• 0

    posted a message on [1.17.1] Finder Compass - turns the vanilla item into a configurable search utility

    1.17.1
    update to MC 1.17 and official source mappings
    add copper ore to default config under working mans minables
    introduce new configurable UI overlay for finder needles



    New configuration options and defaults:

    "onScreenPositionWidth": 0.5,
    "onScreenPositionHeight": 0.5,
    "needleWidthOfScreenWidth": 0.01,
    "needleHeightOfScreenHeight": 0.1,
    "mustHoldCompassInHandToBeActive": true[/pre]

    You can configure position and size of the needle overlay, and whether or not the player has to have the compass in his hand or offhand, or if it just being in the hotbar is enough. The coordinate system starts at the top left of the screen, so 0.25, 0.25 would be in the upper left corner for position. Configuration is read just once per game launch, FYI.



    I suggest you delete your old config and let it re-generate (back it up first if you have custom needles to keep).

    The needle configuration itself has not changed. But the "feature" IDs have (stronghold, fortress etc)



    Here are alternate values which put the Needle overlay over the offhand item:


    "onScreenPositionWidth": 0.14,
    "onScreenPositionHeight": 0.84,

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.17.1] Dynamic Lights - portable and moving lightsources

    1.17.1

    - updated to MC 1.17 and using the official source mappings

    - otherwise, this is the same as 1.16.5


    You might want to delete existing configs to be on the safe side, but as far i know the block/item IDs are the same

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.17.1] AtomicStryker's Infernal Mobs - Diablo Style Modifiers

    1.17.1.1
    - updated to MC 1.17 and the official mojang source mappings
    - reworked Infernal Mobs healthbar to use the built-in boss display
    - fixed various bugs and problems, mostly related to health and damage
    - nerfed Storm and Regen modifiers (slower effects)


    EDIT:

    Important note for updaters: Delete your infernal mobs config and let it regenerate, many IDs have changed.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.17.1] Dynamic Lights - portable and moving lightsources

    1.16.5
    - rewritten to work with MC 1.16.5
    - the mod now uses fake air and water blocks to achieve light (rapidly placing and removing them as light sources move)
    - this has several limitations, only full water blocks can emit dynamic lights (not waterfalls or partial block rivers)
    - it will also not work if the light source is inside some non-air block like foliage or spiderwebs
    - the mod is now a "standard" mod that requires both a client and a server to have it when playing online
    - currently only the player self light and dropped items modules are implemented
    - there is also no on-off button


    + on a plus side, such lights will now prevent mobs from spawning, make plants grow etc


    https://www.curseforge.com/minecraft/mc-mods/dynamic-lights/files

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.17.1] Finder Compass - turns the vanilla item into a configurable search utility

    The render bug is a known issue, someone just has to invest several hours into reverse-engineering how the needles should be pushed to the openGL context now. If you think you can do it, by all means grab a copy of the code off github, fix it, then pull request the fix. You'll be credited and everything :P


    As for online play: I haven't actually tested the case where only the client has Finder Compass.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.17.1] AtomicStryker's Infernal Mobs - Diablo Style Modifiers

    Version 1.16.1.1 pushed to curse. Please report any crashes or issues, ideally on the github issue tracker.


    One note: The dimension blacklist now uses ResourceLocation strings as identifiers. Examples: minecraft:overworld, minecraft:the_nether, minecraft:the_end

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.17.1] Finder Compass - turns the vanilla item into a configurable search utility

    Thanks for reporting that.


    1.16.1.3
    should work again when connecting to servers

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.17.1] Finder Compass - turns the vanilla item into a configurable search utility

    First build for 1.16.1 is pushed to curse.


    I made the decision to make needles work in the Nether now (atleast my custom ones) instead of spinning like the vanilla one. Ive also added a default Nether set for Nether Gold, Nether Quartz, and Ancient Debris blocks.


    Inhand render is still broken sadly, and i dont see enough spare time to fix it anytime soon.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.15.2] Ruins (Structure Spawning System)

    Foliage blocks (technically, material:plant) are disregarded in general when looking for locations. Try the floor blocks, if there is a specific one for dark forests

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.15.2] Ruins (Structure Spawning System)

    Taken from template_rules.txt


    # Using the ingame parser on an empty chest will automatically link a minecraft loot table to it and spawn loot when the
    # template is generated by Ruins.
    #
    # {ruinsTE:{ForgeData:{LootTable:"minecraft:chests/stronghold_library",LootTableSeed:3471763263981993226L},x:0,y:0,z:0,Items:[],id:"minecraft:chest",Lock:""},Properties:{waterlogged:"false",facing:"west",type:"single"},Name:"minecraft:chest"}
    # see http://minecraft.gamepedia.com/Loot_table#List_of_loot_tables for possible loot tables (as of MC 1.9)


    As for heads, place one and use the ingame parser. I believe the entire trick is in linking the players UUID to the tile entity nbt data.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.17.1] AtomicStryker's Infernal Mobs - Diablo Style Modifiers

    Pushed initial port for 1.15.1 to curse

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.15.2] Ruins (Structure Spawning System)

    Initial port to 1.15.1 is available on curse.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.17.1] Finder Compass - turns the vanilla item into a configurable search utility

    Diamond needle works just fine here. Remember the default setting only "searches" at diamond spawn depths, so if you just creative spawn a block of diamond ore at the surface it will not find it there.


    Initial Port to MC 1.15.1 available on curse

    Caveat: Rendering changes broke inhand needle rendering (hotbar is fine). I will fix it once mappings are better. Probably.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.17.1] Dynamic Lights - portable and moving lightsources

    Yes. Use dynamiclights_entityclasses configuration, put in the java simple classname of your entity, put in a light value such as 15.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.17.1] Finder Compass - turns the vanilla item into a configurable search utility

    Sorry, there is no real documentation for 1.13 or 1.14, i will add it...


    If you have an old config file, best rename or delete it and let the default generate once.


    Inside the "needles" json list:

    Entries may be added in the following format:

    "{BlockID}": [
    R,
    G,
    B,
    ScanrangeHor,
    ScanrangeVer,
    MinBlockY,
    MaxBlockY,
    boolDelayed
    ]


    BlockID - the Block Name the compass should look for. Google Minecraft Data for correct values
    R:G:B - the color values the needle should use
    ScanrangeHor - scanrange -x,-z to +x,+z
    ScanrangeVer - scanrange depth, '1' is visible blocks from a 1x2 tunnel
    MinBlockY - minimum block height to scan
    MaxBlockY - maximum block height to scan
    boolDelayed - 1 if the scan should only happen every 15 seconds (long range scans)

    to get minecraft IDs visit www.minecraftwiki.net/wiki/Data_values
    to get an RGB color just google online RGB mixer

    for working examples just look at the default config file.

    Posted in: Minecraft Mods
  • To post a comment, please .