "java 32bit" or (x86) you have the wrong version.



    omg thankyou i was wondering why it said 32 bit but i thought maybe that was all it came as or something, but it still crashes when i go in water so no difference besides a bit faster
    Posted in: Resource Packs
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    posted a message on HD texture fix [Feb22: 1.3 support, fixed compass]
    hi
    ok so i patched and this happened (no mods) is there a way to fix it? it happens when i go into water, even with all the optiond deselected (no animated/custom) otherwise no problems if i dont go into water and i assume lava and or portals. (i replaced my name with -----)


    found C:\Users\------\AppData\Roaming\.minecraft\bin\minecraft.jar
    Found AnimTexture: ah.class
    Found Compass: ai.class
    Found StillLava: bj.class
    Found Portal: fn.class
    Found FlowLava: fv.class
    Found AnimManager: gs.class
    Found Watch: hp.class
    Found Tessellator: jy.class
    Found FlowWater: kf.class
    Found Tool3D: mf.class
    Found Fire: nb.class
    Found Block: pj.class
    Found StillWater: py.class
    Found Minecraft: net/minecraft/client/Minecraft.class
    Patching class: AnimTexture (ah.class)
      Fix new array[1024] -> 16384 - <init>@5
    Patching class: Compass (ai.class)
      Change constant value 8.5 -> 32.5
      Change constant value 7.5 -> 31.5
      Fix new array[256] -> 4096 - <init>@12
      Fix * 16 -> 64 - <init>@48
      Fix * 16 -> 64 - <init>@59
      .getRGB(...16,16,...16) to .getRGB(...64,64,...64) field=46 - <init>@68
      Fix while(i<16) -> while(i<64) - a@650
      Fix while(i<256) -> while(i<4096) - a@3
      Fix * 16 -> 64 - a@486
      Fix * 16 -> 64 - a@697
      Update const reference 37 -> 158 - a@446
      Update const reference 37 -> 158 - a@657
      Update const reference 35 -> 160 - a@463
      Update const reference 35 -> 160 - a@674
      Fix -8 -> -32 - a@646
      Fix -4 -> -16 - a@436
      Fix 4 -> 16 - a@440
    Replacing bj.class (StillLava.class)
      Replace string "StillLava" -> "bj" @342
      Replace string "StillLava.java" -> "bj.java" @264
      Replace string "AnimTexture" -> "ah" @340
      Replace string "render" -> "a" @236
      Replace string "outBuf" -> "a" @358
      Replace string "tile" -> "b" @347
    Patching class: Portal (fn.class)
      Change constant value 16.0 -> 64.0
      Update const reference 6 -> 75 - <init>@98
      Update const reference 6 -> 75 - <init>@111
      Fix while(i<16) -> while(i<64) - <init>@50
      Fix while(i<16) -> while(i<64) - <init>@60
      Fix 2D array[32][1024] -> [32][16384] - <init>@16
      Fix * 16 -> 64 - <init>@331
      Fix * 8 -> 32 - <init>@79
      Fix * 8 -> 32 - <init>@87
      Fix 256 -> 4096 - a@26
    Replacing fv.class (FlowLava.class)
      Replace string "FlowLava" -> "fv" @352
      Replace string "FlowLava.java" -> "fv.java" @268
      Replace string "AnimTexture" -> "ah" @351
      Replace string "render" -> "a" @240
      Replace string "outBuf" -> "a" @376
      Replace string "tile" -> "b" @369
      Replace string "flow" -> "e" @358
    Patching class: AnimManager (gs.class)
      Change constant value 1048576 -> 4194304
      Update const reference 2 -> 332 - <init>@35
      Fix %16*16+_3*16 -> %16*64+_3*64 - a@116
      Fix /16*16+_4*16 -> /16*64+_4*64 - a@131
      glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,64,64) - a@143
      glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,64,64) - a@528
    Patching class: Watch (hp.class)
      Change constant value 16.0 -> 64.0
      Change constant value 15.0 -> 63.0
      .getRGB(...16,16,...16) to .getRGB(...64,64,...64) field=44 - <init>@77
      .getRGB(...16,16,...16) to .getRGB(...64,64,...64) field=45 - <init>@106
      Fix new array[256] -> 4096 - <init>@12
      Fix new array[256] -> 4096 - <init>@21
      Fix * 16 -> 64 - <init>@57
      Fix * 16 -> 64 - <init>@68
      Fix while(i<256) -> while(i<4096) - a@194
      Update const reference 35 -> 140 - a@332
      Update const reference 35 -> 140 - a@354
      Update const reference 33 -> 142 - a@286
      Update const reference 33 -> 142 - a@303
      Fix * 16 -> 64 - a@371
      Fix &0x10 -> 0x40 - a@363
      Fix &0x10 -> 0x40 - a@368
      Fix mod 16 -> 64 - a@280
      Fix / 16 -> 64 - a@299
    Replacing kf.class (FlowWater.class)
      Replace string "FlowWater" -> "kf" @355
      Replace string "FlowWater.java" -> "kf.java" @269
      Replace string "AnimTexture" -> "ah" @353
      Replace string "render" -> "a" @241
      Replace string "outBuf" -> "a" @378
      Replace string "tile" -> "b" @371
      Replace string "flow" -> "e" @360
    Patching class: Tool3D (mf.class)
      Change constant value 16.0 -> 64.0
      Change constant value 0.001953125 -> 1.2207031E-4
      tool pixel top - a@729
      Update const reference 32 -> 323 - a@442
      Update const reference 32 -> 323 - a@572
      Update const reference 32 -> 323 - a@705
      Update const reference 32 -> 323 - a@842
      Fix while(i<16) -> while(i<64) - a@434
      Fix while(i<16) -> while(i<64) - a@564
      Fix while(i<16) -> while(i<64) - a@697
      Fix while(i<16) -> while(i<64) - a@834
      Update const reference 11 -> 324 - a@458
      Update const reference 11 -> 324 - a@589
      Update const reference 11 -> 324 - a@724
      Update const reference 11 -> 324 - a@862
    Patching class: Fire (nb.class)
      Change constant value 1.06 -> 1.02
      Fix new array[320] -> 4352 - <init>@16
      Fix new array[320] -> 4352 - <init>@25
      Fix * 16 -> 64 - <init>@8
      (unpatch) <init> *64 to *16 - <init>@7
      Fix while(i<256) -> while(i<4096) - a@226
      Fix while(i<20) -> while(i<68) - a@11
      Fix while(i<20) -> while(i<68) - a@91
      Fix while(i<16) -> while(i<64) - a@3
      Fix while(i<16) -> while(i<64) - a@84
      Fix * 16 -> 64 - a@30
      Fix * 16 -> 64 - a@106
      Fix * 16 -> 64 - a@135
      Fix * 16 -> 64 - a@160
      Fix mod 20 -> 68 - a@27
      Fix ILOAD_2; if_icmplt 19 -> if_icmplt 67 - a@148
      Update const reference 2 -> 58 - a@143
    Replacing py.class (StillWater.class)
      Replace string "StillWater" -> "py" @345
      Replace string "StillWater.java" -> "py.java" @265
      Replace string "AnimTexture" -> "ah" @342
      Replace string "render" -> "a" @237
      Replace string "outBuf" -> "a" @360
      Replace string "tile" -> "b" @349
    Reading terrain.png...
    Reading gui/items.png...
    Reading misc/dial.png...
    Patching class: Minecraft (net/minecraft/client/Minecraft.class)
      pass Minecraft to StillWater.<init> - <init>@124
      pass Minecraft to FlowWater.<init> - a@459
      pass Minecraft to StillLava.<init> - <init>@136
      pass Minecraft to FlowLava.<init> - a@474
    Adding file: custom_water_still.png
    Adding file: custom_water_flowing.png
    Adding file: custom_lava_still.png
    Adding file: custom_lava_flowing.png
    Adding file: custom_portal.png
    Replacing CustomAnimation.class
      Replace string "render" -> "a" @896
      Replace string "outBuf" -> "a" @321
    
