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    posted a message on Nomad Survivor 3.9 - RUN! The World Border moves every day! Over 9,100 Downloads! (Played by AntVenom & Landstryder)

    Looks like this pack mostly works in 1.19.3!


    Seems there is a small bug that causes the respawn anchor point to fail to spawn, so after the border moves away, you are stuck in a previous location… will investigate and re-upload a new pack. But as long as you don’t die, it seems to work still. 😅

    Posted in: Maps
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    posted a message on Pirates of the Canadian - Unlimited Players and WASD Controls!

    UPDATE!


    New features:

    - Multiplayer Compatibility (UNLIMITED PLAYERS)!

    - New WASD Controlled Ship!

    Posted in: Show Your Creation
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    posted a message on Need help

    First off, it seems you're missing a few words in the code. I've underlined what I see missing...

    Second, try tagging everybody that is not staff as "target":

    And then maybe try:
    execute at @a[tag=target] run summon minecraft:zombie ~ ~ ~

    This runs the code AT anybody with the tag target and should summon a zombie AT their relative position.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on I need help

    This will have to be a multi-step process:

    First you need a scoreboard to run the command off of:
    scoreboard objectives add BlockTest dummy

    Then you need to detect when a player is holding a particular item. Give everybody this item:

    give @a some_item{CustomModelData:117,display:{Name:'[{"text":"Name of the Magical Stick","italic":false}]'}}




    This has to be in order now, either in a function or in a chain command (running as frequently as you please):

    When a person is holding this specific magical stick, add to the scoreboard BlockTest:

    scoreboard players add @a[nbt={SelectedItem:{tag:{CustomModelData:117}}}] BlockTest 1


    EDIT: If you want the player to be holding a random, generic item, use this line instead of the above code:

    scoreboard players add @a[nbt={SelectedItem:{id:"minecraft:stone"}}] BlockTest 1


    Run said command for any person that has a score over one:

    execute as @a[scores={BlockTest=1..}] run setblock X Y Z minecraft:name_of_block


    If nobody has a score of 1 or more (ie 0) the block will be reset

    execute as @a[scores={BlockTest=0}] run setblock X Y Z air


    Reset the parameters and reset the cycle:
    scoreboard players set @a BlockTest 0

    Now if somebody isn't holding said item, the block won't be set because on the last line it says to set the Block scores to 0. Since setting it to 0 turns that block into AIR you're good to go!


    I hope this helps!

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on how to make a tool that teleports players when i right click them

    There's no way to detect right clicking with a stick, however you can detect when a player is rightclicking with a carrot on a stick, fungus on a stick, or even an ender eye.

    Here is a great video explaining how it can be done:

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Search for appropriate JAVA server command (pendant of setblock)

    I just wrote this code for a minigame that I am currently designing. You CAN indeed test for blocks similar to entities! Here is what i have:

    If you are looking to TEST for a block and run a command if true you could use:

    Using an armorstand (make it invisible and it will be undetectable):
    summon armor_stand X Y Z {NoGravity:1b,Invisible:1b,Invulnerable:1b,DisabledSlots:4144959,Tags:["TestBlock"]}
    NOTE: The DisabledSlots prevents people with tampering with the stand (placing or taking items from it).

    Now you can run a command at that armorstand:

    execute at @e[tag=TestBlock] if block ~ ~ ~ minecraft:smooth_sandstone_slab run function folder:yourfunction

    Now anytime that the armor stand detects that the block is a smooth_sandstone_slab it will perform the advertised function!

    If you want multiple blocks tested at once, you can tag them all the same and it should run it all. If you would like specific blocks tested to be specific functions, just ensure each armor stand has a different tag.

    Hopefully this helps!

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Random Entity CustomName from a List?

    Good Day!


    I am looking to do the following:

    - make a list for first names

    - make a list for last names

    - draw randomly from both lists

    - set an entity as this name


    Long story short, I am creating a Pirate themed game and would like to randomly name ships and soldiers without having to make a line of code for each and every single name.


    If anybody could assist in this task, it would be greatly appreciated!

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Pirates of the Canadian - Unlimited Players and WASD Controls!

    UPDATE!


    New features:

    - New sailing mechanic with anchored viewpoints.

    - AI Boarding party battles!

    - Upcoming models!




    Hope you enjoy!

    Posted in: Show Your Creation
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    posted a message on Pirates of the Canadian - Unlimited Players and WASD Controls!

    This is very early alpha, but I am working towards making a full Age of Pirates or Sid Meyer’s Pirates style game in Minecraft.


    I’ve created:

    - Custom Models

    - Custom Resource Pack

    - Custom Datapack

    - Custom FUN!

    Here is a quick 2 minute video:


    UPDATE 2022/04/08

    - Fully Unlimited Multiplayer Compatibility

    - Ship controls now WASD!


    (see below replies for update videos)

    Posted in: Show Your Creation
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    posted a message on Relative armor stand positioning

    I just ran into this problem myself, and apologize for the necro reply. I also need to know if this is possible!


    I am trying to simulate a ship bobbing on the water (via armour_stand head rotation and angles) and don’t want to write a script for each and every angle! has this been fixed/added/workaround?

