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    posted a message on Nomad Survivor 2 - RUN! The World Border moves every day! (1500 Downloads)

    Life has definitely been busy for me, and for that I am sorry.


    as for compatibility updating, it has not happened yet. I will try to find time in the upcoming weeks to convert it to the latest. The problem is that all the coding is COMPLETELY reformed. For the better? I’m not sure. For now, just be sure to play it on an earlier version until I can update it...

    Posted in: Maps
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    posted a message on Detect Turning/Accelerating

    example: Hypixel Turbo Karts


    you hold right (or D), it turns progressively right instead of snapping as if riding on a horse.


    i have tried and tried to figure out the commands and scoreboards behind it, and maybe i’m missing something but all I need is:


    execute if entity @a[right turn detected] teleport @e[type=boat,count=1,] ~ ~ ~ ~ ~1


    On a repeating command block that turns the boat right one degree every tick. To give context, the player is following the boat as it is happening.


    same thing for accelerating. Instead of a hard stop, slowing/accelerating progressively.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on I have created a mini FNAF adventure map!

    If you want people to download your map, you NEED to include picture previews.


    As the phrase goes:
    "No Pics, No Clicks"

    Posted in: Maps
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    posted a message on Nomad Survivor 2 - RUN! The World Border moves every day! (1500 Downloads)
    Quote from mathochist»

    Bump

    On it... Sorry, fell off the earth for a while.
    I will investigate into 1.12 compatibility - I have not tried it in the latest versions...
    Posted in: Maps
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    posted a message on Nomad Survivor 2 - RUN! The World Border moves every day! (1500 Downloads)

    New Version Uploaded: v2.1.4


    Changelog:
    - All bugs fixed?

    - NEW LOBBY! Thanks to UmbraCreations

    - LOBBY MUSIC! Created by myself (lever to enable/disable rave)

    - Dev Team Display Case

    - YouTube Spotlight Display Case

    - Super Secret treasure chest


    Work In Progress:

    - Tutorial

    - Customize-able Death Limit

    - Starting Gear

    - Parkour course in Lobby

    Posted in: Maps
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    posted a message on Structure Block Save Command
    Quote from ImCoolYeah105»

    What I meant was that you can save an area by applying a redstone signal to a structure block- I tested this and it worked for me.



    Really? What version? I'm running 1.11.2... just tried again, nothing. What am I doing wrong?

    place structure block
    Open GUI
    switch to save mode and define dimensions
    Make a structure in the dimensions
    place redstone block beside structure block
    no message. No notice. Nothing.
    redstone torch, comparator, repeater... nothing.

    same method as above except in load mode? Place redstone block, loads.

    Is this a bug? Am I doing something differently? Use a different structure block?


    I'm going to start a new world tonight and see if that makes a difference...

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Structure Block Save Command

    I don't want to save a redstone signal, I want to trigger saving a structure by using a redstone signal.


    i tried defined dimensions, corner blocks... put a redstone block next to the LOAD structure block and (bam) it appears. Put a redstone block next to a SAVE structure block and (cricket) nothing. I checked the directory as well thinking it doesn't give a message... there is no structure saved. The only way I can save the structure is by clicking the SAVE button in the GUI... I don't want that.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Structure Block Save Command

    It seems that you can "paste" structures via a command, but I am having trouble figuring out whether it is possible to save a structure with a command.


    Simply put, I have a minigame (see signature) that will be configurable. Instead of making 48 structures, I want to make 4 and have a few command blocks within those strictures configurable and save-able. Like difficulty of the game, or frequency of arrow movement.


    So I want to configure my "arrow", save it, and then load it as it moves... the loading part has been figured out, it seems that the structure load block activates on a redstone signal... the save structure block however doesn't seem to react the same way...


    Thoughts?

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Nomad Survivor 2 - RUN! The World Border moves every day! (1500 Downloads)

    New Version Uploaded: v2.1.1


    Changelog:

    - Game Ready screen is less confusing

    - Added advertisement to my next project

    - Game restarts after 5 deaths

    - Lobby is a little spiffier (WIP)


    Bugs Fixed:

    - Mobs Spawned in Arrows shadow

    - All players now can see RESTART link

    - End game link actually ends game now

    - Arrow went rogue after round 2 - fixed

    - Players no longer stuck atop the arrow after death near water

    - Arrow deletes self when game restart happens (preventing two arrow commands running at the same time - unlikely but possible)

    - Game start countdown slows players down significantly so they can't explore before game is ready

    Posted in: Maps
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    posted a message on Nomad Survivor 2 - RUN! The World Border moves every day! (1500 Downloads)
    Quote from Linkfan321»

    I really like the concept of this. I thought of something like this in a vanilla world, and it's cool to see it in action in a custom world.


