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    posted a message on DIVINE JOURNEY 1.5.7 | Expert Pack | 1140 Modified recipes | 800 Quests | One goal | 2 modes: EASY and HARD
    Quote from laser10111»

    Will you add ae2 stuff? Small but nice mod :)



    I've talked about this already, and no. AE2 Stuff is great, but it comes with an easy way to constantly crash the server, and there is a known duplication bug included in it. You can easily automate everything without it with AE2 and EnderIO.

    Posted in: Mod Packs
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    posted a message on DIVINE JOURNEY 1.5.7 | Expert Pack | 1140 Modified recipes | 800 Quests | One goal | 2 modes: EASY and HARD
    Quote from XGeoCookieX»

    Hello, love this modpack. Im currently playing through with a friend of mine and as I am hosting the server, as expected I get less than 1ms of ping. I am running the modpack with 6gbs of ram which runs fine. I am also running the server with 1gb of ram. (as I only have 8 in total) My problem is that mobs, blocks, teleporting and such are constantly lagging around. How much ram would you recommend to run the server on? As any higher and I'd have to run the server on a different computer. Thanks in advance!


    1 GB RAM for a server if definitely not going to be enough. I recommend at least 4 GB RAM. Unfortunately with 8 GB in your PC you're almost cutting the line between being able to run the server and the client at the same time, and not being able to do so.
    As you and your friend start expanding and start having multiple automation setups going (which is obviously gonna be hugely necessary), you're going to start to see your FPS dropping more and more over time.
    Posted in: Mod Packs
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    posted a message on DIVINE JOURNEY 1.5.7 | Expert Pack | 1140 Modified recipes | 800 Quests | One goal | 2 modes: EASY and HARD
    Quote from KnightI3T»

    2. Why did not the machine recipes from Thermal Expansion change like a Machine Frame of the same tier?
    Players chooses the easy way of crafting: Basic Machine Frame -> Basic Machine -> ... -> Resonant Machine. In my opinion, this is breaks down the balance of the gameplay.
    I made the following recipes for my server:

    // Thermal Expansion
    # Redstone Furnace
    recipes.remove(<ThermalExpansion:Machine>);
    recipes.addShaped(<ThermalExpansion:Machine>.withTag({Level: 0}), [[null,<minecraft:redstone>,null],[<minecraft:brick_block>,<ThermalExpansion:Frame>,<minecraft:brick_block>],[<ore:gearCopper>,<ThermalExpansion:material:1>,<ore:gearCopper>]]);
    recipes.addShaped(<ThermalExpansion:Machine>.withTag({Level: 1}), [[null,<minecraft:redstone>,null],[<minecraft:brick_block>,<ThermalExpansion:Frame:1>,<minecraft:brick_block>],[<ore:gearCopper>,<ThermalExpansion:material:1>,<ore:gearCopper>]]);
    recipes.addShaped(<ThermalExpansion:Machine>.withTag({Level: 2}), [[null,<minecraft:redstone>,null],[<minecraft:brick_block>,<ThermalExpansion:Frame:2>,<minecraft:brick_block>],[<ore:gearCopper>,<ThermalExpansion:material:1>,<ore:gearCopper>]]);
    recipes.addShaped(<ThermalExpansion:Machine>.withTag({Level: 3}), [[null,<minecraft:redstone>,null],[<minecraft:brick_block>,<ThermalExpansion:Frame:3>,<minecraft:brick_block>],[<ore:gearCopper>,<ThermalExpansion:material:1>,<ore:gearCopper>]]);
    # Return Machine Frame
    recipes.addShapeless(<ThermalExpansion:Frame>, [<ThermalExpansion:Machine>]);



    So I made the update to 1.5.7, and I apologize I haven't included your Thermal Expansion idea. I haven't found a way to add the "Locking" recipe for each Machine, so their recipe stayed the same for now. Even though I spent quite some time actually changing over some recipes to use the correct Machine Frame.
    Also, this disables their upgrade possibility - but I'm also not sure how to add upgrade crafting without making the Machines lose their contents and Augments.
    Posted in: Mod Packs
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    posted a message on DIVINE JOURNEY 1.5.7 | Expert Pack | 1140 Modified recipes | 800 Quests | One goal | 2 modes: EASY and HARD