    Posted in: Suggestions
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    posted a message on Nomad Survivor 3.9 - RUN! The World Border moves every day! Over 9,100 Downloads! (Played by AntVenom & Landstryder)
    Quote from Neosta121»

    Hi, I'm new to custom maps. When starting the map I get "click to start: begin nomad survivor" or also "click one of the following survivor: continue game? Restart game". For some it will be easy, but for me it is being very difficult. I have no idea how to start the map. I am in single player at 1.16.5. Can someone help me please. My English is not very good.





    Continue Game - is an option to select if you have closed down the map/game, and returned to play again. By selecting Continue you continue from your last location. You should keep all of your items as before, and not move from where you last played. It's basically "unpausing" the game.

    Restart Game - is an option to wipe the board clean, and start a new game fresh. Click to start - is the same thing as restart.

    I hope this clears things up!

    EDIT: After quick inspection, the map seems to be broken. I am investigating to see if 1.17 broke it or if there is something in the code I have missed. Apologies

    EDIT 2: It appears the command REPLACEITEM has been removed silently in 1.17? This broke the reset command. I will upload 3.9 with the fixed files ASAP. Uploaded 3.9!

    Posted in: Maps
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    posted a message on Nomad Survivor 3.9 - RUN! The World Border moves every day! Over 9,100 Downloads! (Played by AntVenom & Landstryder)

    Version 3.7 uploaded

    https://www.curseforge.com/minecraft/worlds/nomad-survivor/files


    [b]Landstryder uploaded our stream! Check out the top post for a link to the video!


    [b]CHANGELOG:[/b]

    - Scoring system overhauled to be a reasonable value based on difficulty

    - Limited to 5 deaths (after which you are sent into spectator mode).

    - Every time you survive a world border movement, you receive an extra life!


    [b]FUTURE PLANS:[/b]

    - stress test the game with more than 3 players

    - modded minecraft test

    - Realms submission ready???

    Posted in: Maps
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    posted a message on Running a command only once in functions

    It could be a two-stage event using TAGS (in this specific order):


    Step 1:

    Look for somebody that doesn't have the tag "KING", has levels 100..199 and apply the effect.

    execute if score @a[tag=!KING] matches 100..199 run EFFECT


    Step 2:

    Tag the person that has 100..199 levels as "KING"


    This way the next time this command runs, it won't reset the effect. This is because they should have the tag in place. Once run again it is looking for somebody without it, hence it won't apply the second time around.



    If you want to reset the effect after something happens simply remove the tag.


    Step 3: OPTIONAL

    detect player that has tag KING and ..99 levels remove tag


    Hope this works out for you!

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Nomad Survivor 3.9 - RUN! The World Border moves every day! Over 9,100 Downloads! (Played by AntVenom & Landstryder)

    Version 3.5 uploaded - NO KNOWN BUGS!!!!

    https://www.curseforge.com/minecraft/worlds/nomad-survivor/files


    200 DOWNLOADS IN A WEEK?!?!?! Where did this traffic come from?? Looking for feedback if you have any! Please let me know if you find anything (link in OP)!


    CHANGELOG:

    - Trigger functions now allow non-OP players to change settings!

    - Pause menu now available at all times but Options will be disabled after 5 minutes of game time.

    - Smoothed out worldborder sizing transition when changing during game.

    - Changing settings mid-game now incurs a penalty. Option changing can no longer be exploited.

    - Running the datapack on another map no longer requires the use of the START function. It should now automatically detect if the game has not been initiated.

    - Fixed the testing for random players. It instead tests ALL players eliminating a potential for settings not triggering.

    Posted in: Maps
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    posted a message on Nomad Survivor 3.9 - RUN! The World Border moves every day! Over 9,100 Downloads! (Played by AntVenom & Landstryder)

    Version 3.2 uploaded!

    https://www.curseforge.com/minecraft/worlds/nomad-survivor/files/3229498


    Many optimisation upgrades! Hopefully this game runs smoother for you!


    New features:

    - High Scores (based on a factor of the difficulty settings)

    - Configurable settings added (Spread)

    - Added music (adjust volume with Jukebox audio setting)

    - Added super scary border movement sounds! SERIOUSLY RUN!!!!!

    - Fixed Nether Bug - you can now enter the Nether dimension - though the world border still exists!

    - Bed Bug fixed! Your spawn will now follow the arrow even if you use a bed!

    - Optimized Functions so only pertinent code will run instead of everything all at the same time!

    - Optimized world file. Your computer/server will have to generate the world, but it is now a significantly smaller file!


    WIP:

    - End Bug - world border will not center to you when in the end due to coordinate mismatch. Will have to adjust potentially removing the world border if you make it to the end as a reward?

    - Tutorial Sequence

    - New Options (Direction Randomization, Death limits, keepInventory)

    - Starting Gear

    - Reintroduce a physical Lobby (for map submission)

    - Minecraft Realms Submission (Once all of the bugs and features have been ironed out and added)


    Have any Other Suggestions? Please let me know!

    Posted in: Maps
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