    
    #### Success! ...probably ####
    [java, -cp, C:\Users\------\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\------\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\------\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\------\AppData\Roaming\.minecraft\bin/jinput.jar, -Djava.library.path=C:\Users\------\AppData\Roaming\.minecraft\bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft]
    28
    Failed to load options
    java.lang.ArrayIndexOutOfBoundsException: 1
    	at hq.a(SourceFile:249)
    	at hq.<init>(SourceFile:115)
    	at net.minecraft.client.Minecraft.a(SourceFile:256)
    	at net.minecraft.client.Minecraft.run(SourceFile:606)
    	at java.lang.Thread.run(Unknown Source)
    WARNING: Found unknown Windows version: Windows 7
    Attempting to use default windows plug-in.
    Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
    
    Starting up SoundSystem...
    Initializing LWJGL OpenAL
        (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)
    OpenAL initialized.
    
    Player is null
    Player is null
    Player is now null
    138 recipes
    Loading texture http://s3.amazonaws.com/MinecraftSkins/Player181.png
    Player count: 1
    java.nio.BufferOverflowException
    	at java.nio.DirectByteBuffer.put(Unknown Source)
    	at java.nio.ByteBuffer.put(Unknown Source)
    	at gs.a(SourceFile:148)
    	at gs.a(SourceFile:62)
    	at cj.a(SourceFile:69)
    	at ll.c(SourceFile:423)
    	at ll.b(SourceFile:343)
    	at net.minecraft.client.Minecraft.run(SourceFile:668)
    	at java.lang.Thread.run(Unknown Source)
    Posted in: Resource Packs
  • 0

    posted a message on [request] high res kyon skin
    hi
    i have been using a kyon (the melancholy of haruhi suzumiya) skin made by Dutchj viewtopic.php?f=27&t=13610&view=unread for a while now but it looks really bad compared to the high res textures so I'd like to request from anyone who has the time to make me a kyon skin 256x128 i've tryed countless times but it dosnt work for me so if someone could make it for me i'd be soooooo happy :smile.gif:
    thanks,
    Posted in: Skins
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    posted a message on request for larger tree mod
    hi everyone
    i would like a mod for ssp that allows trees to grow massive over time/when there is alot of water. right now they only grow to a maximum size and only a 1x1 trunk but i want bigger, much bigger like a 5x5 trunk (eventually, not in less than a few mc weeks like maybe a mc month) and if its possible grow limbs. also i would like the option to make them grow instantly either as an in game option or editing a file.
    anyone want to give this a try?
    thanks, audi.