    Well i do have 1 question in particular about the current version of Divine Journey, and i would like to know why is it not updating to 1.10+ there are mixture of mods that can be included that would make the game better such as Mekanism, a couple of magic mods such as Abyssalcraft and more that would make it more interesting and i don't believe that Divine RPG is getting updated in the near future since nobody has been working on it, what i want to know is, Will you ever update this pack to 1.10 cause i would like to see it evolve into an even better version. Thank your for your time reading it :)



    I have plans for 1.10, in fact I have worked on some mod combinations before, but I'm not anywhere near another finalized modpack. Also I'm quite busy with universtiy at the moment, but when I have time I'll work on it.
    I would like it to be much more fleshed out before I release it, with a lot fewer bugs. Divine Journey 1.1 - 1.3 shouldn't really have made it out from the development phase, because it had major bugs and issues. I would have to really put time in a new pack - which, as I mentioned beofre, I don't have much of currently.

    Posted in: Mod Packs
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    posted a message on DIVINE JOURNEY 1.5.7 | Expert Pack | 1140 Modified recipes | 800 Quests | One goal | 2 modes: EASY and HARD
    Quote from AbdulazizRM»

    I'm really tired to upload server files to the multicraft host.


    if you have a video how to make it in multicraft host via the program (" File Zilla ")

    I don't have experience with those files.


    or if you own a full server file, please send it here.


    I am sorry if my language is not good. :(


    I hope you will answer me soon. :(



    I don't know what a multicraft host is, or what a File Zilla is. But all the (full) server files are available here:
    https://minecraft.curseforge.com/projects/divine-journey/files

    Posted in: Mod Packs
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    posted a message on DIVINE JOURNEY 1.5.7 | Expert Pack | 1140 Modified recipes | 800 Quests | One goal | 2 modes: EASY and HARD
    Quote from LunarKatri»

    I love this modpack, but I'm having a few issues, it's pretty laggy for me. I get about 5-15 fps, I use optifine to fix lag on my other modpack profiles (which give me 20-30 fps), but I can't add it myself to this pack without it crashing, also, with tinkers, upgrading my tools to better versions doesn't work... I made a wooden pickaxe, and I tried upgrading it to flint, but it won't upgrade, I saw online that I may need Iguana Tinker Tweaks for me to be able to upgrade, but again, I can't add it without the game crashing.


    That's why I'm wondering if you could add Optifine and Iguana Tinker Tweaks.


    To add OptiFine, you need to remove FastCraft first. Those 2 mods don't work together.
    And make sure to add the newest 1.7.10 version of Iguana Tweaks, because that is what's for the same Forge version.

    Also, to fix your lag issues, make sure to give your client more RAM. Check your system on how much RAM you have avilable, then click on the top right corner on Twitch Launcher (your name) -> Settings -> Minecraft -> (Scroll down) Java Settings -> and give it up to 4 GB of RAM. It should function without much lag with about 3.25 GB RAM and up.
    Posted in: Mod Packs
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    posted a message on DIVINE JOURNEY 1.5.7 | Expert Pack | 1140 Modified recipes | 800 Quests | One goal | 2 modes: EASY and HARD
    Quote from Habeeb_M»

    Not to pressure you or anything, but I see everything is crossed off your list for a 1.10 Divine Journey. Has work started?


    No, the first point isn't checked off, "DivineRPG for 1.10" isn't available yet.
    Posted in: Mod Packs
  • 1

    posted a message on DIVINE JOURNEY 1.5.7 | Expert Pack | 1140 Modified recipes | 800 Quests | One goal | 2 modes: EASY and HARD
    Quote from Garik1303»

    Add please mod Ars Magica 2
    I made recipes for your modpack: Google Drive and GitHub


    I know you have a lot of work put into those scipts, but I'm not adding more mods. Simple reasons are:
    - The pack is long enough already, I only know less than 5 people that have completed it so far. In my opinion, there is no reason to add more content.
    - I would need to add quests for Ars Magica too, which would make me have to update the HQM Quest Book. Unfortunately, any small update I make to it would result in resetting every player's quest progression, and I don't want that. Same thing would happen with the Achievement Book.