    Can you include a MCEdit template so that you can use a custom seed for the world? That would give the mini-game a lot more customization. Imagine Nomad Survivor in one of those survival challenge seeds!


    One more thing though. I see that you have posted this map in the Console Mini Games > Future Mini Games forum. Your post is more of an advertisement than a suggestion, and that kinda leaves a bad taste in my mouth. Could you change the post a bit to make it fit the purpose of the forum?


    Thanks!


    If you run the map on a server and run the terrain generation and seed differently, you should see the new generation. I have only generated the spawn chunks in the download, and it spreads you out to thousands of blocks from the initial lobby position.

    as for advertisement, it was not my intention to simply advertise. I was merely linking the other forum to this thread to share the idea for the mini-game instead of duplicating the post, or rewriting the entire post. It wasn't until you posted did I realize it was a console thread... so I'm not even sure it is applicable?
    Posted in: Maps
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    posted a message on I need a developer for my server...
    Quote from Soogbad0»

    no usa in here!


    What about Canada? We're not USA.... <_<
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Spawn Chunks Not Loaded?! (SOLVED)

    I have mitigated the issue by having the command blocks follow the arrow. Turns out due to the nature of my mini-game...

    Spawn chunks do NOT stay loaded when outside the world border.


    This explains everything, and why it wasn't working.

    For the record:

    Structure blocks
    Are
    A

    Maz

    Ing

    !


    Updated map is linked in my signature. Can you keep moving?

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Nomad Survivor 2 - RUN! The World Border moves every day! (1500 Downloads)

    It's been a long time coming, but it's finally here! The update to the new command block system and 1.11+!

    New Features:

    • New Lobby
    • Fully Random Start Location
    • Fully Random Direction of Travel
    • Drop-In Drop-Out Compatible
    • Restart-able On-Demand

    Upcoming Features:

    • Custom Game Settings
    • High Scores
    • Minecraft Realms Submission?
    • Other Suggestions?

    Known Bugs:

    • When you click to RESTART map, you have to kill yourself in order to return to the lobby. (For some reason the /kill command didn't take...)

    I hope you enjoy this update! PLEASE let me know in the forums if you play the game. Leave feedback, tips, and other tricks you may find! If you make a video of it, send it to me and if I'll likely feature it on the main page!


    Can you avoid being caught by the wall?

    Posted in: Maps
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    posted a message on Spawn Chunks Not Loaded?! (SOLVED)

    Test to see if items despawn inside your worldspawn chunks. Based on your video what I suggest is dropping some items then starting your game and get teleported, then stay out there even after the clock stops. Wait for more than 5 minutes to make sure the items could despawn. Only then teleport back and look for the items. If the items despawned then spawnchunks are not unloading and so there must be some other problem.


    The items do not despawn after 10 mins of being absent! Disregard, I realized after i posted I had dropped named items and command blocks... after dropping, well everything form a creative menu, The items have despawned...
    Also you might try crossposting your problem to reddit at https://www.reddit.com/r/technicalminecraft/

    Great idea. I have done so.

    One thing I have just thought of, is that my entire system works on a repeating command block detecting the phase of the game (lobby, setup, in game etc) and the following command block that outputs from this is a conditional block. Are conditional blocks able to detect the command block output? Is this one of the things a spawn chunk can't do is conditional?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Spawn Chunks Not Loaded?! (SOLVED)

    Small update:


    I tried removing the entity variable all together. To do this I created a fake player and added the score to it:


    /scoreboard objectives add Count dummy a timer count

    /scoreboard objectives add Phase dummy the phase of the game


    on each tick (repeating command block)


    /scoreboard players test GAME Phase 4 4

    ...when in phase 4...

    (Conditionally) scoreboard players add GAME Count 1

    ... as time runs, as does the counter. Afterwards there are a couple of chain command blocks that do a couple things (non-interfering ... believe me I checked) and at a certain time:

    /scoreboard players test GAME Count 24000

    at a minimum time...

    (Conditionally) Scoreboard players set GAME Phase 5

    ... go to the next phase.


    There are two issues:

    a-the count down stops randomly between 300 and 800, never above 1000! Once a player enters the spawn chunks, timer starts again.


    b-when I place a command block in the play area, and create a manual timer, the next phase doesn't trigger


    I have conducted ANOTHER /setworldspawn - no joy.

    I have gone into MCEdit and set spawn manually - no joy.

    I have even reset the world border to a decent distance to include the spawn chunks and see if it was a factor - no joy.

    ...this is the part that angers me:

    When I have 1 player sit in the spawn chunks - it works!! It 100% works!!!!


    Why are my spawn chunks unloading?! Why do these command blocks no longer work?! Is this an unreported bug? What is stopping my clock from running/detecting?

    Posted in: Redstone Discussion and Mechanisms
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