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    posted a message on Logic gates and double doors
    Quote from chariot »
    Place the tnt after everything touching it is off/powerless. If you're splitting a wire, you need to use an Inverter for just one of the branches.

    I still dont understand this, unless you are splitting it through dirt, ive never needed an inverter to split a wire
    Posted in: Alpha - Survival Single Player
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    posted a message on lava?
    Quote from Zoythrus »
    i never do, i was curious about the blue "not-water." so i saved it and jumped (little did i know that it saves when you respawn)

    Ah, true, I guess if I didn't already know about it I could possibly try that myself, though ive never actually reached the void, as when im down that far I generally am spelunking, I do still dig down some, but ive never dug that deep before
    Posted in: Alpha - Survival Single Player
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    posted a message on Lets see how many people actualy plan on griefing...
    Quote from TaylOwned »
    I don't know about other people. but i think its best its avoid direct confrontation. Simply put, no-one is going to do pure PVP because they won't last very long. I prefer the stealthy approach because as long as an enemy does not see you steal something, they can't be sure it was you, and thus have no excuse to kill you.

    As for players who prefer building rather than destroying; they could always join forces with a group of people like me, people who could defend them and get them resources. The builder could use their strengths to help us and in return we would defend the builders, like a symbiotic relationship. In the end groups will always prevail over people who have no-one to help them.

    Did you just call me a parasite? :SSSS:

    (j/k :tongue.gif:)

    And yeah I dont intend to straight PvP, I enjoy the gathering, crafting and building aspect of minecraft, its why I play(still), I also like playing a stealth role.
    In SP, I will have torches everywhere, however, in SMP, I will likely not light up my spelunking with much more then red torches(once obtained), and I wont be leaving them behind, I am the kind of person who loves the night time for the sole purpose of creeper hunting, so while some people might be holed up, I will be either spelunking or hunting creepers(or both), and yes I know there will be others doing the same, but not everyone :tongue.gif:
    Posted in: Alpha - Survival Single Player
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    posted a message on The Great Dungeon Contest
    Quote from yoshibear1009 »
    Will the maps be open to public? I want to play all of them, and record it for my LPs ^^

    Although it may take a few hundred attempts... ^^

    Ive been hooked on LPs recently, I would be interested in watching, if not trying them myself :biggrin.gif:
    Posted in: Alpha - Survival Single Player
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    posted a message on Logic gates and double doors
    Quote from Shakura »
    Quick question: Is it even possible to do double-TNT? If you have the torch, it seems to set off the TNT the moment you place it.

    Not sure exactly what you mean, you can lay down a trail to(or on top of) unlimited TNT and then trigger them, or you can create a pressure plate connected to the TNT(just be careful not to step on it youself), the red powder trail will start any TNT that its hooked up to the moment it turns on
    Posted in: Alpha - Survival Single Player
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    posted a message on lava?
    There is pools of lava and lava springs, but no massive layer of lava anymore, you find most lava, along with most everything else, in natural caves.
    Though I did find a lava spring on a mountainside in 2 of my games, one was actually in a cave, on a mountainside, and the other being simply a lava fall.

    Also, never dig out from under your feet.....
    Posted in: Alpha - Survival Single Player
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    posted a message on Exploratory Mining
    Well, I usually just make a 2x2 staircase(side view), going down at 2 block intervals, or, since the addition of ladders, I tunnel 2x1 holes straight down and place ladders.
    Another method is a (top view) 2x2 spiral staircase straight down, as usually its pointless mining near the surface unless you need coal.

    What I did after the inclusion of minecarts was the first method(3x3 block hole and staircase down), then I created a central chamber, with a ladder shaft leading to the surface with a minecart track going back down to my base, then from that central chamber I built straight out in 3 directions, placing torches every 3 blocks on each side and exactly in between each set of torches I built side tunnels that end in 3x3x3 rooms, like this:

    (Top down)
    :stone: :stone: :stone: :stone: :stone: :stone: :stone: :stone: :stone: :stone: :stone: :stone: :stone: :stone: :stone:
    :stone: [] [] [] :stone: :stone: :--+: [] :--+: :stone: :stone: [] [] [] :stone:
    :stone: [] [] [] :stone: :stone: [] [] [] :stone: :stone: [] [] [] :stone:
    :stone: [] [] [] [] [] [] [] [] [] [] [] [] [] :stone:
    :stone: :stone: :stone: :stone: :stone: :stone: [] [] [] :stone: :stone: :stone: :stone: :stone: :stone:
    :stone: [] [] [] :stone: :stone: :--+: [] :--+: :stone: :stone: [] [] [] :stone:
    :stone: [] [] [] :stone: :stone: [] [] [] :stone: :stone: [] [] [] :stone:
    :stone: [] [] [] [] [] [] [] [] [] [] [] [] [] :stone:
    :stone: :stone: :stone: :stone: :stone: :stone: [] [] [] :stone: :stone: :stone: :stone: :stone: :stone:
    :stone: [] [] [] :stone: :stone: :--+: [] :--+: :stone: :stone: [] [] [] :stone:
    :stone: [] [] [] :stone: :stone: [] [] [] :stone: :stone: [] [] [] :stone:
    :stone: [] [] [] [] [] [] [] [] [] [] [] [] [] :stone:
    :stone: :stone: :stone: :stone: :stone: :stone: [] [] [] :stone: :stone: :stone: :stone: :stone: :stone:


    Not the most efficient way, but if I cared about that I would just spelunk :tongue.gif:
    Posted in: Alpha - Survival Single Player
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    posted a message on Lets see how many people actualy plan on griefing...
    I don't feel the need to hide what I plan to do from others, I plan to do a mix of building and fighting, though despite the fact I love a thief/rogue role in games(I LOVE THE THIEF SERIES! And play a hacker every time I play System Shock 2), I have also played an assassin role more then once, generally I am all about stealth.
    With all that said, unless I have a specific mark, if the other person shows no interest in fighting, I will not continue the attack, and am more likely to help someone obviously having their base being attacked rather then join the attacker or ignore it, out in the wilderness though I will probably lay low, maybe or maybe not stalk the winner.... :SSSS:


    Edit: Also, this is my skin for a reason.... http://minecraft.net/skin/skin.jsp?user=Atomizer74
    Posted in: Alpha - Survival Single Player
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    posted a message on Offence is easier than defence = not good
    Quote from Dodobirdlord »
    As rkynick said, what if I don't want to live in a hole?
    There will be people want to insist that PvP is an integral part of multiplayer survival mode, but why does it have to be?