    However, if you want to add the mod and scripts for your enjoyment, go ahead, I see no issues with that.
    Posted in: Mod Packs
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    posted a message on DIVINE JOURNEY 1.5.7 | Expert Pack | 1140 Modified recipes | 800 Quests | One goal | 2 modes: EASY and HARD
    Quote from KnightI3T»

    Hi, Atricos!


    I have a few questions and would be glad, if you answer them.
    Firstly, I want to apologize for my English. I'm writing with the help of Google.Translate :/


    1. Why didn't you upgrade the DivineRPG to version 1.4.1.4? Is there any reasons?


    2. Why did not the machine recipes from Thermal Expansion change like a Machine Frame of the same tier?
    Players chooses the easy way of crafting: Basic Machine Frame -> Basic Machine -> ... -> Resonant Machine. In my opinion, this is breaks down the balance of the gameplay.
    I made the following recipes for my server:

    // Thermal Expansion
    # Redstone Furnace
    recipes.remove(<ThermalExpansion:Machine>);
    recipes.addShaped(<ThermalExpansion:Machine>.withTag({Level: 0}), [[null,<minecraft:redstone>,null],[<minecraft:brick_block>,<ThermalExpansion:Frame>,<minecraft:brick_block>],[<ore:gearCopper>,<ThermalExpansion:material:1>,<ore:gearCopper>]]);
    recipes.addShaped(<ThermalExpansion:Machine>.withTag({Level: 1}), [[null,<minecraft:redstone>,null],[<minecraft:brick_block>,<ThermalExpansion:Frame:1>,<minecraft:brick_block>],[<ore:gearCopper>,<ThermalExpansion:material:1>,<ore:gearCopper>]]);
    recipes.addShaped(<ThermalExpansion:Machine>.withTag({Level: 2}), [[null,<minecraft:redstone>,null],[<minecraft:brick_block>,<ThermalExpansion:Frame:2>,<minecraft:brick_block>],[<ore:gearCopper>,<ThermalExpansion:material:1>,<ore:gearCopper>]]);
    recipes.addShaped(<ThermalExpansion:Machine>.withTag({Level: 3}), [[null,<minecraft:redstone>,null],[<minecraft:brick_block>,<ThermalExpansion:Frame:3>,<minecraft:brick_block>],[<ore:gearCopper>,<ThermalExpansion:material:1>,<ore:gearCopper>]]);
    # Return Machine Frame
    recipes.addShapeless(<ThermalExpansion:Frame>, [<ThermalExpansion:Machine>]);


    Now, to create a Resonant Furnace, player need to go through the whole cycle of crafting Machine Frames.
    But there are problems: you can not upgrade the already crafted machines. But, for a moment, Divine Journey is a hard modpack! And this recipes are small problem for my players.
    Okay, I'm not a tyrant... I made it possible to return at least a Basic Machine Frame from any machine :lol:


    3. In the quest book for obtaining the RunicDungeons's Key, crafting a different Wireless Terminals, Magnet from EnderIO, I changed the mode of counting the item on Fuzzy detection.
    About the Runic Key I wrote earlier: the quest was counted only for the player who entered Runic dimension firstly. If another player has crafted the key or found it - the quest did not count.
    Charged things have the same situation. Some players have a Capacitor pack. And when crafting, for example, the EnderIO Magnet, the quest book not have time to count this... A charged magnet/wireless terminal is there, but quest is silent.
    I'm tired of manually activating all this...
    I hope this helps :)


    4. Above your wrote that don't add the AE2 Stuff for the following reasons:

    I don't have a problem with AE2 Stuff's features, in fact, I like the mod; however, by only adding 3 blocks, it also comes with:
    - A way to corrupt the world,
    - An item duplication glitch.

    I would like to add this mod to modpack for the sake of the Crystal Growth Chamber. Players are forced to craft tons of pure crystals and I'm afraid that it will be displayed on the server's TPS. What do you think about this? Will it worth? Recipe, of course, complicated.


    5. Players can not use /warp, /spawn and other commands from the FTB Utilities, although I allowed them to be ised in the config file. Can not use /cofh tps - this command basical for all players! In the RFTools config I allowed the possibility to delete owner's dimensions, but /rftdim safedel DIM doesn't work!

    In all cases displayes error "I'm sorry, but you do not have permission to perform this command." Only OP can execute command.
    I havent permission's plugins. What and where I can change to make everything work?