    p.s. i would prefer if it was designed so it was a non breaking mod (at least till the next big update)
    with all these small updates happening almost every day i probably wouldn't have enough time to use it.
    Posted in: Mods Discussion
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    posted a message on How unrealistic Minecraft is.
    Then how do you explain diamond tipped drill bits?
    It is not a diamond drill, it is just diamond tipped. The tool is not diamonds.

    However, this thread is now diamonds.

    I'm on a pig.


    lol, cant beat old spice

    -you can stick bars of metal and gems together to form solid blocs
    -you can open doors by hitting them
    -you can use fire to create damage proof armor
    -you can place bookcases but cant read
    -you can modify how everything in the world looks by editing terrain.png
    -soil turns to dirt if you dont plant quickly enough
    -when glass is broken it completely vanishes without leaving a shard
    Posted in: Alpha - Survival Single Player
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    posted a message on I CAN'T USE MOD LOADER, HELP!
    Quote from TheEyes »
    ...
    You do realise that with every update, mods break, right?
    And that outdated versions of mods won't work with 1.2.3_01?


    i have only updated mods but where do i put the .class files because when i put them in mc.jar i just get the black screen but without them in there the mod loader itself doesn't cause the black screen can anyone tell me where they go or if they go in mc.jar why is it not working and no its not the metainf folder because everytime i copy stuff in it disappears, i should note that im using the hd fix will that affect? all i really want for now is this viewtopic.php?t=93010 the stairs one nvm i found that the hd fix wasnt updated
    Posted in: Mods Discussion
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    posted a message on suggestion, update to terrain.png with more plants
    Hi
    Now i have no idea if this is possible but there doesn't seem to be much space for new items in terrain.png and i think there should be more, i mean it wouldn't be so hard for texture pack makers to re-design you can just select separate items and copy since they would still be the same size.

    anyway the main reason i am suggesting this is i want more flowers and plants, 2 flowers and 2 mushrooms are not enough to make a nice garden, i was thinking maybe growing plants but thats a bit complicated so i just want some different plants and stuff i don't care what they look like because i can just edit and make them however i want i already changed the mushrooms to plants but i want more like maybe a 2 bloc plant same size as a door so i can make a small tree or hollyhock. and also i want them to grow under trees i hate how they cant grow.

    if anyone knows any mods or stuff that does anything like this pm me or just reply

    thanks for reading. :RFlower: :YFlower: :RedShroom: :Portabella:
    Posted in: Suggestions
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    posted a message on Brown & Bloom Texture Pack (1.2.2 compatible)
    Quote from Redwuff »
    Quote from maxsteele »
    Quote from Audi4444player »
    a thing i have with 2 rectangles of diamond looking thing i tried posting but it hasn't appeared or maybe i clicked the wrong button anyway its the thing im holding can someone tell me what it is http://tinypic.com/r/28jef06/7


    Yeah, i was wondering this myself. I have one of these in my chest. Does anyone know what this is? I applied the texture fix, so I can't just easily switch back to the default skin. What is this odd object?


    That would be the watch, which (along with the nether portal field graphic) is currently completely broken under HD, even with the HD texture fix utility. I believe a fix is in the works, but there's no way of getting this to display correctly at the moment, short of falling back to an officially supported 16x16 pixel texture pack. And personally, I'd rather live without the watch. :smile.gif:

    Redwuff


    thank you, i had suspicions of it being a watch and they were right, meh watch isn't important.
    Posted in: Resource Packs
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    posted a message on Brown & Bloom Texture Pack (1.2.2 compatible)
    I have a suggestion, today I did an oral on MC and as naturally everyone thought it was rubbish until they saw the cute chicken and i found your chicken only has 1 pixel eyes i changed mine to 2x2 and i think yours should be too your pack is amazing and that is the only problem besides a thing i have with 2 rectangles of diamond looking thing i tried posting but it hasn't appeared or maybe i clicked the wrong button anyway its the thing im holding can someone tell me what it is http://tinypic.com/r/28jef06/7
    Posted in: Resource Packs
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    posted a message on Brown & Bloom Texture Pack (1.2.2 compatible)
    is there another .png for the compass and watch dials. I cant see them and I cant find the .png file can someone tell me the location or if I've missed it in the gui folder or something. other than the watch and compass all works fine thanks.
    Posted in: Resource Packs
  • 0

    posted a message on help my minecraft is downgrading
    when i played on my friends server my minecraft went from 1.1.2_1 to 1.1.2 what do i do even in singleplayer it says 1.1.2 i bought it why did it downgrade thanks in advance
    Posted in: Alpha - Survival Multiplayer Support
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