    Not to mention, in the response to someone who said that "you could just cover your house in steel" do you have any clue how hard that is? Thats verging on the hundreds of hours of work. If I spend that much time you shouldn't be able to mess me up. When someone dedicates that much time to something, thieves should just have to find someone else to kill.

    A 10x10 house, would need 2,277 steel ingots to cover. How would ANYONE get that much?

    It doesnt, thats why anyone can host their own server, with their own rules, you can either play on a server with a ruleset(plugins) that you agree with, or play on a password protected/hidden private server, as far as public servers go, I will likely end up on some kind of coop server, mainly cause coming up and building contraptions to kill a predictable enemy is more fun to me
    Posted in: Alpha - Survival Single Player
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    posted a message on Possible solution to griefing in SMP
    I dont like "artificial" systems like alerting people simply because they do something in your area/destroy blocks, also completely removing block destruction I dont like either, making blocks take much longer to break if they dont belong to you is a much better solution(especially if TNT can break blocks), I also think TNT should have reduced range of about 75% against blocks not owned by you, 50% is too low, and 75% can still destroy a decent amount.

    Now we have red powder and various craftable devices, for prevention/alerting, you could add a "motion"/proxmitity sensor that would act like a touchplate to trigger your own built intruder alerts, heck, if you dont use TNT to line your walls(and risk blowing up your entire base), you could have a gunpowder proxmitity sensor, anyone carrying TNT within range of the sensor will trigger it again letting you tie it in to an intruder alert.
    Posted in: Alpha - Survival Single Player
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    posted a message on Offence is easier than defence = not good
    Quote from Zuriki »
    That's only assuming that everyone has a different spawn point, which is highly unlikely.

    No, it's assuming people won't build on the front door of the spawn, which anyone with more than one braincell can figure out, it's a bad idea to build on the spawn.

    (Edit: Oops, screwed up the quote tags, oh well)

    I will mark the spawn, grab some wood and mine some coal, then pack up everything and dig straight down from the spawn, sealing it up as I go about 30 blocks(or until I find a natural cave), I will then make my way underground, grabbing any resources along the way until I can return to the surface, then I will keep going and find an epic terrain chunk and make it my home, and if someone finds it, I will chase after them with buckets of lava and TNT(since I will be killing EVERY CREEPER I come across)
    Posted in: Alpha - Survival Single Player
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    posted a message on Rail Transport Design
    Quote from DeathShad0 »
    I just had this thought of someone placing TNT on the railway in survival MP when a handful of people are coming. BOOM, and they all fall to their deaths. That is if the railway is suspended in the air. So many opportunities as a bandit.

    Oh god, I support this :biggrin.gif:
    As much as I wouldn't want this to happen to me(though I have yet to actually build anything more then a 16 piece track that I usually pick up again), that just sounds epic
    Posted in: Alpha - Survival Single Player
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    posted a message on Exploratory Mining
    Honestly, I just explore natural cave systems, and digging out dirt and gravel inside a cave has often revealed either gold/iron or more of the cave, seems to me that its not just new walls to the caves, its actually just within the cave walls, it doesnt ALWAYS net stuff, but prolly 3 in 4 attempts I usually find something
    Posted in: Alpha - Survival Single Player
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    posted a message on are you overflowing with Red Powder?
    Quote from Bubsaroni »
    great. i went back to the caves to get more iron, and now im lost. please dont laugh. i've been here for about 45 minutes.|:C


    Honestly, everyone gets lost, ive devised my own spelunking methods since the caves are so massive now, I firstly use wool blocks as path markers back to the surface(Signs can help too if you plan to stick around awhile), the other thing I do is as I find dead ends that I decide not to dig into, I go back to the first path split(assuming the dead end is long enough), and block it off with cobblestone and a single torch, lets me know there is nothing more that way(though I sometimes leave coal veins behind since I always find too much), and if I find the other path from the split is blocked, I do the same thing back to the split before that and block it off.
    When I backtrack like that though I also collect every torch to save on them, which is why I will leave so much coal behind :smile.gif:

    I have also found myself no longer building bases, not because I find them pointless, its just I guess I have been spoiled by some video series on youtube finding these epic terrain spots, and I want to find such a place before setting up camp.

    I did the same thing when hunting red ore aswell, seal off empty paths so I can minimise chances of getting lost, though even then in the current cave I have I still get lost :SSSS:
    Posted in: Alpha - Survival Single Player
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    posted a message on Rail Transport Design
    This thread reminded me of this video


    I mean right now railway switches and such like in the video and in this thread are the most useful contraptions I have seen people come up with right now, even including my own stuff, that video however is just awesome, directional light indicators synced to the actual track direction, cant get much better...unless of course you want to go straight ahead, but why would you want to do that?!

    Edit: Hmm, youtube tag not working, leaving it as a link for now
    Posted in: Alpha - Survival Single Player
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