    6. Finally, after the server was upgraded to version 1.5.6, the following messaged began to appear:

    WARNING: [ModTweaker2] No Thermal Expansion Transposer (Fill) Recipe found for <ThermalDynamics:ThermalDynamics_0:7> and [email protected]
    WARNING: [ModTweaker2] No Thermal Expansion Transposer (Fill) Recipe found for <ThermalExpansion:Frame:10> and [email protected]
    WARNING: [ModTweaker2] No Thermal Expansion Transposer (Fill) Recipe found for <ThermalExpansion:Frame:12> and [email protected]
    WARNING: 2 modifications were stuck


    Thank you for attention! ^_^


    1. I didn't know a new version existed. But looking into it, I see that it came out not too long ago, and it only adds a couple new config options. For now, I'm not too worried about updating it.

    2. Good idea, I might add that in the next update.

    3. I am aware of multiple quest bugs, but I'm not updating the quest book, since HQM is badly coded, and updating the quest book resets everyone's quest progression. Maybe in the future, though. (To complete quests forcefully use "/hqm edit playername", which gives you an OP version of the quest book, and you can Shift+Click quests to complete them. Can only be used if you have cheats toggled on in Singleplayer or if you're OPped in Multiplayer.)

    4. The AE2 Stuff mod is still buggy, and it still can continously crash the world and even corrupt the world with the Advanced Inscriber. And the mod hasn't been updated for over 2 years now, so I don't think that's going to change.

    5. I have not changed the default configurations of FTB Utilities or RFTools Dimensions, so you can find the information about this in their respective Wikies or CurseForge pages. Also if you look around their config files, you'll most likely find them. FTB Utilities likes to hide its config files in the "local" folder.

    6.That's a known MineTweaker issue, that can happen whenever the server / world restarts. An OPped player can fix it by typing "/minetweaker reload" or "/mt reload" in chat.
    Posted in: Mod Packs
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    posted a message on DIVINE JOURNEY 1.5.7 | Expert Pack | 1140 Modified recipes | 800 Quests | One goal | 2 modes: EASY and HARD
    Quote from Fyleroner»

    Here are 2 screens of the errors. It's completely random and sometimes reinstalling the client has seemed to fix it for a few hours. Maybe i should add that we are starting the game from the twitch/curse app. Thanks for your quick reply and thanks in advance!


    I don't think the correct Forge file has been used to setup the server, since it says 1.10.2 on the left picture. Make sure to use the Forge version that I've mentioned in the "How to make a Divine Journey Server" part.
    Also, the client doesn't seem to be the modded. It seems like on the right picture you're trying to connect with regular, unmodded Minecraft to a Forge Server. Make sure to correctly download the game from the Twitch Launcher and start your game from there.
    Basically, the client or the server or both aren't correctly installed / set up.
    Posted in: Mod Packs
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    posted a message on DIVINE JOURNEY 1.5.7 | Expert Pack | 1140 Modified recipes | 800 Quests | One goal | 2 modes: EASY and HARD
    Quote from Fyleroner»

    Since 1.5.6 we keep getting the FML/Forge error. We got the correct server files and have tried reinstalling the client several times. Sometimes it works and sometimes the error pops up. Any Suggestions?


    EDIT: Forgot to mention that sometimes only one of us can connect.



    It would be really helpful to know what exactly the error message says. If the game also generates a crash log or an error log, I would like to see it as well.

    Posted in: Mod Packs
  • 0

    posted a message on DIVINE JOURNEY 1.5.7 | Expert Pack | 1140 Modified recipes | 800 Quests | One goal | 2 modes: EASY and HARD

    Updated to Version 1.5.6, fixing a lot of issues people have been noticing:


    - Fixed only getting 2 Ichor instead of 8 when automating the Ichor recipe. I did this by adding a new item called "Ichor Bulb", which is the result of the Infusion recipe. Then you can craft that into 8 Ichor.
    - Fixed the Nether Quartz / Pure Nether Quartz dupe issue when using Storage Drawers.
    - Wildwood Armor has been disabled as it could've been used as an exploit for regeneration for the purposes of Blood Magic.
    - DivineRPG Eden, Wildwood, Apalachia, Skythern & Mortum blocks now take additional items to craft. I don't want to player to rush through all 5 dimensions at once.
    - 9 Piles of Neutron can now be converted into a Neutronium Nugget.
    - The Infinity Booster no longer requires a Nether Quartz Singularity, just a Diamond Lattice.
    - Now you can correctly craft all the Thaumcraft Shard Seeds (not just Air Shard Seeds), now all of them require one simple additional item in the recipe, so the Infusion Altar doesn't get confused which one to craft.
    - The Neutron Collector now requires no Infinity Catalyst (a Witchery Sun Collector instead), 2 less Fire Crystal Blocks but 1 more Air Crystal Block. Additionally, in easy mode, it requires nine times less Water & Fire Crystals. It's MUCH cheaper now.
    - The Neutronium Compressor requires half as many Water & Fire Crystal blocks. Additionally, in easy mode, it requires nine times less Water & Fire Crystals.
    - The Frozen Core (required for the Water Crystal) now only requires 1 Icy Core instead of 8.
    - The Thermal Expansion Creative Energy Cell now only requires the Black Hole Rings instead of the Worldshaper's Looking Glasses, because those could crash the game in Singleplayer.
    - ExtraTiC liquids can now be cast into ingots and blocks, and those ingots and blocks can be melted into liquids. This affects RedAurum, Dark Steel, Conductive Iron, Electrical Steel, Energetic Alloy, Redstone Alloy, Silicon, Soularium, Manasteel, Terrasteel, Elementium & VOID METAL.
    - The Shovel of the Earthmoves now requires an additional Dirt Block, so the recipe doesn't conflict with the Shovel of the Purifier's recipe.
    - There are new Tooltips on all MagicalCrops Seeds to explain how the Tiered crafting works.
    - The Blood Altar has a Tooltip in Easy Mode to inform you to craft a Vibrant Capacitor Bank to unlock its quest.
    - Nether Shards and Ender Shards have a Tooltip now to explain how to obtain them.
    - Removed the Thaumcraft Shard Ore Dictionary to fix various bugs it caused.


    Server update from 1.5.5 to 1.5.6:
    - Dowload the Server files from here: https://minecraft.curseforge.com/projects/divine-journey/files/2519217
    - Replace the old modpack and config folders with the new ones from the download. (Only the CustomThings and custommainmenu folders have been affected inside the config folder.)


    Server update from other 1.5.X versions to 1.5.6:
    - Replace the config & modpack folders with the new ones from this download: https://minecraft.curseforge.com/projects/divine-journey/files/2519217


    If you modified your pack with custom mods and configs, you can still make this update from the 1.5.5 Version:
    - Download the latest server files from here: https://minecraft.curseforge.com/projects/divine-journey/files/2519217
    - Replace the old modpack folder with the new one from the download.
    - Replace the config\CustomThings and config\custommainmenu folders with the new ones from the download.

    Posted in: Mod Packs
  • 0

    posted a message on DIVINE JOURNEY 1.5.7 | Expert Pack | 1140 Modified recipes | 800 Quests | One goal | 2 modes: EASY and HARD

    In reply to Curious9:


    First of all, thanks for the kind words, and I'm glad you've been enjoying so far. I thinkI have some useful advice to give.


    The Zividecco problem:


    I believe most of the frustration comes from needing to create a lot of Empty Dimension Tabs.


    Now, you don't need to make a new Empty Dimension Tab every time you want to create a new RFTools dimension. You can simply use the Dimension Enscriber to extract the dimension with every custom Dimlet you have used to create it, so you can reuse the Empty Dimension Tab again.


    I did want Zividecco to be difficult to acquire, and I have nerfed it since I've originally made the modpack. It used to cost 3 of the previous Zivi~ Essence to upgrade each one to the next Zivi~ type, then soon after it was nerfed to only 2.

    I have tested the pack, and even though it was tough to acquire that much Zividecco, I did manage to pull it off. I used about 16-20 on RFTools, and a ton more for Infinity Catalysts. But with some quest rewards I think it's reasonable to get this much Zividecco.


    I made 16 huge fields (11x11) of Minico in the Last Millenium, and used an AgriCraft Farming station for each setup. Imaginary Time Blocks give a huge boost, but I also used ~250 layers of Growth Pulsars, a lot of Reinforced Watering Cans in Autonomous Activators, and obviously used 10/10/10 Seeds. The Growth Pulsars and Watering Cans might not seem to have much effect at first, because the Imaginary Time Block is too good, but they actually do. Make sure to use those too.


    With that setup I was able to get enough Zividecco by the end of the pack. (Again, consider that you don't need that many Empty Dimension Tabs.)


    Infusion Times


    Personally I had 8 Infusion Altars and some of them were constantly busy because of AE requesting automated items through Level Emittors. If you automate every Infusion recipe fully, and do other stuff while it's constantly crafting in the background, you should have no issue getting all the resources crafted by them,


    Cotton Seeds


    Use an Autonomous Activator that constantly bonemeals an area, and another that breaks the tall grass with a Horn of the Wild. Then collect all the seeds with a couple Vacuum Chests. This is a ridiculously fast way to obtain a lot of the most common Seed types. This does include Cotton Seeds.


    Lambcrystals


    If your method works for you, I don't see the problem here. :)

    There is the option to duplicate them, but if you don't want to use that, just think that there is no duplication recipe at all. With the above mentioned Infusion Altar automation, I personally used the duplication recipe.


    -----------------------------------------------------------------------------------


    And great job on the Witchery automation setups! They seem to function absolutely flawlessly.

    Posted in: Mod Packs
  • 1

    posted a message on DIVINE JOURNEY 1.5.7 | Expert Pack | 1140 Modified recipes | 800 Quests | One goal | 2 modes: EASY and HARD

    Updated the modpack to Version 1.5.5:
    - Fixed a bug where Infinity Ingot recipe wasn't working in Hard Mode, since the Runic Altar is only able to hold up to 16 items at once, and the recipe took 18 items. You now need 2 less Soul Fragments to craft it. (Thanks to Reddit user djpersing15 for finding this bug.)


    Server update from the 1.5.4-hotfix version to 1.5.5:
    - Replace the modpack\hard\scripts\Avaritia.zs file with the new one from this download: https://minecraft.curseforge.com/projects/divine-journey/files/2491653


    Server update from other 1.5.X versions to 1.5.5:
    - Replace the config & modpack folders with the new ones from this download: https://minecraft.curseforge.com/projects/divine-journey/files/2491653


    If you modified your pack with custom mods and configs, you can still make this update from the 1.5.4-hotfix Version:
    - Download the latest server files from here: https://minecraft.curseforge.com/projects/divine-journey/files/2491653

    - Replace modpack\hard\scripts\Avaritia.zs file with the new one from the download.

    Posted in: Mod Packs
  • 0

    posted a message on DIVINE JOURNEY 1.5.7 | Expert Pack | 1140 Modified recipes | 800 Quests | One goal | 2 modes: EASY and HARD
    Quote from rcingnoob»

    Did I do the math right? You need around 4.2 trillion minicio essence to make just one Zividecco Essence? I did( 2^10 + (81 * 5))^4 -- I may have messed up somewhere, but if not thats a little insane lol. Even with a 100x100 101010 minicio farm, thats atleast 3000 hours to gather that much minicio lmao


    1 Zividecco = 2^9 Ziviuno = 2^9 * 5 Mass Zivicio Blocks = 2^9 * 5 * 9 Zivicio Blocks = 2^9 * 5 * 9 * 9 Zivicio = 2^9 * 5 * 9 * 9 * 4^4 Minicio = 53,084,160 Minicio

    If you have a 30x30 Minicio Farm except for 4 Farming Station spots (this is the max range of those Farming Stations) = 896 blocks, and you can harvest each one every second (entirely possible with an Imaginary Time Block, Reinforced Watering Cans in Autonomous Activators, Growth Pulsers, and 10/10/10 Seeds), and you gain 4 Minicio Essence per crop harvested (since it's 10/10/10), then you gain 896 * 4 = 3584 Minicio per second.


    This means it takes 53,084,160 / 3584 seconds = (53,084,160 / 3584) / 3600 hours = 2.72 hours to get 1 Zividecco Essence.


    Expanding and having multiple farms, and combining this with a Wither Farm that produces some extra Zivicio, it's completely possible to gain enough Zividecco.


    Not sure what you meant by raising the whole thing in your calculation to the 4th power.

    Posted in: Mod Packs
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